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Posts posted by Neriam
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PS3 version has the same bug (at least the jp version). He's probably talking about the PSP version.
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Ending the combo with mizuchi is fine as long as it wins you the round. Otherwise, it's a waste of meter.
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Just wait a bit after the 214D and then input C when Hazama glows.
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The starter was a 3C not a houtenjin FC and he gained enough meter during the combo to get the mizuchi at the end. Impressive
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You can actually combo 2B from a normal j2C, but the j2C must hit right before landing. Kinda impractical and maybe character specific but yeah ...
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http://www.youtube.com/watch?v=ct4j9wboHKI
At 2:12, you can see the 22BC loop on Rachel from midscreen. Hard as hell but doable.
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For Rachel, it's the 22BC loop, well over 6k if done correctly. I didn't know that jin had a special loop.
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Just recently made an account here, But I've been around scanning this site for information plenty of times. Here are just two videos of me using noel playing a Rachel and in another video a Tager. Any words to help me improve would be greatly appreciated. Also, I know many probably wont like the music, but its what I was listening to when I won the matches so I kept them in there. Thanks in advance.
http://www.youtube.com/watch?v=9trNtgvLHog&feature=channel
Blocked 3C vs Tager equals Real Soviet Damage for Noel. The Tager in the vid doesn't punish you as he should.
At the end of the last round, instead of doing 2B > 6C > DD, you should have done the DD directly after the throw, making the combo unburstable (even if the Tager hasn't bursted )
[CP] Yuuki Terumi Combo Thread
in Yuuki Terumi
Posted · Edited by Neriam · Report reply
If you have meter and OD, you can : CH 6C > RC > OD > 2CCCC> RC > 2D > 6B > 6D > 236D > DD finisher (works midscreen)
In corner, you can do something fancy like : CH 6C > 623B > RC on last hit > jc > OD > j2D > 22C > yada yada (don't have the exact notation in mind, but it's pretty standard stuff after that)