GG2/Dr. Paradigm: Difference between revisions

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|cons=
|cons=
*'''Non-Combatant''': He has a fighting chance nearly approaching zero against most Masters, even other low combatants like Valentine. No matter what you try to do, his combos are non-existent.
*'''Non-Combatant''': He has a fighting chance nearly approaching zero against most Masters, even other low combatants like Valentine. No matter what you try to do, his combos are non-existent.
*'''Mediocre Army''': While the Gears are not a bad tribe by any means, they aren't as oppressively good as Valentine's Army, which would completely justify Dr. Paradigm's combat weakness. Sadly, they don't, and are instead an army known for its cost-effectiveness and troublesome Elites rather than its full composition.  
*'''Mediocre Army''': While the Gears are not a bad tribe by any means, they aren't as strong as Ky/Sin's or Valentine's armies. Sadly, they don't, and are instead an army known for its cost-effectiveness and troublesome Elites rather than its full composition.  
}}
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==Navigation==
==Navigation==
{{#lst:Guilty Gear 2 -Overture-/Navigation}}
{{#lst:Guilty Gear 2 -Overture-/Navigation}}

Revision as of 03:34, 4 July 2022

Overview
Overview

The weirdest, least functional character in the game without a doubt. Dr. Paradigm was intended to be a technical character, somewhat like Zato-1, but they went too far. The rest of the roster cannot, in any way, prepare you to play Dr. Paradigm.

Not only does he share Valentine's low HP, but his abilities in combat are absolutely abysmal and his army can't fully make up for it without immensely smart tactics. His army has strength in numbers, but against those like Sol's which are brute force, they may falter.

This is par for the course. Dr. Paradigm has an extremely steep learning curve, but his Elites can turn the tide of battle and his own supporting abilities can be applied well in large-scale conflicts. Against other Masters, he has tools to disengage and save himself, making Dr. Paradigm the only character in the game who never wants to fight. He truly is unique.

 Dr. Paradigm  Dr. Paradigm is a non-combatant with powerful support abilities.

Pros
Cons
  • Disengagement: Dr. Paradigm has many tools to get out of disadvantageous battles.
  • Pure Utility: He has Skills and Servants for every possible match state, letting him take advantage of every situation. With Paradigm's skill (Stratagem) he has the quickest army in the game making controlling the map easier especially on large maps where the enemy master has more places they can't be as often.
  • Cheap Servants: Many of Dr. Paradigm's Servants are dirt cheap, letting him get units out faster than other factions. He can form a strong foothold in the early game.
  • Fast Unit Clear: Surprisingly, Dr. Paradigm can pump out alot of damage over a large area very quickly. Gate Gunners last a long time, 8X deals alot of damage, and with some tricky placement of Bombs and Bonnie Paradigm rivals Sol's Unit clear.
  • Non-Combatant: He has a fighting chance nearly approaching zero against most Masters, even other low combatants like Valentine. No matter what you try to do, his combos are non-existent.
  • Mediocre Army: While the Gears are not a bad tribe by any means, they aren't as strong as Ky/Sin's or Valentine's armies. Sadly, they don't, and are instead an army known for its cost-effectiveness and troublesome Elites rather than its full composition.
Dr. Paradigm
GG2 Dr. Paradigm Portrait.png
Health
450
Skills
Gate Gunner, Stratagem, Aegis Field, Get Out of Here
Tribe
Gears

Navigation

Guilty Gear 2 -Overture-/Navigation