GGST/Axl Low: Difference between revisions

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Revision as of 21:34, 19 November 2019

Axl Low
GGST Axl Low Portrait.png

Overview

Backstory

Strengths and Weaknesses


Strengths Weaknesses
  • abc
  • abc

Normal Moves

5P
5P
GGST Axl Low 5P.png
Template:AttackDataHeader-GGST
5K
GGST Axl Low 5K.png
Template:AttackDataHeader-GGST
5S
5S Template:AttackDataHeader-GGST
c.S
c.S
GGST Axl Low c.S.png
Template:AttackDataHeader-GGST
f.S
f.S
GGST Axl Low f.S.png
Template:AttackDataHeader-GGST
5H
5H
GGST Axl Low 5H.png
Template:AttackDataHeader-GGST
5D
5D
GGST Axl Low 5D.png
Template:AttackDataHeader-GGST
6P
6P
GGST Axl Low 6P.png
Template:AttackDataHeader-GGST
6K
6K
GGST Axl Low 6K.png
Template:AttackDataHeader-GGST
6H
6H
GGST Axl Low 6H.png
Template:AttackDataHeader-GGST
2P
2P
GGST Axl Low 2P.png
Template:AttackDataHeader-GGST
2K
2K
GGST Axl Low 2K.png
Template:AttackDataHeader-GGST
2S
2S
GGST Axl Low 2S.png
Template:AttackDataHeader-GGST
2H
2H
GGST Axl Low 2H.png
Template:AttackDataHeader-GGST
2D
2D
GGST Axl Low 2D.png
Template:AttackDataHeader-GGST
j.P
j.P
GGST Axl Low j.P.png
Template:AttackDataHeader-GGST
j.K
j.K
GGST Axl Low j.K.png
Template:AttackDataHeader-GGST
j.S
j.S
GGST Axl Low j.S.png
Template:AttackDataHeader-GGST
j.H
j.H
GGST Axl Low j.H.png
Template:AttackDataHeader-GGST
j.D
j.D
GGST Axl Low j.D.png
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Universal Mechanics

Ground Throw
Ground Throw
GGST Axl Low Ground Throw.png
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Air Throw
Air Throw
GGST Axl Low Air Throw.png
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Special Moves

Sickle Flash
Sickle Flash
[4]6S
GGST Axl Low Sickle Flash.png
GGST Axl Low Spinning Chain Strike.png
Template:AttackDataHeader-GGSTTemplate:AttackDataHeader-GGST
Spindle Spinner
Spindle Spinner
41236HS
Template:AttackDataHeader-GGST
Special Attack (Evasion)
Special Attack (Evasion)
214S
Template:AttackDataHeader-GGST
Special Attack (Diversion)
Special Attack (Diversion)
214HS (Air OK)
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Axl Bomber
Axl Bomber
j.623HS
GGST Axl Low Axl Bomber.png
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Overdrives

Sickle Storm
Sickle Storm
GGST Axl Low Sickle Storm.png
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Instant Kill

??? Template:AttackDataHeader-GGST

Roadmap

71% complete
Page Status %
Overview Needs more character data as it becomes available, transparent images of moves and hitboxes where they are missing, more thorough move explanations (with properties and uses). 16/20
Combos Good job lads. Just need to keep it tidy and organised. Keep things colour coded and sorted by difficulty, followed by button (P,K,S,H,D,j). We've got videos for nearly everything, which is fantastic. All that is left is to fill in the gaps for tension gain and wherever someone was too lazy to say anything beyond how much damage a combo does. 9/10
Strategy Needs more coverage on general strategy, or at least more elaborate ones. Oki and frametraps are not really Axl's thing, but we should think about listing practical stuff like setups, safe-jumps, etc. A lot of blockstrings were removed from the combo page some time ago, so look into older revisions and transfer them to Strategy. We should reluctantly also tell people how to beat our boy Axl in the "Fighting Axl" section. 6/20
Frame Data Missing data from a few moves such as recovery and active frames for overdrives and air normals. Please list your sources somewhere as well. 40/50
Click here for the scoring criteria to assess character page completion.


Navigation



To edit frame data, edit values in GGST/Axl Low/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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