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Revision as of 21:34, 19 November 2019
Axl Low |
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Overview
Backstory
Strengths and Weaknesses
Strengths | Weaknesses |
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Normal Moves
5P
5P | Template:AttackDataHeader-GGST |
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5K | Template:AttackDataHeader-GGST |
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5S
5S | Template:AttackDataHeader-GGST |
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c.S
c.S | Template:AttackDataHeader-GGST |
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f.S
f.S | Template:AttackDataHeader-GGST |
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5H
5H | Template:AttackDataHeader-GGST |
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5D
5D | Template:AttackDataHeader-GGST |
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6P
6P | Template:AttackDataHeader-GGST |
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6K
6K | Template:AttackDataHeader-GGST |
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6H
6H | Template:AttackDataHeader-GGST |
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2P
2P | Template:AttackDataHeader-GGST |
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2K
2K | Template:AttackDataHeader-GGST |
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2S
2S | Template:AttackDataHeader-GGST |
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2H
2H | Template:AttackDataHeader-GGST |
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2D
2D | Template:AttackDataHeader-GGST |
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j.P
j.P | Template:AttackDataHeader-GGST |
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j.K
j.K | Template:AttackDataHeader-GGST |
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j.S
j.S | Template:AttackDataHeader-GGST |
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j.H
j.H | Template:AttackDataHeader-GGST |
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j.D
j.D | Template:AttackDataHeader-GGST |
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Universal Mechanics
Ground Throw
Ground Throw | Template:AttackDataHeader-GGST |
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Air Throw
Air Throw | Template:AttackDataHeader-GGST |
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Special Moves
Sickle Flash
Sickle Flash [4]6S |
Template:AttackDataHeader-GGSTTemplate:AttackDataHeader-GGST |
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Spindle Spinner
Spindle Spinner 41236HS |
Template:AttackDataHeader-GGST |
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Special Attack (Evasion)
Special Attack (Evasion) 214S |
Template:AttackDataHeader-GGST |
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Special Attack (Diversion)
Special Attack (Diversion) 214HS (Air OK) |
Template:AttackDataHeader-GGST |
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Axl Bomber
Axl Bomber j.623HS |
Template:AttackDataHeader-GGST |
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Overdrives
Sickle Storm
Sickle Storm | Template:AttackDataHeader-GGST |
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Instant Kill
??? | Template:AttackDataHeader-GGST |
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Roadmap
71% complete | ||
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Page | Status | % |
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Overview | Needs more character data as it becomes available, transparent images of moves and hitboxes where they are missing, more thorough move explanations (with properties and uses). | 16/20 |
Combos | Good job lads. Just need to keep it tidy and organised. Keep things colour coded and sorted by difficulty, followed by button (P,K,S,H,D,j). We've got videos for nearly everything, which is fantastic. All that is left is to fill in the gaps for tension gain and wherever someone was too lazy to say anything beyond how much damage a combo does. | 9/10 |
Strategy | Needs more coverage on general strategy, or at least more elaborate ones. Oki and frametraps are not really Axl's thing, but we should think about listing practical stuff like setups, safe-jumps, etc. A lot of blockstrings were removed from the combo page some time ago, so look into older revisions and transfer them to Strategy. We should reluctantly also tell people how to beat our boy Axl in the "Fighting Axl" section. | 6/20 |
Frame Data | Missing data from a few moves such as recovery and active frames for overdrives and air normals. Please list your sources somewhere as well. | 40/50 |
Click here for the scoring criteria to assess character page completion.
To edit frame data, edit values in GGST/Axl Low/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.