Final Ultima (talk | contribs) mNo edit summary |
m (→j.236S Data: yzn no longer float crumples since s3) |
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|hitboxes=GGST_Baiken_j236S_1_hitbox.png;GGST_Baiken_j236S_2_hitbox.png;GGST_Baiken_j236S_3_hitbox.png;GGST_Baiken_j236S_4_hitbox.png;GGST_Baiken_j236S_5_hitbox.png;GGST_Baiken_j236S_6_hitbox.png | |hitboxes=GGST_Baiken_j236S_1_hitbox.png;GGST_Baiken_j236S_2_hitbox.png;GGST_Baiken_j236S_3_hitbox.png;GGST_Baiken_j236S_4_hitbox.png;GGST_Baiken_j236S_5_hitbox.png;GGST_Baiken_j236S_6_hitbox.png | ||
|type=special | |type=special | ||
|notes= | |notes=Hitstop on ground hit: 16F;Frame data differs if input without a High Jump. On-Block is -12. On-Hit is +8. | ||
}} | }} | ||
Revision as of 10:22, 22 October 2023
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Forward Step Dash | Unique Movement Options |
---|---|---|---|---|---|---|---|---|
Baiken | 30 | 4 | 32 | 4 | [H] Kabari follow-up | |||
Backdash Duration | Backdash Invuln | Backdash Airborne | Backdash Distance | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance |
7 | 18/24 | 6/11 | 735.625 | 234.929 | ||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |
10 | 3×22 [high jump: 3×23] | 5×24 | 4.9 | 4.725 | 11.2 | 0.605 | 105 | |
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Jump Gravity | High Jump Gravity | |||
44 | 48 | 441.1 | 524.4 | 1.9 | 1.9 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6K Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw (Tether) Data
Ground Throw (Knockback) Data
Air Throw Data
236D Data
236[D] Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |