GGST/Chipp Zanuff/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="Chipp Zanuff" and type="normal"
|where=chara="Chipp Zanuff" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="Chipp Zanuff" and type="special"
|where=chara="Chipp Zanuff" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="Chipp Zanuff" and type="super"
|where=chara="Chipp Zanuff" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 36: Line 36:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="Chipp Zanuff" and type="other"
|where=chara="Chipp Zanuff" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 23:00, 20 November 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
5P 20 All 3 2 10 -2 +1 500 1500 0 Small 80%
5K 24 All 6 5 8 -3 0 500 1500 0 Small 80%
c.S 38 All 7 6 10 +1 +4 2000 1000 3 Mid 100%
f.S 30 All 9 2 20 -8 -5 1500 1000 2 Mid 90%
5H 42 All 11 7 16 -4 -1 2500 1000 4 Large 90%
2P 18 All 5 2 10 -2 +1 500 1500 0 Small 80%
2K 18 Low 5 4 8 -2 +1 375 1000 0 Small 70%
2S 28 All 10 4 17 -7 -4 1500 1000 2 Mid 90%
2H 36 All 12 9 24 -14 KD +28 2500 1000 4 Large 90%
j.P 16 High 5 4 8 +2 (IAD j.PPP) +5 (IAD j.PPP) 375 1000 0 Small 80%
j.K 16×2 High 6 2(3)2 8 +1 (IAD) +4 (IAD) 375×2 1000 1 Small 80%
j.S 32 High 9 4 18 +1 (IAD) +4 (IAD) 1125 1000 2 Mid 80%
j.H 22×2 High 8 6,6 17 +4~5 (IAD) +7~8 (IAD) 525×2 1000 2 Mid 80%
j.D 44 High 8 4 22 0 (IAD) +3 (IAD) 1125 1000 2 Mid 80%
6P 26 All 9 5 25 -16 -13 1500 1000 2 Mid 1-2 Upper Body
3-13 Above Knee
90%
6K 35 High 28 5 7 +2 +6 750 1000 2 Small 80%
6H 50 All 17 6 18 -5 -2 2500 1000 4 Large 90%
j.2K 14×N High 16 Until Landing Until Landing+8 +3 (IAD) +6 (IAD) 150×N 1000 1 Very Small 80%
2D 30 Low 10 2 19 -7 HKD +51 1125 1000 2 Large 90%
5D 40 High 20 5 24 -15 0 1125 3000 [1000] 2 Mid 80%
5[D] 50 High 28 5 24 -10 KD +36 1875 1500 [1000] 4 Mid 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236P Alpha Blade (Horizontal) 38 All 29 3 19 -4 KD +34 500 1000 1 Very Small 80%
j.236P Air Alpha Blade (Horizontal) 38 All 29 3 33 KD 500 1000 1 Very Small 80%
236K Alpha Blade (Diagonal) 36 All 27 3 17 -2 KD +37 (Airborne) 500 2000 1 Very Small 80%
j.236K Air Alpha Blade (Diagonal) 36 All 28~41 3 21 -6 KD +40 500 2000 1 Very Small 80%
623S Beta Blade 30, 26 All 9 2, 18 23 -27 KD +17 700×2 1000 2 Large, Very Small 1-10F Strike 60%
j.623S Air Beta Blade 30, 26 All 9 2, 18 Until Landing+8 KD 700×2 1000 2 Large, Very Small 1-10F Strike 60%
236H Gamma Blade 30 All 25~50 7 Total 42 +9 +12 500 2000 2 Very Small 80%
236S Resshou 28 All 13 5 16 -4 -1 2000 1000 3 Mid 80%
236S 236S Rokusai 35 Low 8 2 21 -6 -3 1500 1000 3 Mid 80%
236S 236K Senshuu 40 High 20 6 20 -9 KD +23 1500 1000 3 Large 80%
63214S Genrouzan 97 Ground Throw 27 11 15 N/A HKD +26 2500 50%
j.214P Shuriken 10 All 22 Until Hit 35+4 After Landing 500 1000 0 Very Small 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236236P Banki Messai 14×5, 7×3, 28 All 6+1~11 1(7)2(9)2(7)4(12)9 28 -20 HKD +50 400×4 1000 Very Small 3~6 Full 100%
632146H Zansei Rouga 10×4, 135 All 20+1 58~64 49~53 HKD +22 600×4 1000 Very Small 6-22 Full 100%
j.632146H Air Zansei Rouga 10×4, 135 All 13+1 54~64 Until Landing+20 HKD +23 600×4 1000 Very Small 4-15 Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
Ground Throw 70 Ground Throw 2 3 38 HKD +50 2500 50%
Air Throw 70 Air Throw 2 3 38 or Until Landing+10 HKD +38 (IAD) 2500 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4000 4 Mid 90%
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 3000 4 Mid 100%
Dash Cancel Total 24
Wall Run
Escape
Wall Run P 31 All 9 3 31
Wall Run K 28 All 6 5 15
Wall Run S 45 All 6 2 18
Wall Run SS 36 All 7 2 23
Wall Run H 50 All 10 7 21
Wall Run 6H 72 All 17 6 21

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Chipp Zanuff 5P.pngGuardAllStartup3Recovery10Advantage-2 5P, 2P, 6P 6K - 6H - Sp
2PGGST Chipp Zanuff 2P.pngGuardAllStartup5Recovery10Advantage-2 5P,2P, 6P 6K - 6H - Sp
6PGGST Chipp Zanuff 6P.pngGuardAllStartup9Recovery25Advantage-16 - - - - - Sp
5KGGST Chipp Zanuff 5K.pngGuardAllStartup6Recovery8Advantage-3 6P 2K, 6K - 6H 5D, 2D Jump, Sp
2KGGST Chipp Zanuff 2K.pngGuardLowStartup5Recovery8Advantage-2 6P 6K - 6H 5D, 2D Sp
6KGGST Chipp Zanuff 6K.pngGuardHighStartup28Recovery7Advantage+2 - - - - - Sp
c.SGGST Chipp Zanuff cS.pngGuardAllStartup7Recovery10Advantage+1 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Chipp Zanuff fS.pngGuardAllStartup9Recovery20Advantage-8 - - - 5H, 2H - Sp
2SGGST Chipp Zanuff 2S.pngGuardAllStartup10Recovery17Advantage-7 - - - 5H, 2H[+] - Sp
5HGGST Chipp Zanuff 5H.pngGuardAllStartup11Recovery16Advantage-4 - - - - - Sp
2HGGST Chipp Zanuff 2H.pngGuardAllStartup12Recovery24Advantage-14 - - - - - Sp
6HGGST Chipp Zanuff 6H.pngGuardAllStartup17Recovery18Advantage-5 - - - - - Sp
5DGGST Chipp Zanuff 5D.pngGuardHighStartup20Recovery24Advantage-15 - - - - - -
2DGGST Chipp Zanuff 2D.pngGuardLowStartup10Recovery19Advantage-7 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Chipp Zanuff j.P.pngGuardHighStartup5Recovery8Advantage+2 (IAD j.PPP) j.P j.2K - - - Sp
j.KGGST Chipp Zanuff j.K.pngGuardHighStartup6Recovery8Advantage+1 (IAD) - j.2K - - j.D Dash, Jump, Sp
j.2KGGST Chipp Zanuff j.2K.pngGuardHighStartup16RecoveryUntil Landing+8Advantage+3 (IAD) - - - - - -
j.SGGST Chipp Zanuff j.S.pngGuardHighStartup9Recovery18Advantage+1 (IAD) - - - j.H j.D Dash, Jump, Sp
j.HGGST Chipp Zanuff j.H.pngGuardHighStartup8Recovery17Advantage+4~5 (IAD) - - - - j.D Dash, Jump, Sp
j.DGGST Chipp Zanuff j.D.pngGuardHighStartup8Recovery22Advantage0 (IAD) - - - - - Dash, Jump, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Chipp Zanuff/Data.

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