< GGST | Nagoriyuki
(Named 5D/5[D] inputs) |
(→Bloodrage Data: changed name and input to BR activation/deactivation for clarity.) |
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{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Nagoriyuki | |chara=Nagoriyuki | ||
|name=Activation | |name=BR Activation | ||
|input= | |input=BR Activation | ||
|guard=Guard Crush | |guard=Guard Crush | ||
|invuln=1~15f Full after freeze | |invuln=1~15f Full after freeze | ||
Line 55: | Line 55: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Nagoriyuki | |chara=Nagoriyuki | ||
|name=Deactivation | |name=BR Deactivation | ||
|input= | |input=BR Deactivation | ||
|guard=N/A | |guard=N/A | ||
|invuln= | |invuln= |
Revision as of 20:01, 12 November 2021
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Nagoriyuki | 0.96 | 4 | 0.9372 | 5 [high jump: 10] | Fukyo, Dash-Step, No Airdash, No Double Jump, Unique Superjump | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
41 | 38 | |||||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
Bloodrage Data
Activation Data
Deactivation Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
f.SS Data
f.SSS Data
5H Level 1 Data
5H Level 2 Data
5H Level 3 Data
5H Level BR Data
2P Data
2K Data
2S Data
2H Level 1 Data
2H Level 2 Data
2H Level 3 Data
2H Level BR Data
j.P Data
j.K Data
j.S Data
j.H Level 1 Data
j.H Level 2 Data
j.H Level 3 Data
j.H Level BR Data
j.D Data
6P Data
6K Data
6H Level 1 Data
6H Level 2 Data
6H Level 3 Data
6H Level BR Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Special Moves
236S Data
236K Data
214K Data
214H Data
623H Data
623HH Data
623P Data
Overdrives
632146S Data
632146S Wasureyuki super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70, 3×17, 60 | Mid | 7+(173 Flash)+2 | 2 | 47 | -30 | HKD | 3 | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2000 | 1~10F Full | ||||||||
File:GGST Nagoriyuki Wasureyuki.png | |||||||||
+73 KDA The final hit significantly decreases Blood Gauge over 6s (-194.4/300) |