GGXRD-R2/Millia Rage/Data

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< GGXRD-R2‎ | Millia Rage
Revision as of 00:12, 10 October 2021 by Shtkn (talk | contribs) (adding cargo data)

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System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Millia Portrait.png
Millia Rage x1.22 3 55 40 3F 11F (1~5F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[105] Light 25F 23F Turbo Fall
second airdash
GGXRD-R2 Millia Rage Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14 Mid 7 5 6 -1 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD Millia 5P.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Mid 5 6 14 -10 0 3 8 CSJ YRP 144
GGXRD Millia 5K.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22×2 Mid 7 3, 3 17 -6 2 10 7 SJ YRP 264
GGXRD Millia cS.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 7 2 16 -6 1 6 7 S YRP 264 Initial: 90%
GGXRD Millia fS.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30×2 Mid 6 4(2)2 21 -4 4 20 6 S YRP 384
GGXRD Millia 5H.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
9 Mid 5 2 6 +2 0 3 8 CS YRP 144 Initial: 85%
GGXRD Millia 2P.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Low 5 2 7 +1 0 3 8 CS YRP 144 Initial: 70%
GGXRD Millia 2K.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Low 9 2 15 -3 2 10 7 SJ YRP 264
GGXRD Millia 2S.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
33 Mid 11 7 12 -2 3 14 12 SJ YRP 384
GGXRD Millia 2H.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 High/Air 5 6 8 0 3 8 CS YRP 144
GGXRD Millia jP.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 High/Air 4 6 12 0 3 8 SJ YRP 144
GGXRD Millia jK.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 High/Air 10 6 12 2 10 7 S YRP 264
GGXRD Millia jS.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 High/Air 8 10 25 2 10 7 S YRP 264
GGXRD Millia jH.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 High/Air 11 7 9+ landing 6 2 10 7 SJ YRP 264
GGXRD Millia jD.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 Mid 10 5 22 -13 2 10 7 S YRP 264 Initial: 90% 1-14 Upper Body
GGXRD Millia 6P.png
Staggers opponent on CH. Max duration 63F

6K

6K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 High 19 4 12 +1 3 20 6 S YRP 384 Initial: 70% 5-20 lower body
21-22 feet
GGXRD Millia 6K.png
Hits crouching opponents on 21F (tested on Sol)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35×2 Mid, High 15 3(6)5 18 -6 3 14 6, 9 SJ, S YRP 384 Initial: 100%, 80%
GGXRD Millia 6H.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Low 13 3 12 -1 2 10 7 S YRP 264 10-21 feet
GGXRD Millia 2D.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
23 High 28 4 20 -10 2 10 20 YRP 264 Initial: 80% 9-14 low profile
15-17 above knees
GGXRD Millia 5D.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 55 Ground Throw: 70000 1 +60 0 NA 6, 0 R 0, 480 Forced: 55%
GGXRD Millia GroundThrow.png
Stun value: 27

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 55, 0 Air Throw: 192500 1 0 NA 6, 0 R 0, 480 Forced: 65%
GGXRD Millia AirThrow.png
Stun value: 27

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 10 3 23 -12 2 10 7 -5000/264 Initial: 50% 1-12 Full
13-39 Throw
GGXRD Millia 6P.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Millia BlitzAttack.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Millia BlitzAttack.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

j.236P

j.236P
Bad Moon
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24x(2~10) High/Air 11 till landing See notes -17 2 10 7 YRP 150/180 Initial: 85%
GGXRD Millia BadMoon.png
Recovery on block is Until Landing+9
Recovery when done at lowest possible height is 21+9 After Landing
Recovery on hit/whiff 15+9 After Landing
Frame Advantage is on lowest possible height

j.236K

j.236K
Turbo Fall
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 after landing Y 200/-
GGXRD Millia TurboFall.png

236S

236S
S Tandem Top
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 11 13 Total: 38 -1 2 2 7 YRP 125/120 Initial: 90%
GGXRD Millia TandemTop.png

236H

236H
H Tandem Top
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25×2 All 60 32, 2 Total: 35 2 2 7 YRP 125/120 Initial: 80%
GGXRD Millia TandemTop2.png

214S

214S
Lust Shaker
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18×4 All 17 1(3)1(3)1(3)1 7 +6 2 10 7 YRP 100/300
GGXRD Millia LustShaker.png

SSSS

SSSS
Lust Shaker
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
15xN All 10 {1(3)}×N 7 +6 2 10 7 YRP 150/300
GGXRD Millia LustShaker.png
Mash S for more hits
4 hits min, 23 hits max

214P

214P
Iron Savior
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 Low 17 till reaches corner 18+landing 8 -13 2 10 7 YRP 200/480 Initial: 90%
GGXRD Millia IronSavior.png
Millia becomes airborne 7F onwards

214K

214K
Forward Roll
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total: 28 Y 100/- 4-15 really low profile
16-24 above knees
GGXRD Millia ForwardRoll.png
Can cancel into Lust Shaker, Digitalis, and Dust from 12~20F
Can be canceled into Roll Again from 18~20F
Can be canceled into all other attacks from 25F onward(except throw)

Roll > K

Roll > K
Roll Again
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total: 18 Y 100/- 4-11 really low profile
12-18 above knees
GGXRD Millia ForwardRoll.png

Roll > S

Roll > S
Lust Shaker
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18×4 All 17 1(3)1(3)1(3)1 7 +6 2 10 7 YRP 100/300
GGXRD Millia LustShaker.png

Roll > H

Roll > H
Digitalis
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 Mid 8 4 26 -11 4 20 5 YRP 100/480 Initial: 75%
GGXRD Millia Digitalis.png

Roll > D

Roll > D
Dust
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
23 High 25 4 20 -10 2 10 20 YRP 264 Initial: 80% 7-11 low profile
12-14 Above Knees
GGXRD Millia 5D.png

j.214S

j.214S
S Silent Force
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 11 Until ground 23 Total 1 2 6 YRP 150/240 Initial: 80%
GGXRD Millia SilentForce.pngGGXRD Millia SilentForce2.png

j.214H

j.214H
H Silent Force
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 11 Until ground 27 Total 1 2 6 YRP 150/240 Initial: 80%
GGXRD Millia SilentForce.pngGGXRD Millia SilentForce2.png

214H

214H
Secret Garden
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30×1~5 All 77 18 Total: 74 2 2 7 YRP 300/120 Forced: 90%
GGXRD Millia SecretGarden.png
Additional hits have active frames: (8) 18

Overdrives

2141236H

2141236H
Winger
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40, 25×4, 80
[50, 31×4, 100]
Mid*5, High 5+1 10(10)15 30 -22 4 20 6×5,15 YRP -5000/0 Initial: 80% 1-7 Full
8F onwards Upper Body
GGXRD Millia Winger.pngGGXRD Millia Winger2.png
[] values are for the Burst version
8F onwards Airborne

236236S

236236S
Emerald Rain
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36×3 All 4+1 Total: 74 -3 2 10 7 YRP -5000/0 Initial: 80% 4 Strike
GGXRD Millia EmeraldRain.png
2nd disc has startup 25F, 3rd disc has startup 45F

214214S

214214S
Chroming Rose
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
23+0 Y -5000/0 4-10 feet
GGXRD Millia ChromingRose.pngGGXRD Millia ChromingRose2.png
Lasts for 360F, during Hellfire lasts for 432F

Rose

Rose
Chroming Rose (projectile)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 All 31 40 0 2 3
GGXRD Millia ChromingRose2.png
The first rose that hits the opponent in a combo has RISC -7

Instant Kill

236236H

236236H
Iron Maiden
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Destroy All 9+12
[5+12]
6 34 -23 3 14 6 5-27 Full
[3-22 Full]
GGXRD Millia IronMaiden.pngGGXRD Millia IronMaiden2.pngGGXRD Millia IronMaiden3.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 64F [5F+5F]

System Data

Defense:x1.22 Guts:3 Weight:[105] Light Stun Resistance:55 Prejump:3F Backdash:11F (1~5F invuln) Wakeup Time:25F (Face Up) / 23F (Face Down) Unique Movements:Turbo Fall, second airdash


Normal Moves

5P Data

| height="25px"| 14 | Mid | 7 | 5 | 6 | - | -

| -8/+3 | Initial: 90% | CSJ | YRP | 144 | 0 | Click!

5K Data

| height="25px"| 12 | Mid | 5 | 6 | 14 | - | -

| -8/+3 | - | CSJ | YRP | 144 | 0 | Click!

c.S Data

| height="25px"| 22×2 | Mid | 7 | 3, 3 | 17 | - | -

| -7/+10 | - | SJ | YRP | 264 | 2 | Click!

f.S Data

| height="25px"| 28 | Mid | 7 | 2 | 16 | - | -

| -7/+6 | Initial: 90% | S | YRP | 264 | 1 | Click!

5H Data

| height="25px"| 30×2 | Mid | 6 | 4(2)2 | 21 | - | -

| -6/+20 | - | S | YRP | 384 | 4 | Click!

2P Data

| height="25px"| 9 | Mid | 5 | 2 | 6 | - | -

| -8/+3 | Initial: 85% | CS | YRP | 144 | 0 | Click!

2K Data

| height="25px"| 8 | Low | 5 | 2 | 7 | - | -

| -8/+3 | Initial: 70% | CS | YRP | 144 | 0 | Click!

2S Data

| height="25px"| 26 | Low | 9 | 2 | 15 | - | -

| -7/+10 | - | SJ | YRP | 264 | 2 | Click!

2H Data

| height="25px"| 33 | Mid | 11 | 7 | 12 | - | -

| -12/+14 | - | SJ | YRP | 384 | 3 | Click!

j.P Data

| height="25px"| 10 | High/Air | 5 | 6 | 8 | - | -

| -8/+3 | - | CS | YRP | 144 | 0 | Click!

j.K Data

| height="25px"| 12 | High/Air | 4 | 6 | 12 | - | -

| -8/+3 | - | SJ | YRP | 144 | 0 | Click!

j.S Data

| height="25px"| 26 | High/Air | 10 | 6 | 12 | - | -

| -7/+10 | - | S | YRP | 264 | 2 | Click!

j.H Data

| height="25px"| 28 | High/Air | 8 | 10 | 25 | - | -

| -7/+10 | - | S | YRP | 264 | 2 | Click!

j.D Data

| height="25px"| 36 | High/Air | 11 | 7 | 9+ landing 6 | - | -

| -7/+10 | - | SJ | YRP | 264 | 2 | Click!

6P Data

| height="25px"| 22 | Mid | 10 | 5 | 22 | - | -

| -7/+10 | Initial: 90% | S | YRP | 264 | 2 | Click!

6K Data

| height="25px"| 25 | High | 19 | 4 | 12 | - | -

| -6/+20 | Initial: 70% | S | YRP | 384 | 3 | Click!

6H Data

| height="25px"| 35×2 | Mid, High | 15 | 3(6)5 | 18 | - | -

| -6, -9/+14 | Initial: 100%, 80% | SJ, S | - | 384 | 3 | Click!

2D Data

| height="25px"| 26 | Low | 13 | 3 | 12 | - | -

| -7/+10 | - | S | YRP | 264 | 2 | Click!

5D Data

| height="25px"| 23 | High | 28 | 4 | 20 | - | -

| -20/+10 | Initial: 80% | - | YRP | 264 | 2 | Click!

Universal Mechanics

Ground Throw Data

| height="25px"| 0, 55 | Ground Throw: 70000 | 1 | | | - | -

| -6, -0/NA | Forced: 55% | - | R | 0, 480 | 0 | Click!

Air Throw Data

| height="25px"| 0, 55, 0 | Air Throw: 192500 | 1 | | | - | -

| -6, -0/NA | Forced: 65% | - | R | 0, 480 | 0 | Click!

DAA Data

| height="25px"| 25 | All | 10 | 3 | 23 | - | -

| -7/+10 | Initial: 50% | - | - | -5000/264 | 2 | Click!

Blitz Attack Data

| height="25px"| 50 | Mid | (15-48)+13 | 3 | 20 | - | -

| - | Initial: 55% | - | R | - | 1 | Click!

Blitz Attack Max Charge Data

| height="25px"| 50 | Mid | 50+13 | 3 | 20 | - | -

| - | - | - | R | - | 4 | Click!

Special Moves

j.236P Data

| height="25px"| 24x(2~10) | High/Air | 11 | till landing | See notes | - | -

| -7/+10 | Initial: 85% | - | YRP | 150/180 | 2 | Click!

j.236K Data

| height="25px"| | | | | 8 after landing | - | -

| - | - | - | Y | 200/- | - | Click!

236S Data

| height="25px"| 40 | All | 11 | 13 | Total: 38 | - | -

| -7/+2 | Initial: 90% | - | YRP | 125/120 | 2 | Click!

236H Data

| height="25px"| 25×2 | All | 60 | 32, 2 | Total: 35 | - | -

| -7/+2 | Initial: 80% | - | YRP | 125/120 | 2 | Click!

214S Data

| height="25px"| 18×4 | All | 17 | 1(3)1(3)1(3)1 | 7 | - | -

| -7/+10 | - | - | YRP | 100/300 | 2 | Click!

SSSS Data

| height="25px"| 15xN | All | 10 | {1(3)}×N | 7 | - | -

| -7/+10 | - | - | YRP | 150/300 | 2 | Click!

214P Data

| height="25px"| 36 | Low | 17 | till reaches corner | 18+landing 8 | - | -

| -7/+10 | Initial: 90% | - | YRP | 200/480 | 2 | Click!

214K Data

| height="25px"| | | | | Total: 28 | - | -

| - | - | - | Y | 100/- | - | Click!

Roll K Data

| height="25px"| | | | | Total: 18 | - | -

| - | - | - | Y | 100/- | - | Click!

Roll S Data

| height="25px"| 18×4 | All | 17 | 1(3)1(3)1(3)1 | 7 | - | -

| -7/+10 | - | - | YRP | 100/300 | 2 | Click!

Roll H Data

| height="25px"| 45 | Mid | 8 | 4 | 26 | - | -

| -5/+20 | Initial: 75% | - | YRP | 100/480 | 4 | Click!

Roll D Data

| height="25px"| 23 | High | 25 | 4 | 20 | - | -

| -20/+10 | Initial: 80% | - | YRP | 264 | 2 | Click!

j.214S Data

| height="25px"| 20 | All | 11 | Until ground | 23 Total | - | -

| -6/+2 | Initial: 80% | - | YRP | 150/240 | 1 | Click!

j.214H Data

| height="25px"| 20 | All | 11 | Until ground | 27 Total | - | -

| -6/+2 | Initial: 80% | - | YRP | 150/240 | 1 | Click!

214H Data

| height="25px"| 30×1~5 | All | 77 | 18 | Total: 74 | - | -

| -7/+2 | Forced: 90% | - | YRP | 300/120 | 2 | Click!

Overdrives

2141236H< Data

| height="25px"| 40, 25×4, 80
[50, 31×4, 100] | Mid*5, High | 5+1 | 10(10)15 | 30 | - | -

| -6×5,-15/+20 | Initial: 80% | - | YRP | -5000/0 | 4 | Click!

236236S Data

| height="25px"| 36×3 | All | 4+1 | | Total: 74 | - | -

| -7/+10 | Initial: 80% | - | YRP | -5000/0 | 2 | Click!

214214S Data

| height="25px"| | | 23+0 | | | - | -

| - | - | - | Y | -5000/0 | - | Click!

Rose Data

| height="25px"| 16 | All | 31 | 40 | | - | -

| -3/+2 | - | - | - | - | 0 | Click!

Instant Kill

IK Data

| height="25px"| Destroy | All | 9+12
[5+12] | 6 | 34 | - | -

| -6/+14 | - | - | - | - | 3 | Click!

Category

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