SMS/Mars/Data: Difference between revisions

From Dustloop Wiki
< SMS‎ | Mars
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{Overview/navigation}}<section end=Links/>
{{CharLinks-GGACR
|charMainPage=SMS/Mars
|matchups=no
}}
<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 44: Line 39:
| notes            =  
| notes            =  
| type            = normal
| type            = normal
| caption          = Never seen anyone press this button on purpose.
}}
}}


Line 65: Line 61:
| notes            =  
| notes            =  
| type            = normal
| type            = normal
| caption          = nor this one
}}
}}
=====c.HP=====
=====c.HP=====
{{MoveData-SMS
{{MoveData-SMS
Line 271: Line 269:
=====8.jHP=====
=====8.jHP=====
{{MoveData-SMS
{{MoveData-SMS
| name            = 8.jHP
| name            = 8j.HP
| input            = 8.jHP
| input            = 8j.HP
| damage          = 5
| damage          = 5
| guard            = High
| guard            = High
Line 289: Line 287:
| type            = normal
| type            = normal
}}
}}
=====8j.LK=====
=====8j.LK=====
{{MoveData-SMS
{{MoveData-SMS
Line 432: Line 431:
=====The 100 Blows=====
=====The 100 Blows=====
{{MoveData-SMS
{{MoveData-SMS
| name            = The 100 Blows
| name            = 4/6HP
| input            = 6HP
| input            = 4/6HP
| damage          = 24
| damage          = 24
| startup          = 1
| startup          = 1
| onHit           = D
| onBlock           = D
| images          = SMS_Mars_6HP.png
| images          = SMS_Mars_6HP.png
| hitboxes        =  
| hitboxes        =  
Line 446: Line 445:
=====Frankensteiner=====
=====Frankensteiner=====
{{MoveData-SMS
{{MoveData-SMS
| name            = Frankensteiner
| name            = 4/6HK
| input            = 6HK (Air OK)
| input            = 4/6HK
| damage          = 24
| damage          = 24
| startup          = 1
| startup          = 1
| onHit           = +11 (2P: +12) on tech
| onBlock            = +11 (2P: +12) on tech
| images          = SMS_Mars_6HK.png
| hitboxes        =
| notes            =
| type            = throw
| throwRange      = 48 (Left: 47)
| throwIsTechable  = Yes
}}
 
=====Air Frankensteiner=====
{{MoveData-SMS
| name            = j.4/6HK
| input            = j.4/6HK
| damage          = 28
| startup          = 1
| onBlock           = +11 (2P: +12) on tech
| images          = SMS_Mars_6HK.png
| images          = SMS_Mars_6HK.png
| hitboxes        =  
| hitboxes        =  
Line 603: Line 617:
| hitboxes        =  
| hitboxes        =  
| notes            =  
| notes            =  
| type            = special
| type            = super
}}
}}

Latest revision as of 18:37, 23 February 2024

Links

Infobox Data

Field Value
Name: Mars
Jump Speed: 2.128
jump Duration: 47
jump Distance: 103
forwards Speed: 2.032
backwards Speed: 1.160
Backdash: 24f, invuln 1~>23
Backdash Distance: 115
Portrait: SMS Mars Portrait.png
Icon: SMS Mars Icon.png


Move Data

Normals

Grounded Normals

c.LP

c.LP
c.LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 Mid 4 5 6 +6 4 5 5 14 *
SMS Mars cLP.png
Never seen anyone press this button on purpose.


f.LP

f.LP
f.LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 Mid 4 5 6 +6 3 3 3 14 *
SMS Mars fLP.png
nor this one


c.HP

c.HP
c.HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
7 Mid 10 14 12 +3 9 11 12 34 *
SMS Mars cHP.png


f.HP

f.HP
f.HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
7 Mid 10 14 11 +4 9 11 12 35 *
SMS Mars fHP.png


c.LK

c.LK
c.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
4 Mid 4 5 6 +6 5 6 7 14 *
SMS Mars cLKpng.png


f.LK

f.LK
f.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 Mid 5 6 6 +5 4 5 5 16 *
SMS Mars 5HKpng.png


5HK

5HK
5HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
9 Mid 7 10 24 -5 12 14 15 40 *
SMS Mars 5HKpng.png


2LP

2LP
2LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 Mid 4 5 6 +6 3 3 3 14 *
SMS Mars 2LPpng.png


2HP

2HP
2HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
6 Mid 8 12 11 +6 8 9 10 30 *
SMS Mars 2LPpng.png


2LK

2LK
2LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 Mid 5 6 7 +5 4 5 5 17 *
SMS Mars 2LKpng.png


2HK

2HK
2HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
8 Low 6 9 16 +5 * 12 * 30 *
SMS Mars 2HK.png


Airborn Normals

8j.LP

8j.LP
8j.LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 High 4 Until Landing Until Landing +6~+14 4 5 5 Until Landing *
SMS Mars 8LP.png


8.jHP

8j.HP
8j.HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
5 High 5 15 8 +6~+14 7 8 9 27 *
SMS Mars 8LP.png


8j.LK

8j.LK
8j.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
4 High 4 Until Landing Until Landing +3~+14 5 6 7 Until Landing *
SMS Mars 8LK.png


8j.HK

8j.HK
8j.HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
7 High 4 9 6 +7~+14 9 11 12 25 *
SMS Mars 8LK.png


7/9j.LP

7/9j.LP
7/9j.LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 High 4 Until Landing Until Landing +6~+14 4 5 5 Until Landing *
SMS Mars 8LP.png


7/9j.HP

7/9j.HP
7/9j.HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
6 High 5 15 8 +6~+14 8 9 10 27 *
SMS Mars 8LP.png


7/9j.LK

7/9j.LK
7/9j.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
4 High 4 Until Landing Until Landing +4~+14 5 6 7 Until Landing *
SMS Mars 9LK.png


7/9j.HK

7/9j.HK
7/9j.HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
9 High 4 9 6 +4~+14 12 14 15 24 *
SMS Mars 9LK.png


Universal Mechanics

Dashes

Backdash

44
Backdash
movement
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
1 24
SMS Mars 44.png
Movement Data
Startup Motion
1 24


Throws

The 100 Blows

4/6HP
4/6HP
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
24 1 D
SMS Mars 6HP.png
Throw Data
Range isTechable
40 (Left:39) No


Frankensteiner

4/6HK
4/6HK
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
24 1 +11 (2P: +12) on tech
SMS Mars 6HK.png
Throw Data
Range isTechable
48 (Left: 47) Yes


Air Frankensteiner

j.4/6HK
j.4/6HK
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
28 1 +11 (2P: +12) on tech
SMS Mars 6HK.png
Throw Data
Range isTechable
48 (Left: 47) Yes


Specials

Fire Soul Bird (LP)

41236LP
Fire Soul Bird (LP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
8 Mid 10 Projectile 36 +1~/D 10 12 14 46 2
SMS Mars 41236X.png


Fire Soul Bird (HP)

41236HP
Fire Soul Bird (HP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 Mid 14 Projectile 51 -14~/D 13 15 17 65 2
SMS Mars 41236X.png


Mars Snake Fire (LK)

41236LK
Mars Snake Fire (LK)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 Mid 11 Projectile 31 +6~/D 13 15 17 42 2
SMS Mars 41236LK.png


Mars Snake Fire (HK)

41236HK
Mars Snake Fire (HP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
12 Mid 13 Projectile 50 -14 16 18 20 64 3
SMS Mars 41236LK.png


Fire Heel Drop (LK)

214LK
Fire Heel Drop
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
8*12 Mid 7 2*10*5 28 ~-4/D 10*12 12*12 14*12 52 2+3
SMS Mars 214LK.png


Fire Heel Drop (HK)

214HK
Fire Heel Drop (HK)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
14 (16 on the 2nd hit) Mid 9 22 36 ~-13/D 18 24 24 92 3*4
SMS Mars 214HK.png


Desperation

Mars Snake Flare

6321412HK
Mars Snake Flare
super
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
32 Mid 19 Projectile 72 ~-31/D 42 48 54 91 8xN
SMS Mars 6321412HK.png