Normals
input | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
c.LP | 3 | Mid | 4 | 5 | 6 | +6 | 4 | 5 | 5 | * | 14 | |
f.LP | 2 | Mid | 4 | 5 | 6 | +6 | 3 | 3 | 3 | * | 14 | |
c.HP | 7 | Mid | 10 | 14 | 12 | +3 | 9 | 11 | 12 | * | 34 | |
f.HP | 7 | Mid | 10 | 14 | 11 | +4 | 9 | 11 | 12 | * | 35 | |
c.LK | 4 | Mid | 4 | 5 | 6 | +6 | 5 | 6 | 7 | * | 14 | |
f.LK | 3 | Mid | 5 | 6 | 6 | +5 | 4 | 5 | 5 | * | 16 | |
5HK | 9 | Mid | 7 | 10 | 24 | -5 | 12 | 14 | 15 | * | 40 | |
2LP | 2 | Mid | 4 | 5 | 6 | +6 | 3 | 3 | 3 | * | 14 | |
2HP | 6 | Mid | 8 | 12 | 11 | +6 | 8 | 9 | 10 | * | 30 | |
2LK | 3 | Mid | 5 | 6 | 7 | +5 | 4 | 5 | 5 | * | 17 | |
2HK | 8 | Low | 6 | 9 | 16 | +5 | 0 | 12 | 0 | * | 30 | |
8j.LP | 3 | High | 4 | Until Landing | Until Landing | +6~+14 | 4 | 5 | 5 | * | 0 | |
8j.HP | 5 | High | 5 | 15 | 8 | +6~+14 | 7 | 8 | 9 | * | 27 | |
8j.LK | 4 | High | 4 | Until Landing | Until Landing | +3~+14 | 5 | 6 | 7 | * | 0 | |
8j.HK | 7 | High | 4 | 9 | 6 | +7~+14 | 9 | 11 | 12 | * | 25 | |
7/9j.LP | 3 | High | 4 | Until Landing | Until Landing | +6~+14 | 4 | 5 | 5 | * | 0 | |
7/9j.HP | 6 | High | 5 | 15 | 8 | +6~+14 | 8 | 9 | 10 | * | 27 | |
7/9j.LK | 4 | High | 4 | Until Landing | Until Landing | +4~+14 | 5 | 6 | 7 | * | 0 | |
7/9j.HK | 9 | High | 4 | 9 | 6 | +4~+14 | 12 | 14 | 15 | * | 24 |
Throws
Input | Version | Range | DMG | Is Techable | Advantage |
---|---|---|---|---|---|
Input | Version | Range | DMG | Is Techable | Advantage |
4/6HP | 4/6HP | 40 | 24 | No | |
4/6HK | 4/6HK | 48 | 24 | Yes | |
j.4/6HK | j.4/6HK | 48 | 28 | Yes |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
41236LP | Fire Soul Bird (LP) | 8 | Mid | 10 | Projectile | 36 | +1~/D | 10 | 12 | 14 | 2 | 46 | |
41236HP | Fire Soul Bird (HP) | 10 | Mid | 14 | Projectile | 51 | -14~/D | 13 | 15 | 17 | 2 | 65 | |
41236LK | Mars Snake Fire (LK) | 10 | Mid | 11 | Projectile | 31 | +6~/D | 13 | 15 | 17 | 2 | 42 | |
41236HK | Mars Snake Fire (HP) | 12 | Mid | 13 | Projectile | 50 | -14 | 16 | 18 | 20 | 3 | 64 | |
214LK | Fire Heel Drop | 8 | Mid | 7 | 2*10*5 | 28 | ~-4/D | 10 | 12 | 14 | 2+3 | 52 | |
214HK | Fire Heel Drop (HK) | 14 | Mid | 9 | 22 | 36 | ~-13/D | 18 | 24 | 24 | 3*4 | 92 |
Desperation
No results
Misc
No results
To edit frame data, edit values in SMS/Mars/Data.