SMS/Mars/Frame Data

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< SMS‎ | Mars

Normals

input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
c.LP 3 Mid 4 5 6 +6 4 5 5 * 14
f.LP 2 Mid 4 5 6 +6 3 3 3 * 14
c.HP 7 Mid 10 14 12 +3 9 11 12 * 34
f.HP 7 Mid 10 14 11 +4 9 11 12 * 35
c.LK 4 Mid 4 5 6 +6 5 6 7 * 14
f.LK 3 Mid 5 6 6 +5 4 5 5 * 16
5HK 9 Mid 7 10 24 -5 12 14 15 * 40
2LP 2 Mid 4 5 6 +6 3 3 3 * 14
2HP 6 Mid 8 12 11 +6 8 9 10 * 30
2LK 3 Mid 5 6 7 +5 4 5 5 * 17
2HK 8 Low 6 9 16 +5 0 12 0 * 30
8j.LP 3 High 4 Until Landing Until Landing +6~+14 4 5 5 * 0
8j.HP 5 High 5 15 8 +6~+14 7 8 9 * 27
8j.LK 4 High 4 Until Landing Until Landing +3~+14 5 6 7 * 0
8j.HK 7 High 4 9 6 +7~+14 9 11 12 * 25
7/9j.LP 3 High 4 Until Landing Until Landing +6~+14 4 5 5 * 0
7/9j.HP 6 High 5 15 8 +6~+14 8 9 10 * 27
7/9j.LK 4 High 4 Until Landing Until Landing +4~+14 5 6 7 * 0
7/9j.HK 9 High 4 9 6 +4~+14 12 14 15 * 24

Throws

Input Version Range DMG Is Techable Advantage
Input Version Range DMG Is Techable Advantage
4/6HP 4/6HP 40 24 No
4/6HK 4/6HK 48 24 Yes
j.4/6HK j.4/6HK 48 28 Yes

Specials

input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
41236LP Fire Soul Bird (LP) 8 Mid 10 Projectile 36 +1~/D 10 12 14 2 46
41236HP Fire Soul Bird (HP) 10 Mid 14 Projectile 51 -14~/D 13 15 17 2 65
41236LK Mars Snake Fire (LK) 10 Mid 11 Projectile 31 +6~/D 13 15 17 2 42
41236HK Mars Snake Fire (HP) 12 Mid 13 Projectile 50 -14 16 18 20 3 64
214LK Fire Heel Drop 8 Mid 7 2*10*5 28 ~-4/D 10 12 14 2+3 52
214HK Fire Heel Drop (HK) 14 Mid 9 22 36 ~-13/D 18 24 24 3*4 92

Desperation

No results

Misc

No results

Navigation

 Mars
To edit frame data, edit values in SMS/Mars/Data.
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