SMS/Venus/Data: Difference between revisions

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< SMS‎ | Venus
(Added in allllll of Venus' frame data and images, fixes to come.)
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==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{Overview/navigation}}<section end=Links/>
{{CharLinks-GGACR
|charMainPage=SMS/Venus
|matchups=no
}}
<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 123: Line 118:
| recovery      = 6
| recovery      = 6
| motion        = 14
| motion        = 14
| onBlock        =
| onBlock        = +6
| onHit          = +6
| damage        = 2
| damage        = 2
| faceHit        = 3
| faceHit        = 3
Line 145: Line 139:
| recovery      = 13
| recovery      = 13
| motion        = 30
| motion        = 30
| onBlock        =
| onBlock        = +4
| onHit          = +4
| damage        = 10
| damage        = 10
| faceHit        = 13
| faceHit        = 13
Line 167: Line 160:
| recovery      = 6
| recovery      = 6
| motion        = 14
| motion        = 14
| onBlock        =
| onBlock        = +6
| onHit          = +6
| damage        = 3
| damage        = 3
| faceHit        = *
| faceHit        = *
Line 189: Line 181:
| recovery      = 9
| recovery      = 9
| motion        = 28
| motion        = 28
| onBlock        =
| onBlock        = +8/D
| onHit          = +8/D
| damage        = 7
| damage        = 7
| faceHit        = *
| faceHit        = *
Line 210: Line 201:
| guard          = High
| guard          = High
| startup        = 4
| startup        = 4
| active        = Until landing
| active        = Until Landing
| recovery      = Until landing
| recovery      = Until Landing
| motion        = Until landing
| motion        = Until Landing
| onBlock        =
| onBlock        = +7~+14
| onHit          = +7~+14
| damage        = 3
| damage        = 3
| faceHit        = 4
| faceHit        = 4
Line 235: Line 225:
| recovery      = 8
| recovery      = 8
| motion        = 24
| motion        = 24
| onBlock        =
| onBlock        = ~+14
| onHit          = ~+14
| damage        = 9
| damage        = 9
| faceHit        = 12
| faceHit        = 12
Line 254: Line 243:
| guard          = High
| guard          = High
| startup        = 4
| startup        = 4
| active        = Until landing
| active        = Until Landing
| recovery      = Until landing
| recovery      = Until Landing
| motion        = Until landing
| motion        = Until Landing
| onBlock        =
| onBlock        = +3~+14
| onHit          = +3~+14
| damage        = 4
| damage        = 4
| faceHit        = 5
| faceHit        = 5
Line 279: Line 267:
| recovery      = 6
| recovery      = 6
| motion        = 25
| motion        = 25
| onBlock        =
| onBlock        = +6~+14
| onHit          = +6~+14
| damage        = 7
| damage        = 7
| faceHit        = 9
| faceHit        = 9
Line 293: Line 280:




=====9j.LP=====
=====7/9j.LP=====
{{MoveData-SMS
{{MoveData-SMS
| name          = 9j.LP
| name          = 7/9j.LP
| input          = 9j.LP
| input          = 7/9j.LP
| guard          = High
| guard          = High
| startup        = 4
| startup        = 4
| active        = Until landing
| active        = Until Landing
| recovery      = Until landing
| recovery      = Until Landing
| motion        = Until landing
| motion        = Until Landing
| onBlock        =
| onBlock        = +6~+14
| onHit          = +6~+14
| damage        = 3
| damage        = 3
| faceHit        = 4
| faceHit        = 4
Line 315: Line 301:
}}
}}


=====9j.HP=====
=====7/9j.HP=====
{{MoveData-SMS
{{MoveData-SMS
| name          = 9j.HP
| name          = 7/9j.HP
| input          = 9j.HP
| input          = 7/9j.HP
| guard          = High
| guard          = High
| startup        = 5
| startup        = 5
Line 324: Line 310:
| recovery      = 8
| recovery      = 8
| motion        = 27
| motion        = 27
| onBlock        =
| onBlock        = +4~+14
| onHit          = +4~+14
| damage        = 10
| damage        = 10
| faceHit        = 13
| faceHit        = 13
Line 337: Line 322:
}}
}}


=====9j.LK=====
=====7/9j.LK=====
{{MoveData-SMS
{{MoveData-SMS
| name          = 9j.LK
| name          = 7/9j.LK
| input          = 9j.LK
| input          = 7/9j.LK
| guard          = High
| guard          = High
| startup        = 4
| startup        = 4
| active        = Until landing
| active        = Until Landing
| recovery      = Until landing
| recovery      = Until Landing
| motion        = Until landing
| motion        = Until Landing
| onBlock        =
| onBlock        = +3~+14
| onHit          = +3~+14
| damage        = 4
| damage        = 4
| faceHit        = 5
| faceHit        = 5
Line 359: Line 343:
}}
}}


=====9j.HK=====
=====7/9j.HK=====
{{MoveData-SMS
{{MoveData-SMS
| name          = 9j.HK
| name          = 7/9j.HK
| input          = 9j.HK
| input          = 7/9j.HK
| guard          = High
| guard          = High
| startup        = 5
| startup        = 5
Line 368: Line 352:
| recovery      = 6
| recovery      = 6
| motion        = 24
| motion        = 24
| onBlock        =
| onBlock        = +6~+14
| onHit          = +6~+14
| damage        = 8
| damage        = 8
| faceHit        = 10
| faceHit        = 10
Line 380: Line 363:
| type          = normal
| type          = normal
}}
}}
===Universal Mechanics===
===Universal Mechanics===
====Dashes====
====Dashes====
Line 393: Line 377:
| type            = movement
| type            = movement
}}
}}
===Throws===
====Throws====


=====4/6HP=====
=====4/6HP=====
{{MoveData-SMS
{{MoveData-SMS
| name                  = Hurricanrana
| name                  = P1 facing right
| input                = 4/6HP
| startup              = 1
| images                = SMS_Venus_6HP.png
| throwRange            = 48
| damage                = 22
| throwIsTechable      = Yes
| onHit                = +18 on tech
| notes                =
| type                  = throw
}}
{{MoveData-SMS
| name                  = P1 facing left
| input                = 4/6HP
| input                = 4/6HP
| startup              = 1
| startup              = 1
| images                = SMS_Venus_6HP.png
| images                = SMS_Venus_6HP.png
| throwRange            = 48 (Left: 47)
| throwRange            = 47
| damage                = 22
| damage                = 22
| throwIsTechable      = No
| throwIsTechable      = Yes
| onHit                = +18 (2P: +19) on tech
| onHit                = +18 on tech
| notes                =
| type                  = throw
}}
{{MoveData-SMS
| name                  = P2 facing right
| input                = 4/6HP
| startup              = 1
| images                = SMS_Venus_6HP.png
| throwRange            = 48
| damage                = 22
| throwIsTechable      = Yes
| onHit                = +18 on tech
| notes                =
| type                  = throw
}}
{{MoveData-SMS
| name                  = P2 facing left
| input                = 4/6HP
| startup              = 1
| images                = SMS_Venus_6HP.png
| throwRange            = 47
| damage                = 22
| throwIsTechable      = Yes
| onHit                = +18 on tech
| notes                =
| notes                =
| type                  = throw
| type                  = throw
Line 411: Line 431:
=====4/6HK=====
=====4/6HK=====
{{MoveData-SMS
{{MoveData-SMS
| name                  = Knee Machine Gun
| name                  = P1 facing right
| input                = 4/6HK
| input                = 4/6HK
| startup              = 1
| startup              = 1
| images                = SMS_Venus_6HK.png
| images                = SMS_Venus_6HK.png
| throwRange            = 40 (Left: 39)
| throwRange            = 40
| damage                = 20
| damage                = 20
| throwIsTechable      = No
| throwIsTechable      = No
| onHit                = +41 (2P: +42)
| onHit                = +41
| notes                =
| type                  = throw
}}
{{MoveData-SMS
| name                  = P1 facing left
| input                = 4/6HK
| startup              = 1
| images                = SMS_Venus_6HK.png
| throwRange            = 39
| damage                = 20
| throwIsTechable      = No
| onHit                = +41
| notes                =
| type                  = throw
}}
{{MoveData-SMS
| name                  = P2 facing right
| input                = 4/6HK
| startup              = 1
| images                = SMS_Venus_6HK.png
| throwRange            = 40
| damage                = 20
| throwIsTechable      = No
| onHit                = +42
| notes                =
| type                  = throw
}}
{{MoveData-SMS
| name                  = P2 facing left
| input                = 4/6HK
| startup              = 1
| images                = SMS_Venus_6HK.png
| throwRange            = 39
| damage                = 20
| throwIsTechable      = No
| onHit                = +42
| notes                =
| notes                =
| type                  = throw
| type                  = throw
}}
}}


====Specials====
===Specials===


=====Venus Wink Chain Sword (LP)=====
=====Venus Wink Chain Sword (LP)=====
Line 434: Line 490:
| recovery      = 3
| recovery      = 3
| motion        = 23
| motion        = 23
| onBlock        =
| onBlock        = +34~
| onHit          = +34~
| damage        = 10
| damage        = 10
| faceHit        = 13
| faceHit        = 13
Line 456: Line 511:
| recovery      = 7
| recovery      = 7
| motion        = 31
| motion        = 31
| onBlock        =
| onBlock        = +30~
| onHit          = +30~
| damage        = 12
| damage        = 12
| faceHit        = 16
| faceHit        = 16
Line 479: Line 533:
| recovery      = 20
| recovery      = 20
| motion        = 47
| motion        = 47
| onBlock        =
| onBlock        = -15~+1
| onHit          = -15~+1
| damage        = 6
| damage        = 6
| faceHit        = 8
| faceHit        = 8
Line 500: Line 553:
| recovery      = 29
| recovery      = 29
| motion        = 65
| motion        = 65
| onBlock        =
| onBlock        = -29~-9
| onHit          = -29~-9
| damage        = 8
| damage        = 8
| faceHit        = 10
| faceHit        = 10
Line 523: Line 575:
| recovery      = 36
| recovery      = 36
| motion        = 47
| motion        = 47
| onBlock        =
| onBlock        = +1~
| onHit          = +1~
| damage        = 8
| damage        = 8
| faceHit        = 10
| faceHit        = 10
Line 544: Line 595:
| recovery      = 51
| recovery      = 51
| motion        = 66
| motion        = 66
| onBlock        =
| onBlock        = -14~
| onHit          = -14~
| damage        = 10
| damage        = 10
| faceHit        = 13
| faceHit        = 13
Line 568: Line 618:
| recovery      = 30
| recovery      = 30
| motion        = 88
| motion        = 88
| onBlock        =
| onBlock        = +7/D
| onHit          = +7/D
| damage        = 48
| damage        = 48
| faceHit        = 62
| faceHit        = 62

Latest revision as of 06:54, 9 January 2023

Links

Infobox Data

Field Value
Name: Venus
Jump Speed: 2.000
jump Duration: 51
jump Distance: 82
forwards Speed: 1.192
backwards Speed: 1.064
Backdash: 16f, invuln 1~>15
Backdash Distance: 90
Portrait: SMS Venus Portrait.png
Icon: SMS Venus Icon.png


Move Data

Normals

Grounded Normals

5LP

5LP
5LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 Mid 4 5 6 3 3 3 14 *
SMS Venus 5LP.png
SMS Venus 5LP Hitbox.png


5HP

5HP
5HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 Mid 17 13 17 13 15 17 46 *
SMS Venus 5HP.png
SMS Venus 5HP Hitbox.png


5LK

5LK
5LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 Mid 4 5 6 4 5 5 13 *
SMS Venus 5LK.png
SMS Venus 5LK Hitbox.png


5HK

5HK
5HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 Mid 14 7 17 13 15 17 37 *
SMS Venus 5HK.png
SMS Venus 5HK Hitbox.png


2LP

2LP
2LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 Mid 4 5 6 +6 3 3 3 14 *
SMS Venus 2LP.png
File:SMS Venus 2LP Hitbox.png


2HP

2HP
2HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 Mid 16 12 13 +4 13 15 17 30 *
SMS Venus 2HP.png
File:SMS Venus 2HP Hitbox.png


2LK

2LK
2LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 Low 4 5 6 +6 * 5 * 14 *
SMS Venus 2LK.png
File:SMS Venus 2LK Hitbox.png


2HK

2HK
2HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
7 Low 7 12 9 +8/D * 11 * 28 *
SMS Venus 2HK.png
File:SMS Venus 2HK Hitbox.png


Air Normals

8j.LP

8j.LP
8j.LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 High 4 Until Landing Until Landing +7~+14 4 5 5 Until Landing *
SMS Venus jLP.png
File:SMS Venus jLP Hitbox.png


8j.HP

8j.HP
8j.HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
9 High 5 11 8 ~+14 12 14 15 24 *
SMS Venus jHP.png
File:SMS Venus jHP Hitbox.png


8j.LK

8j.LK
8j.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
4 High 4 Until Landing Until Landing +3~+14 5 6 7 Until Landing *
SMS Venus jLK.png
File:SMS Venus jLK Hitbox.png


8j.HK

8j.HK
8j.HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
7 High 5 11 6 +6~+14 9 11 12 25 *
SMS Venus jHK.png
File:SMS Venus jHK Hitbox.png



7/9j.LP

7/9j.LP
7/9j.LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 High 4 Until Landing Until Landing +6~+14 4 5 5 Until Landing *
SMS Venus jLP.png
File:SMS Venus jLP Hitbox.png


7/9j.HP

7/9j.HP
7/9j.HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 High 5 11 8 +4~+14 13 15 17 27 *
SMS Venus jHP.png
File:SMS Venus jHP Hitbox.png


7/9j.LK

7/9j.LK
7/9j.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
4 High 4 Until Landing Until Landing +3~+14 5 6 7 Until Landing *
SMS Venus jLK.png
File:SMS Venus jLK Hitbox.png


7/9j.HK

7/9j.HK
7/9j.HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
8 High 5 11 6 +6~+14 10 12 14 24 *
SMS Venus jHK.png
File:SMS Venus jHK Hitbox.png


Universal Mechanics

Dashes

Backdash

44
Backdash
movement
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
1 16
SMS Venus 44.png
Movement Data
Startup Motion
1 16

Throws

4/6HP

4/6HP
P1 facing right
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
22 1
SMS Venus 6HP.png
Throw Data
Range isTechable
48 Yes


4/6HP
P1 facing left
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
22 1
SMS Venus 6HP.png
Throw Data
Range isTechable
47 Yes


4/6HP
P2 facing right
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
22 1
SMS Venus 6HP.png
Throw Data
Range isTechable
48 Yes


4/6HP
P2 facing left
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
22 1
SMS Venus 6HP.png
Throw Data
Range isTechable
47 Yes


4/6HK

4/6HK
P1 facing right
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
20 1
SMS Venus 6HK.png
Throw Data
Range isTechable
40 No


4/6HK
P1 facing left
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
20 1
SMS Venus 6HK.png
Throw Data
Range isTechable
39 No


4/6HK
P2 facing right
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
20 1
SMS Venus 6HK.png
Throw Data
Range isTechable
40 No


4/6HK
P2 facing left
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
20 1
SMS Venus 6HK.png
Throw Data
Range isTechable
39 No


Specials

Venus Wink Chain Sword (LP)

[2]8LP
Venus Wink Chain Sword (LP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 Mid 20 Projectile 3 +34~ 13 15 17 23 2
SMS Venus (2)8LP.png
LP, close Upball
File:SMS Venus 28LP Hitbox.png


Venus Wink Chain Sword (HP)

[2]8HP
Venus Wink Chain Sword (HP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
12 Mid 24 Projectile 7 +30~ 16 18 20 31 3
SMS Venus (2)8LP.png
HP, far Upball
30f charge time
File:SMS Venus 28HP Hitbox.png


Venus Love-Me Chain (LP)

623LP
Venus Love-Me Chain (LP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
6 Mid 4 4x6 20 -15~+1 8 9 10 47 1x6
SMS Venus 623LP.png
File:SMS Venus 623LP Hitbox.png


Venus Love-Me Chain (HP)

623HP
Venus Love-Me Chain (HP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
8 Mid 6 5x6 29 -29~-9 10 12 14 65 2x6
SMS Venus 623LP.png
LP: Invincible 1~>3f
HP: Invincible 1~>5f
File:SMS Venus 623LP Hitbox.png


Crescent Beam (LP)

236LP
Crescent Beam (LP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
8 Mid 11 Projectile 36 +1~ 10 12 14 47 2
SMS Venus 236LP.png
File:SMS Venus 236LP Hitbox.png


Crescent Beam (HP)

236HP
Crescent Beam (HP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 Mid 15 Projectile 51 -14~ 13 15 17 66 2
SMS Venus 236LP.png
File:SMS Venus 236LP Hitbox.png


Desperation

Chain Explosive

4123632HP
Chain Explosive
super
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
48 Mid 14 6*6*8*21*3 30 +7/D 62 72 72 88 12x5
SMS Venus 4123632.png
File:SMS Venus Desp Hitbox.png