Awesome stuff. I really frustrated some people I play with with Axl's zoning, the best part being when they yelled out of frustration "This isn't Dhalsim from street fighter!"
As such, Shoto (and others), could you please update the long range and keep away tactics you had mentioned earlier? I'm familiar with the basic angles and ranges of Axl's normal attacks, but I know that there is more to Axl's keep away than that. If you could do something with keep away at close, mid, and long range, that would be wonderful.