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Mirasantika

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Posts posted by Mirasantika


  1. On 10 Oktober 2016 at 0:00 AM, Chaoschao222 said:

    The pacing of it is really off. Specifically with the final group, difficulty jumps up and down arbitrarily. Some bosses' mechanics are so radical that they make fights huge chores, then their immediate successor is just a standard kill 'em to death fight. It's off-putting. For example, the 2nd to last fight is by far the hardest, meanwhile the final fight is standard in every way.

    I'm overall content with Grim of Abyss as it feels like a contained experience like its sister modes, but with odd balancing on the bosses and absolutely no payoff for completing (unless something changes upon beating the 32 bosses in a row, rather than one to three at a time), it's kinda disappointing.

    Do we get anything if we clear boss rush in 1 run?

    I really want to play as boss mode nine lol

    and yeah I agree the depth 31 is the hardest, I need to abuse the pause button to beat her lol


  2. I do not have this issue at all. It is a completely legit combo for me. Check to make sure you're doing it well, and try to do things faster. BB is a game in which combos work on a timer. If you delay a lot, it won't work.

    To make sure you are doing the proper combo, it should do 3946 damage, and with 236C it does 5218 at 71 hits.

     

    Also, it doesn't work on Tsubaki or Tager. Probably a few more out there. Kokonoe's high end combos are always character specifc. At least if they require Flame Cage.

    A different combo that works on everyone for 3641 damage is CD> 9D> 2C> 236D> 22B> 5B> 5C> (R )> 236B> 6A> (B)> 5C

     

    *Edit:

    I have made a Kokonoe Skype group chat. In case anyone is interested in joining, send me a message with your Skype contact info, and I'll add you.

    Been playing xrd lately, but I gotta try doing it faster then, I tried the combo on ragna couple of times and ice gun always whiff

     

    Edit: I give up, I tried on ragna and jin for 30 min, and the ice gun always whiff, maybe this combo is just not for me lol

    Maybe my problem is that I need to delay the 236c hit, if its not delayed the 22b wont hit after 5c 214a (height problem)

     

    Game Chariot

    Ragna vs Kokonoe - Sorry I dunno the names.

     

    Need a CPE Video thread tbh, but I'm hesistant on making one because I already manage 2 :(

    The kokonoe is kagetsu


  3. Thank you everyone for the information given so far, and those who replied to my questions. 

    Here's a corner throw combo that, so far as I have tested, is universal. 3.9k and 28 meter for 2 gravitons.

     

    CD>  9D> 2C> 236D> 22B> 5C> (R )> 214A> 5C> 236A> (F)> 236B> 5C> (B)

     

    You cannot add a 5B/6A. 

    Everything has to be done quickly after the 214A, unless it's Noel, then you have to slightly delay things here and there, or the fireball won't hit. The fireball hiting late makes up for the delayed time, still allowing you to do the combo.

    It got decent damage, but I think you will lose 22b oki ender and also lose the chance to end with super since after bunker b hit the opponent can immediate tech

     

    My corner throw:

    throw 9d 2c (slight delay to make opponent float higher) 236d 22b 5b 5c 236b ender

    Ender could be:

    5c 22b 214a oki

    5b 5c 22b oki

    5c 236c (50 meter for extra 1000 damage)

    5b 5c 214214a 4d 236d 236c (100 meter for extra 1500 damage)

     

    Btw can we do golden tager combo from throw? Even though Im having trouble by the new golden tager input, but just curious lol

     

     

    And I still dont know how to play the matchup againts nu properly, throwing graviton to scare them with teleport is a good idea, but its risky since we can be shotted from far while doing it

    And the 5dd 4dd blockstring is just ughh, they throw gravity with that blockstring, and koko can only sit there cant do anything (well its the case for most character though lol)

    Anyone have a guard cancel OD combo for nu 5dd distance?

    For now I just pick izayoi if I met a nu player, my koko is hopeless lol


  4. What do I do to stop rolling and backstepping out of my moves? 

    For example after a 22B setup in the corner and miscreen or just a regular pickup after 236A/B.

    On midscreen if they roll backward use 3c, if they roll forward use 2a/2b?

    Im not really sure myself since I usually just set 22b after bunker midscreen and play another neutral game (except againts haz and nu, just chase them lol)

    On corner if you use 5b 5c 22b ender, mashing 2b after 22b will prevent them from late teching and rolling since 2b will catch them (and the 22b will hit afterward, free combo)


  5. Im sorry but i was looking though all the reply's and i might of passed it but..whats gameplan? or like the overall things you should do with her? im experimenting with new characters and she seems pretty cool

    Umm I think the main idea is get a knockdown and set her gadget?

    You can use her drive/graviton to control position too like pushing away those without zoning capability or to approach zoner via teleport

    Well maybe other can explain it better lol

    Anyway, got another question, whats the disadvantage on doing ~236b 5b 5c 22b corner oki compared to ~236b 5c 22b one?

    I like this one better than the old 5c 22b since it force opponent to tech faster, I dont need to time my meaty, just need to mash 2b right after it lol


  6. Yeah, we need the complete change list, Im not really confident with her 6a now, most of time I just block even though I know I can react with 6a lol

    Anyway how to fight nu? Im really strugling, her 5dd 4dd 5dd sickle blockstring really lock me down, she got the answer for anything that I do after blockng the sickle, deploying graviton for teleport also risky, Im confused on how to play this match up


  7. But I am having difficulty with the score attack mode :(

    Pick nu, choose course A, sickle (236d) on the start of the battle to knock enemy down, hit them with 5dd>sickle on their wake up from far, repeat till they died, easy double perfect netting you 30m each stage, shouldnt be that hard to hit 200m score (I got around 250m using that method)


  8. Another tips for highlander, he always do super when he got 100 heat (either its charged laser, the middle laser with barricade, or AH if you have low hp), so you can kinda control when he will do super (by letting yourself getting hit or attacking him)

    It will be easier if you make him got 100 heat after you remove his 3 guard crushing ball/3 sentry, you really dont want to cancel his charged laser with those annoying ball/sentries


  9. Got my platinum recently, just want to share some tips

    For score attack, you need to aim for perfect bonus (5m each round) and straight win bonus 10m), if you manage to get a double perfect you will also get 10m no damage bonus, netti g you 30m each stage for double perfect

    Easiest way for me is to spam nu 5dd sickle from far on course A (weakest AI), should be easy enough to get double perfect on the first 4-5 stage

    And thanks for the character specific trophy guide, it saved me a lot of times ;)

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