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Da'Jam

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About Da'Jam

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  1. Da'Jam

    Jam Questions and Critique Thread

    Ya don't do it in the Slayer matchup unless you want to eat a nice 50%+ combo as well.
  2. Da'Jam

    Jam Questions and Critique Thread

    Jap players tag it on at the end of strings after 2D pretty often because most of the time you can max range it at the end of the string making it difficult to punish. If you get the counter-hit you can be pretty far from the corner and still follow it up with a wall combo if you have 25% Tension. As long as you don't do it every time it's a really solid move at the end of strings but you gotta make sure you don't dash to close to them so it's easy to get punished. Kinda like sweep into 236S-K try to do the S the moment the dash begins so you don't really move. Or at least that's what i see when i watch vids. Low-Risk High reward is where it is at. Does it have to much use not outside of trying to max range it when people are fairy'ing around but in my experience that doesn't happen that often in GG.
  3. Da'Jam

    Jam Questions and Critique Thread

    Er...than the timing is natural to you cuz I assure you that if you do TK motion after hitconfirming the hit it will not come out consistantly. It has some sort of timing. On stick I find my TK's are a lot slower normally and I've been playing this on pad cuz IAD'ing is sooooo much easier on pad to me. Hell I find stick to be slower for everything except half/full circles. Jam doesn't require a large number of FRC/RC's so really pad doesn't have much of a disadvantage for her imo. Hinta: So you just have to time the 2369K so that you complete the input during the JC'able portion of f. Slash? Do I need to delay the input between 9 and K at all? Basically I'm asking i guess if a jump occurs instantly out of a JC'able move or does it take frames like a normal jump? Makes sense as it took me awhile to get used to JC'ing far slash into an IAD crossup because if you do the input to fast after the f. Slash you won't get the air dash and just get a normal jump because the second dash input was inputted before you were actually in the air.
  4. Da'Jam

    [GGAC] Jam Match-up Thread

    Local guy has a strong Ky, but this matchup is really pretty free as long as you don't jump into his incredibly strong anti-air game. Just stick to the ground and abuse 2S and 6P and it won't be hard to reck his dreams of victory. Also if you attack in the air only use a fairly "high" IAD-214K as it beats his faster anti-air options and if you do it well he most likely won't have time to time a 2HS to catch you. Ky's dmg is terrible in this game and his mixup is so poor it makes god cry. Only poke you gotta watch out for is an early HS of his cuz it can wreck your dreams if you get CH by it after he jacked up your guard bar and turn this into an actual match. Really only strong mixup options he has are his fireball crossup setups which can be hard to time the block switch sometimes, but all in all not to bad. Just realize that with his air-FB trap he has really strong oki so just let him do what he wants till you have room to move again. Stun Edges are HIGHLY punishable (non-FRC'd) in this game so he shouldn't just be throwing them out. Hell you can 236S~D through them for a free wallloop if you expect one, and if they are in the air just end him as hitting him with a 236S~D on reaction is easy. Ky is one bag of simple tricks you just have to get used to. His Oki is pretty much inescabable so just block . Than wreck his dreams with your superior priority. Er..if he turtles throw him? Er...turtle in GG ? There's "defensive play" but nothing i'd classify in GG as turtling that is actually good. Your rush down is very strong and you only need 3 combo's to end his existance so it shouldn't be that hard considering you outpoke him as long as your in range.
  5. Da'Jam

    Jam Questions and Critique Thread

    OK, I lied. I thought I'd got it down through jump install but i find the technique far more troublesome than tiger kneeing it with jam. However, I can't seem to just go 2369K if I want it to connect there seems to be a timing issue. Could someone explain exactly how the f. Slash to TK Ryuujin ? JI'ing it can result in it being funkily high if you mess up the timing at all so i'd rather just learn to do it the "right" way. I was thinking it was a link cuz i was able to do it sometimes but now i'm thinking i was just accidently doing it right . Is there a delay from 9 to K or what?
  6. Da'Jam

    Jam Questions and Critique Thread

    Q: About TK Ryuujin I'm looking at my inputs in the Training mode and they are 2369K but it won't combo after f. Slash. I managed to do it a couple times by jump installing it which is how i do Slayer's 5K > Mappa [K] (which seems a hella lot easier than this for some reason) but does it actually work with that input? Edit: Found out it's just a link and not a cancel, and I have to delay the K cuz the jump takes frames to occur . Didn't take that into account.
  7. Da'Jam

    Jams Basics Thread

    To bait anti-airs or what? A little more info would be appreciated. The idea has put some idea's into my head, but since it's so unsafe I don't imagine i'd use it very often.
  8. Da'Jam

    Jams Basics Thread

    236P? Does it have much real use? Only time I ever use it is when I smell someone trying to sweep me out of a 236S dash (namely May has her sweep/anchor sweep beats 236S~anything clean 100% of the time). A local guy showed me a cool trick with it by airdashing into the downward version into a low, but it's kinda've gimmicky so it's one of those once in a blue moon type setups. I saw Flash and Doren using it in there SER-v.2 matches but it didn't really seem to be accomplishing much imo. Like to fake a cross-up into a non-crossups and stuff but it was really slow and obvious so it didn't seem amazingly useful. Also thanks for the corner crossup trick after a wall combo guys I have most definately incorporated it into my game.
  9. Da'Jam

    [GGAC] Jam Match-up Thread

    Er...the backwards Beast still hits "in the front" just looks like it hits behind or else Testie would make Eddie look fair.
  10. Da'Jam

    [GGAC] Jam Match-up Thread

    lol yes I intend on getting better at parrying, but with my current parrying abilities anything more than a wakeup CSE from Ky I typically whiff and eat a nice chunk of dmg. Though the local slayer was surprised the first time I parried his j. HS into an air combo .
  11. Da'Jam

    [GGAC] Jam Match-up Thread

    lol, cuz i'm not to good with the parry. I typically fuck up the timing. Still pretty new to the game, I'll get better at it with practice. Er... also I rarely see anyone parry anything in vids. Like 1 a match normally if that.
  12. Da'Jam

    Jams Basics Thread

    Out of curiousity what is the best way to get out of throws? I started playing a slayer recently that I hadn't played before and he loves to dash after a kick and throw. It's not hard to see or anything and I think it's only caught me by surprise once or twice, but I notice even though I try to escape it I typically fail and get thrown. Is jumping and FD'ing the best or are there other ways? Reversal throwing is what I try most often but as the throw break window is 2 frames I don't always hit it.
  13. Da'Jam

    [GGAC] Jam Match-up Thread

    lol, most of the time i just 2k or 2d it to death but when it eats something I intended for Eddie which would've killed it anyway if it hit for some actual dmg I get annoyed. I mean the thing crawls along the ground wtf is up with it eating mids. Still working on the May matchup . People bitching about Jams priority never have played may as far as i'm concerned. It seems to come down to who hits the other first which is incredibly annoying. Really only thing that prevents her from mauling me is a LOT of FD'ing. I FD absolutely every one of her strings so keep her off my ass. Like she can just gatling into an input throw > than 60%+ combo easy otherwise which is incredibly annoying. If you see the Dolphin where she jumps off (I think it's her FB dolphin) I high reccomend FD'ing the dolphin or else your eating an input throw. Her sweep anchor uh... 3D maybe? is annoying but if you block it it's a free counterhit combo which basically garuntees you the round if you have a card. Oh ya...whoever said you can anti-air her falling anchor...video or it isn't true cuz if May's falling just get the hell out of the way cuz you aren't beating that with anything Jam has.
  14. Da'Jam

    [GGAC] Jam Match-up Thread

    Er... If I remember right if during his block string he doesn't FRC a beast (the one that attacks behind you) you can power through to him with a 236S~D, but I only have casual Testies here unfortunately so don't know how reliable my Testy matchup is. Against mine I typically just try and play patiently and wade through the sea of BS he throws out by dismantling traps with slashes until I can dash in on him and get inside. Also keep in mind anytime you run in on Testy he's going to have a tree below him and a net nearby so be mindful of where those are and plan your rush in accordingly. I tend to not go into the air to do much except to dismantle traps and hit him out of the air if he jumps (Why testy would jump in I don't know). Once I'm in I go into the air for crossups, but attacking in the air tends to make me eat nets if i just fly around all the time. Parrying a beast and dashing in or waiting for him to not FRC one tends to be the easiest way in. Er...TK Ryuujin gets you caught by traps?? I coulda swore you could blow through them with Ryuujin. However Eddie ... we got a few competitive Eddies here in OKC . Wtf is up with little eddie sometimes taking a hit for Eddie? I did a FB Puffball the otherday and little eddie ate it when him and eddie were standing on the same spot leaving me standing there like a fool to eat a combo into knockdown.
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