GBVS/Narmaya/Data: Difference between revisions

From Dustloop Wiki
< GBVS‎ | Narmaya
(DP damage numbers, command dash / 5U frame data, fastest normal jump TK EX Crescent Moon advantage)
Line 236: Line 236:
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Narmaya_5U.png |hitboxes= |type=unique
   |invuln= |images=GBVS_Narmaya_5U.png |hitboxes= |type=unique
  |notes=Cancellable into blocking, attacks, movement (except walk) from frame 10;
}}
}}


Line 293: Line 294:
{{MoveData-GBVS | character= Narmaya | input = 236L[k] | name = Kyokasuigetsu
{{MoveData-GBVS | character= Narmaya | input = 236L[k] | name = Kyokasuigetsu
   |damage=900 |level=2 |attribute= |guard=Mid  
   |damage=900 |level=2 |attribute= |guard=Mid  
   |startup=13 |active=2 |recovery=18 |onBlock={{Adv-GBVS|VM|-5}}  |onHit=
   |startup=13 [6] |active=2 |recovery=18 |onBlock={{Adv-GBVS|VM|-5}}  |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Narmaya_Kyouka.png |hitboxes= |type=special[k]
   |invuln= |images=GBVS_Narmaya_Kyouka.png |hitboxes= |type=special[k]
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2;
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2; Faster startup when cancelled into from 214X[g];
}}
}}


Line 302: Line 303:
{{MoveData-GBVS | character= Narmaya | input = 236M[k] | name = Kyokasuigetsu
{{MoveData-GBVS | character= Narmaya | input = 236M[k] | name = Kyokasuigetsu
   |damage=600×2 |level=2 |attribute= |guard=Mid  
   |damage=600×2 |level=2 |attribute= |guard=Mid  
   |startup=16 |active=2, 2 |recovery=21 |onBlock={{Adv-GBVS|VM|-8}}  |onHit=KD
   |startup=16 [8] |active=2, 2 |recovery=21 |onBlock={{Adv-GBVS|VM|-8}}  |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Narmaya_Kyouka.png |hitboxes= |type=special[k]
   |invuln= |images=GBVS_Narmaya_Kyouka.png |hitboxes= |type=special[k]
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2;
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2; Faster startup when cancelled into from 214X[g];
}}
}}


Line 311: Line 312:
{{MoveData-GBVS | character= Narmaya | input = 236H[k] | name = Kyokasuigetsu
{{MoveData-GBVS | character= Narmaya | input = 236H[k] | name = Kyokasuigetsu
   |damage=400×3 |level=4 |attribute= |guard=Mid  
   |damage=400×3 |level=4 |attribute= |guard=Mid  
   |startup=15 |active=2, 2, 6 |recovery=19 |onBlock={{Adv-GBVS|VM|-7}}  |onHit=HKD
   |startup=15 [7] |active=2, 2, 6 |recovery=19 |onBlock={{Adv-GBVS|VM|-7}}  |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Narmaya_Kyouka.png |hitboxes= |type=special[k]
   |invuln= |images=GBVS_Narmaya_Kyouka.png |hitboxes= |type=special[k]
   |notes=Cooldown: 480F (Technical) 600F (Easy);Clash Level 3;
   |notes=Cooldown: 480F (Technical) 600F (Easy);Clash Level 3; Faster startup when cancelled into from 214X[g];
}}
}}


Line 323: Line 324:
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln=1-10 |images=GBVS_Narmaya_Banri.png |hitboxes= |type=special[g]
   |invuln=1-10 |images=GBVS_Narmaya_Banri.png |hitboxes= |type=special[g]
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level: 14 (Technical) 10 (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level: 14 (Technical) 10 (Easy);Easy Input Damage 500, 300;
}}
}}


Line 332: Line 333:
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln=1-13 |images=GBVS_Narmaya_Banri.png |hitboxes= |type=special[g]
   |invuln=1-13 |images=GBVS_Narmaya_Banri.png |hitboxes= |type=special[g]
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level: 16 (Technical) 10 (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level: 16 (Technical) 10 (Easy);Easy Input Damage 700, 400;
}}
}}


Line 341: Line 342:
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln=1-16 |images=GBVS_Narmaya_Banri.png |hitboxes= |type=special[g]
   |invuln=1-16 |images=GBVS_Narmaya_Banri.png |hitboxes= |type=special[g]
   |notes=Cooldown: 480F (Technical) 600F (Easy);Clash Level: 18 (Technical) 10 (Easy);
   |notes=Cooldown: 480F (Technical) 600F (Easy);Clash Level: 18 (Technical) 10 (Easy);Easy Input Damage 600, 200x3;
}}
}}


Line 376: Line 377:
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Narmaya_Utakata.png |hitboxes= |type=special[g]
   |invuln= |images=GBVS_Narmaya_Utakata.png |hitboxes= |type=special[g]
   |notes=Cooldown: 20F (Technical) 200F (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy); Special cancellable from frame 13;
}}
}}


Line 385: Line 386:
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Narmaya_Utakata.png |hitboxes= |type=special[g]
   |invuln= |images=GBVS_Narmaya_Utakata.png |hitboxes= |type=special[g]
   |notes=Cooldown: 20F (Technical) 200F (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy); Special cancellable from frame 13;
}}
}}


Line 394: Line 395:
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Narmaya_Utakata.png |hitboxes= |type=special[g]
   |invuln= |images=GBVS_Narmaya_Utakata.png |hitboxes= |type=special[g]
   |notes=Cooldown: 480F (Technical) 600F (Easy);
   |notes=Cooldown: 480F (Technical) 600F (Easy); Special cancellable from frame 10;
}}
}}


Line 444: Line 445:
{{MoveData-GBVS | character= Narmaya | input = j.214H[k] | name = Crescent Moon (Midair)
{{MoveData-GBVS | character= Narmaya | input = j.214H[k] | name = Crescent Moon (Midair)
   |damage=1100 |level=4 |attribute= |guard=All  
   |damage=1100 |level=4 |attribute= |guard=All  
   |startup=5 |active= |recovery= |onBlock={{Adv-GBVS|P|+9~[+1]}} |onHit=HKD
   |startup=5 |active= |recovery= |onBlock={{Adv-GBVS|P|+9~[+2]}} |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Narmaya_Sengetsu.png |hitboxes= |type=special[k]
   |invuln= |images=GBVS_Narmaya_Sengetsu.png |hitboxes= |type=special[k]
Line 453: Line 454:
===236236H===
===236236H===
{{MoveData-GBVS | character= Narmaya | input = 236236H | name = One Hundred Cloudscapes
{{MoveData-GBVS | character= Narmaya | input = 236236H | name = One Hundred Cloudscapes
   |damage=3500→1000 |level=4 |attribute= |guard=Mid  
   |damage=1000,2500→1000,2000 |level=4 |attribute= |guard=Mid  
   |startup=7+4 |active=6 |recovery=56 |onBlock={{Adv-GBVS|VM|-43}}  |onHit=HKD
   |startup=7+4 [4+4] |active=6 |recovery=56 |onBlock={{Adv-GBVS|VM|-43}}  |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln=1-9 |images=GBVS_Narmaya_OneHundredCloudscapes.png;GBVS_Narmaya_OneHundredCloudscapes2.png |hitboxes= |type=super
   |invuln=1-9 |images=GBVS_Narmaya_OneHundredCloudscapes.png;GBVS_Narmaya_OneHundredCloudscapes2.png |hitboxes= |type=super
   |notes=Clash level: 25 (Technical) 20 (Easy)
   |notes=Clash level: 25 (Technical) 20 (Easy); Faster startup when cancelled into from 214X[g];
}}
}}
===236236U===
===236236U===

Revision as of 11:25, 8 May 2022

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Infobox Data

Portrait Name Health Prejump
GBVS Narmaya Portrait.png
Narmaya 10,000 4F
Backdash Backshift Unique Movement Options
25F
Icon
GBVS Narmaya Icon.png

Normal Moves

5L[g]

5L[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 6 3 9 -1 +3 0
GBVS Narmaya 5L.png

5L[k]

5L[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 5 3 8 0 +4 0
GBVS Narmaya 5L Kagura.png

c.M[g]

c.M[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650 Mid 6 3 14 -2 +2 2
GBVS Narmaya cM.png

c.M[k]

c.M[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650 Mid 6 3 12 0 +4 2
GBVS Narmaya cM Kagura.png

c.H[g]

c.H[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
450, 350 Mid 8 2, 3 23 -7 -3 4
GBVS Narmaya cH.png

c.H[k]

c.H[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 Mid 9 6 15 -2 +2 4
GBVS Narmaya cH Kagura.png

c.XX

c.XX
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 -3 +1 2
GBVS Narmaya cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 -4 0 3
GBVS Narmaya cXXX.png

f.M[g]

f.M[g]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 9 4 17 -6 -2 2
GBVS Narmaya fM.png

f.M[k]

f.M[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 7 5 18 -3 +1 2
GBVS Narmaya fM Kagura.png

f.H[g]

f.H[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 10 6 20 -9 -5 3
GBVS Narmaya fH.png

f.H[k]

f.H[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 9 6 20 -9 -5 3
GBVS Narmaya fH Kagura.png

2L[g]

2L[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Low 6 3 6 +2 +6 0
GBVS Narmaya 2L.png

2L[k]

2L[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Low 6 3 6 +2 +6 0
GBVS Narmaya 2L Kagura.png

2M[g]

2M[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 8 4 14 -3 +1 2
GBVS Narmaya 2M.png

2M[k]

2M[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 7 3 11 +1 +5 2
GBVS Narmaya 2M Kagura.png

2H[g]

2H[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 11 3 25 -11 -7 3
GBVS Narmaya 2H.png

2H[k]

2H[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 10 8 22 -13 -9 3
GBVS Narmaya 2H Kagura.png

2U[g]

2U[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 9 6 20 -11 HKD 2
GBVS Narmaya 2U.png

2U[k]

2U[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 6 21 -12 HKD 2
GBVS Narmaya 2U Kagura.png

j.L[g]

j.L[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until Landing Until Landing 1
GBVS Narmaya jL Kagura.png

j.L[k]

j.L[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until Landing Until Landing 1
GBVS Narmaya jL Kagura.png

j.M[g]

j.M[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 6 Until Landing 1
GBVS Narmaya jM.png

j.M[k]

j.M[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 7 8 Until Landing 1
GBVS Narmaya jM Kagura.png

j.H[g]

j.H[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 9 6 Until Landing 2
GBVS Narmaya jH.png

j.H[k]

j.H[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 12 9 Until Landing 2
GBVS Narmaya jH Kagura.png

j.U[g]

j.U[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 10 6 Until Landing 2
GBVS Narmaya jU.png

j.U[k]

j.U[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 9 6 Until Landing 2
GBVS Narmaya jU Kagura.png

Unique Mechanics

5U

5U
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Narmaya 5U.png
Cancellable into blocking, attacks, movement (except walk) from frame 10

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 HKD HKD 0, 4
GBVS Narmaya Throw.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 5 Until Landing+5 HKD HKD 0, 4
GBVS Narmaya AirThrow.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 -4 +1 4
GBVS Narmaya OverheadAttack.png

Skills

236L[g]

236L[g]
Setsuna
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→700 Mid→All 14 7 39 -12 -4 (KD when close) 2
File:GBVS Narmaya Setsuna.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 0
Easy Input Damage 900→600

236M[g]

236M[g]
Setsuna
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→700 Mid→All 32~70 7 21 +10 +14 2
File:GBVS Narmaya Setsuna.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 0
Easy Input Damage 900→600

236H[g]

236H[g]
Setsuna
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→700 Mid→All 15 7 25 +2 HKD 2
File:GBVS Narmaya Setsuna.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 0
Easy Input Damage 900→600

236L[k]

236L[k]
Kyokasuigetsu
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 13 [6] 2 18 -5 2
File:GBVS Narmaya Kyouka.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2
Faster startup when cancelled into from 214X[g]

236M[k]

236M[k]
Kyokasuigetsu
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600×2 Mid 16 [8] 2, 2 21 -8 KD 2
File:GBVS Narmaya Kyouka.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2
Faster startup when cancelled into from 214X[g]

236H[k]

236H[k]
Kyokasuigetsu
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400×3 Mid 15 [7] 2, 2, 6 19 -7 HKD 4
File:GBVS Narmaya Kyouka.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 3
Faster startup when cancelled into from 214X[g]

623L[g]

623L[g]
Absolute Horizon
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 400 Mid, All 9 2, 6 25+9 Landing -23 KD 3 1-10
File:GBVS Narmaya Banri.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level: 14 (Technical) 10 (Easy)
Easy Input Damage 500, 300

623M[g]

623M[g]
Absolute Horizon
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 500 Mid, All 9 2, 6 31+9 Landing -27 KD 4 1-13
File:GBVS Narmaya Banri.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level: 16 (Technical) 10 (Easy)
Easy Input Damage 700, 400

623H[g]

623H[g]
Absolute Horizon
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650, 250×3 Mid 9 2, 2, 2, 2 51+9 Landing -27 HKD 4 1-16
File:GBVS Narmaya Banri.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level: 18 (Technical) 10 (Easy)
Easy Input Damage 600, 200x3

623L[k]

623L[k]
Mugenkagura
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 400 Mid, All 20 2, 6 22+9 Landing -18 KD 4
File:GBVS Narmaya Mugen.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level: 14 (Technical) 10 (Easy)

623M[k]

623M[k]
Mugenkagura
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
750, 600 Mid, All 42 2, 6 26+9 Landing -22 KD 4
File:GBVS Narmaya Mugen.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level: 16 (Technical) 10 (Easy)

623H[k]

623H[k]
Mugenkagura
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 250×3 Mid 20 2, 3, 2, 1 31+9 Landing -22 HKD 4
File:GBVS Narmaya Mugen.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level: 18 (Technical) 10 (Easy)

214L[g]

214L[g]
Transient
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Narmaya Utakata.png
Cooldown: 20F (Technical) 200F (Easy)
Special cancellable from frame 13

214M[g]

214M[g]
Transient
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Narmaya Utakata.png
Cooldown: 20F (Technical) 200F (Easy)
Special cancellable from frame 13

214H[g]

214H[g]
Transient
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Narmaya Utakata.png
Cooldown: 480F (Technical) 600F (Easy)
Special cancellable from frame 10

214L[k]

214L[k]
Crescent Moon
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 All 32 8 2+8 Landing -3 KD 2 9-41 Low Invul
File:GBVS Narmaya Sengetsu.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214M[k]

214M[k]
Crescent Moon
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 All 38 7 3+8 Landing -2 KD 2 9-47 Low Invul
File:GBVS Narmaya Sengetsu.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214H[k]

214H[k]
Crescent Moon
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 All 30 10 2+6 Landing +1 HKD 3 9-41 Low Invul
File:GBVS Narmaya Sengetsu.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2

j.214L[k]

j.214L[k]
Crescent Moon (Midair)
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 5 7 +6~[-4] KD 3
File:GBVS Narmaya Sengetsu.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 1

j.214M[k]

j.214M[k]
Crescent Moon (Midair)
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All KD 3
File:GBVS Narmaya Sengetsu.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 1

j.214H[k]

j.214H[k]
Crescent Moon (Midair)
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 All 5 +9~[+2] HKD 4
File:GBVS Narmaya Sengetsu.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2

Skybound Arts

236236H

236236H
One Hundred Cloudscapes
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000,2500→1000,2000 Mid 7+4 [4+4] 6 56 -43 HKD 4 1-9
File:GBVS Narmaya OneHundredCloudscapes.pngFile:GBVS Narmaya OneHundredCloudscapes2.png
Clash level: 25 (Technical) 20 (Easy)
Faster startup when cancelled into from 214X[g]

236236U

236236U
Butterfly Effect: Ame-no-Uzume
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid*1, All 7+7 3×15 48 -32 HKD 4 1-21
File:GBVS Narmaya AmeNoUzume.pngFile:GBVS Narmaya AmeNoUzume2.png
Clash level: 35 (Technical) 30 (Easy)

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