(→Great Scythe Grynoth: yeet) |
m (added some color coding) |
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* Multiple easy ways to get hard knockdowns, giving time to use Soul Forge. Hard knockdowns are further bolstered by his previously mentioned mixup and conditioning tools like Savage Rampage and Great Scythe Grynoth. | * Multiple easy ways to get hard knockdowns, giving time to use Soul Forge. Hard knockdowns are further bolstered by his previously mentioned mixup and conditioning tools like Savage Rampage and Great Scythe Grynoth. | ||
* Armor granted by Soul Forge enables you to punish all kinds of options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] and 5[H] very powerful and safe. | * Armor granted by Soul Forge enables you to punish all kinds of options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] and 5[H] very powerful and safe. | ||
* 2H is a massive anti-air which leads into devastating combos on counter hit, same with landing a counter hit j.H. | * {{clr|4|2H}} is a massive anti-air which leads into devastating combos on counter hit, same with landing a counter hit j.H. | ||
* Voiced by SungWon Cho in English | * Voiced by SungWon Cho in English | ||
* His normals have higher priority than others, so he will always crush same strength normals in trades. | * His normals have higher priority than others, so he will always crush same strength normals in trades. | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_cL.png | |image=GBVS_Vaseraga_cL.png | ||
|name=c.L | |name={{clr|1|c.L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Fairly standard close range poke. A bit slow compared to most c.L moves, but leaves you extremely plus on block. Great for setting up frame traps with blockstrings such as c.L > c.M | Fairly standard close range poke. A bit slow compared to most {{clr|1|c.L}} moves, but leaves you extremely plus on block. Great for setting up frame traps with blockstrings such as {{clr|1|c.L}} > {{clr|3|c.M}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_cM.png | |image=GBVS_Vaseraga_cM.png | ||
|name=c.M | |name={{clr|3|c.M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_cH.png | |image=GBVS_Vaseraga_cH.png | ||
|name=c.H | |name={{clr|4|c.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Extremely damaging c.H but is equally slow. Very rarely used in any situation that isn't combo filler. Charging this move doesn't change any of its properties, however if you have Soul Forge active, the armor will cover you as long as you hold the button (this goes for all charged H normals). One of only two moves that combo into 214L on normal hit, leading to some pretty strong combos. | Extremely damaging {{clr|4|c.H}} but is equally slow. Very rarely used in any situation that isn't combo filler. Charging this move doesn't change any of its properties, however if you have Soul Forge active, the armor will cover you as long as you hold the button (this goes for all charged H normals). One of only two moves that combo into 214L on normal hit, leading to some pretty strong combos. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_fL.png | |image=GBVS_Vaseraga_fL.png | ||
|name=f.L | |name={{clr|1|f.L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Surprisingly great button. Far more damage than most f.L pokes, though it's tied for the slowest in the game. It does however make up for that with its range. Doesn't confirm into very much, but can see frequent use in some juggles and is extremely safe to press at range due to its range, block advantage, and fast recovery. | Surprisingly great button. Far more damage than most {{clr|1|f.L}} pokes, though it's tied for the slowest in the game. It does however make up for that with its range. Doesn't confirm into very much, but can see frequent use in some juggles and is extremely safe to press at range due to its range, block advantage, and fast recovery. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_fM.png | |image=GBVS_Vaseraga_fM.png | ||
|name=f.M | |name={{clr|3|f.M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
A slower f.L with slightly more damage and range, but much worse on block and whiff. While it's hard to find links using this move, you do get substantially more damage on counter hit than you do with f.L, so this is mainly used as either a punish button or a ranged poke when you know f.L won't hit. | A slower {{clr|1|f.L}} with slightly more damage and range, but much worse on block and whiff. While it's hard to find links using this move, you do get substantially more damage on counter hit than you do with {{clr|1|f.L}}, so this is mainly used as either a punish button or a ranged poke when you know {{clr|1|f.L}} won't hit. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_fH.png | |image=GBVS_Vaseraga_fH.png | ||
|name=f.H | |name={{clr|4|f.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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*As with all H normals, can be charged to have the Soul Forge armor window extended. | *As with all H normals, can be charged to have the Soul Forge armor window extended. | ||
*Hits from round start distance, so you can sometimes bully aggressive round start options. This is very risky and should be used sparingly, however | *Hits from round start distance, so you can sometimes bully aggressive round start options. This is very risky and should be used sparingly, however | ||
*Very low reward on normal hit, but combos into | *Very low reward on normal hit, but combos into 2{{clr|1|2L}}~M on counter hit for a solid knockdown to get your offense started. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_2L.png | |image=GBVS_Vaseraga_2L.png | ||
|name=2L | |name={{clr|1|2L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Vaseraga's fastest normal. Surprisingly good hitbox considering the animation. Not nearly as good of a setup tool as c.L or c.M, but you'll probably use this primarily on abare or some weird combos that need specifically a 6 frame button. Hard to combo after but does gatling into c.L if you're close enough. | Vaseraga's fastest normal. Surprisingly good hitbox considering the animation. Not nearly as good of a setup tool as {{clr|1|c.L}} or {{clr|3|c.M}}, but you'll probably use this primarily on abare or some weird combos that need specifically a 6 frame button. Hard to combo after but does gatling into {{clr|1|c.L}} if you're close enough. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_2M.png |caption=Singin' in the Rain | |image=GBVS_Vaseraga_2M.png |caption=Singin' in the Rain | ||
|name=2M | |name={{clr|3|2M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
A pretty solid low with decent range. A key feature of this normal is that it knocks down and leaves them close, so you don't have to commit to a 2U or | A pretty solid low with decent range. A key feature of this normal is that it knocks down and leaves them close, so you don't have to commit to a 2U or 2{{clr|1|2L}}~M to get some oki started. Easy to combo off of if you're close enough. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_2H.png |caption=Oh, you gonna die, baby~! | |image=GBVS_Vaseraga_2H.png |caption=Oh, you gonna die, baby~! | ||
|name=2H | |name={{clr|4|2H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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*Vaseraga does a small hop which stalls his air momentum, then falls down. The hitbox comes out when he lands. | *Vaseraga does a small hop which stalls his air momentum, then falls down. The hitbox comes out when he lands. | ||
* 0 or -1 oB depending on how close you are when the hitbox comes out; uncancelable. | * 0 or -1 oB depending on how close you are when the hitbox comes out; uncancelable. | ||
*Doesn't combo into anything on normal hit. Combos into c.L on counter hit. | *Doesn't combo into anything on normal hit. Combos into {{clr|1|c.L}} on counter hit. | ||
*Knocks down with a bit of advantage so you can get close range oki started. | *Knocks down with a bit of advantage so you can get close range oki started. | ||
*NOT AN OVERHEAD. | *NOT AN OVERHEAD. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst:GBVS/Vaseraga/Data| | {{#lst:GBVS/Vaseraga/Data|2{{clr|1|2L}}}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst:GBVS/Vaseraga/Data| | {{#lst:GBVS/Vaseraga/Data|2{{clr|3|2M}}}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst:GBVS/Vaseraga/Data| | {{#lst:GBVS/Vaseraga/Data|2{{clr|4|2H}}}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Goes into Savage Stance, which can be followed up with additional inputs or canceled with 44. | * Goes into Savage Stance, which can be followed up with additional inputs or canceled with 44. | ||
* | * 2{{clr|1|2L}} transitions to Stance in place. | ||
* | * 2{{clr|3|2M}} takes a slight step backwards while transitioning. | ||
* Stance followups will auto correct if the opponent jumps over Vaseraga | * Stance followups will auto correct if the opponent jumps over Vaseraga | ||
* | * 2{{clr|4|2H}} immediately transitions to 66 stomps instead of a standard stance transition. This can be canceled into followup moves before any stomps come out. | ||
* Great Scythe Grynoth can be used during Stance | * Great Scythe Grynoth can be used during Stance | ||
}} | }} |
Revision as of 19:19, 19 March 2020
Health | |
Prejump | |
Backdash |
Overview
Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera.
"Great Scythe Grynoth! Let your soul shape my blade!" | |
Lore: | This towering Draph warrior belongs to the Society, an organization which hunts primal beasts. He has formed a contract with the seal weapon known as Great Scythe Grynoth. The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need. |
Vaseraga Vaseraga is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks.
- Largest health bar in the game alongside Ladiva.
- Possibly has the highest damage potential in the game.
- Decent poking game thanks to normals like f.5M, f.5H and his fireball Instinction.
- Effective use of mixup options and Soul Forge allows you to bully opponents into making round ending mistakes.
- Very good frame data up close with a plethora of damaging counter-hit confirms.
- Multiple easy ways to get hard knockdowns, giving time to use Soul Forge. Hard knockdowns are further bolstered by his previously mentioned mixup and conditioning tools like Savage Rampage and Great Scythe Grynoth.
- Armor granted by Soul Forge enables you to punish all kinds of options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] and 5[H] very powerful and safe.
- 2H is a massive anti-air which leads into devastating combos on counter hit, same with landing a counter hit j.H.
- Voiced by SungWon Cho in English
- His normals have higher priority than others, so he will always crush same strength normals in trades.
- Very slow movement. Despite being well equipped to play in fireball wars, Vaseraga can struggle to catch up to fleeing opponents. At times you might have to patiently push opponents into the corner, or succeed on a good read.
- Reliance on knockdowns. A lot of his effective gameplan and powerful tools rely on actually having time to use them.
- Largest target in the game. His big buttons make whiff-punishing him easier, he's easy to anti-air, his roll and dodge are easy to punish, and he is more susceptible to certain characters air gimmicks. Being big is just trouble all around for him.
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
???
Soul Forge 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Instinction
Instinction 214X or 5S |
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Battalions of Fear
Battalions of Fear [4]6X or 6S |
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Great Scythe Grynoth
Great Scythe Grynoth 632146X or 4S |
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Savage Rampage
Savage Rampage 22X or 2S |
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Rising Slash
Rising Slash Savage Rampage > L |
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Sweeping Slash
Sweeping Slash Savage Rampage > M |
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Crushing Strike
Crushing Strike Savage Rampage > H |
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Ravaging Stomp
Ravaging Stomp Savage Rampage > U |
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March
March Savage Rampage > 66 |
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Cancel
Cancel Savage Rampage > 44 |
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Skybound Art
Bloody Moon
Bloody Moon 236236H or 236S |
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Super Skybound Art
Aftermath
Aftermath 236236U or 236S+U |
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move
and the move Full
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •