BBCP/Litchi Faye Ling: Difference between revisions

From Dustloop Wiki
Line 1,341: Line 1,341:
  |frameAdv=-
  |frameAdv=-
  |attribute=HBFP*
  |attribute=HBFP*
  |invul=1-Landing All
  |invul=-
  |hitbox=litchi/OverdriveStaff
  |hitbox=litchi/OverdriveStaff
  |description=
  |description=

Revision as of 10:26, 24 October 2013

Litchi Faye Ling

Overview

Litchi Faye Ling is a renowned doctor and scientist living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi.

Health: 11,000
Play-Style: Balanced - Zoning, rushdown, okizeme.
Movement Options: 1 Double Jump/Airdash, run-type ground dash, double back dash.

Drive: Matenbou
Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded.

  • Starts off every match in Staffed Mode.
  • Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D)
  • After setting the staff, hitting 5D/2D/j.D will send the staff flying towards the opponent, once going the length of the screen, the staff will then return to Litchi, dealing a second hit. If Litchi is hit, or blocks, while the staff is flying, it will immediately stop where it is and return to her, without attacking. Depending on whether the staff is in the vertical or horizontal set, it will fly at different angles (Vertically and horizontally, as suggested). Some special moves also return the staff to Litchi. Holding the Drive button during a regular launch will delay the launch for a small period of time.
  • When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options.
  • When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, her mixup and pressure options are also far greater.

Overdrive: The Great Wheel
Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit)

  • While Overdrive is active, Litchi is always in staffless mode.
  • When Overdrive ends, Litchi automatically enters Staff Mode.
  • The staff is controlled by hitting any of the 8 directional buttons+Drive. The direction the staff attacks in is dependent on the directional input you choose.
  • Holding the Drive button will delay the staff launch for a short period of time.
  • After attacking with the staff, it will stay in place for a small amount of time before returning to Litchi. If another staff attack is done before it fully returns to Litchi, it will do it from it's current position, rather than her own.
  • Because the staff is considered to be in a constant launch state, Litchi is not able to use any of her staff related special moves, or Distortion Drives during the course of Overdrive.
  • During Overdrive All Green (6428C) and All Terminals (632146C) deal additional hits and damage.
  • Litchi is able to gatling any normal into any other normal during Overdrive, with the exception of being able to gatling after 6C. (Unconfirmed)


Pros/Strengths:

  • Overall well rounded toolset
  • Good corner carry
  • Strong pressure, mixup, and okizeme
  • Good at controlling space
  • Strong Crush Trigger
  • One of the best Overdrives in the game


Cons/Weaknesses:

  • Poor mixup tools while in Staff Mode
  • Very slow normals while in Staff Mode
  • Weak meterless defensive options when staffless
  • Needs to be near the staff to deal good damage and hit-confirm consistently
  • High learning curve


External References:


Move List

See also: Litchi Full Frame Data

Normal Moves

5A
BBCS Litchi 5A.png
Placeholder
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 CSOJR All 6 3 6 +3 B - Click!

Placeholder

5B
BBCS Litchi 5Bm.png
5B[m]
BBCS Litchi 5B.png
5B[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
5B[m] 650 SOJR HL 11 3 22 -6 B - Click!

Placeholder

5B[e] 450 SOJR HL 8 3 14 0 B - Click!

Placeholder

5C
BBCS Litchi 5Cm.png
5C[m]
BBCS Litchi 5C.png
5C[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
5C[m] 430*2 SO(J)R HL 17 3(3)3 23 -7 B - Click!

Placeholder

5C[e] 450 SOJR HL 15 3 30 -16 BP - Click!

Placeholder

2A
BBCS Litchi 2A.png
Placeholder
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 CSOJR All 7 3 8 +1 F - Click!

Placeholder

2B
BBCS Litchi 2Bm.png
2B[m]
BBCS Litchi 2B.png
2B[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
2B[m] 630 SOR L 17 4 26 -13 F - Click!

Placeholder

2B[e] 450 SOR L 12 2 22 -10 F - Click!

Placeholder

2C
BBCS Litchi 2Cm.png
2C[m]
BBCS Litchi 2C.png
2C[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
2C[m] 700 SOR HL 14 3 20 -14 B - Click!

Placeholder

2C[e] 450 SOJR HL 12 3 19 -5 B - Click!

Placeholder

6A
BBCS Litchi 6Am.png
6A[m]
BBCS Litchi 6A.png
6A[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
6A[m] 620 R H 22 3 20 -2 B - Click!
  • Fatal Counter

Placeholder

6A[e] 600 SOR H 22 3 27 -13 B - Click!

Placeholder

6B
BBCS Litchi 6Bm.png
6B[m]
BBCS Litchi 6B.png
6B[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
6B[m] 820 (S)O(J)R HL 17 6 18 -3 B - Click!

Placeholder

6B[e] 660 SOJR HL 17 4 23 -10 B - Click!

Placeholder

6C
BBCS Litchi 6Cm.png
6C[m]
BBCS Litchi 6C.png
6C[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
6C[m] 250*4 R HL 23 3*4 27 -5 B - Click!

Placeholder

6C[e] 300, 750 (SO)R HL, HA 11 2(25)3 7+6L +1 B, H - Click!

Placeholder

4B
BBCP Litchi 4Bm.png
4B[m]
BBCP Litchi 4B.png
4B[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
4B[m] 740 R HL 17 3 21 -5 B -9-19H Click!

Placeholder

4B[e] 540 SOR HL 14 3 21 -7 B -7-16H Click!

Placeholder

3C
BBCS Litchi 3Cm.png
3C[m]
BBCS Litchi 3C.png
3C[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
3C[m] 720 SOR L 20 12 15 -8 F - Click!

Placeholder

3C[e] 620 SOR L 16 3 21 -7 F - Click!

Placeholder

j.A
BBCS Litchi jA.png
Placeholder
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 SOJR HA 7 4 8 - H - Click!

Placeholder

j.B
BBCS Litchi jBm.png
j.B[m]
BBCS Litchi jB.png
j.B[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
j.B[m] 620 OJR HA 11 3 18 - H - Click!

Placeholder

j.B[e] 500 SOJR HA 9 4 12 - H - Click!

Placeholder

j.C
BBCS Litchi jCm.png
j.C[m]
BBCS Litchi jC.png
j.C[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
j.C[m] 780 OJR HA 15 4 14 - H - Click!

Placeholder

j.C[e] 600 SOJR HA 12 3 22 - H - Click!

Placeholder

Additional Backstep
BBCS Litchi 447.png
447
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - 43T - - 1-19 All -

Placeholder

Counter Assault
BBCS Litchi 6B.png
Placeholder
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0 R All 13 4 36 -19 B 1-20 All Click!
  • 180f Heat Gauge cooldown

Placeholder

Crush Trigger
BBCP Litchi CT.png
A+B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
1000 R B 30~59 1 28 0 BP* - Click!
  • Costs 25% Heat
  • 180F Heat Gauge Cooldown
  • Possible to charge
  • Cannot guard crush during Overdrive

Placeholder


Drive Moves

5D
BBCS Litchi 5Dm.png
5D[m]
BBCS Litchi 5D.png
5D[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
5D[m] - - - - - 27t - - - Click!

Placeholder

5D[e] - - - 9 - 48t - - - Click!
  • Possible to charge
  • 21f~ can cancel into various moves

Placeholder

2D
BBCS Litchi 2Dm.png
2D[m]
BBCS Litchi 2D.png
2D[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
2D[m] - - - - - 23t - - - Click!

Placeholder

2D[e] - - - 10 - 30t - - - Click!
  • Possible to charge
  • 21f~ can cancel into various moves

Placeholder

6D
BBCS Litchi 6D.png
Sets up an easy Crush Trigger.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
600*2 SOR, - HL 15 9(8)5 17 +3 B - Click!

Placeholder

4D
BBCS Litchi 4D.png
Frame adv. varies depending on distance.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
960 R HA 22 9 12+8L -10 HA - Click!

Placeholder

j.D
BBCS Litchi jDm.png
j.D[m]
BBCS Litchi jD.png
j.D[e]
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
j.D[m] 540 - All 14 - 45+4L - HBFP - Click!

Placeholder

j.D[e] - - - 12 - 30+7L - - - Click!
  • Possible to charge
  • 27f~ can cancel into various moves

Placeholder

j.2D
BBCS Litchi j2Dm.png
Cross-up leads to a full combo.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
500*2 R*2 All, HA 17 Till L(8)2 8 +7 H, F - Click!

Placeholder

Staff Launch
BBCS Litchi Staff5D.png
Vertical Launch (5D Set)
BBCS Litchi Staff2D.png
Horizontal (2D Set)
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Vertical (5D Set) 200*2 - All - - - - HBFP - Click!

Placeholder

Horizontal (2D Set) 200*2 - All - - - - HBFP - Click!

Placeholder

While Dashing - - - 3 - 12t - - - Click!
  • Possible only after 13 frames of dashing

Placeholder


Throws

Forward Throw
BBCS Litchi FThrow.png
B+C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0*2, 1400 -, R, SOR T (70) 7 3 22 -2 (See notes) T - Click!
  • 100% minimum (1400)
  • Frame advantage is calculated when the 2nd attack is blocked. (Likely due to a flying staff hit)

Placeholder

Backwards Throw
BBCS Litchi BThrow.png
4B+C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0, 1400 -, SOR T (70) 8 3 22 - T - Click!
  • 100% minimum damage (1400)

Placeholder

Air Throw
BBCS Litchi AThrow.png
j.B+C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0, 1400 -, SOR T (90) 7 3 15+3L - T - Click!
  • 100% minimum damage (1400)

Placeholder


Specials


Distortion Drives

All Green
6428C
BBCS Litchi Ryuisou.png
Normal Version
Decent punish to mid-range pressure.
BBCP Litchi RyuisouOD.png
Overdrive Version
Extremely damaging combo filler.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 2000 R All 6+2 6 43T -13 HBFP*(2) 1-7 All Click!
  • 20% minimum damage (400)
  • 180f Heat Gauge cooldown

Placeholder

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 470*9, 2000 R All 6+5 6, 3*7, 18, 21 43T +7 HBFP*(2) 1-7 All Click!
  • 20% minimum damage (1246)
  • 180f Heat Gauge cooldown

Placeholder

All Terminals
632146C
BBCP Litchi AllTerminals.png
Decent reversal and strong combo ender.
BBCP Litchi AllTerminalsStaff.png
Staff Ender
More damage than the [e] version, but worse post-super options.
Staffless Ender
Less damage than the [m] version, but better post-super options.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
632146C[m] (Staff ender) 500, 300*12, 2500 R All 1+13 6 27 -14 B 1-19 All Click!
  • 1st attack has 20% minimum damage, attacks 2~14 have 15% minimum damage (1015 total)
  • 1st attack forces standing on hit
  • 180f Heat Gauge cooldown

Placeholder

632146C~[D][m] (Staff > Staffless ender) 500, 300*12, 1500 R All 1+13 6 27 -14 B 1-19 All Click!
  • 1st attack has 20% minimum damage, attacks 2~14 have 15% minimum damage (865 total)
  • 1st and 12th attacks forces standing on hit
  • 180f Heat Gauge cooldown

Placeholder

632146C~[D][m] (Staff > Staffless ender) 500, 300*12, 1500 R All 1+13 6 27 -14 B 1-19 All Click!
  • 1st attack has 20% minimum damage (1120 total)
  • 1st and 12th attack forces standing on hit
  • 180f Heat Gauge cooldown

Placeholder

632146C during Overdrive 500, 300*7, 100*8, 150*16, 300*2, 1500 R All 1+13 6 27 -14 B 1-19 All Click!
  • 1st attack has 20% minimum damage (1580 total)
  • 1st, 9th, and 34th attack forces standing on hit
  • 180f Heat Gauge cooldown

Placeholder

Thirteen Orphans
632146D[e]
BBCP Litchi VerticalKokushi.png
Vertical (5D Set)
Combo filler.
BBCS Litchi Kokushi.png
Horizontal (2D Set)
Decent pressure tool.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Vertical (5D Set) 300*13 R All 7+12 1, 2*12 46T - HBFP*(2) 1-7 All Click!
  • 20% minimum damage (780)
  • Invulnerable until the superflash
  • 180f Heat Gauge cooldown

Placeholder

Horizontal (2D Set) 250*13 R All 26+7 [2(6)2(8)2(8)2(8)]*3, 4(3)3 63T - HBFP*(2) - Click!
  • 20% minimum damage (650)
  • 180f Heat Gauge cooldown

Placeholder


Overdrive

The Great Wheel
A+B+C+D
BBCP Litchi Overdrive.png
Overdrive Startup
Use this time to buffer staff hits.
BBCP Litchi DaisharinStaff.png
Any Direction+D
Multi-purpose tool, incredibly strong.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive Staff Hit 400 or 600 - All 25 8 - - HBFP* - Click!
  • Can be delayed by holding the button
  • Performing without directional input sends staff towards opponent's direction, inflicting 400 damage
  • Upwards attack has F effect, downwards attack forces crouch on ground hit and B effect on aerial hit, sideways attack has Wb effect on aerial hit

Placeholder


Astral Heat

Nine Gates of Heaven
Last Chance > [4]6D
BBCS Litchi NineGates.png
BBCS Litchi NineGates2.png
Combos from Last Chance > A.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Death - All 25+1 Till L 75L -43 (See notes) H 1-Landing All Click!
  • Possible to delay by holding button
  • Possible to change sides by holding left/right directional buttons
  • 180f Heat Gauge cooldown
  • Frame advantage is calculated when attacking a cornered opponent from the front, on standing block

Placeholder


Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only


BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc