GG2/Izuna/Data: Difference between revisions

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==Links==
==Links==
<section begin=Links/>{{Overview/navigation}}<section end=Links/>
<section begin=Links/>{{GG2/CharacterLinks}}<section end=Links/>


==Info==
==Info==
Line 23: Line 23:
|stepCancelWindow=Side & Backstep
|stepCancelWindow=Side & Backstep
|images=GG2_Izuna_F5X.png
|images=GG2_Izuna_F5X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
Line 40: Line 38:
|stepCancelWindow= Jump, Side & Backstep  
|stepCancelWindow= Jump, Side & Backstep  
|images=GG2_Izuna_F5XY.png
|images=GG2_Izuna_F5XY.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
|caption=Combo Fodder
|caption=Combo Fodder
}}
}}


{{MoveData-GG2
{{MoveData-GG2
Line 58: Line 53:
|stepCancelWindow=Side & Backstep
|stepCancelWindow=Side & Backstep
|images=GG2_Izuna_F5XX.png
|images=GG2_Izuna_F5XX.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
Line 75: Line 68:
|stepCancelWindow= Jump, Side & Backstep  
|stepCancelWindow= Jump, Side & Backstep  
|images=GG2_Izuna_F5XXY.png
|images=GG2_Izuna_F5XXY.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
|caption=
|caption=
}}
}}


{{MoveData-GG2
{{MoveData-GG2
Line 93: Line 83:
|stepCancelWindow= Side & Backstep
|stepCancelWindow= Side & Backstep
|images=GG2_Izuna_F5XXX.png
|images=GG2_Izuna_F5XXX.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
Line 110: Line 98:
|stepCancelWindow= Side & Backstep  
|stepCancelWindow= Side & Backstep  
|images=GG2_Izuna_F5XXXY.png
|images=GG2_Izuna_F5XXXY.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
Line 127: Line 113:
|stepCancelWindow=None
|stepCancelWindow=None
|images=GG2_Izuna_F5XXXX.png
|images=GG2_Izuna_F5XXXX.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
Line 144: Line 128:
|stepCancelWindow= Side & Backstep  
|stepCancelWindow= Side & Backstep  
|images=GG2_Izuna_F5XXXXY.png
|images=GG2_Izuna_F5XXXXY.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
Line 161: Line 143:
|stepCancelWindow=None
|stepCancelWindow=None
|images=GG2_Izuna_F8X.png
|images=GG2_Izuna_F8X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=n/a
|invuln=n/a
Line 179: Line 159:
|stepCancelWindow= Jump, Side & Backstep  
|stepCancelWindow= Jump, Side & Backstep  
|images=GG2_Izuna-5X.png
|images=GG2_Izuna-5X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 196: Line 174:
|stepCancelWindow= Jump (2nd hit)
|stepCancelWindow= Jump (2nd hit)
|images=GG2_Izuna-5X2X.png
|images=GG2_Izuna-5X2X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 213: Line 189:
|stepCancelWindow=  Jump, Side & Backstep  
|stepCancelWindow=  Jump, Side & Backstep  
|images=GG2_Izuna-5XX.png
|images=GG2_Izuna-5XX.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 230: Line 204:
|stepCancelWindow= None
|stepCancelWindow= None
|images=GG2_Izuna-5XXX.png
|images=GG2_Izuna-5XXX.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 248: Line 220:
|stepCancelWindow= Sidestep
|stepCancelWindow= Sidestep
|images=GG2_Izuna-4X.png
|images=GG2_Izuna-4X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 265: Line 235:
|stepCancelWindow= Jump, Side & Backstep (2nd hit only)
|stepCancelWindow= Jump, Side & Backstep (2nd hit only)
|images=GG2_Izuna-6X.png
|images=GG2_Izuna-6X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
|caption= So you messed up the {{clr|2|6X}(4)} input. At least the enemy is now far enough away that you can make your escape.
|caption= Either you messed up the {{clr|2|6X(4)}} input or you are fighting a Knockback resistant enemy.
}}
}}


Line 282: Line 250:
|stepCancelWindow= None
|stepCancelWindow= None
|images=GG2_Izuna-6X(4).png
|images=GG2_Izuna-6X(4).png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 299: Line 265:
|stepCancelWindow= Side & Backstep  
|stepCancelWindow= Side & Backstep  
|images=GG2_Izuna-2X.png
|images=GG2_Izuna-2X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 317: Line 281:
|stepCancelWindow=No
|stepCancelWindow=No
|images=GG2_Izuna-2XX.png
|images=GG2_Izuna-2XX.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 334: Line 296:
|stepCancelWindow=Jump
|stepCancelWindow=Jump
|images=GG2_Izuna-8X.png
|images=GG2_Izuna-8X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 351: Line 311:
|stepCancelWindow=None
|stepCancelWindow=None
|images=GG2_Izuna-j5X.png
|images=GG2_Izuna-j5X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 368: Line 326:
|stepCancelWindow=None
|stepCancelWindow=None
|images=GG2_Izuna-j5XX.png
|images=GG2_Izuna-j5XX.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 385: Line 341:
|stepCancelWindow= None
|stepCancelWindow= None
|images=GG2_Izuna-j5XXX.png
|images=GG2_Izuna-j5XXX.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 396: Line 350:
|name=
|name=
|input=j8X
|input=j8X
|damage=
|damage= 42,31,46 (Projectile 67 raw )
|guardDmg= Medium
|guardDmg= Medium
|otg=Yes (all hits)
|otg=Yes (all hits)
Line 402: Line 356:
|stepCancelWindow=None
|stepCancelWindow=None
|images=GG2_Izuna-j8X.png
|images=GG2_Izuna-j8X.png
|hitboxes=
|notes=
|type=Normal
|type=Normal
|invuln=
|invuln=
Line 420: Line 372:
|stepCancelWindow= 10%
|stepCancelWindow= 10%
|images=GG2_Izuna-5Y.png
|images=GG2_Izuna-5Y.png
|hitboxes=
|notes=
|type=Special
|type=Special
|invuln=
|invuln=
Line 437: Line 387:
|stepCancelWindow= 15% (10% per extra mash)
|stepCancelWindow= 15% (10% per extra mash)
|images=GG2_Izuna-6Y.png
|images=GG2_Izuna-6Y.png
|hitboxes=
|notes=
|type=Special
|type=Special
|invuln=
|caption=
|caption=
}}
}}
Line 454: Line 401:
|stepCancelWindow= 10%~15%
|stepCancelWindow= 10%~15%
|images=GG2_Izuna-4Y_8Y.png  
|images=GG2_Izuna-4Y_8Y.png  
|hitboxes=
|notes=
|type=Special
|type=Special
|caption=This move is DBFZ Super dash, Acts as a launcher with high untech time.
|caption=This move is DBFZ Super dash, Acts as a launcher with high untech time.
Line 470: Line 415:
|stepCancelWindow= 10%
|stepCancelWindow= 10%
|images=GG2_Izuna-2Y.png  
|images=GG2_Izuna-2Y.png  
|hitboxes=
|notes=
|type=Special
|type=Special
|caption=Izuna's attack with the largest AoE
|caption=Izuna's attack with the largest AoE
Line 486: Line 429:
|stepCancelWindow= 25%
|stepCancelWindow= 25%
|images=GG2_Izuna-J5Y.png
|images=GG2_Izuna-J5Y.png
|hitboxes=
|notes=
|type=Special
|type=Special
|invuln=
|invuln=
Line 503: Line 444:
|stepCancelWindow= 10%~15%
|stepCancelWindow= 10%~15%
|images=GG2_Izuna-J8Y.png
|images=GG2_Izuna-J8Y.png
|hitboxes=
|notes=
|type=Special
|type=Special
|invuln=
|invuln=
Line 521: Line 460:
|stepCancelWindow=100%
|stepCancelWindow=100%
|images=GG2_Izuna-XA.png
|images=GG2_Izuna-XA.png
|hitboxes=
|notes=
|type=Overdrive
|type=Overdrive
|invuln=
|caption=
|caption=
}}
}}
Line 533: Line 469:
|name=Dharma Summons
|name=Dharma Summons
|input=Dharma Summons
|input=Dharma Summons
|damage=
|damage= N/A
|guardDmg=
|guardDmg= N/A
|otg=
|otg=
|downAttack=
|downAttack=
|stepCancelWindow= 10%
|stepCancelWindow= 10%
|images=GG2_Izuna_Dharma_Summons.png
|images=GG2_Izuna_Dharma_Summons.png
|hitboxes=
|notes=
|type=Skill
|type=Skill
|invuln=
|caption=Summons a little guy who freezes and slows enemies. Not really a fighter just for Crowd Control.
|caption=Summons a little guy who freezes and slows enemies. Not really a fighter just for Crowd Control.
}}
}}
Line 550: Line 483:
|name=Deutzia
|name=Deutzia
|input=Deutzia
|input=Deutzia
|damage=
|damage= N/A
|guardDmg=
|guardDmg= N/A
|otg=
|otg= N/A
|downAttack=
|downAttack= N/A
|stepCancelWindow= 15%
|stepCancelWindow= 15%
|images=GG2_Izuna_Deutzia.png
|images=GG2_Izuna_Deutzia.png
|hitboxes=
|notes=
|type=Skill
|type=Skill
|invuln=
|caption=Turns you invisible but an arrow remains over your head.... useless
|caption=Turns you invisible but an arrow remains over your head.... useless
}}
}}
Line 567: Line 497:
|name=Celestial Chrysanthemum
|name=Celestial Chrysanthemum
|input=Celestial Chrysanthemum
|input=Celestial Chrysanthemum
|damage=
|damage= N/A
|guardDmg=
|guardDmg= Medium
|otg=
|otg= N/A
|downAttack=
|downAttack= N/A
|stepCancelWindow= 5%
|stepCancelWindow= 5%
|images=GG2_Izuna_Celestial_Chrysanthemum.png
|images=GG2_Izuna_Celestial_Chrysanthemum.png
|hitboxes=
|notes=
|type=Skill
|type=Skill
|invuln=
|caption=A projectile that buffs offense and defense. Useful in some Guard Break setups.
|caption=A projectile that buffs offense and defense. Useful in some Guard Break setups.
}}
}}
Line 584: Line 511:
|name=Plastic Pomegranate
|name=Plastic Pomegranate
|input=Plastic Pomegranate
|input=Plastic Pomegranate
|damage=
|damage= N/A
|guardDmg=
|guardDmg= N/A
|otg=
|otg= N/A
|downAttack=
|downAttack= N/A
|stepCancelWindow= 10%
|stepCancelWindow= 10%
|images=GG2_Izuna_Plastic_Pomegranate.png
|images=GG2_Izuna_Plastic_Pomegranate.png
|hitboxes=
|notes=
|type=Skill
|type=Skill
|invuln=
|caption=Dispel to kill Minions and Cleanse Debuffs.
|caption=Dispel to kill Minions and Cleanse Debuffs.
}}
}}

Revision as of 22:04, 11 December 2023

Links



Info

Field Value
Name: Izuna
Health: 500
Skills: Dharma Summons, Deutzia, C.Chrysanthemum, Plastic Pomegranate
Tribe: Backyard
Portrait: GG2 Izuna Portrait.png
Icon: GG2 Izuna Icon.png


Lock-off Attacks

F5X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
22 Low No No Side & Backstep
GG2 Izuna F5X.png


F5XY
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
52 Low No V. Launch Jump, Side & Backstep
GG2 Izuna F5XY.png
Combo Fodder


F5XX
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
22 Low No No Side & Backstep
GG2 Izuna F5XX.png


F5XXY
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
48 Medium No H. Launch, Down Jump, Side & Backstep
GG2 Izuna F5XXY.png


F5XXX
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
30 Low No No Side & Backstep
GG2 Izuna F5XXX.png


F5XXXY
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
60 High No Yes Side & Backstep
GG2 Izuna F5XXXY.png
High Guard Break Damage


F5XXXX
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
45 Low No Down None
GG2 Izuna F5XXXX.png


F5XXXXY
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
60 Low No Yes Side & Backstep
GG2 Izuna F5XXXXY.png
High knockback on block


F8X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
84 Unblockable No Yes None
GG2 Izuna F8X.png


Lock-on Attacks

5X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
36 Low No No Jump, Side & Backstep
GG2 Izuna-5X.png


5X2X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
42 (1st hit), 51 (2nd hit) Medium, High No V. Launch, Down Jump (2nd hit)
GG2 Izuna-5X2X.png


5XX
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
48 Low No No Jump, Side & Backstep
GG2 Izuna-5XX.png


5XXX
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
66 Medium No No None
GG2 Izuna-5XXX.png



4X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
57 Medium No No Sidestep
GG2 Izuna-4X.png


6X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
30, 90 Low No Yes (both hits) Jump, Side & Backstep (2nd hit only)
GG2 Izuna-6X.png
Either you messed up the 6X(4) input or you are fighting a Knockback resistant enemy.


6X(4)
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
30 Low No V.Launch, Down None
GG2 Izuna-6X(4).png
A very good Jab. Launches for all kinds of combos.


2X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
30 Low Yes Down Side & Backstep
GG2 Izuna-2X.png
Sweep into Special or 2XX.



2XX
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
30 Low Yes Unique No
GG2 Izuna-2XX.png
Causes Super Hard Knockdown on airborne opponents.


8X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
Low Yes Down Jump
GG2 Izuna-8X.png
Gap closing commital launcher, staple in combos.


j5X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
30 Low No Down None
GG2 Izuna-j5X.png
air jab, combo staple


j5XX
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
37 Low No No None
GG2 Izuna-j5XX.png
combo fodder


j5XXX
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
48 Low No H. Down None
GG2 Izuna-j5XXX.png
almost never seen


j8X
Normal
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
42,31,46 (Projectile 67 raw ) Medium Yes (all hits) Yes (physical hits), No (projectile) None
GG2 Izuna-j8X.png
Great meterless damage and AoE


Specials

5Y
Holy Mustard
Special
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
52 No No 10%
GG2 Izuna-5Y.png
Holds down neutral


8Y
Steel Wasabi
Special
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
57 per hit (4 default, mash more) No No 15% (10% per extra mash)
GG2 Izuna-6Y.png


4Y/6Y
Dashing Camellia
Special
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
105 No V. Launch 10%~15%
GG2 Izuna-4Y 8Y.png
This move is DBFZ Super dash, Acts as a launcher with high untech time.


2Y
Spiraea Thunbergii
Special
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
72 No No 10%
GG2 Izuna-2Y.png
Izuna's attack with the largest AoE


j5Y
Iron Wire Seal
Special
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
15 Freeze 25%
GG2 Izuna-J5Y.png
Causes Freeze which stuns and suspends if airborne but gives defense buff for duration.


j8Y
Air Dashing Camellia
Special
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
105 10%~15%
File:GG2 Izuna-J8Y.png
Dragonball Homing Dash with high untech launcher, but it can curve 8-ways in the air now!


Overdrive

X+A
Laurel Edge
Overdrive
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
(72,450)= 387 No No 100%
File:GG2 Izuna-XA.png


Skills

Dharma Summons
Dharma Summons
Skill
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
N/A N/A 10%
File:GG2 Izuna Dharma Summons.png
Summons a little guy who freezes and slows enemies. Not really a fighter just for Crowd Control.


Deutzia
Deutzia
Skill
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
N/A N/A N/A N/A 15%
File:GG2 Izuna Deutzia.png
Turns you invisible but an arrow remains over your head.... useless


Celestial Chrysanthemum
Celestial Chrysanthemum
Skill
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
N/A Medium N/A N/A 5%
File:GG2 Izuna Celestial Chrysanthemum.png
A projectile that buffs offense and defense. Useful in some Guard Break setups.


Plastic Pomegranate
Plastic Pomegranate
Skill
Damage GuardDmg OTG DownAttack StepCancelWindow TensionCost
N/A N/A N/A N/A 10%
File:GG2 Izuna Plastic Pomegranate.png
Dispel to kill Minions and Cleanse Debuffs.