GG2/Valentine: Difference between revisions

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Revision as of 19:37, 11 September 2022

Overview
Overview

Valentine is Guilty Gear 2's only pure long range zoner. Jack-O Valentine in Guilty Gear Xrd actually has some of the same moves as Valentine. The similarities don't end there as both have the goal of maintaining enough Tension to make their special moves a threat as they try to bring out an army to enable their offense.

Zoning can be useful in large battles where Valentine can hide behind her Servants, but without allied units down She doesn't have the tools to keep someone from rushing her down.

Valentine does have some powerful combos if she has meter to burn. It's usually easiest to land a hit while you are being supported by your Tribe but there are also cases where you can sidestep and punish the opponent being careless. Once the enemy is low health it can be hard to run from Valentine's special moves which are all projectiles.

 Valentine  Valentine is a Tension reliant long range zoner with a unique double jump and multi-direction airdash. She has several high damage single hit attacks that cover a large area making her good at Servant ClearWhen a Master takes time to clear massive swathes of enemy Servants, often by abusing strong single-hitting attacks with wide reach..

Pros
Cons
  • Valentine's Tribe: One of the best advantage a character could have. Not possessing any major weaknesses, it puts pressure on the enemy to maintain their strategy and prevent her units from making a push.
  • Zoning: With multiple different projectile moves, Valentine can effectively fight from behind her Servants. Since Blast DriveA Master's fastest form of movement. When activated some tension is consumed but the player moves forward very fast and can drift for sharp turns. has startup, Valentine's 5Y and 8Y can be make it hard for an enemy master to retreat from a losing battle.
  • Good Servant ClearWhen a Master takes time to clear massive swathes of enemy Servants, often by abusing strong single-hitting attacks with wide reach.: Valentine has some high damage and wide range attacks. Some cost Tension and are projectiles while others are melee options with long startup and recovery.
  • Tension-reliant: Valentine does have powerful tools, but they're counterbalanced harshly by her reliance on Tension for Zoning in combos. Valentine will need to stock up on Tension Potions or recharge tension at ghost controlled by her or her allies if she plans on engaging an enemy Master.
  • Needs to zone: Many other Masters, especially strong ones like Sol, absolutely destroy Valentine if they can get close. If she or her units can't keep them away, odds are that she won't survive the battle.
  • Drive Startup:Valentine's Blast DriveA Master's fastest form of movement. When activated some tension is consumed but the player moves forward very fast and can drift for sharp turns. has the slowest startup of any Master. This makes getting away from bad situations hard without spending Mana on the 1-use Ability Bye-Bye.
Valentine
GG2 Valentine Portrait.png
Health
450
Skills
Brownie Summons, Zest, Bye-bye
Tribe
Vizuel

Lock-off Attacks

The most useful would be F8X, otherwise you don't see Valentine use Lock-off Attacks.

F5X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

Does poor damage and so do any followups due to scaling. Overall not very useful.

A slap going left to right looking alot like 4X. Unlike 4X your followups are F5XX, F8X, special moves, sidestep, backstep, or modern cancel.

Only F5XX, 5Y, or Modern Cancel will lead to combos (excluding experimenting with item usage).

F5XX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

Slaps right to left while moving forward slightly similar to 5X or 4XX but with none of the same useful followups.

Same followups as F5X except that F5XXX just goes back into F5X. Same issues as F5X in that the damage is low and and the followups scaled even more.

F8X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

Valentines most used lock-off attack. Wider range than Valentines other AoE attacks but less damage too.

Use this to deal with large groups of units allowing you to focus on whoever is left standing as the first group wakes up from knockdown.

Lock-on Attacks

5X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

A stubby Jab mostly used to get Valentine's combo game going if she can't land 4XXX.

5XX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

Also stubby like 5XX. Helps get you to 5XXX in combo routes. If 5XX was blocked you will want to do something else besides 5XXX otherwise you could be sidestepped and punished.

5XXX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

This move is usually Modern Canceled on hit to combo into 4X.


4X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

Valentine's stubbiest normal. Also the easiest way to get to her air combos since 4XXX is a jump cancel able launcher.

4XX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

Helps get you to 4XXX in combo routes. If 4XX was blocked you will want to do something else besides 4XXX otherwise you could be sidestepped and punished.

4XXX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

A jump cancelable launcher which Valentine uses to get to her air combos.


6X(XXX...)

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

One of Valentine's best moves for meterless Servant Clear if you have time to fully charge it. If you don't have time to charge it use F8X or 8X instead. Usually far to slow to hit Master's with the charged version.

Valentine spin's Lucifero for as long as the player keeps mashing X and while mashing X the player can slowly shift which direction Valentine faces. Damage increases as Valentine spins Lucifero but it maximum damage cap is once you hear Lucifero scream 3 times.

Lucifero has a hitbox active during his spin as long as you mash X but it doesn't have good DPS and you don't want to combo into releasing the attack because damage scaling will greatly limit the overall damage on the high damage hit.

8X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit.

One of Valentine's best moves for meterless Servant Clear.

Valentine swings Lucifero over her head and smashes him into the ground in front of her.

Guides

Translated notes from a Japanese guide. Since they tend to be more active then English speaking players these notes and the Japanese wiki will be referenced in the creation of this page in the future.

https://docs.google.com/document/d/1jjse_T5Yg3dJlkLLoCk4ettEHHOqNj72SKwgpBiDrK4/edit

Combos

To do: fix notation combos involving jumps and air combos. -Basic Combos-

5X, X, X Very short ranged and on the third hit she will jump at her target to keep the distance point blank on her target. Has very poor tracking so can be side stepped.

4X, X, X This combo will launch her target making it easy to follow up with an air combo as she will automatically be in the air. If you land you can combo into this again.

8X Uses her balloon as a giant flail and throws it into her enemy making them launch away and take decent damage.

6X (keep pressing X to spin the balloon, Can do this indefinitely. Letting go does a last swing that sends Valentine forward.) Valentine will start swinging her balloon on the right side of her model, this can be dodged if the enemy is on the opposite side apart from when she then lunges at her target.

2X Valentine will backstep ever so slightly and hit both flanks. Do this if the target is side stepping round you.


-Advanced Combos-

5X, X, X, (MC), 4X, X, X, j. 5X, X, 8X 199 Damage.

5X, X, X, (MC), 4X, X, X, j. 5X, X, X 188 Damage.

5X, X, X, (MC), 4X, X, X, 8X, l. 8X 202 Damage.

5X, X, X, (MC early), 5X, X, X, 8X 181 Damage.

4X, X, X, l. 4X, X, X, l. 8X 156 Damage.

4X, X, X, l. 4X, X, X, j. 8X 156 Damage.

8X, (MC) 8Y 153 Damage.


-Other Combos-

5X, X, X, (MC), 4X, X, X, j. 5X, X, 8X, Zest 5B 227 Damage.

5X, X, X, (MC), 4X, X, X, l. 4X, X, X, j. 8X l. Zest 5B 214 Damage.

5X, X, X, (MC early), 5X, X, X, 8X, l. Zest 5B. 210 Damage.

4X, X, X, j. 5X, X, X, 5Y 176 Damage.

4X, X, X, j. 5X, X, 8X 174 Damage.

4X, X, X, j. 5X, X, 8X, l. Zest 5B 209 Damage.

4X, X, X, l. 4X, X, X, l. 8X, l. Zest 5B 198 Damage.

4X, X, X, l. 4X, X, X, j. 5X, X, X First and Last air hits hit will whiff. 164 Damage.

4X, X, X, l. 4X, X, X, j. 8X, l. Zest 5B 213 Damage.

Navigation

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