|
|
(275 intermediate revisions by 31 users not shown) |
Line 1: |
Line 1: |
| <center>{{Character Label|GGST|Bridget|45px}}</center>
| | {{GGST/CharacterLinks}} |
| {{#lst:{{BASEPAGENAME}}/Data|Links}}
| |
| | |
| <div style="float:left; margin-right:25px;">
| |
| {{TOC limit|3}}
| |
| </div>
| |
| {{Combo Notation | | {{Combo Notation |
| | game=GGST | | | game=GGST |
| }} | | }} |
|
| |
|
| =='''Read First'''== | | {{Card |
| | |header = Unique Notation |
| | |content = |
| | For Bridget's {{FNMMC|236K}} ({{clr|K|236K}}) and {{FNMMC|214K}} ({{clr|K|214K}}) specials, {{MCB|~}} is used to denote cancelling the special into the following move before making contact, while {{MCB|>}} describes letting the special hit before proceeding to the next move. |
| | *e.g. {{MCB|{{clr|K|236K>K}}}} means for Bridget to hit Kick Start My Heart and follow up into {{FNMMC|236K K}}, while {{MCB|{{clr|K|236K~K}}}} describes cancelling into Shoot before KSMH makes contact. |
| | *e.g. {{MCB|{{clr|K|214K}}~{{clr|H|j.H}}}} refers to cancelling Roll into {{clr|H|j.H}} early, while {{MCB|{{clr|K|214K}} > {{clr|H|j.H}}}} has Roll hitting before the normal. |
| | {{clr|S|214S!}} and {{clr|H|214H!}} are used to describe the returning hit of Stop and Dash during a combo. |
| | *Note this represents when the returning yo-yo ''hits'' during the combo. The subsequent move often must be input beforehand. |
| | **e.g. {{MCB|{{clr|S|c.S}} > {{clr|S|214S!}} > {{clr|D|5[D]}}}} has the yo-yo hitting between {{clr|S|c.S}} and {{clr|D|5[D]}}, but {{clr|D|5[D]}} must be input immediately after {{clr|S|c.S}} in order to come out in time. |
| | }} |
|
| |
|
| ==Combo Theory== | | ==Combo Theory== |
| | Success with Bridget requires creativity and improvisation. Often you will be hitting opponents in all sorts of weird angles and positions and converting these stray hits into damage and oki is a big part of playing the character. For this reason, it is important to have an understanding of her combo theory, so that you can make your own combos on the fly. The combos on this page all have practical use cases and applications, but will also help to teach you useful concepts and ideas. |
| | |
| | ===Midscreen=== |
| | Bridget's routing can be a little limited midscreen. Fundamentally, she requires meter, a primed yo-yo, a big CH, or an anti-air starter to get anything notable. However, if she does get one of those special starters, Bridget really shines with her long, high corner carry routes that will almost always lead to wallbreak with a little creativity. |
| | |
| | Without a yo-yo out, Bridget's combos mostly consist of setting {{clr|S|214S}}/{{clr|H|H}} up from an air hit of {{clr|H|2H}}, then bridging the gap between that and its return hit using other moves. This allows her combo structure to be extremely freeform at low gravity scaling (she can even combo meterlessly from Starship if she wants to!), and at high scaling it grants her long extensions that squeeze out a little more corner carry from her combos, often allowing her to route into a wallbreak from ludicrous distances. |
| | |
| | As mentioned, Bridget has a lot of freedom in what she can do from a good starter, but if she wants to maximise damage, {{clr|D|5[D]}} is her go-to move. It can be difficult to fit into a combo, usually requiring a slowdown or particularly high juggle, but a returning yo-yo can help with that. Bridget also often utilises a combination of {{clr|K|214K}} and {{clr|K|5K}} > dc to bring her opponent from anywhere on the screen to the corner. The route taken is entirely up to the player, making Bridget's combos are a huge avenue for playstyle and expression. |
| | |
| | When it comes to ending combos, Bridget has many options as well. The ideal combo ender for okizeme is {{clr|D|2D}}, as it is her only way to access a hard knockdown without spending meter, but it only works on grounded opponents. Typically, you will be ending your combos with {{clr|H|2H}} into {{clr|S|214S}} for a safejump or {{clr|K|236K>K}} for damage and corner carry. If you're near the wall, you may also opt to end in {{clr|K|236K}}>{{clr|P|P}} for another strong oki setup. |
| | |
| | ===Corner=== |
| | In the corner, Bridget's combos become much easier to start, and her options to continue them become even more open-ended. Most notably, she now gets a full combo into a wallbreak from almost any grounded starter, without any of the caveats that nag her midscreen routes. |
| | |
| | Most notably, in the corner, Bridget can now easily incorporate {{clr|H|6H}}, a high-damage move with strong routing capabilities. Although {{clr|D|5[D]}} still does more damage on its own, the routes she can do from {{clr|H|6H}} make it so it is often more optimal as combo filler than charged Dust. In addition to {{clr|H|6H}}, you can also pick up from {{clr|K|236K}}~{{clr|P|P}} easily in the corner, allowing you to extend grounded hits of {{clr|S|2S}} and {{clr|H|5H}} into wallbreaks. |
| | |
| | {{clr|S|236S}} and {{clr|H|236H}} are also elevated from niche combo filler midscreen to invaluable in the corner. Yo-yo tosses do high damage and have low recovery, making them great combo filler even without accounting for access to {{clr|K|214K}} to extend after. |
| | |
| | Bridget's optimal meterless wallbreak is {{clr|D|5[D]}} for damage, but if you don't have enough time to use it, {{clr|H|6H}} is typically the strongest alternative. To maximise meter gain, you may opt for {{clr|K|236K~K}} instead. {{MMC|input=632146S|label={{clr|S|632146S}}}} is also an option if you want to spend meter to continue offence post-wallbreak, and if you wallsplat with a normal, you can even set {{clr|S|214S}}/{{clr|S|j.214S}} before your wallbreak of choice. This will build some extra Tension and, if timed properly, can hit during Loop the Loop's animation for more meter and some extra damage. |
| | |
| | ===Wallslump=== |
| | If she wants to keep corner, however, Bridget can also opt for a wallslump combo. Using the return hit of yo-yo to coordinate with her normals, Bridget can do long routes that wallsplat with her opponent still grounded, which will result in a wallslump; instead of teching off the wall after a set period of time, her opponent will instead slowly drop to the floor, allowing her to continue her corner offense. |
| | |
| | This approach comes with a few drawbacks. In order to keep her opponent grounded, Bridget cannot use launching normals such as {{clr|D|j.D}} or {{clr|H|6H}}, which are integral to her mixups and combos respectively. Usually, she instead relies on well-timed {{clr|K|6K}} > {{clr|K|214K}} extensions and delay cancels to route into the slump (See the [[GGST/Bridget/Okizeme#Wallslump|okizeme page]] for more info). |
| | |
| | Ultimately, much of your proficiency will come down to getting an intuition for things as you develop the situational awareness to make your conversions, and experiment with what is possible. Having knowledge of underlying mechanics such as [[GGST/Damage#Combo_Decay|Combo Decay]] is certainly helpful, but at the bottom line, experience is the best teacher, so get out there and experiment! |
| | |
| | <!--Like a burger, a combo is defined by its filler. Good combo filler has low RISC loss, can be routed around effectively, and ideally does some nice damage too. Bridget's most damaging filler option is {{clr|D|5[D]}}, but it is very hard to route into, requiring either a counter hit, returning yo-yo, or very strong juggle. Like all characters, {{clr|S|c.S}} is a strong filler option for Bridget, with its many gatlings. In the corner, {{clr|H|2H}} and {{clr|H|6H}} are very strong options, usually followed by {{clr|S|236S}}/{{clr|H|H}} to juggle. {{clr|H|6H}} does more damage but is tighter, meaning it usually won't work further into combos. Otherwise, Bridget's most applicable combo filler is {{clr|K|5K}}. It's fast, juggles very well and can be dash cancelled to pick up afterwards. |
| | |
| | Bridget's character defining mechanic is her yo-yo set. When Bridget has a yo-yo out, you lose access to all versions of Stop and Dash, but in turn gain access to Rolling Movement ({{clr|K|214K}}). Roll is a ''very'' powerful combo extender, and knowing when and how to use it is <!--what separates a Bridget who is button mashing from one who is bivouacing very important to getting the most out of Bridget. Roll is a slow move to get going, so it can only link on grounded opponents with a counter hit or with a returning yo-yo to keep them put. On juggles, Roll is easier to work with, and can be done out of {{clr|H|2H}} midscreen or wall-bouncing command normals. Once again, a returning yo-yo can help to make extensions that would normally not be possible work. After hitting Roll, your best options are usually {{clr|H|j.H}}, {{clr|D|j.D}}, or just landing into {{clr|S|c.S}}. {{clr|H|j.H}} is the most damaging option, and great on grounded opponents as it lets you combo into a hard knockdown with {{clr|D|2D}} after. It can be used on aerial opponents as well but may cause things to go not super well due to how it launches and shifts Bridget's collision. {{clr|D|j.D}} launches opponents, and can be good if your opponent is already airborne or you want to go into a juggling combo after. Landing straight into {{clr|S|j.S}} is generally the most consistent option, especially if rolling to a {{clr|H|j.236H}} yo-yo. It lets you go into whatever you want. Sometimes, the combo will be too tight to use any of these options, and you will need to use a {{clr|K|j.K}} or grounded {{clr|K|K}} normal to continue. |
| | |
| | When it comes to ending combos, Bridget is much better off opting for oki and/or corner carry over raw damage. Her ideal ender is {{clr|D|2D}} > {{clr|S|214S}} but this only works on grounded opponents. On airborne opponents Bridget's best option is usually {{clr|H|2H}} > {{clr|S|214S}}: it sets up for a safejump with Roll though with much weaker mix than the {{clr|D|2D}} counterpart. In situations where {{clr|H|2H}} isn't available, the most you can get is often Kick Start My Heart > Shoot, or into Brake with a meaty {{clr|S|236S}} in the corner. |
| | |
| | Ultimately, much of your proficiency will come down to getting an intuition for things as you develop the situational awareness to make your conversions, and experiment with what is possible. Having knowledge of underlying mechanics such as [[GGST/Damage#Combo_Decay|Combo Decay]] is certainly helpful, but at the bottom line, experience is the best teacher, so get out there and experiment!--> |
| | |
| | ===Routing Concepts=== |
| | <tabber> |
| | Rolling Movement = |
| | Possibly Bridget's most important move is her {{clr|K|214K}}, {{MMC|input=214K|label=Rolling Movement}}. Only available when a yo-yo is set, Roll is an extremely versatile move that can be used in combos for anything from confirms to extensions, and knowing when and how to use it (in conjunction with setting the yo-yos themselves) is a Bridget player's most important skill. |
| | |
| | A slow move to get going, Roll can only link on grounded opponents with a counter hit or with a returning yo-yo to keep them put. On juggles, Roll is easier to work with, and can be done out of {{clr|H|2H}} and {{clr|S|c.S}} midscreen or wall-bouncing command normals. Once again, a returning yo-yo can help to make extensions that would normally not be possible work. After hitting Roll, your best options are typically {{clr|H|j.H}}, landing straight into {{clr|S|c.S}}, or sometimes {{clr|D|j.D}}. {{clr|H|j.H}} is the most damaging option, and great on grounded opponents as it lets you combo into a hard knockdown with {{clr|D|2D}} after. It can be used on aerial opponents as well but in many cases it can cause the combo to drop due to how it launches and shifts Bridget's collision. Landing straight into {{clr|S|c.S}} is generally the most consistent option, especially if rolling to a {{clr|H|j.236H}} yo-yo. Finally, {{clr|D|j.D}} is niche but its launching properties can make it useful for airborne opponents hit at awkward angles, though identifying these situations will take considerable proficiency. Sometimes, the combo will be too tight to use any of these options, and you will need to use a {{clr|K|j.K}} or grounded {{clr|K|K}} normal to continue. |
| | <!--Bridget's character defining mechanic is her yo-yo set. When Bridget has a yo-yo out, you lose access to all versions of Stop and Dash, but in turn gain access to Rolling Movement ({{clr|K|214K}}). Roll is a ''very'' powerful combo extender, and knowing when and how to use it is <!--what separates a Bridget who is button mashing from one who is bivouacing very important to getting the most out of Bridget. Roll is a slow move to get going, so it can only link on grounded opponents with a counter hit or with a returning yo-yo to keep them put. On juggles, Roll is easier to work with, and can be done out of {{clr|H|2H}} midscreen or wall-bouncing command normals. Once again, a returning yo-yo can help to make extensions that would normally not be possible work. After hitting Roll, your best options are usually {{clr|H|j.H}}, {{clr|D|j.D}}, or just landing into {{clr|S|c.S}}. {{clr|H|j.H}} is the most damaging option, and great on grounded opponents as it lets you combo into a hard knockdown with {{clr|D|2D}} after. It can be used on aerial opponents as well but may cause things to go not super well due to how it launches and shifts Bridget's collision. {{clr|D|j.D}} launches opponents, and can be good if your opponent is already airborne or you want to go into a juggling combo after. Landing straight into {{clr|S|j.S}} is generally the most consistent option, especially if rolling to a {{clr|H|j.236H}} yo-yo. It lets you go into whatever you want. Sometimes, the combo will be too tight to use any of these options, and you will need to use a {{clr|K|j.K}} or grounded {{clr|K|K}} normal to continue. |
| | --> |
| | |-| |
| | Meaty Shoot Extension = |
| | {{TheoryBox |
| | | Title = Early Shoot Pickup |
| | | Oneliner = Meaty Shoot for great corner carry! |
| | | Difficulty = Very Hard |
| | | Anchor = Bridget Specialized Combo 1 |
| | | Video = GGST Bridget Combos Meaty Shoot Extension.webm |
| | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = High & far hit {{clr|H|2H}} > {{clr|K|236K}}~{{clr|K|K}}, {{clr|K|2K}}/{{clr|K|5K}}/{{clr|S|c.S}} |
| | | content = |
| | |
| | *In order to link after Shoot, Bridget's opponent must be quite high and far from her. |
| | **Due to the spacing and height requirement there is almost never any reason to delay Shoot from {{clr|K|236K}}, but it might be necessary to delay Kick Start My Heart itself in case the opponent is too high. |
| | *Generally, she wants to hit Shoot after she begins descending from the peak of its arc. |
| | |
| | An advanced routing concept that generally requires a lot of experience from the Bridget player in order to correctly utilise outside of canned routes. Despite its difficulty, however, meaty Shoot is very useful thanks to being completely independent from yo-yo set. |
| | |
| | For example, it might be useful when: |
| | * Yo-yo is set, but behind Bridget, so {{clr|K|214K}} is off the table for extensions. |
| | * {{clr|S|236S}} yo-yo is set, but without enough time to get an extension with {{Clr|K|214K}}. |
| | * Yo-yo is available, but Bridget is too far from corner to utilise {{clr|S|236S}}/{{clr|H|H}}, and too far from her opponent for a {{clr|S|214S}} extension. |
| | * Yo-yo is available, but the combo gravity is too scaled for a good {{Clr|S|214S}} extension. |
| | |
| | Keep in mind that meaty Shoot is generally more practical on smaller characters, as large hurtboxes can make it more difficult to properly time the attack. |
| | }} |
| | |-| |
| | Kara Overdrives = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{keyword|Kara cancel}} into Overdrives | | | Title = {{keyword|Kara cancel}} into Overdrives |
| | Oneliner = Cancel {{MMC|game=GGST|chara=Bridget|input=236K|label=Kick Start Your Heart}} at any time with any Overdrive. | | | Oneliner = Cancel {{MMC|game=GGST|chara=Bridget|input=236K|label=Kick Start Your Heart}} at any time with any Overdrive. |
| | Difficulty = {{clr|H|Hard}} | | | Difficulty = Hard |
| | Anchor = Bridget Core Combo Theory 1 | | | Anchor = |
| | Video = | | | Video = GGST Bridget Combos Kara Overdrive.webm |
| | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = {{clr|K|236K}} ([6]) [{{clr|S|(6)32146}}{{clr|D|X}}+{{clr|S|S}}] or [{{clr|H|(6)32146}}{{clr|D|X}}+{{clr|H|H}}] | | | Recipe = {{clr|K|236K}} ([6]) [{{clr|S|(6)32146}}{{clr|D|X}}+{{clr|S|S}}] or [{{clr|H|(6)32146}}{{clr|D|X}}+{{clr|H|H}}] |
| | content = | | | content = |
Line 29: |
Line 105: |
| It can also allow you to quickly approach the a Wall Splatted opponent and end with {{MMC|game=GGST|chara=Bridget|input=632146S|label=Loop the Loop}} regardless of distance from the opponent. This ensures that you will always be using the most damaging combo-ender Overdrive no matter the combo route. | | It can also allow you to quickly approach the a Wall Splatted opponent and end with {{MMC|game=GGST|chara=Bridget|input=632146S|label=Loop the Loop}} regardless of distance from the opponent. This ensures that you will always be using the most damaging combo-ender Overdrive no matter the combo route. |
|
| |
|
| ===Learning to Kara===
| | '''<big>Learning to Kara</big>''' |
|
| |
|
| Performing a {{keyword|Kara cancel}} can seem daunting at first, especially so for Overdrives, as you have to deal with more motion inputs. However, learning this technique can be broken down into simple parts; | | Performing a {{keyword|Kara cancel}} can seem daunting at first, especially so for Overdrives, as you have to deal with more motion inputs. However, learning this technique can be broken down into simple parts; |
Line 36: |
Line 112: |
|
| |
|
| This can be done very easily with a combined input - {{clr|K|236}}{{clr|P|P}}+{{clr|K|K}}. Notice that even though we're cancelling one button into another, we can actually press them both at the same time. Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. | | This can be done very easily with a combined input - {{clr|K|236}}{{clr|P|P}}+{{clr|K|K}}. Notice that even though we're cancelling one button into another, we can actually press them both at the same time. Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. |
| For this example in order to visibly see what's going on try to press {{clr|P|P}} before {{clr|K|K}}. To know if you've done it, you'll see that Bridget puts her yoyo hand infront of her for 1 frame before she starts moving. | | For this example in order to visibly see what's going on try to press {{clr|P|P}} before {{clr|K|K}}. To know if you've done it, you'll see that Bridget puts her yo-yo hand infront of her for 1 frame before she starts moving. |
| If you wish to test yourself, you can then try this in a small string. Try {{clr|K|5K}} > {{clr|K|236}}{{clr|P|P}}+{{clr|K|K}} and look at bridget's lower leg in her 5K for that 1 frame of yoyo. | | If you wish to test yourself, you can then try this in a small string. Try {{clr|K|5K}} > {{clr|K|236}}{{clr|P|P}}+{{clr|K|K}} and look at bridget's lower leg in her 5K for that 1 frame of yo-yo. |
|
| |
|
| '''Now, Let's try cancelling into an Overdrive. Let's try it with a special move {{clr|P|63214P}} into your preferred super; [{{clr|S|632146S}}] or [{{clr|H|632146H}}].''' | | '''Now, Let's try cancelling into an Overdrive. Let's try it with a special move {{clr|P|63214P}} into your preferred super; [{{clr|S|632146S}}] or [{{clr|H|632146H}}].''' |
|
| |
|
| While we are cancelling from a special move, the technique is no different than when we used {{clr|P|6P}}. Ever since patch 1.18, all special moves gained the kara cancel property, so all that has changed is which buttons to press, and we have a few more motion inputs. All-in-all, our combined input will be {{clr|D|632146}}{{clr|P|P}}+{{clr|D|X}}. {{MMC|game=GGST|chara=Bridget|input=63214P|label=Rock the Baby}}'s first frame has Bridget crouching down while holding Roger the Teddy Bear, so for a visual conformation switch Bridget to a colour where Roger is more pronounced (#1, #10...), and look at Bridget's waist for that color. | | While we are cancelling from a special move, the technique is no different than when we used {{clr|P|6P}}. Ever since patch 1.18, all special moves gained the kara cancel property, so all that has changed is which buttons to press, and we have a few more motion inputs. All-in-all, our combined input will be {{clr|D|632146}}{{clr|P|P}}+{{clr|D|X}}. {{MMC|game=GGST|chara=Bridget|input=63214P|label=Rock the Baby}}'s first frame has Bridget crouching down while holding Roger the Teddy Bear, so for a visual conformation switch Bridget to a colour where Roger is more pronounced (#1, #10...), and look at Bridget's waist for that colour. |
|
| |
|
| You may notice that this motion looks similar to the actual Technique above, and you'd be right! If you can do this kara cancel, you're ready for the full thing! While in {{MMC|game=GGST|chara=Bridget|input=236K|label=Kick Start Your Heart}}, Bridget gains access to two follow-ups; {{MMC|game=GGST|chara=Bridget|input=236K P|label=Brake}} and {{MMC|game=GGST|chara=Bridget|input=236K K|label=Shoot}}. These follow-ups are also special moves, so they can be kara caneclled! So what are you waiting for? Go up to the top of the section and try that combo out! | | You may notice that this motion looks similar to the actual Technique above, and you'd be right! If you can do this kara cancel, you're ready for the full thing! While in {{MMC|game=GGST|chara=Bridget|input=236K|label=Kick Start Your Heart}}, Bridget gains access to two follow-ups; {{MMC|game=GGST|chara=Bridget|input=236K P|label=Brake}} and {{MMC|game=GGST|chara=Bridget|input=236K K|label=Shoot}}. These follow-ups are also special moves, so they can be kara cancelled! So what are you waiting for? Go up to the top of the section and try that combo out! |
| | }} |
| | |-| |
| | Wild Assault = |
| | Bridget has type-blue Wild Assault, conventionally used for continuing pressure and setting up guard crush scenarios. That said, aerial hits of Bridget’s {{clr|H|2H}} launch high enough that it is practical to use her WA as combo extender when you don’t have Tension or set yo-yos to convert from. In the circumstance you find yourself choosing to spend your Wild Assault for combo routing instead of guard crush pressure it’s important to know a couple things. |
|
| |
|
| }} | | 1) Wild Assault is not as effective a use of resources for extensions as Tension or simply having a yo-yo out, so it should typically only be used when those options are not available. |
| | |
| | 2) Aerial juggling of {{clr|H|2H}} > {{clr|D|236[D]}} is very stable and is your general go-to for comboing into Wild Assault. |
| | |
| | 3) When you block an unsafe super and have an opportunity to punish but don’t have tension for a big conversion, you’ll want to route for a running deep {{MCB|{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|D|236[D]}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|D|j.D}} > {{clr|S|c.S}} > Ender}} |
|
| |
|
| {{TheoryBox | | 4) After a long combo with high combo decay, routing into {{MCB|{{clr|H|2H}} > {{clr|D|236[D]}} > jc > dl.{{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|c.S}}(1) > {{clr|H|2H}} > Ender}} is incredibly stable and should be your route of choice to consider. |
| | Title = | | |-| |
| | Oneliner =
| | Killing Machine = |
| | Difficulty = | | Utilizing {{clr|H|6H}}'s launch and airborne state, Bridget can make use of {{MMC|input=632146H|label={{clr|H|6246H}}}} to perform highly damaging and versatile combo extensions. Sequences like {{MCB|{{clr|S|c.S}} > {{clr|H|6H}} > dl.{{clr|H|6246H}} > {{clr|K|5K}} > dc > {{clr|S|c.S}}}} can let you quickly cash out into huge damage whilst still maintaining an advantageous position. Further, by cancelling into Killing Machine at earlier timings, Bridget can actually sideswap, granting huge freedom in screen positioning. Due to the nature of R.I.S.C. scaling, it is preferable to deploy Roger as early in your combos as possible. |
| | Anchor = Bridget Core Combo Theory 2 | | </tabber> |
| | Video = | |
| | Recipe = | |
| | content = | |
| }} | |
|
| |
|
| ==Combo List== | | ==Combo List== |
Line 64: |
Line 144: |
| | Title = {{clr|S|S}} and {{clr|H|H}} Follow-Ups | | | Title = {{clr|S|S}} and {{clr|H|H}} Follow-Ups |
| | Oneliner = Corner carry and auto-timed and spaced meaty. | | | Oneliner = Corner carry and auto-timed and spaced meaty. |
| | Difficulty = {{clr|K|Easy}} | | | Difficulty = Easy |
| | Anchor = Bridget Beginner Combo 1 | | | Anchor = Bridget Beginner Combo 1 |
| | Video = GGST_Bridget_SH_Followup_Meaty_cS.mp4 | | | Video = GGST_Bridget_SH_Followup_Meaty_cS.mp4 |
| | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = | | | Recipe = |
| | content = | | | content = |
| <code>{{clr|S|2S}} or {{clr|S|f.S}} ~ {{clr|S|S}} > {{clr|K|236K}} [6] ({{clr|K|K}})</code> or
| | {{MCB|{{clr|S|2S}}/{{clr|S|f.S~S}} > {{clr|K|23[6]K}}}} or |
| <code>{{clr|H|5H}} ~ {{clr|H|H}} > {{clr|K|236K}} [6] ({{clr|K|K}})</code>
| | {{MCB|{{clr|H|5H~H}} > {{clr|K|23[6]K}}}} |
|
| |
|
| If {{clr|S|2S}}, {{clr|S|f.S}}, or {{clr|H|5H}} is followed up with its respective button, {{clr|S|S}} or {{clr|H|H}} it will launch the opponent full screen, and wall bounce if near corner. | | If {{clr|S|2S}}, {{clr|S|f.S}}, or {{clr|H|5H}} is followed up with its respective button, {{clr|S|S}} or {{clr|H|H}} it will launch the opponent full screen, and wall bounce if near corner. |
|
| |
|
| Midscreen hits from these normals when followed up with {{MMC|game=GGST|chara=Bridget|input=236K|label=Kick Start Your Heart [6]}}, will automatically time and space Bridget for {{keyword|meaty}} {{clr|S|c.S}}. If you chose to go for another option keep in mind Bridget is +10 after Kick Start Your Heart [6]. | | Midscreen hits from these normals when followed up with {{MMC|input=236K|label=Kick Start My Heart}}, will automatically time and space Bridget for {{keyword|meaty}} {{clr|S|c.S}}. Note that this {{clr|S|c.S}} can be backdashed, {{clr|S|2S}} will meaty and catch backdashes. If you chose to go for another option keep in mind Bridget is +10 after Kick Start My Heart. |
| | |
|
| |
|
| | Near the corner and from counterhits Kick Start Your Heart and {{MMC|game=GGST|chara=Bridget|input=236K K|label=Shoot}} will connect allowing for additional damage and leave you at significant advantage. Although the meaty {{clr|S|c.S}} is not autotimed, you can do alternatively do a md > {{clr|S|c.S}} for a meaty. |
| | }} |
|
| |
|
| Near the corner and from Counterhits Kick Start Your Heart [6] and {{MMC|game=GGST|chara=Bridget|input=236K K|label=Shoot}} will connect allowing for additional damage, and leaving you at significant advantage but no longer auto-timing.
| |
|
| |
|
| | {{TheoryBox |
| | | Title = Sweep Confirm |
| | | Oneliner = Simple setplay |
| | | Difficulty = Easy |
| | | Anchor = Bridget Beginner Combo 2 |
| | | Video = GGST Bridget Combos Sweep Combo.webm |
| | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = {{clr|K|2K}}/{{clr|K|5K}}/{{clr|S|c.S}} > {{clr|D|2D}} > {{clr|S|214S}} |
| | | content = Simple combos off Bridget's lightest buttons that allow for dangerous oki with {{MMC|game=GGST|chara=Bridget|input=214K|label=Rolling Movement}}. Bridget can alternatively go into Kick Start My Heart for more damage but this is generally ill-advised unless it will close out the round. |
| }} | | }} |
|
| |
|
| | ===Core Combos=== |
| | {{CoreComboDef}} |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|K|5K}} / {{clr|S|c.S}} Corner Combo | | | Title = {{clr|S|c.S}} Midscreen |
| | Oneliner = Stable, Consistent, and High Damage. | | | Oneliner = Damage, oki, and corner carry! |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = Bridget Beginner Combo 2 | | | Anchor = c.S midscreen |
| | Video = GGST_Bridget_cS_5K_Corner.mp4 | | | Video = GGST Bridget Combos cS Midscreen Damage.webm |
| | Recipe = {{clr|K|5K}} / {{clr|S|c.S}} (2) > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|D|5D}} > {{clr|D|5[D]}} | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = {{clr|S|c.S}} > dl.{{clr|S|f.S}} > {{clr|H|5H}} > {{clr|K|236K>K}} |
| | | content = |
| | |
| | *Requires delay after {{clr|S|c.S}} for the opponent to land out of floating crumple. |
| | |
| | *Will not work on airborne hit. |
| | |
| | *Will not work if pushback is too high, omit {{clr|S|f.S}} or end in {{clr|S|f.SS}} or {{clr|H|5HH}} |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = {{clr|S|c.S}} Midscreen Counterhit Combo |
| | | Oneliner = |
| | | Difficulty = Medium |
| | | Anchor = c.S midscreen CH |
| | | Video = GGST Bridget Combos cS Midscreen Counterhit.webm |
| | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|K|5K}} > dc > {{clr|K|5K}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K>K}} |
| | content = | | | content = |
| Can be started from either {{clr|S|c.S}} or {{clr|K|5K}}, but not {{clr|K|2K}}.
| |
|
| |
|
| *Replace {{clr|H|j.236H}} with {{clr|S|j.236S}} on CH {{clr|S|c.S}} | | *Can end in {{clr|H|2H}} > {{clr|S|236S}} > {{clr|H|6H}} WS if near the corner. |
| *Can replace {{clr|H|2H}} with {{clr|H|6H}} for higher against non-heavy weights.
| |
|
| |
|
| Break the wall using 66 {{clr|S|632146S}} for {{keyword|Hard Knockdown}} and a tiny bit more damage.
| | *The second {{clr|K|5K}} can be substituted for {{clr|K|2K}} for less knockback depending on the opponent's position. |
| | |
| | '''Combo Recipe ID (PC):''' <code>78315</code> |
| }} | | }} |
|
| |
|
| | <div class=tabber-shadows-fix> |
| | <tabber> |
| | Consistent = |
| | {{TheoryBox |
| | | Title = {{clr|S|c.S}} Corner Combo |
| | | Oneliner = The juice |
| | | Difficulty = Easy |
| | | Anchor = c.S corner |
| | | Video = |
| | | Recipe = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|j.236S}} > {{clr|H|6H}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} WS > {{clr|D|5[D]}} |
| | | content = |
| | *Works on all characters. |
| | *On air hit {{clr|S|c.S}}, delay {{clr|S|j.236S}} just a smidge. |
| | }} |
| | |-| |
| | More Damage! = |
| {{TheoryBox | | {{TheoryBox |
| | Title = | | | Title = {{clr|S|c.S}} Corner Combo |
| | Oneliner = | | | Oneliner = Extra juicy |
| | Difficulty = | | | Difficulty = Hard |
| | Anchor = Bridget Beginner Combo 3 | | | Anchor = c.S corner |
| | Video = | | | Video = |
| | Recipe = | | | Recipe = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|j.236S}} > 66 {{clr|K|5K}} > {{clr|D|5[D]}} > (66) {{clr|S|c.S}} > {{clr|H|6H}}/{{clr|D|5D}} WS > (66) {{clr|D|5[D]}} |
| | content = | | | content = |
| | *Works on all characters. |
| | *Requires a fair bit of running before {{clr|K|5K}} for {{clr|S|c.S}} to connect after. |
| | *Difficulty (and impossibility) increase significantly with distance from cornered opponent. |
| | *Wall splat with {{clr|D|5D}} is possible, but requires precise microdashes and can be very difficult depending on character. {{clr|H|6H}} offers marginally less damage in exchange for greater leniency and a bit more Tension. |
| }} | | }} |
| | </tabber> |
| | </div> |
|
| |
|
| ===Core Combos=== | | {{TheoryBox |
| {{CoreComboDef}} | | | Title = CH {{clr|S|c.S}} Corner Combo |
| | | Oneliner = BIG juice |
| | | Difficulty = Easy |
| | | Anchor = ch c.S corner |
| | | Video = |
| | | Recipe = {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | | content = |
| | *Works on all characters. |
| | *Wall splat can also be done with {{clr|H|6H}}, offering marginally less damage in exchange for greater leniency and more Tension. |
| | }} |
|
| |
|
| {{TheoryBox | | {{TheoryBox |
| | Title = Counterhit {{clr|H|5H}} into Yo-Yoki | | | Title = Counterhit {{clr|H|5H}} into Yo-Yoki |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = Bridget Beginner Combo 1 | | | Anchor = Bridget Beginner Combo 1 |
| | Video = | | | Video = GGST Bridget Counterhit 5H into Yo-Yoki.mp4 |
| | Recipe = CH {{clr|H|5H}} > {{clr|K|236K}}~4 dl 6 > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|S|214S}} / {{clr|H|214H}} | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = CH {{clr|H|5H}} > {{clr|K|236K}}[4]~[6] > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|S|214S}} |
| | | content = |
| | }} |
| | |
| | ===Specialized Combos=== |
| | {{SpecializedComboDef}} |
| | {{TheoryBox |
| | | Title = {{clr|S|c.S}} Midscreen Optimal Damage |
| | | Oneliner = Optimal midscreen damage (unless you drop it) |
| | | Difficulty = Very Hard |
| | | Anchor = c.S midscreen optimal |
| | | Video = GGST Bridget Combos cS Midscreen Optimal.webm |
| | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}}[6]~[4]~{{clr|P|P}} > {{clr|S|c.S}} > dl.{{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K>K}} |
| | | content = |
| | * Works on all characters, extremely difficult. |
| | * Timing to change speed on KSMH is extremely variable and changes based on character and spacing |
| | * Will wallsplat if cornered |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = Air Hit {{clr|S|c.S}} Combo |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Anchor = Burst Punish |
| | | Video = |
| | | Recipe = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|S|214S!}} > {{clr|D|5[D]}} > 66 > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K>K}} |
| | | content = |
| | Combo off an aerial {{clr|S|c.S}} hit, good for caught backdashes or particularly well-baited Bursts. The {{clr|S|c.S}} pickup after the dash cancel can fail if the combo was started with too much distance or backwards momentum. |
| | |
| | *Optimal midscreen confirm off CH {{clr|H|6H}} |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = Ping-Pong Conversion |
| | | Oneliner = Strong for when the wall is damaged |
| | | Difficulty = Hard |
| | | Anchor = Ping Pong |
| | | Video = GGST Bridget Combos Ping-Pong.webm |
| | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = {{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|214H}}, {{clr|H|2H}} > {{clr|K|214K}} > {{clr|H|j.H}} > {{clr|H|214H!}} > dl.{{clr|S|c.S}} > {{clr|H|2H}} > dl.{{clr|K|236K>K}} WS > {{clr|H|6H}} |
| | content = | | | content = |
| | Double sideswap combo to delay wallsplat when wall damage has been accumulated. Situational, but useful for getting more damage and Tension when typical routing would splat early. Also looks cool. |
| | * Works off any {{clr|H|6H}} as long as combo decay isn't too high |
| }} | | }} |
|
| |
|
| {{TheoryBox | | {{TheoryBox |
| | Title = | | | Title = Jais Extension |
| | Oneliner = | | | Oneliner = |
| | Difficulty = | | | Difficulty = Medium |
| | Anchor = Bridget Core Combo 2 | | | Anchor = RC |
| | Video = | | | Video = |
| | Recipe = | | | Recipe = XX > RRC > 66 > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}}, {{clr|H|2H}} > {{clr|K|214K}}, {{clr|K|5K}} > {{clr|S|214S!}} > dc~{{clr|K|214K}} > {{clr|D|j.D}}(2) > {{clr|S|c.S}} > {{clr|S|2S}}(1)~{{clr|S|S}} > {{clr|K|236K>K}} |
| | content = | | | content = |
| | Consistent routing good for things like RRC confirms. The first {{clr|S|c.S}} and/or {{clr|H|2H}} can be omitted for starters with high gravity scaling, but it is universal and has a lot of corner carry. |
| }} | | }} |
|
| |
|
| | ====Roll Yo-Yoki Conversions==== |
| | {{TheoryBox |
| | | Title = Yo-Yoki Layer 1 High |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = GGST Bridget Combos Yo-Yoki Layer 1 High.webm |
| | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = {{clr|D|j.D}}(2) > {{clr|S|c.S}} > {{clr|S|214S!}} > {{clr|D|5[D]}} > {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K>K}} |
| | | content = |
| | Conversion off yo-yoki {{clr|D|j.D}} safejump. |
| | |
| | * On counterhit, delay {{clr|D|5[D]}} |
| | }} |
|
| |
|
| ===Specialized Combos===
| |
| {{SpecializedComboDef}}
| |
| {{TheoryBox | | {{TheoryBox |
| | Title = Lightweight CH {{clr|H|6H}} | | | Title = Yo-Yoki Layer 1 Low |
| | Oneliner = Tricky, but useful | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Easy |
| | Anchor = Bridget Specialized Combo 1 | | | Anchor = |
| | Video = GGST Bridget Lightweight CH 6H.mp4 | | | Video = GGST Bridget Combos Yo-Yoki Layer 1 Low.webm |
| | Recipe = CH {{clr|H|6H}} , {{clr|H|2H}} > {{clr|K|236K~K}}, {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|S|5H~H}} > {{clr|S|5H~H}} | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | content = | | | Recipe = {{clr|K|214K}}~{{clr|P|j.P}}/{{clr|K|K}}/{{clr|S|S}}/{{clr|H|H}} (whiff), {{clr|K|2K}} > {{clr|H|6H}} > ({{clr|S|214S!}}) > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K>K}} |
| A high damage confirm that only works on lightweight characters, will wall break from about round start distance.
| | | content = |
| | Conversion of yo-yoki {{clr|K|2K}} mixup. {{clr|S|214S!}} may whiff sometimes, costing some damage but not otherwise compromising the combo. |
| | }} |
|
| |
|
| {{clr|K|236K~K}} needs to be done as soon as possible to hit the bottom of the opponents hurtbox. | | {{TheoryBox |
| | | Title = Yo-Yoki Layer 2 High |
| | | Oneliner = |
| | | Difficulty = Very Easy |
| | | Anchor = |
| | | Video = |
| | | Recipe = ...{{clr|K|214K}} (block) > {{clr|D|j.D}}(2) > {{clr|S|c.S}} > {{clr|H|2H}} > dl.{{clr|K|236K>K}} |
| | | content = |
| | Secondary mix after your first one is blocked. |
| }} | | }} |
|
| |
|
| {{TheoryBox | | {{TheoryBox |
| | Title = | | | Title = Yo-Yoki Layer 2 Low |
| | Oneliner = | | | Oneliner = |
| | Difficulty = | | | Difficulty = Very Easy |
| | Anchor = Bridget Specialized Combo 2 | | | Anchor = |
| | Video = | | | Video = GGST Bridget Combos Yo-Yoki Layer 2 Low.webm |
| | Recipe = | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = ...{{clr|K|214K}} (block) ▷ {{clr|K|2K}} > {{clr|D|2D}} > {{clr|S|214S}} > yo-yoki of choice |
| | content = | | | content = |
| | Hardly a combo. Loops into itself. |
| }} | | }} |
|
| |
|
| ==Full Combo List== | | ==Full Combo List== |
| | *All damage values are tested on {{Character Label|GGST|Ky Kiske|label=Ky}} at full health with the R.I.S.C Level at 0 unless the combo cannot work on him, in which case the character with the closest defence modifier is used. |
| | *This list is meant for actual combos, not for frame traps, blockstrings, or mixups. If the combo itself allows to set them up afterwards, it is mentioned in the "Notes" field). |
| | *The difficulty is ranked on a scale of 1 to 5 ({{clr|1|Very Easy}}, {{clr|2|Easy}}, {{clr|3|Medium}}, {{clr|5|Hard}} and {{clr|4|Very Hard}}) based on various factors (cancel leniency, link timings, special techniques, range consistency, etc). |
| | *All combos on this page are optimised for meterless damage unless stated otherwise. Alternate combo enders are elaborated on in the Combo Theory section. |
| ==={{clr|P|P}} Starters=== | | ==={{clr|P|P}} Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|P|2P/5P}}''' |
| | |ComboList= |
| | <tabber> No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! rowspan=2| Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Tension Gain!! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|5P(P)}}/{{clr|P|2P(P)}} > {{clr|K|6K}} > {{clr|2|23[6]K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 70/67 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Jab confirm for damage and corner carry. |
| | |video = |
| | |recipePC = |
| | |recipePS = 41462 |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|P|5P}}/{{clr|P|2P}} > {{clr|K|236K}}~{{clr|K|K}}/{{clr|P|P}} |
| | |position = Anywhere |
| | |damage = 35/45 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Max range {{clr|P|P}} button counterpoke confirm. Bridget must cancel {{clr|K|236K}} just before it connects with her opponent. Using Brake is easier to time and safer on block, while using Shoot gives better oki and damage. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|P|6P}}''' |
| | |ComboList= |
| | <tabber> |
| | No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| || {{clr|P|5PP}}/{{clr|P|2PP}} > {{clr|K|6K}} > {{clr|2|236K}}~6~{{clr|K|K}} || Anywhere || 70 || - || All || {{clr|1|Very Easy}} || Jab confirm for damage and corner carry. || - || - || -
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|6P}} > {{clr|K|236K>K}} |
| | |position = Anywhere |
| | |damage = 73 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic {{clr|P|6P}} confirm |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|P|5PPPP}}/{{clr|P|2PPPP}} || Anywhere || 49/44 || +10% || All || {{clr|1|Very Easy}} || Can combo 4 times at point blank range. || - || - || - | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|P|6P}} > {{clr|S|236S}} > (66) {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 193 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Bridget can only get significant meterless confirms from {{clr|P|6P}} in the corner. This one requires her to be fairly close to the wall. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|P|6P}} > {{clr|H|236H}} > (66) {{clr|S|2S}} > {{clr|S|S}} > {{clr|K|236K}} > {{clr|P|P}} > WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 162 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = If {{clr|P|6P}} CHs low and far, this is the best you're gonna get. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |} | | |} |
| | |-| |
| | Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|6P}} > {{clr|K|214K}} > {{clr|H|j.H}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} > {{clr|H|5H}} WS > {{clr|K|214K}}~{{clr|D|j.6D}}(whiff) > {{clr|H|6H}} |
| | |position = Corner |
| | |damage = 181 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |setup = Any {{clr|S|236S}} Set |
| | |notes = Your opponent must be fairly close and high up for roll to connect after {{clr|P|6P}}. Yo-yo will generally return before {{clr|S|236S}} has to be used, but in case it doesn't, simply substitute {{ComboText|{{clr|S|236S}} > {{clr|H|5H}}}} with {{ComboText|{{clr|K|214K}} > {{clr|S|c.S}} > {{clr|D|5D}}}} to wallsplat. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|P|6P}} > {{clr|K|214K}}, {{clr|S|c.S}} > (dl.){{clr|H|2H}} > {{clr|S|236S}}, 66 {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 190 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |setup = Any {{clr|S|236S}} Set |
| | |notes = Much more lenient than the non-CH variant, will even work on grounded CH. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | </tabber> |
| | }} |
|
| |
|
| ==={{clr|K|K}} Starters=== | | ==={{clr|K|K}} Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|K|5K}}''' |
| | |ComboList= |
| | <tabber> |
| | No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center; max-width:100%" |
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! rowspan=2| Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Tension Gain!! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} > {{clr|D|2D}} > {{clr|S|214S}} |
| | |position = Anywhere |
| | |damage = 47 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic {{clr|K|2K}}/{{clr|K|5K}} confirm into yo-yo setplay. |
| | |video = |
| | |recipePC = |
| | |recipePS = 41466 |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} > {{clr|D|2D}} > {{clr|K|23[6]K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 86 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic {{clr|K|2K}}/{{clr|K|5K}} confirm into damage. It's better to just do ```{{clr|K|5K}} > {{clr|D|2D}} > {{clr|S|214S}}```. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} > {{clr|K|6K}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 85 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic {{clr|K|2K}}/{{clr|K|5K}} confirm into {{clr|K|6K}} > {{clr|K|236K>K}}. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|K|2K}}/{{clr|K|5K}} > {{clr|D|2D}} > {{clr|S|214S}} or {{clr|H|214H}} (> {{clr|K|214K}}) || Anywhere || 36/47 || 9% || All || {{clr|1|Very Easy}} || Basic {{clr|K|2K}}/{{clr|K|5K}} confirm into yoyo setplay. || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|j.236S}} > dl.{{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|6H}} WS, {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 198 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = A variant of the new {{clr|S|c.S}} BnB. Due to a quirk of the engine, {{clr|K|5K}} > {{clr|H|6H}} launches higher as a starter than {{Clr|S|c.S}} > {{clr|H|6H}}. Depending on height, you can replace the final {{clr|H|6H}} with a {{clr|D|5D}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|D|5D}} > {{clr|D|5[D]}} || Corner || 189 || 33.8% || All || {{clr|2|Easy}} || Consistent and easy corner {{clr|K|5K}} route. Similar to {{clr|S|c.S}} routes. || - || - || [https://streamable.com/33kz20 Video] | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|236S}} > {{clr|H|6H}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} WS, {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 200 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = A variant of the new {{clr|S|c.S}} BnB. Due to a quirk of the engine, {{clr|K|5K}} > {{clr|H|6H}} launches higher as a starter than {{Clr|S|c.S}} > {{clr|H|6H}}. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|D|5D}} > {{clr|D|5[D]}} || Corner || 194 || 33.8% || Light, Medium || {{clr|2|Easy}} || Slightly higher damage but doesn't work on All. || - || - || | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} > {{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}}, {{clr|H|2H}} > {{clr|K|214K}} > {{clr|H|j.H}}, {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|K}} WS, {{clr|H|6H}} |
| | |position = Corner |
| | |damage = 192 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Ping-pong from {{clr|K|5K}} starter. Builds almost 50 meter in and of itself. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | <!-- |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|K|5K}} > {{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 131 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Far-range {{clr|K|5K}} confirm. Fairly situational. If at max {{clr|K|5K}} range Bridget can get a dash cancel extension for more corner carry and a wallbreak near corner, but this is very very situational. |
|
| |
|
| | Note that at max-range this will drop on big body characters (PO, NA, GO, BE) |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | --> |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = Airborne hit {{clr|K|5K}} > jc {{clr|K|j.K}} > adc {{clr|S|j.S}} > {{clr|H|j.H}} > 66 {{clr|K|5K}} > dc {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 125 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Burst punish combo. Upon a burst block it's unlikely that Bridget will be in range to get reversal {{clr|S|c.S}} and 66{{clr|S|c.S}} will punish grounded. Use this instead for good corner carry and a possible wallbreak if close enough to corner. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | |-| |
| | Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} > {{clr|H|6H}} > {{clr|K|j.214{K}}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 198 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |setup = Any {{clr|S|236S}} set |
| | |notes = {{clr|K|5K}} BnB if yo-yo is set. Autotimed against heavies but requires a delay on {{clr|S|c.S}} against anyone else. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|K|2K}} > {{clr|H|6H}} > {{clr|H|j.236H}}, 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|K|j.214K}} > {{clr|K|j.K}} > {{clr|K|2K}}, WS {{clr|D|[5]D}} || Corner || 147 || || All || {{clr|3|Medium}} || {{clr|K|2K}} can't be confirmed using the traditional routing. Micro dash before {{clr|K|5K}}. || - || - || | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} > {{clr|H|6H}} > {{clr|K|j.214{K}}}~{{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 202 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |setup = Any {{clr|S|236S}} set |
| | |notes = {{clr|K|5K}} optimal if yo-yo is set. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |} | | |} |
| | </tabber> |
| | }} |
| | |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|K|2K}}''' |
| | |ComboList= |
| | <tabber> No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|S|214S}} |
| | |position = Anywhere |
| | |damage = 36 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic {{clr|K|2K}}/{{clr|K|5K}} confirm into yo-yo setplay. |
| | |video = |
| | |recipePC = |
| | |recipePS = 41466 |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|K|6K}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 66 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic {{clr|K|2K}}/{{clr|K|5K}} confirm into {{clr|K|6K}}. Hold ```3``` so {{clr|K|236K>K}} doesn't come out early. |
| | |video = |
| | |recipePC = |
| | |recipePS = 41466 |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 163 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = {{clr|K|2K}} corner bnb. Wallbreak from a low, fairly self explanatory. You can replace final {{clr|D|5[D]}} with a {{clr|H|6H}}. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | |-| |
| | Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|j.214K}}, ({{clr|S|214S!}} >) {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 117/109 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} > {{clr|P|j.P}} whiff |
| | |notes = Standard conversion from empty low mixup. {{clr|H|6H}} can be replaced with {{clr|D|2D}} for more spaced {{clr|K|2K}} hits, particularly from air hit {{clr|H|2H}} > {{clr|S|214S}} oki. If {{clr|K|2K}} hits too late yo-yo might not hit on return, but roll will still connect. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|H|6H}}, {{clr|S|214S!}}, {{clr|H|2H}} > {{clr|S|214S}}, {{clr|K|5K}} > dc {{clr|K|2K}}, {{clr|K|2K}} > {{clr|K|214K}}, {{clr|S|214S!}} > {{clr|D|j.D}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|P|P}} WS {{clr|D|5[D]}} |
| | |position = Midscreen to Corner |
| | |damage = 154 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} > {{clr|P|j.P}} whiff |
| | |notes = Fullscreen combo to wallbreak from empty low mixup. Requires a very early {{clr|P|j.P}} whiff, {{clr|K|2K}} needs to essentially hit meaty. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|j.214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}}, {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 162 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |setup = Any {{clr|S|236S}} set |
| | |notes = {{clr|K|2K}} optimal if yo-yo is set. Requires slight delay on {{clr|S|c.S}} depending on spacing, farther spacings are less likely to require a delay. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|j.214K}}, {{clr|S|214S!}} > {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 158 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} > {{clr|P|j.P}} whiff |
| | |notes = Standard corner conversion from empty low mixup. Roll will sideswap if {{clr|K|2K}} hits too late. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|K|6K}} > {{clr|K|214K}} > {{clr|S|214S!}} > {{clr|H|j.H}}, {{clr|S|c.S}}(1) > {{clr|D|2D}} |
| | |position = Midscreen |
| | |damage = 93 |
| | |worksOn = All |
| | |difficulty = Hard |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} > dl.{{clr|P|j.P}} whiff |
| | |notes = Empty low mixup conversion that ends in a HKD. {{clr|P|j.P}} must be delayed til the very last moment it can be whiffed. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | |} |
| | </tabber> |
| | }} |
| | |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|K|6K}}''' |
| | |ComboList= |
| | <tabber> No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|6K}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 75 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic confirm. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|K|6K}} > (66) {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} > (66) {{clr|H|6H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 204 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Universal CH {{clr|K|6K}} corner confirm. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|K|6K}} > {{clr|K|236K}}~{{clr|P|P}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} > 66 {{clr|K|5K}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 167 |
| | |worksOn = All |
| | |difficulty = Medium/Hard |
| | |notes = Universal max range CH {{clr|K|6K}} corner confirm. Substitute {{clr|D|5D}} for {{clr|H|6H}} for leniency. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
|
| |
|
| ==={{clr|S|S}} Starters=== | | ==={{clr|S|S}} Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|S|c.S}}''' |
| | |ComboList= |
| | <tabber> |
| | No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 122 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Basic {{clr|S|c.S}} confirm. |
| | |video = |
| | |recipePC = 64491 |
| | |recipePS = 38496 |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|S|214S}} |
| | |position = Anywhere |
| | |damage = 85 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Basic {{clr|S|c.S}} confirm. '''9 j.66 > {{clr|S|j.S}}''' should safejump. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|S|dl.2S}} > {{clr|H|5H}} > {{clr|K|236K>K}} |
| | |position = Anywhere |
| | |damage = 125 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Basic {{clr|S|c.S}} confirm. Opponent should be grounded when {{clr|S|2S}} hits. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|5HH}} |
| | |position = Anywhere |
| | |damage = 125 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Basic {{clr|S|c.S}} confirm. '''{{clr|K|23[6]K}}, {{clr|S|c.S}}''' should be an autotimed meaty. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! rowspan=2 | Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Tension Gain!! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|D|2D}} > {{clr|S|214S}} |
| | |position = Anywhere |
| | |damage = 62 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Basic {{clr|S|c.S}} confirm. Setups yoyo setplay. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|K|5K}} > dc > {{clr|K|5k/2k}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 172/168 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = CH on grounded opponents. On some characters you can skip the second {{clr|K|5k/2k}}. Will splat midscreen. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|S|c.S}} (2) > {{clr|S|2S}} (2) > {{clr|H|2H}} > dl {{clr|K|236K}} ~ {{clr|K|K}} || Anywhere || 105 || 20.55% || All || {{clr|2|Easy}} || [6] ~ 4 During {{clr|K|236K}} will lead to more consistent {{keyword|Okizeme}} || 64491 || - || | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|K|5K}} > dc > {{clr|K|5K}}, {{clr|S|c.S}} > {{clr|H|5H}}~{{clr|H|H}} > {{clr|K|236K}} > {{clr|K|K}} WS > {{clr|D|5D}} |
| | |position = Midscreen |
| | |damage = 213 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Shoot fails to wallsplat at farther than roundstart distance. |
| | |video = |
| | |recipePC = 66768 |
| | |recipePS = 41480 |
| | |checkedVersion = 1.34 |
| | }} |
| | <!-- |
| |- | | |- |
| || CH {{clr|S|c.S}} (2) jc {{clr|S|j.S}} (2) j66 {{clr|S|j.S}} (2) > {{clr|S|c.S}} (2) > {{clr|H|2H}} > dl {{clr|K|236K}} [6] {{clr|K|K}} || Anywhere || 144 || || ? || {{clr|2|Easy}} || Almost corner carries from wall to wall. || 64493 || - || [https://streamable.com/4vv9ec Video] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|j.236S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 216 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Bridget's best universal corner route. |
| | |video = [https://streamable.com/33kz20 ST] |
| | |recipePC = 64494 |
| | |recipePS = 41460 |
| | |checkedVersion = 1.28 |
| | }} |
| |- | | |- |
| || {{clr|S|c.S}} (2) > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|D|5D}} > {{clr|D|5[D]}} || Corner || 210 || ~35% || All || {{clr|2|Easy}} || Consistent and easy corner {{clr|S|c.S}} route. || 64494 || - || [https://streamable.com/33kz20 Video] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|214H}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|K|j.236K}} > {{clr|H|214H!}} > {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 222 |
| | |worksOn = All except PO, LE, NA, GO, BE |
| | |difficulty = Easy |
| | |notes = New light/midweight BnB. Scales better than double {{clr|H|6H}} routing with RISC. |
| | |video = |
| | |recipePC = 64,494 |
| | |recipePS = 41,460 |
| | |checkedVersion = 1.28 |
| | }} |
| | !--> |
| |- | | |- |
| || {{clr|S|c.S}} (2) > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|D|5D}} > {{clr|D|5[D]}} || Corner || 216 || ~40% || Light, Medium || {{clr|2|Easy}} || Slightly higher damage but doesn't work on All. || 64495 || - || [https://streamable.com/j7og8g Video] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|j.236S}}, {{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 223 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Simple corner BnB. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || CH {{clr|S|c.S}} (2) > {{clr|H|6H}} > {{clr|S|j.236S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|D|5D}} > {{clr|D|5[D]}} || Corner || 210 || ~35% || All || {{clr|2|Easy}} || On CH {{clr|H|j.236H}} will not combo correctly. || 64496 || - || [https://streamable.com/33kz20 Video] | | {{GGST-ComboTableRow |
| | |combo = 66 {{clr|S|c.S}} > {{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|214H}}, {{clr|H|2H}} > {{clr|K|214K}} > {{clr|H|j.H}} > {{clr|H|214H!}} > {{clr|S|c.S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} WS > {{clr|H|6H}} |
| | |position = Corner |
| | |damage = 215 |
| | |worksOn = All, airborne |
| | |difficulty = Medium |
| | |notes = Ping-pong combo. Brings them out of corner for more meterless damage Bridget hits {{clr|S|c.S}} after some wall damage has been accumulated. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|S|f.S}} > {{clr|H|5H}}~{{clr|H|H}} > {{clr|K|236K}}~6(~{{clr|K|K}}) || Anywhere (Midscreen) || 85 (112) || || All || {{clr|2| Easy}} || Slightly higher damage but less consistent than using the follow-up. || || || [https://streamable.com/x0n9ty Video] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|K|5K}} > {{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|S|f.S}} WS > 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 232 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Optimized CH {{clr|S|c.S}} combo. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || CH {{clr|S|f.S}} > {{clr|H|5H}} > {{clr|K|236K}}~6~{{clr|K|K}}|| Anywhere || || || All || {{clr|2| Easy}} || Requires no precision with KSMH. || 64497 || || | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 173 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = DP punish. Can work against any CH in the air. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = 66 CH {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 173 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Requires dash momentum, otherwise '''66 {{clr|S|c.S}}''' after the {{clr|D|5[D]}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|2H}} > {{clr|K|214K}} > 5k > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 165 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = DP punish. CH has to hit high in the air. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|S|2S}} > {{clr|K|2H > 21[4]K}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 164 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = DP punish. CH has to hit high in the air. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|md c.S}} > {{clr|D|5[D]}} > {{clr|S|md c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 193 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = DP punish. Both {{clr|S|md c.S}} has to hit high and close. Needs dash momentum. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|md c.S}} > {{clr|D|5[D]}} > 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|21[4]K}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 193 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = DP punish. Both {{clr|S|md c.S}} has to hit high and close. Needs dash momentum. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|D|5[D]}} > {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 251 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Only really used in '''{{clr|D|236D}}/{{clr|D|4/6D}} > {{clr||S||214S}}''' setups |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}}, {{clr|K|5K}} > dc > {{clr|S|c.S}}(2) > dl.{{clr|D|5[D]}}, {{clr|S|c.S}} > {{clr|H|2H}} > dl.{{clr|K|236K}}~6 > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 176 |
| | |worksOn = All, airborne |
| | |difficulty = Medium |
| | |notes = Midscreen burst punish, substitute Shoot with different enders for better oki. Only works for point-blank burst baits such as from a single jab or an RC. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|214S}} > {{clr|K|5K}} > {{clr|K|236K}} > (dl.){{clr|K|K}} > {{clr|S|214S!}} > {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Close to corner |
| | |damage = 202 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Can be fickle depending on spacing to corner, use {{clr|K|5K}} or {{clr|K|2K}} for a more consistent pickup. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|214H}}, {{clr|K|5K}} dc > {{clr|K|2K}} > {{clr|H|6H}}, {{clr|S|214S!}}, {{clr|S|c.S}} > (dl.{{clr|S|2S}}) > {{clr|S|2H}} > {{clr|K|236K}} > (dl.){{clr|K|K}} WS > {{clr|H|6H}} |
| | |position = Back to cornerF |
| | |damage = 201 (200) |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = CH {{clr|S|c.S}} into sideswap. Can be used from slightly out of the corner, but have to be point blank. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}}[6]~[4]~{{clr|P|P}} > {{clr|S|c.S}} > dl.{{clr|S|2S}} > {{clr|H|2H}} > dl {{clr|K|236K}} ~ {{clr|K|K}} (WS > {{clr|H|6H}}) |
| | |position = Anywhere |
| | |damage = 134 (174) |
| | |worksOn = All |
| | |difficulty = Very Hard |
| | |notes = Backwards Brake extension. Extremely difficult and the timing for switching to slow Kick Start varies depending on spacing. Probably Bridget's hardest combo, but also her highest midscreen meterless damage from a normal hit {{clr|S|c.S}}. Wallbreaks if her back is to the corner. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |} | | |} |
| | |-| |
| | Yo-yo set prior= |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > dl.{{clr|S|f.S}} > {{clr|H|5H}} > {{clr|S|214S!}} > {{clr|K|214K}} > {{clr|D|j.D}} > {{clr|S|c.S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 166 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Simple conversion if they don't block throw oki. Delay {{clr|S|f.S}} so they aren't launched. |
| | |setup = {{clr|D|6D}}, 66 {{clr|S|214S}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > dl.{{clr|S|f.S}} > {{clr|H|5H}} > {{clr|S|214S!}} > {{clr|K|214K}} > {{clr|H|j.H}} > {{clr|S|c.S}}(1) > {{clr|D|2D}} |
| | |position = Anywhere |
| | |damage = 156 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Simple conversion if they don't block throw oki that ends in {{clr|D|2D}} oki. |
| | |setup = {{clr|D|6D}}, 66 {{clr|S|214S}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}}, {{clr|S|214S!}}, dl.{{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} WS > {{clr|H|6H}} |
| | |position = Back to corner |
| | |damage = 210 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Conversion if they don't block throw oki, but it sideswaps into wallbreak. |
| | |setup = {{clr|D|6D}}, 66 {{clr|S|214S}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > dc~{{clr|P|623P}}, {{clr|S|214S!}} > (dl.){{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 184 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Damage optimal if they don't block throw oki. |
| | |setup = {{clr|D|6D}}, 66 {{clr|S|214S}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|D|5[D]}}, {{clr|S|214S!}}, {{clr|D|5[D]}}, {{clr|K|5K}} > dc {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} |
| | |position = Midscreen |
| | |damage = 203 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Double {{clr|D|5[D]}} if they mash on throw oki. |
| | |setup = {{clr|D|6D}}, 66 {{clr|S|214S}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|D|5[D]}}, {{clr|S|214S!}}, {{clr|D|5[D]}}, {{clr|K|5K}} > dc {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} |
| | |position = Midscreen |
| | |damage = 232 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Double {{clr|D|5[D]}} if they mash on throw oki. |
| | |setup = {{clr|D|6D}}, 66 {{clr|S|214S}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}}, {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 220 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = A much more common starter due to players being more antsy in the corner, and relying more on options such as fuzzy jump or backdash. No matter how early {{clr|S|c.S}} hits after {{clr|S|236S}}, yo-yo will always return in time for {{clr|H|j.236H}}. |
| | |setup = Any {{clr|S|236S}} set |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|S|f.S}}/{{clr|S|2S}}''' |
| | |ComboList= |
| | <tabber> No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|f.S}}/{{clr|S|2S}} > {{clr|H|5H}}~{{clr|H|H}} > ({{clr|K|236K}}~6 > {{clr|K|K}}) |
| | |position = Anywhere (Midscreen) |
| | |damage = 85 (112) |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Slightly higher damage but less reach than {{clr|S|S}} follow-up. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|f.S}}/{{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|23[6]K>K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 97 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Requires no precision with KSMH. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|f.S}}/{{clr|S|2S}} {{clr|D|236D}} > {{clr|D|md 6D}} > {{clr|S|md c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Anywhere |
| | |damage = 104 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Requires burst meter |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|f.S}}/{{clr|S|2S}} > {{clr|S|S}} > {{clr|K|236K}} > {{clr|P|P}}, {{clr|K|2K}} > {{clr|H|6H}} WS, {{clr|D|5[D]}} |
| | |position = Anywhere |
| | |damage = 149 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Rather spacing specific; becomes more likely to drop the further Bridget is from the corner. If close enough, can use {{clr|S|c.S}} instead of {{clr|K|2K}}. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | |-| |
| | Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|f.S}}/{{clr|S|2S}} ~ {{clr|S|S}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}}, {{clr|S|f.S}} WS, 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 175 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = On CH, replace {{clr|S|f.S}} WS with {{clr|H|6H}} WS for 6 extra damage. |
| | |setup = Any {{clr|S|236S}} set |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | </tabber> |
| | }} |
|
| |
|
| ==={{clr|H|H}} Starters=== | | ==={{clr|H|H}} Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|H|5H}}''' |
| | |ComboList= |
| | <tabber> |
| | No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|5H}} > {{clr|H|H}} > ({{clr|K|23[6]K}} > {{clr|S|c.S}}) |
| | |position = Anywhere |
| | |damage = 69 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Useful for getting oki off of a stray hit in neutral |
| | |video = |
| | |recipePC = 66958 |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|H|H}} > {{clr|K|23[6]K~K}} |
| | |position = Anywhere |
| | |damage = 105 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Easy confirm. Does not work at max range. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|5H}} > {{clr|H|H}} > (dl.){{clr|K|236K}}~(dl.){{clr|P|P}}, {{clr|K|2K}} > {{clr|H|6H}} > {{clr|H|j.236H}} WS, 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 159 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Length of delays depend on distance from corner. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|K|236K}}~[4] dl [6] > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|S|214S}}/{{clr|H|H}} |
| | |position = Anywhere |
| | |damage = 91 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Requires hitting {{clr|H|5H}} far enough away that you can time and space to hit with the end of {{clr|K|236K}}. |
| | |video = [https://streamable.com/ukcbbl Streamable] |
| | |recipePC = 64499 |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|K|236K}}~[4] dl [6] > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}}[6] > {{clr|K|K}} |
| | |position = Midscreen |
| | |damage = 137 |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = Requires hitting with the last 3 frames of {{clr|K|236K}} after {{clr|H|5H}}. The way {{clr|K|236K}} momentum works results in a total timing window of 4-5 frames. |
| | |video = [https://streamable.com/rowvyf Streamable] |
| | |recipePC = 66769 |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | |-| |
| | Yo-yo set prior= |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|214K}}, (66) {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Corner |
| | |damage = 156 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |setup = {{clr|H|5H}} immediately after {{clr|S|236S}} set |
| | |notes = Conversion from {{clr|S|236S}}, {{clr|H|5H}} CH in neutral. Flexible ender, can swap for a higher damage ender if near enough to corner for a wallbreak. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|214K}}, {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Corner |
| | |damage = 153 |
| | |worksOn = KY, MA, PO, RA, NA, GI, AN, IN, JA, HA, BR, AS, EL |
| | |difficulty = Easy |
| | |setup = {{clr|H|5H}} immediately after {{clr|S|236S}} set |
| | |notes = Similar to above combo. Adds a dash cancel extension for corner carry and damage, but drops on a fair amount of characters. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|5H}} > {{clr|K|214K}} > {{clr|D|j.D}}(2), {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}}, {{clr|H|5H}} > {{clr|H|H}} WS, {{clr|K|214K}}~{{clr|D|j.6D}}(whiff), {{clr|H|6H}} |
| | |position = Corner |
| | |damage = 200 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Full conversion into wallbreak from {{clr|H|5H}} starter in the corner. All autotimed. |
| | |setup = Any 236S set |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|j.214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} WS > 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 205 (GI) |
| | |worksOn = All |
| | |difficulty = Medium |
| | |setup = {{clr|H|5H}} immediately after {{clr|S|236S}} set |
| | |notes = Conversion from {{clr|H|5H}} frametrap after getting plus frames with yoyo. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! rowspan=2| Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Tension Gain!! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|K|214K}} > {{clr|H|j.H}}, {{clr|S|214S!}}, {{clr|D|5[D]}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}}, 66 {{clr|S|f.S}} WS > (66) {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 210 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |setup = {{clr|H|5H}} immediately after {{clr|S|214S}} set |
| | |notes = Opponents trying to mash on {{clr|S|214S}} reset late will get CH by {{clr|H|5H}}. Replace {{clr|H|j.H}} with {{clr|D|j.D}}(2) against heavyweights. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|H|2H}}''' |
| | |ComboList= |
| | <tabber> No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Anywhere |
| | |damage = 80 |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic {{clr|H|2H}} confirm |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || CH {{clr|H|5H}} > {{clr|K|236K}}~4 dl 6 > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|S|214S}} / {{clr|H|214H}} || Midscreen || 97 || || All || {{clr|3|Medium}} || Requires hitting {{clr|H|5H}} far enough away that you can time and space to hit with the end of {{clr|K|236K}}. || 64499 || || [https://streamable.com/ukcbbl Video] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|2H}} > {{clr|K|21[4]K}} > {{clr|D|5[D]}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Anywhere |
| | |damage = 166 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Time the {{clr|K|21[4]K}} so the combo continues. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || CH {{clr|H|2H}} > {{clr|S|214S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|S|f.S}} > {{clr|H|5H~H}} > 66 {{clr|H|5H}} || Midscreen || 196 || || All || {{clr|3|Medium}} || Can also use ROTKM to break the wall for HKD. || || || [https://streamable.com/170tun Video] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|S|214S}} > {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Anywhere |
| | |damage = 161 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Works on both grounded and air opponents. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || CH {{clr|H|2H}} > {{clr|S|236S}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|K|214K}} > {{clr|S|c.S}} (2) > {{clr|D|5D}} > {{clr|D|5[D]}}|| Corner || 213 || || All || {{clr|3|Medium}} || Yo-Yo toss should whiff the opponent. || || || [https://streamable.com/p1qx3i Video] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|H|214H}} > {{clr|H|2H}} > {{clr|K|214K}} ~ {{clr|D|j.D}} > {{clr|D|5[D]}} > {{clr|S|c.S}} > {{clr|D|5D}} |
| | |position = Corner |
| | |damage = 161 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Easy corner CH {{clr|H|2H}} confirm. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|2H}} > {{clr|S|214S}}, (66) > {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|S|214S!}} > dl.{{clr|D|5[D]}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}}~6 > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 158 |
| | |worksOn = All, airborne |
| | |difficulty = Medium |
| | |notes = A very consistent combo from AA {{clr|H|2H}} that works in almost every situation, except very low or very far hits. If Bridget's opponent is too low, she can use {{clr|K|2K}} > {{clr|S|c.S}}(1) before {{clr|D|5[D]}} instead, but if they are too far she has to opt for a different route. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|2H}} > (dl.){{clr|K|236K}}~6~{{clr|K|K}}, {{clr|S|c.S}}, {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}}~6 > {{clr|K|K}} (WS > {{clr|H|6H}}) |
| | |position = Anywhere |
| | |damage = 146 (186) |
| | |worksOn = All, airborne |
| | |difficulty = Hard |
| | |notes = Quite spacing and height dependent. Only works when Bridget's opponent is far and high in the air. Picking up after meaty Shoot with {{clr|S|c.S}} is relatively consistent, but what Bridget gets after varies based on how meaty Shoot hit. Sometimes, she can pick up into the full route above, but other times she has to pick up after dash cancel with {{clr|K|2K}}, and others she has to go straight into {{clr|S|2S}} > {{clr|H|2H}} > Shoot. Note the height at which {{clr|S|c.S}} hits after Shoot and route accordingly. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || CH {{clr|H|2H}} > {{clr|H|214H}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} (2) > dl {{clr|S|f.S}} > {{clr|H|5H~H}} > WS > 66~{{clr|H|5H}} || Back to Corner || 195 || || All || {{clr|3|Medium}} || Can also use ROTKM to break the wall for HKD. || || || [https://streamable.com/6rvlda Video] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|H|214H}}, 66 (dl.){{clr|S|c.S}}(2) > dl. {{clr|H|6H}}, microwalk {{clr|S|c.S}} > {{clr|H|2H}} > dl.{{clr|K|236K}}~6 > {{clr|K|K}} WS > {{clr|H|6H}} |
| | |position = Back to Corner |
| | |damage = 202 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Sideswitch route, consistent based on height and spacing but does not work on tip grounded hit. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || CH {{clr|H|6H}} > {{clr|S|c.S}} > jc > {{clr|H|j.H}} > j.66 {{clr|S|j.S}} > {{clr|H|j.H}}, {{clr|S|c.S}} > {{clr|H|6H}}, WS {{clr|D|5[D]}} || Midscreen || 211 || || All || {{clr|3|Medium}} || Midscreen {{clr|H|6H}} counter hit starter. || || || | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|S|214S}}, (66) {{clr|H|2H}} > {{clr|K|214{K}}}, {{clr|H|214S!}}, {{clr|D|5[D]}}, {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}}~6 > {{clr|K|K}} (WS > {{clr|H|6H}}) |
| | |position = Anywhere |
| | |damage = 166 (202) |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Consistent route for grounded {{clr|H|2H}} CH. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | |-| |
| | Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup = true |
| | }} |
| |- | | |- |
| | {{GGST-ComboTableRow |
| | |combo = 66 {{clr|H|2H}} > {{clr|K|214K}}~{{clr|P|j.P}} (whiff), (66) {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|j.214{K}}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} WS > 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 202 |
| | |worksOn = All, airborne |
| | |difficulty = Medium |
| | |notes = Catches opponents airdashing out of corner after yo-yo plus frames. |
| | |setup = Microdash {{clr|H|2H}} after blocked {{clr|S|236S}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |} | | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|H|6H}}''' |
| | |ComboList= |
| | <tabber> No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|6H}} > dl.{{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 91 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = By delaying her special cancel, Bridget can cancel and combo into grounded specials from {{clr|H|6H}}. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|6H}}, 66 > 9{{clr|S|j.S}} > adc > {{clr|S|j.S}} > {{clr|H|j.H}}, 66 {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|P|P}} WS, {{cls|D|5[D]}} |
| | |position = Midscreen |
| | |damage = 186 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Corner-carry focused route that wallbreaks from any position on screen. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|6H}} > {{clr|S|md c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|K|5K}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Anywhere |
| | |damage = 168 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Very consistent CH {{clr|H|6H}} combo. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|6H}} > dl.{{clr|S|236S}} > {{clr|H|dl.6H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|D|5D}} WS, {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 208 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Variation of {{clr|S|c.S}} bnb corner combo. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|6H}}, dl.{{clr|S|c.S}} > {{clr|H|6H}}, {{clr|H|6H}} > {{clr|H|j.236H}}, 66 {{clr|K|5K}} > {{clr|H|6H}} WS, {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 213 |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = Shin buttloops. Only works on a close hit {{clr|H|6H}}. |
| | |video = [https://www.youtube.com/watch?v=J5mvepDMpzU&list=PLVI8UIGhIUu75iiSwB5I15he7WzusqjU2 Youtube] |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|6H}} > {{clr|S|j.214S}} > {{clr|H|2H}} > {{clr|K|214K}}~{{clr|D|j.D}} > {{clr|D|5[D]}} > {{clr|S|c.S}} > {{clr|D|5D}} WS, {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 205 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Optimal enders can be very spacing-dependent. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|6H}}, {{clr|D|5[D]}}, microwalk back, dl.{{clr|S|c.S}} > {{clr|H|6H}}, {{clr|H|6H}} > {{clr|H|j.236H}}, {{clr|S|f.S}} WS, 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 233 |
| | |worksOn = All except AX/MI/RA/NA/IN/EL |
| | |difficulty = Hard |
| | |notes = Yes, it really is optimal. Ending with {{clr|H|5H}} > {{clr|D|236[D]}} grants a HKD at the cost of a single point of damage. |
| | |video = [https://www.youtube.com/watch?v=J5mvepDMpzU&list=PLVI8UIGhIUu75iiSwB5I15he7WzusqjU2 Youtube] |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | |} |
| | </tabber> |
| | }} |
|
| |
|
| ==={{clr|D|Dust}} Starters=== | | ==={{clr|D|Dust}} Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | {{Collapsible Combo List Wrapper |
| | |Header ='''{{clr|D|5D}}''' |
| | |ComboList = |
| | <tabber> No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} > 8 > {{clr|H|j.H}} > 9 > {{clr|H|j.H}} > {{clr|K|j.K}} > {{clr|H|j.H}} > dl.{{clr|H|j.HH}} |
| | |position = Anywhere |
| | |damage = 193 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Charged dust damage optimal. |
| | |video = |
| | |recipePC = 75681 |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} > 9 > {{clr|H|j.H}} > 9 > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|K|j.K}} > {{clr|H|j.HH}} |
| | |position = Anywhere |
| | |damage = 188 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Do this if you don't want to delay {{clr|H|j.HH}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} > 66RRC~{{clr|H|6H}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|214H}}, {{clr|H|2H}} > {{clr|K|214K}} > {{clr|H|j.H}} > {{clr|H|214H!}} > 66 > {{clr|S|c.S}} > {{clr|S|2S}} {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} WS > {{clr|H|6H}} |
| | |position = Anywhere |
| | |damage = 165 |
| | |worksOn = All* |
| | |difficulty = Medium |
| | |notes = Ping-pong from tap dust. Saves meter compared to last season's version. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} > 66RRC, 66 {{clr|D|5[D]}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}}, {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Anywhere |
| | |damage = 173 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Optimal from {{clr|D|5D}} RRC. Can be done as an RRCC, but is much harder. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | |-| |
| | Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup = true |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}}, {{clr|D|214S}}!, {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 112 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Adds a second layer of mixup from Bridget's basic roll oki, a quick overhead after her empty low. |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} > {{clr|P|j.P}} whiff, {{clr|K|2K}} > {{clr|D|5D}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}}, {{clr|D|214S}}!, {{clr|S|c.S}} > {{clr|D|2D}} |
| | |position = Anywhere |
| | |damage = 94 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Deceptively difficult to time as {{clr|S|214S}} must hit after {{clr|D|5D}}'s floating crumple ends. |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} > {{clr|P|j.P}} whiff, {{clr|K|2K}} > {{clr|D|5D}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! rowspan=2| Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}}, {{clr|S|214S!}}, 66 {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|6H}} > {{clr|K|j.214K}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 226 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Absurd meme combo. You will likely never hit this in a match, but it does a lot more than the normal {{clr|D|5[D]}} confirm. |
| | |setup = {{clr|S|214S}}, {{clr|S|c.S}} > dl.{{clr|D|5[D]}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|D|2D}}''' |
| | |ComboList= |
| | <tabber> |
| | No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|D|2D}} > {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K>K}} |
| | |position = Midscreen |
| | |damage = 126 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Close-range {{clr|D|2D}} CH confirm. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|D|2D}} > {{clr|H|236H}}, 66 {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Midscreen |
| | |damage = 189 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Close-range {{clr|D|2D}} CH confirm. Quite spacing specific. If midscreen, do delay {{clr|H|j.H}} into {{clr|S|c.S}} after {{clr|K|214K}} for a better ender. |
| | |video = [https://streamable.com/ktd77k ST] |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5 | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|5K}} > dl.{{clr|K|236K}}[6] > {{clr|K|K}} > {{clr|S|214S!}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} WS > 66 {{clr|D|5[D]}} |
| | |position = Close to corner |
| | |damage = 186 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Rather spacing-dependent; at about half the max range of {{clr|D|2D}}, {{clr|K|5K}} will whiff. Carries to corner and wallbreaks. Mostly useful to confirm if you've autopiloted into {{clr|S|214S}} from {{clr|D|2D}}. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|D|2D}} > {{clr|H|236H}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|S|j.S}} (2) > {{clr|K|2K}} > {{clr|H|6H}} > {{clr|D|5[D]}} || Corner || || All || {{clr|3|Medium}}|| Replace {{clr|K|2K}} with {{clr|S|c.S}} for slightly more damage against non-heavy weights only at point blank. || || || [https://youtu.be/Q8k6cX2VggY Video] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|D|2D}} > {{clr|H|236H}}, {{clr|H|6H}} > {{clr|K|214K}} > (dl.){{clr|H|j.H}} > {{clr|S|c.S}} (2) > {{clr|H|6H}} > {{clr|H|j.236H}} > 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 202 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Close-range CH {{clr|D|2D}} confirm for the corner. Works a bit after one {{clr|S|c.S}} of pushback, with further spacings requiring a delay on {{clr|H|j.H}}. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|D|5[D]}}~8 > {{clr|S|j.S}} (2) > {{clr|H|j.H}} jc > {{clr|S|j.S}} (2) > {{clr|H|j.HH}} || Anywhere || 176 || All* || {{clr|1|Very Easy}} || || || || | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|D|2D}} > {{clr|H|236S}}, 66 {{clr|H|2H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|j.214K}} > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 195 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Long range CH {{clr|D|2D}} confirm for the corner, but works at any range. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | |-| |
| | Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup = true |
| | }} |
| |- | | |- |
| || {{clr|D|5[D]}}~8 > {{clr|H|j.H}} jc (9) > {{clr|H|j.H}} > {{clr|K|j.K}} > {{clr|H|j.H}} > {{clr|S|j.S(2)S}} || Anywhere || 184|| All* || {{clr|1|Very Easy}} || || || || [https://gfycat.com/sizzlinggrimgyrfalcon Video] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|D|2D}} > {{clr|K|214K}}, {{clr|H|6H}} > {{clr|K|j.214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|S|f.S}} WS > 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 200 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Universal confirm from {{clr|D|2D}} CH in corner. Any delays will cause the wall to break earlier and lose you damage. |
| | |setup = Any {{clr|S|236S}} set |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|D|j.D}}''' |
| | |ComboList= |
| | <tabber> Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup = true |
| | }} |
| |- | | |- |
| || {{clr|D|5[D]}}~8 > {{clr|H|j.H}} jc (9) > {{clr|H|j.H}} > {{clr|S|j.S(1)}} > {{clr|H|j.H}} > {{clr|H|j.HH}} || Anywhere || 185 || All* || {{clr|2|Easy}} || || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|j.D}}(2), {{clr|S|c.S}} > dl.{{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Midscreen |
| | |damage = 109 |
| | |worksOn = All |
| | |difficulty = Very easy |
| | |notes = The simplest way to convert from a {{clr|D|j.D}} mixup, basically always works with good room for RC or WA extensions. |
| | |setup = Any {{clr|S|236S}} set, {{clr|K|214K}}~{{clr|D|j.D}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|D|5[D]}}~8 > {{clr|H|j.H}} jc (9) > {{clr|H|j.H}} > {{clr|K|j.K}} > {{clr|H|j.H}} > delay {{clr|H|j.HH}} || Anywhere || 188 || All* || {{clr|2|Easy}} || || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|j.D}}(2), {{clr|K|5K}}, {{clr|K|5K}} dc {{clr|S|c.S}} > dl.{{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|K}} |
| | |position = Midscreen |
| | |damage = 113 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = In theory this combo is objectively stronger than the above, but there's rarely any reason to use this over alternatives. |
| | |setup = Any {{clr|S|236S}} set, {{clr|K|214K}}~{{clr|D|j.D}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|j.D}}(2), {{clr|K|5K}} > {{clr|S|214S!}}, 66 {{clr|S|c.S}}(1) > {{clr|H|2H}} > {{clr|S|214S}}, {{clr|H|2H}} > {{clr|K|214K}} > {{clr|H|j.H}} > {{clr|S|214S!}}, {{clr|S|c.S}}(1) > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|P|P}} WS, {{clr|K|236K}}~{{clr|K|K}} |
| | |position = Midscreen |
| | |damage = 167 |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = Corner carry into wallbreak from standard meaty {{clr|D|j.D}} mixup, works from anywhere on screen. All wallsplat enders do the same damage due to how scaled the combo is, so Shoot is used to maximise meter gain. |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}}~{{clr|D|j.D}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |} | | |} |
| | </tabber> |
| | }} |
|
| |
|
| ===Yo-Yo Set Combos=== | | ===Special Move Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|K|236K}} (Kick Start My Heart)''' |
| | |ComboList= |
| | <tabber> |
| | No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|236K}} > {{clr|P|P}}, {{clr|K|2K}} > {{clr|H|6H}} > {{clr|H|j.236H}}, 66 {{clr|K|5K}} > {{clr|H|6H}} WS, {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 144 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Simple pickup from {{clr|K|236K}}. Microdash {{clr|K|5K}} can be tough to time, substitute {{clr|K|2K}} for an easier combo. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|S|236S}} (Stop and Dash)''' |
| | |ComboList= |
| | <tabber> No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|236S}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|j.214K}}, {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 186 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Conversion from meaty {{clr|S|236S}}, '''this starter is exclusive to oki situations.''' If sufficiently meaty, {{clr|S|236S}} can even link into {{clr|H|6H}} for stronger combos, though that is significantly harder to confirm and on block will result in much worse pressure. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|K|214K}} (Rolling Movement)''' |
| | |ComboList= |
| | <tabber> Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| |- | | |- |
| ! rowspan=2| Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Tension Gain!! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|j.236H}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|H|6H}} WS, {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 190 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = In case roll ever hits raw, such as if it's used as a throw bait. |
| | |setup = Any {{clr|S|236S}} set |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|P|63214P}} (Rock the Baby)''' |
| | |ComboList= |
| | <tabber> Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5 | | {{GGST-ComboTableRow |
| | |combo = {{clr|P|63214P}}, {{clr|S|214S!}}, 66 {{clr|S|2S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 135 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Simple combo from Rock the Baby. Unfortunately not much more can be done midscreen. |
| | |setup = {{clr|S|214S}} > immediate {{clr|P|63214P}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.28 |
| | }} |
| |- | | |- |
| || ..., {{clr|K|j.K}}, {{clr|S|c.S}}, yoyo hit, {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|H|5H}}(~{{clr|H|H}} > WS {{clr|K|236K}}~{{clr|K|K}}) || Anywhere (Midscreen) || 103 (152) || || All || {{clr|3|Medium}} || Overhead setplay from {{clr|D|2D}} yoyo oki. || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|P|63214P}}, {{clr|S|214S!}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}}, {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 184 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Genuinely an extremely rare starter to get. You shouldn't ever be able to do this combo, but it can't hurt to learn. |
| | |setup = {{clr|S|214S}} > immediate {{clr|P|63214P}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || ..., {{clr|K|2K}}, {{clr|H|6H}}, yoyo hit, {{clr|S|c.S}} > {{clr|H|5H}}~{{clr|H|H}} (> {{clr|K|236K}}~{{clr|K|236K}}, WS {{clr|H|6H}}) || Anywhere (Midscreen) || 99 (145) || || All || {{clr|3|Medium}} || Low setplay from {{clr|D|2D}} yoyo oki. If not midscreen can cancel {{clr|H|5H}}~{{clr|H|H}} into {{clr|K|236K}}~6 to close the distance or set up a yoyo. || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|P|63214P}}, {{clr|S|214S!}}, {{clr|S|c.S}} > {{clr|D|5D}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 180 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = At least has a setup going into it, so people might respect it. Don't rely on it hitting though. |
| | |setup = Throw > {{clr|S|214S}} > immediate {{clr|P|63214P}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |} |
| | </tabber> |
| | }} |
| | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|K|j.236K}} (Roger Dive)''' |
| | |ComboList= |
| | <tabber> Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| |- | | |- |
| || ..., {{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|214[K]}}, yoyo hit, {{clr|S|j.S}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|236S}} > WS dash {{clr|D|5[D]}} || Anywhere (Midscreen) || 108 (150) || || All || {{clr|3|Medium}} || Low setplay from {{clr|D|2D}} yoyo oki. Timing is tighter against heavyweights. || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|j.236K}}, {{clr|S|214S!}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}}, {{clr|H|2H}} > {{clr|K|214K}}, {{clr|K|5K}} > dc~{{clr|K|214K}} > {{clr|D|j.D}}(2), {{clr|S|214S!}}, {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|S|S}} > {{clr|K|236K}} > {{clr|K|K}} WS > {{clr|H|6H}} |
| | |position = Anywhere |
| | |damage = 165(201) |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Roger Dive, situationally, can bait {{clr|P|6P}}s or parries on wakeup. |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, 9{{clr|K|j.K}}(whiff), dl.{{clr|K|j.236K}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|j.236K}}, {{clr|S|214S!}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}}, {{clr|K|5K}} > dc > {{clr|S|c.S}} > dl.{{clr|D|5[D]}}, {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Midscreen to corner |
| | |damage = 201 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Carries to corner and wallbreaks. |
| | |setup = XX > {{clr|D|2D}} > {{clr|S|214S}}, 9{{clr|K|j.K}}(whiff) > dl.{{clr|K|j.236K}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |} | | |} |
| | </tabber> |
| | }} |
|
| |
|
| ===Throw Starters=== | | ===Throw Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | {{Collapsible Combo List Wrapper |
| | |Header = '''{{clr|D|4D}}/{{clr|D|6D}}''' |
| | |ComboList= |
| | <tabber> |
| | No yo-yo set = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! rowspan=2| Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Tension Gain!! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|6D}}, {{keyword|OTG}} {{clr|S|c.S}} > dc~{{clr|S|214S}} |
| | |position = Corner |
| | |damage = 76 |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Ideal oki setup from throw. Can also use {{clr|H|2H}} into {{clr|S|214S}} for an easier setup that gives roughly the same results. |
| | |video = |
| | |recipePC = |
| | |recipePS = 41496 |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|6D}}, {{keyword|OTG}} {{clr|K|236K}} 6 {{clr|K|K}} |
| | |position = Anywhere |
| | |damage = 83 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Highest damage meterless but leaves you minus enough to be punishable. Only use to finish off opponents at the end of a round. In corner, using {{clr|P|623P}} instead will grant 2 extra damage and only leave Bridget -6. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|D|6D}} > {{keyword|OTG}} {{clr|S|c.S}} (2) || Corner || 76 || || All || {{clr|2|Easy}} || Can Dash Cancel after {{clr|S|c.S}} or set a Yo-Yo. || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|6D}} > 44RRC, 66 {{clr|H|2H}} > {{clr|S|214S}}, {{clr|H|2H}} > {{clr|K|214K}}, {{clr|K|5K}} > {{clr|S|214S!}} > dc~{{clr|K|214K}} > {{clr|D|j.D}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|S|S}} > {{clr|K|236K}} > {{clr|K|K}} WS > {{clr|H|6H}} |
| | |position = Midscreen |
| | |damage = 157 |
| | |worksOn = All |
| | |difficulty = Medium - Hard |
| | |notes = 3/4ths screen carry from throw RRC starter. Will always wallbreak if you are throwing the opponent towards the closest wall. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|D|6D}} > {{keyword|OTG}} {{clr|D|2D}} > {{clr|S|214S}}/{{clr|H|H}} || Anywhere || 78 || || All || {{clr|2|Easy}} || Sets a returning yo-yo, and leaves you slightly plus || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|6D}} > RRC~{{clr|D|5[D]}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}}, {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 165 |
| | |worksOn = All |
| | |difficulty = Medium - Hard |
| | |notes = RRCC throw combo to save tension. Bridget only gets the full combo if the wall has 0 accumulated damage. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|D|6D}} > {{keyword|OTG}} {{clr|K|236K}} 6 {{clr|K|K}} || Anywhere || 83 || || All || {{clr|2|Easy}} || Highest damage meterless but leaves you minus enough to be punishable. Only use to finish off opponents at the end of a round. || || || | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|4D}} > RRC, {{clr|H|214H}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|H|j.H}}, {{clr|H|214H!}} > {{clr|S|c.S}} > {{clr|H|2H}} > dl.{{clr|K|236K}} > {{clr|K|K}} WS > {{clr|H|6H}} |
| | |position = Corner |
| | |damage = 155 |
| | |worksOn = All |
| | |difficulty = Medium - Hard |
| | |notes = Throws opponents out of corner to do a ping pong combo. Useful as it does more than the above combo if it is cut short by wall damage. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |} | | |} |
| | | |-| |
| ===Jump-in Combos===
| | Yo-yo set prior = |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" style="text-align: center" |
| | ! colspan="12" |'''{{clr|D|4D}}/{{clr|D|6D}}''' |
| |- | | |- |
| ! rowspan=2| Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Tension Gain!! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video
| | {{GGST-ComboTableHeader |
| | |setup=true |
| | }} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| |- | | |combo = {{clr|D|6D}}, {{clr|S|214S!}}, {{clr|S|2S}}/{{clr|S|c.S}} > {{clr|H|2H}} > dl.{{Clr|K|236K}} > {{clr|K|K}} |
| | | || || || || || || || || || | | |position = Anywhere |
| | |damage = 111/101 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Throwing someone with yo-yo primed will unfortunately lose you a good knockdown. |
| | |setup = {{clr|S|214S}} > 66 {{clr|D|6D}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|6D}}, {{clr|S|214S!}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}}, {{clr|H|6H}} WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 159 |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = A relatively rare starter to get without prior wall damage. |
| | |setup = {{clr|S|214S}} > immediate {{clr|D|6D}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |} | | |} |
| | </tabber> |
| | |
| | }} |
|
| |
|
| ===Roman Cancel Combos=== | | ===RC Extensions=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | {{Collapsible Combo List Wrapper |
| | |Header = '''RC Extensions''' |
| | |ComboList= |
| | <tabber> Yo-yo set prior = |
| | {| class="wikitable sortable" style="text-align: center" |
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = XX > 66 RRC > {{clr|D|5[D]}} > {{clr|K|5K}} > dc > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K~K}} |
| | |position = Anywhere |
| | |damage = 172 (from c.S starter) |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Works on most RRC's except for throw RRC |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| ! rowspan=2| Combo !! rowspan=2| Position !! rowspan=2| Damage !! rowspan=2| Works on !! rowspan=2| Difficulty !! rowspan=2| Notes !! colspan=2| Recipe !! Rowspan=2| Video
| | {{GGST-ComboTableRow |
| | |combo = XX > 66 RRC > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|2H}} > {{clr|K|214K}} > {{clr|K|5K}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K~K}} |
| | |position = Anywhere |
| | |damage = 167 (from c.S starter) |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Works on most RRC's except for throw RRC. Similar to Jais RC extension but no j.D |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| || {{clr|S|c.S}} (2) > {{clr|H|2H}} > {{clr|H|214H}} > PRC > 66 > {{clr|S|c.S}} (2) > {{clr|H|2H}} > (66) > Yo-Yo hit > {{clr|S|c.S}} (2) > {{clr|S|f.S}} > {{clr|H|5H}} ~ {{clr|H|H}} > {{clr|S|236S}} || Midscreen || 200 (207) || ? || {{clr|3|Medium}} || Yoyo hit will miss if c.S hits the other character above your waist, if this happens delay {{clr|H|2H}}. The second dash can be omitted if we are already near enough for {{clr|S|c.S}} to hit. The combo will miss if not enough near the corner for {{clr|H|5H}} to hit the corner, as follow up will miss. Use {{clr|H|412364H}} for oki and yoyo setup, as it´s not valuable for the damage. || || || [https://youtu.be/sG0LS_4b9e0 Video] | | {{GGST-ComboTableRow |
| | |combo = XX > 66 RRC > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|21[4]K}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K~K}} |
| | |position = Anywhere |
| | |damage = 166 (from c.S starter) |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Works on most RRC's except for throw RRC. More consistent than {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|2H}} |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| |- | | |- |
| | {{GGST-ComboTableRow |
| | |combo = XX > 88 RRC > {{clr|S|j.214S}} > {{clr|H|2H}} > {{clr|K|214K }}~ {{clr|H|j.H}} > {{clr|D|5[D]}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K~K}} |
| | |position = Anywhere |
| | |damage = 181 (from c.S starter) |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Works on some RRC's and depends on gravity scaling |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = XX > 88 RRC > {{clr|S|j.214S}} > {{clr|H|2H}} > {{clr|K|214K }}~ {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K~K}} |
| | |position = Anywhere |
| | |damage = 165 (from c.S starter) |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Universal |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{!}}- |
| | {{GGST-ComboTableRow |
| | |combo = XX > RRC > 66 > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}}, {{clr|H|2H}} > {{clr|K|214K}}, {{clr|K|5K}} > {{clr|S|214S!}} > dc~{{clr|K|214K}} > {{clr|D|j.D}}(2) > {{clr|S|c.S}} > {{clr|S|2S}}(1)~{{clr|S|S}} > {{clr|K|236K>K}} |
| | |position = Anywhere to Corner |
| | |damage = 165 (from 100% proration starter) |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Jais RC extension. The first {{clr|S|c.S}} and/or {{clr|H|2H}} can be omitted for starters with high gravity scaling, but it is universal and has a lot of corner carry. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | {{!}} |
| |} | | |} |
| | </tabber> |
| | }} |
|
| |
|
| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|GGST|Bridget|45px}}</center>
| | {{GGST/Navigation|British = 1}} |
| {{#lst:{{PAGENAME}}/Data|Links}}
| |
| {{#lst:GGST/Navigation}}
| |