m (→41236K 4 Data) |
m (→Items: adding range of number of hits to meteor) |
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| prejump =4 | | prejump =4 | ||
| backdash =20/1-5 strike invuln/1-15 airborne | | backdash =20/1-5 strike invuln/1-15 airborne | ||
| backdashDuration =20 | |||
| backdashInvuln =1-5F | |||
| backdashAirborne =1-15F | |||
| weight =Normal | | weight =Normal | ||
| portrait =GGST_Faust_Portrait.png | | portrait =GGST_Faust_Portrait.png | ||
| icon =GGST_Faust_Icon.png | | icon =GGST_Faust_Icon.png | ||
| umo =[[GGST/Faust#Crawl|Crawl]], Steerable Air | | umo =[[GGST/Faust#Crawl|Crawl]], [[GGST/Faust#Mix_Mix_Mix|Mix Mix Mix]], [[GGST/Faust#Scarecrow|Scarecrow]], Steerable Air Dash | ||
| guardBalance =36 | | guardBalance =36 | ||
| jump_duration =42 | | jump_duration =42 | ||
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|input=6P | |input=6P | ||
|guard=All | |guard=All | ||
|invuln=1- | |invuln=1-3 Upper Body<br/>4-11 Above Knees | ||
|damage=35 | |damage=35 | ||
|startup=9 | |startup=9 | ||
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|type=other | |type=other | ||
|notes={{FrameDataNotes|GGST|Throw}} | |notes={{FrameDataNotes|GGST|Throw}} | ||
|caption= | |caption=Exceedingly firm structure, lively yet robust, though a quick and tinny finish | ||
}} | }} | ||
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|active=3 | |active=3 | ||
|recovery=20 | |recovery=20 | ||
|onBlock=+ | |onBlock=+13 | ||
|onHit=Stagger +12 | |onHit=Stagger +12 | ||
|level=4 | |level=4 | ||
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|invuln= | |invuln= | ||
|cancel= | |cancel= | ||
|caption= Despite appearances, has a fairly short hitbox | |||
}} | }} | ||
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|hitboxes=GGST_FA_HB_Crawl.png | |hitboxes=GGST_FA_HB_Crawl.png | ||
|type=other | |type=other | ||
|caption= | |caption= Startup and Vulnerability can vary | ||
|hitboxCaption=swiggity swooty | |||
}} | }} | ||
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|images=GGST Faust j236P.png | |images=GGST Faust j236P.png | ||
|hitboxes=GGST Faust Love hitbox.png; | |hitboxes=GGST Faust Love hitbox.png; | ||
|caption= | |caption=Doesn't go away when Faust is hit | ||
|type=special | |type=special | ||
|hitboxCaption=First active frame and trajectory to final before explosion. | |hitboxCaption=First active frame and trajectory to final before explosion. | ||
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|hitboxes=GGST Faust 214PK Hitbox.png | |hitboxes=GGST Faust 214PK Hitbox.png | ||
|type=special | |type=special | ||
|hitboxCaption={{clr|P|P}} and {{clr|K|K}} | |hitboxCaption={{clr|P|P}} and {{clr|K|K}} | ||
|notes=Values in [ ] are for the Wall Bounce version.;Uses identical animation to a Crouch for frames 1-9. (All versions) | |notes=Values in [ ] are for the Wall Bounce version.;Uses identical animation to a Crouch for frames 1-9. (All versions) | ||
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|hitboxCaption={{clr|P|P}} and {{clr|K|K}} | |hitboxCaption={{clr|P|P}} and {{clr|K|K}} | ||
|type=special | |type=special | ||
|caption= P (Same side), K (Cross-up), S (Overhead) | |||
|notes=Values in [ ] are for the Wall Bounce version. | |notes=Values in [ ] are for the Wall Bounce version. | ||
}} | }} | ||
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|active=17 | |active=17 | ||
|recovery=36 | |recovery=36 | ||
|onBlock=- | |onBlock=-40* [-35]* | ||
|onHit=HKD +42 | |onHit=HKD +42 | ||
|level=2 [4] | |level=2 [4] | ||
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|hitboxes=GGST_Faust_Bomb_Hitbox.png;GGST Faust Bomb 1 Hitbox.png;GGST Faust Bomb 2 Hitbox.png;GGST Faust Bomb 3 Hitbox.png | |hitboxes=GGST_Faust_Bomb_Hitbox.png;GGST Faust Bomb 1 Hitbox.png;GGST Faust Bomb 2 Hitbox.png;GGST Faust Bomb 3 Hitbox.png | ||
|type=other | |type=other | ||
|caption= | |caption=Tennis, anyone? | ||
|hitboxCaption=Intial Explosion Size\ \Maximum expanded explosion size | |hitboxCaption=Intial Explosion Size\ \Maximum expanded explosion size | ||
|notes='''Clash Level:''' 2 (Explosion);'''Clash Hits:''' 1 (Explosion);Effectively 235f startup in most cases from the start of 236P.;Timer starts counting down once the hurtbox appears as bomb hits the ground - this will usually be on the 93rd frame after Faust begins 236P, but can be less if the bomb bounces off the wall, and more if the bomb is batted with 5D.;The bomb timer is not effected by hitstop, but is paused by the super freezes from Roman Cancels and Overdrives.;The bomb cannot be hit before it lands (except for Faust 5D), and cannot be hit on the last 2 frames before becoming active.;If the explosion hits Faust before hitting the opponent, no negative R.I.S.C. scaling will affect the damage, even mid-combo. <sup>Potential bug</sup>;Has some strange interactions with walldamage if the opponent is far from the corner when the bomb is thrown, effectively granting a few extra hits in rare cases. <sup>Potential bug</sup> | |notes='''Clash Level:''' 2 (Explosion);'''Clash Hits:''' 1 (Explosion);Effectively 235f startup in most cases from the start of 236P.;Timer starts counting down once the hurtbox appears as bomb hits the ground - this will usually be on the 93rd frame after Faust begins 236P, but can be less if the bomb bounces off the wall, and more if the bomb is batted with 5D.;The bomb timer is not effected by hitstop, but is paused by the super freezes from Roman Cancels and Overdrives.;The bomb cannot be hit before it lands (except for Faust 5D), and cannot be hit on the last 2 frames before becoming active.;If the explosion hits Faust before hitting the opponent, no negative R.I.S.C. scaling will affect the damage, even mid-combo. <sup>Potential bug</sup>;Has some strange interactions with walldamage if the opponent is far from the corner when the bomb is thrown, effectively granting a few extra hits in rare cases. <sup>Potential bug</sup> | ||
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|name=100T Weight | |name=100T Weight | ||
|input=236P 100T Weight | |input=236P 100T Weight | ||
|guard=All | |guard=All (Guard Crush) | ||
|invul= | |invul= | ||
|damage=25 | |damage=25 | ||
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|type=other | |type=other | ||
|notes=Unable to hit airborne opponents. | |notes=Unable to hit airborne opponents. | ||
| | |hitboxCaption=discount Slidehead | ||
}} | }} | ||
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|images=GGST Faust Donut.png | |images=GGST Faust Donut.png | ||
|hitboxes= | |hitboxes= | ||
|caption= | |caption=But where does the wrapper go? | ||
|type=other | |type=other | ||
|notes=Can fall sooner (shorter startup) if it bounces off the wall; | |notes=Will not become active until it touches the ground; | ||
Can fall sooner (shorter startup) if it bounces off the wall on the way up, can fall later if it bounces off the wall on the way down; Fall can be delayed (longer startup) by batting with 5D; | |||
}} | }} | ||
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|type=other | |type=other | ||
|caption=Banana\Peel | |caption=Banana\Peel | ||
|notes='''Banana peel''' {{FrameDataNotes|GGST|Activation X|120}};'''Banana peel''' {{FrameDataNotes|GGST|Activation Y|50}}; | |notes='''Banana peel''' {{FrameDataNotes|GGST|Activation X|120}};'''Banana peel''' {{FrameDataNotes|GGST|Activation Y|50}}; Will not become active until it touches the ground; Can fall sooner (shorter startup) if it bounces off the wall on the way up, can fall later if it bounces off the wall on the way down; Fall can be delayed (longer startup) by batting with 5D; | ||
}} | }} | ||
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|hitboxes= | |hitboxes= | ||
|type=other | |type=other | ||
|caption=Behold | |caption=Behold! | ||
|notes=The Afro Item leaves Fausts hand during Item Throw on frame 26, takes 110F to land, and then lasts on the ground for 180f (3 seconds). It also takes 6F to apply once picked up. Afro Item can fall sooner (shorter startup) if it bounces off the wall on the way up, or longer if it bounces on the way down.; Startup can be delayed by batting with 5D, and it will also bounce very far off the wall. However, it will not gain a hitbox until it lands, so this is fairly useless.; The Afro lasts for 606F if it is neither lit, nor takes 10 hits. When the Afro is applied by Snip Snip Snip, it begins counting down immediately after the Afro is applied on the last hit. | |notes=The Afro Item leaves Fausts hand during Item Throw on frame 26, takes 110F to land, and then lasts on the ground for 180f (3 seconds). It also takes 6F to apply once picked up. Afro Item can fall sooner (shorter startup) if it bounces off the wall on the way up, or longer if it bounces on the way down.; Startup can be delayed by batting with 5D, and it will also bounce very far off the wall. However, it will not gain a hitbox until it lands, so this is fairly useless.; The Afro lasts for 606F if it is neither lit, nor takes 10 hits. When the Afro is applied by Snip Snip Snip, it begins counting down immediately after the Afro is applied on the last hit. | ||
}} | }} | ||
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|guard=All (Guard Crush) | |guard=All (Guard Crush) | ||
|invul= | |invul= | ||
|damage=36( | |damage=36 (× 0~6) | ||
|startup=About 70 | |startup=About 70 | ||
|active=Lots | |active=Lots | ||
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|hitboxes=GGST Faust Meteors Hitbox.png | |hitboxes=GGST Faust Meteors Hitbox.png | ||
|type=other | |type=other | ||
|caption= | |caption=No Luck, All Skill | ||
|notes='''Clash Level:''' 3;'''Clash Hits:''' 1 (Per Meteor) | |notes='''Clash Level:''' 3;'''Clash Hits:''' 1 (Per Meteor) | ||
}} | }} | ||
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|caption=Can I buy one of these?\It's alive!?\And it hungers for blood! | |caption=Can I buy one of these?\It's alive!?\And it hungers for blood! | ||
|hitboxCaption=What shall we name them?\This does a ridiculous amount of damage if every hit connects | |hitboxCaption=What shall we name them?\This does a ridiculous amount of damage if every hit connects | ||
|notes='''Mini Faust stomps''' {{FrameDataNotes|GGST|Activation X|250}};'''Mini Faust stomps''' {{FrameDataNotes|GGST|Activation Y|300}}; All hits are part of one huge multihit, and will only cause risc loss once if they connect during a combo.; Both the stomps and the lunge will unstick from the wall; Can fall sooner if it bounces off the wall; | |notes='''Mini Faust stomps''' {{FrameDataNotes|GGST|Activation X|250}};'''Mini Faust stomps''' {{FrameDataNotes|GGST|Activation Y|300}}; All hits are part of one huge multihit, and will only cause risc loss once if they connect during a combo.; Both the stomps and the lunge will unstick from the wall; Will not become active until it touches the ground; Can fall sooner (shorter startup) if it bounces off the wall on the way up, can fall later if it bounces off the wall on the way down; Fall can be delayed (longer startup) by batting with 5D; | ||
}} | }} | ||
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|caption=Throw your opponent your neutral tool\Then get sad as your kin tramples you over | |caption=Throw your opponent your neutral tool\Then get sad as your kin tramples you over | ||
|hitboxCaption=<i>screeching noises</i> | |hitboxCaption=<i>screeching noises</i> | ||
|notes=The Horde is made up of 2 sets of 5 hitboxes, which move up and down, and have seemingly random placement relative to each other. This leads to the slight variation in startup and active frames.;Hence, it will not hit a consistent amount of times, even in an otherwise identical situation.; Can fall sooner if it bounces off the wall; | |notes=The Horde is made up of 2 sets of 5 hitboxes, which move up and down, and have seemingly random placement relative to each other. This leads to the slight variation in startup and active frames.;Hence, it will not hit a consistent amount of times, even in an otherwise identical situation.; Will not become active until it touches the ground; Can fall sooner (shorter startup) if it bounces off the wall on the way up, can fall later if it bounces off the wall on the way down; Fall can be delayed (longer startup) by batting with 5D; | ||
}} | }} | ||
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|invul= | |invul= | ||
|damage= | |damage= | ||
|startup=1+ | |startup=1+1 | ||
|active=N/A | |active=N/A | ||
|recovery= | |recovery=Total 48 | ||
|onBlock=N/A | |onBlock=N/A | ||
|onHit=N/A | |onHit=N/A |
Revision as of 23:47, 29 February 2024
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Faust | 4 | 0 | 36 | 4 | 20 | 1-5F | 1-15F | Crawl, Mix Mix Mix, Scarecrow, Steerable Air Dash | ||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
42 | 57 | 409.5 | 751.8 | 7 | 18/51 | 12/27 | 570 | 285.75 | ||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
4.4 | 7.7 | 14 | 0.416 | 100 | ||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
1.9 | 1.9 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5HH Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
20 | High | 7 | 4 | 6 | +3 (IAD j.PP) | +6 (IAD j.PP) | 0 | Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
375 | 1000 | 300 | 80% | 80% | |||||
Talk to 'em | |||||||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
j.K Data
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
25 | High | 7 | 5 | 18 | 1 | Small | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
750 | 1000 | 300 | 100% | 80% | |||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
j.S Data
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
32 | High | 14 | 3 | 20 | +6 (IAD) | +9 (IAD) | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1125 | 1000 | 300 | 100% | 80% | |||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
j.H Data
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
42 | High | 9 | 5 | 15 | +8 (IAD) | +11 (IAD) | 3 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 80% | 80% | |||||
Active frames 1-2 • Active frames 3-5 | |||||||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
j.D Data
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 | High | 13 | 6 | 23 | +5 (IAD) | +8 (IAD) | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1125 | 1000 | 300 | 100% | 80% | |||||
Set that funk on fire | |||||||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
6P Data
6H Data
j.2K Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
236D Data
236[D] Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 26 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Character Mechanics
Crawl Data
Special Moves
41236K Data
41236[K] Data
41236K 4 Data
41236K 4 H Data
236P Data
236[P] Data
22P Data
236S Data
236S Mix Mix Mix special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
12×4 | All | 17 | 15 to 34 | 14 after Landing | -7 | HKD about +44 | 3 | Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500×4 | 2000 | 175×4 | 150 | 25% | 80% | 90% | Airborne f4 until landing | ||
Learn how to link this into c.S it will help out a lot | |||||||||
Horizontal Activation Range(forward): 300 Horizontal Activation Range(backward): 300 Vertical Activation Range (up): 250 Vertical Activation Range (down): 500 +44 is the advantage from a raw 236S with no steering, but will vary significantly depending on combo decay and steering. Anywhere from +38 to +67 is plausible. See Combo Enders for more. |
j.236S Data
236H Data
j.236P Data
j.236P (Afro) Data
214P Data
214K Data
214S Data
Items
Bomb
100T Weight
Donut
Banana
Afro
Afro Explosion
Meteors
Mini Faust
Horn