GGXRD-R2/Faust/Frame Data: Difference between revisions

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Line 12: Line 12:
  {{FrameDataHeader-GGXRD-R2|version=yes}}
  {{FrameDataHeader-GGXRD-R2|version=yes}}
|-
|-
{{AttackVersion|name=5P|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|5P Full}}
{{AttackVersion|name=5P|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|5P Full}}
|-
|-
{{AttackVersion|name=5K|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|5K Full}}
{{AttackVersion|name=5K|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|5K Full}}
|-
|-
{{AttackVersion|name=c.S|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|c.S Full}}
{{AttackVersion|name=c.S|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|c.S Full}}
|-
|-
{{AttackVersion|name=f.S|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|f.S Full}}
{{AttackVersion|name=f.S|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|f.S Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|5H Full}}
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|5H Full}}
|-
|-
{{AttackVersion|name=2P|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|2P Full}}
{{AttackVersion|name=2P|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|2P Full}}
|-
|-
{{AttackVersion|name=2K|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|2K Full}}
{{AttackVersion|name=2K|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|2K Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|2S Full}}
{{AttackVersion|name=2S|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|2S Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|2H Full}}
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|2H Full}}
|-
|-
{{AttackVersion|name=j.P|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|j.P Full}}
{{AttackVersion|name=j.P|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|j.P Full}}
|-
|-
{{AttackVersion|name=j.K|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|j.K Full}}
{{AttackVersion|name=j.K|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|j.K Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|j.S Full}}
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|j.H Full}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.D|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|j.D Full}}
{{AttackVersion|name=j.D|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|j.D Full}}
|-
|-
{{AttackVersion|name=6P|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|6P Full}}
{{AttackVersion|name=6P|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|6P Full}}
|-
|-
{{AttackVersion|name=6H|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|6H Full}}
{{AttackVersion|name=6H|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|6H Full}}
|-
|-
{{AttackVersion|name=j.2K|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|j.2K Full}}
{{AttackVersion|name=j.2K|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|j.2K Full}}
|-
|-
{{AttackVersion|name=2D|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|2D Full}}
{{AttackVersion|name=2D|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|2D Full}}
|-
|-
{{AttackVersion|name=5D|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|5D Full}}
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|5D Full}}
|-
|-
{{Description|14|*On successful reflect, immediately creates a Reflect Projectile
{{Description|14|*On successful reflect, immediately creates a Reflect Projectile
  }}
  }}
|-
|-
{{AttackVersion|name=Reflect Projectile|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|5D Reflect Full}}
{{AttackVersion|name=Reflect Projectile|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|5D Reflect Full}}
|-
|-
{{Description|14|*Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)
{{Description|14|*Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)
Line 65: Line 85:
  {{FrameDataHeader-GGXRD-R2|version=yes}}
  {{FrameDataHeader-GGXRD-R2|version=yes}}
|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Ground Throw Full}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Ground Throw Full}}
|-
|-
{{Description|14|*Stun: 30
{{Description|14|*Stun: 30
  }}
  }}
|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Air Throw Full}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Air Throw Full}}
|-
|-
{{Description|14|*Stun: 27
{{Description|14|*Stun: 27
  }}
  }}
|-
|-
{{AttackVersion|name=Dead Angle Attack|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|DAA Full}}
{{AttackVersion|name=Dead Angle Attack|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|DAA Full}}
|-
|-
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Blitz Attack Full}}
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Blitz Attack Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
{{Description|14|{{ColumnList |text=*Hitstop 30F
Line 86: Line 110:
  }}
  }}
|-
|-
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Blitz Attack Max Charge Full}}
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Blitz Attack Max Charge Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
{{Description|14|{{ColumnList |text=*Hitstop 30F
Line 102: Line 127:
  {{FrameDataHeader-GGXRD-R2|version=yes}}
  {{FrameDataHeader-GGXRD-R2|version=yes}}
|-
|-
{{AttackVersion|name=Special Movement |subtitle=1 or 3}}{{#lsth:GGXRD-R2/Faust/Data|1 or 3 Full}}
{{AttackVersion|name=Special Movement |subtitle=1 or 3}}
{{#lsth:GGXRD-R2/Faust/Data|1 or 3 Full}}
|-
|-
{{AttackVersion|name=Taunt (Face FLASH!) |subtitle=Taunt}}{{#lsth:GGXRD-R2/Faust/Data|Taunt Full}}
{{AttackVersion|name=Taunt (Face FLASH!) |subtitle=Taunt}}
{{#lsth:GGXRD-R2/Faust/Data|Taunt Full}}
|-
|-
{{AttackVersion|name=Re-re-re Thrust |subtitle=41236K}}{{#lsth:GGXRD-R2/Faust/Data|41236K Full}}
{{AttackVersion|name=Re-re-re Thrust |subtitle=41236K}}
{{#lsth:GGXRD-R2/Faust/Data|41236K Full}}
|-
|-
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Re-re-re Thrust > 4 Full}}
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Re-re-re Thrust > 4 Full}}
|-
|-
{{Description|14|*Frame Advantage is on hit
{{Description|14|*Frame Advantage is on hit
  }}
  }}
|-
|-
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}}{{#lsth:GGXRD-R2/Faust/Data|Pull Back > 236P Full}}
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}}
{{#lsth:GGXRD-R2/Faust/Data|Pull Back > 236P Full}}
|-
|-
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}}{{#lsth:GGXRD-R2/Faust/Data|Holler! > 236P Full}}
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}}
{{#lsth:GGXRD-R2/Faust/Data|Holler! > 236P Full}}
|-
|-
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Can't Hear You! > 236P Full}}
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Can't Hear You! > 236P Full}}
|-
|-
{{Description|14|*Stun: 160
{{Description|14|*Stun: 160
  }}
  }}
|-
|-
{{AttackVersion|name=Hack n' Slash |subtitle=214H|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|214H Full}}
{{AttackVersion|name=Hack n' Slash |subtitle=214H|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|214H Full}}
|-
|-
{{Description|14|*On whiff, total animation 40F
{{Description|14|*On whiff, total animation 40F
  }}
  }}
|-
|-
{{AttackVersion|name=Going My Way |subtitle=j.236H|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|j.236H Full}}
{{AttackVersion|name=Going My Way |subtitle=j.236H|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|j.236H Full}}
|-
|-
{{Description|14|*Landing recovery becomes 0F if all hits touch opponent
{{Description|14|*Landing recovery becomes 0F if all hits touch opponent
  }}
  }}
|-
|-
{{AttackVersion|name=What Could This Be? |subtitle=236P|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|236P Full}}
{{AttackVersion|name=What Could This Be? |subtitle=236P|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|236P Full}}
|-
|-
{{Description|14|*Item startup at 13F [25F]
{{Description|14|*Item startup at 13F [25F]
Line 138: Line 173:
  }}
  }}
|-
|-
{{AttackVersion|name=From The Front |subtitle=214P}}{{#lsth:GGXRD-R2/Faust/Data|214P Full}}
{{AttackVersion|name=From The Front |subtitle=214P}}
{{#lsth:GGXRD-R2/Faust/Data|214P Full}}
|-
|-
{{AttackVersion|name=From Behind |subtitle=214K}}{{#lsth:GGXRD-R2/Faust/Data|214K Full}}
{{AttackVersion|name=From Behind |subtitle=214K}}
{{#lsth:GGXRD-R2/Faust/Data|214K Full}}
|-
|-
{{AttackVersion|name=From Above |subtitle=214S|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|214S Full}}
{{AttackVersion|name=From Above |subtitle=214S|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|214S Full}}
|-
|-
{{Description|14|*Startup to hit standing Sol is 64F
{{Description|14|*Startup to hit standing Sol is 64F
Line 150: Line 188:
  }}
  }}
|-
|-
{{AttackVersion|name=Spear Point Centripetal Dance |subtitle=236S|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|236S Full}}
{{AttackVersion|name=Spear Point Centripetal Dance |subtitle=236S|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|236S Full}}
|-
|-
{{Description|14|*25F onwards can cancel into followup attacks
{{Description|14|*25F onwards can cancel into followup attacks
  }}
  }}
|-
|-
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > P Full}}
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > P Full}}
|-
|-
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > K Full}}
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > K Full}}
|-
|-
{{Description|14|*Stun value 64
{{Description|14|*Stun value 64
  }}
  }}
|-
|-
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > [K] Full}}
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > [K] Full}}
|-
|-
{{Description|14|*Stun value 96
{{Description|14|*Stun value 96
  }}
  }}
|-
|-
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > S Full}}
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > S Full}}
|-
|-
{{Description|14|*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|*On YRC, becomes a Projectile that can be blocked Mid
  }}
  }}
|-
|-
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > [S] Full}}
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > [S] Full}}
|-
|-
{{Description|14|*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|*On YRC, becomes a Projectile that can be blocked Mid
  }}
  }}
|-
|-
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > H Full}}
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > H Full}}
|-
|-
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > D Full}}
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > D Full}}
|-
|-
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > 66 Full}}
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > 66 Full}}
|-
|-
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > 44 Full}}
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > 44 Full}}
|-
|-
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > 9 Full}}
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > 9 Full}}
|-
|-
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > 8 Full}}
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > 8 Full}}
|-
|-
{{Description|14|*Up input active frames: 84F
{{Description|14|*Up input active frames: 84F
  }}
  }}
|-
|-
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Pogo > 2 Full}}
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > 2 Full}}
|-
|-
{{Description|14|*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
{{Description|14|*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
  }}
  }}
|-
|-
{{AttackVersion|name=Love |subtitle=j.236P|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|j.236P Full}}
{{AttackVersion|name=Love |subtitle=j.236P|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|j.236P Full}}
|-
|-
{{Description|14|*Explodes on self also(Self-blow up damage 30)
{{Description|14|*Explodes on self also(Self-blow up damage 30)
Line 209: Line 261:
  {{FrameDataHeader-GGXRD-R2|version=yes}}
  {{FrameDataHeader-GGXRD-R2|version=yes}}
|-  
|-  
{{AttackVersion|name=Donut/Chocolate|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Donut/Chocolate Full}}
{{AttackVersion|name=Donut/Chocolate|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Donut/Chocolate Full}}
|-
|-
{{Description|14|*Both items are functionally identical
{{Description|14|*Both items are functionally identical
  }}
  }}
|-
|-
{{AttackVersion|name=Donut Box/Large Chocolate|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Donut Box/Large Chocolate Full}}
{{AttackVersion|name=Donut Box/Large Chocolate|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Donut Box/Large Chocolate Full}}
|-
|-
{{Description|14|*Both items are functionally identical
{{Description|14|*Both items are functionally identical
  }}
  }}
|-
|-
{{AttackVersion|name=Hammer|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Hammer Full}}
{{AttackVersion|name=Hammer|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Hammer Full}}
|-
|-
{{Description|14|*Stun: 88
{{Description|14|*Stun: 88
  }}
  }}
|-
|-
{{AttackVersion|name=Golden Hammer|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Golden Hammer Full}}
{{AttackVersion|name=Golden Hammer|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Golden Hammer Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Stun: 132
{{Description|14|{{ColumnList |text=*Stun: 132
Line 231: Line 287:
}}
}}
|-
|-
{{AttackVersion|name=Chibi Faust|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Chibi Faust Full}}
{{AttackVersion|name=Chibi Faust|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Chibi Faust Full}}
|-
|-
{{AttackVersion|name=Large Faust|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Large Faust Full}}
{{AttackVersion|name=Large Faust|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Large Faust Full}}
|-
|-
{{AttackVersion|name=Bomb|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Bomb Full}}
{{AttackVersion|name=Bomb|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Bomb Full}}
|-
|-
{{AttackVersion|name=Fireworks|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Fireworks Full}}
{{AttackVersion|name=Fireworks|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Fireworks Full}}
|-
|-
{{AttackVersion|name=Meteors|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Meteors Full}}
{{AttackVersion|name=Meteors|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Meteors Full}}
|-
|-
{{AttackVersion|name=Gigantic Meteor|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Gigantic Meteor Full}}
{{AttackVersion|name=Gigantic Meteor|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Gigantic Meteor Full}}
|-
|-
{{Description|14|*Hits standing Sol on 277F
{{Description|14|*Hits standing Sol on 277F
  }}
  }}
|-
|-
{{AttackVersion|name=Poison|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Poison Full}}
{{AttackVersion|name=Poison|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Poison Full}}
|-
|-
{{AttackVersion|name=100 Ton Weight|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|100 Ton Weight Full}}
{{AttackVersion|name=100 Ton Weight|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|100 Ton Weight Full}}
|-
|-
{{Description|14|*Stun: 88, 0
{{Description|14|*Stun: 88, 0
  }}
  }}
|-
|-
{{AttackVersion|name=10000 Ton Weight|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|10000 Ton Weight Full}}
{{AttackVersion|name=10000 Ton Weight|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|10000 Ton Weight Full}}
|-
|-
{{Description|14|*Stun: 88, 0
{{Description|14|*Stun: 88, 0
  }}
  }}
|-
|-
{{AttackVersion|name=Drum Can|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Drum Can Full}}
{{AttackVersion|name=Drum Can|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Drum Can Full}}
|-
|-
{{Description|14|*Oil startup 124F,Stays for 420F
{{Description|14|*Oil startup 124F,Stays for 420F
  }}
  }}
|-
|-
{{AttackVersion|name=Oil Combustion|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Oil Combustion Full}}
{{AttackVersion|name=Oil Combustion|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Oil Combustion Full}}
|-
|-
{{AttackVersion|name=Jump Pad|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Jump Pad Full}}
{{AttackVersion|name=Jump Pad|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Jump Pad Full}}
|-
|-
{{AttackVersion|name=Black Hole|subtitle=|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|Black Hole Full}}
{{AttackVersion|name=Black Hole|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|Black Hole Full}}
|-
|-
{{Description|14|*68F onwards pulls in characters and items towards Black Hole
{{Description|14|*68F onwards pulls in characters and items towards Black Hole
  }}
  }}
|-
|-
{{AttackVersion|name=Helium Gas|subtitle=}}{{#lsth:GGXRD-R2/Faust/Data|Helium Gas Full}}
{{AttackVersion|name=Helium Gas|subtitle=}}
{{#lsth:GGXRD-R2/Faust/Data|Helium Gas Full}}
|-
|-
|}
|}
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|-
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{{AttackVersion|name=Stimulating Fists of Annihilation |subtitle=236236S<br/>[236236D]|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|236236S Full}}
{{AttackVersion|name=Stimulating Fists of Annihilation |subtitle=236236S<br/>[236236D]|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|236236S Full}}
|-
|-
{{Description|14|*Values in [ ] are for Burst version
{{Description|14|*Values in [ ] are for Burst version
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  }}
  }}
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{{AttackVersion|name=W-W-What Could This Be? |subtitle=236236P|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|236236P Full}}
{{AttackVersion|name=W-W-What Could This Be? |subtitle=236236P|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|236236P Full}}
|-
|-
{{Description|14|*Item startup at 7,17,27,42
{{Description|14|*Item startup at 7,17,27,42
  }}
  }}
|-
|-
{{AttackVersion|name=W-W-What Could This Be? (100% Ver.) |subtitle=236236236P|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|236236236P Full}}
{{AttackVersion|name=W-W-What Could This Be? (100% Ver.) |subtitle=236236236P|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|236236236P Full}}
|-
|-
{{Description|14|*Item startup at 4,8,12,16,20,24,28,32,36,40
{{Description|14|*Item startup at 4,8,12,16,20,24,28,32,36,40
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  {{FrameDataHeader-GGXRD-R2|version=yes}}
  {{FrameDataHeader-GGXRD-R2|version=yes}}
|-
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{{AttackVersion|name=This is... Me? |subtitle=During IK Mode: 236236H|rowspan=2}}{{#lsth:GGXRD-R2/Faust/Data|IK Full}}
{{AttackVersion|name=This is... Me? |subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lsth:GGXRD-R2/Faust/Data|IK Full}}
|-
|-
{{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
{{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension

Revision as of 06:49, 11 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5K
c.S
f.S
5H
2P
2K
2S
2H
j.P
j.K
j.S
j.H
j.D
6P
6H
j.2K
2D
5D

{{{text}}}

Reflect Projectile

{{{text}}}

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw

{{{text}}}

Air Throw

{{{text}}}

Dead Angle Attack
Blitz Attack

{{{text}}}

Blitz Attack
Max Charge

{{{text}}}

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Special Movement
1 or 3
Taunt (Face FLASH!)
Taunt
Re-re-re Thrust
41236K
Pull Back
Re-re-re Thrust > 4

{{{text}}}

Hello!
Pull Back > 236P
Can't Hear You!
Holler! > 236P
Hello Again!
Can't Hear You! > 236P

{{{text}}}

Hack n' Slash
214H

{{{text}}}

Going My Way
j.236H

{{{text}}}

What Could This Be?
236P

{{{text}}}

From The Front
214P
From Behind
214K
From Above
214S

{{{text}}}

Spear Point Centripetal Dance
236S

{{{text}}}

Just A Taste!
on Pogo > P
→Growing Flower
on Pogo > K

{{{text}}}

Growing Flower (Charged)
on Pogo > [K]

{{{text}}}

See? I'm A Flower!
on Pogo > S

{{{text}}}

See? I'm A Flower! (Charged)
on Pogo > [S]

{{{text}}}

→Going My Way (Pogo)
on Pogo > H
→What Could This Be? (Pogo)
on Pogo > D
→Forward
on Pogo > 66
→Backward
on Pogo > 44
→Small Jump
on Pogo > 9
Doctor-Copter
on Pogo > 8

{{{text}}}

Cancel
on Pogo > 2

{{{text}}}

Love
j.236P

{{{text}}}

Items

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Donut/Chocolate

{{{text}}}

Donut Box/Large Chocolate

{{{text}}}

Hammer

{{{text}}}

Golden Hammer

{{{text}}}

Chibi Faust
Large Faust
Bomb
Fireworks
Meteors
Gigantic Meteor

{{{text}}}

Poison
100 Ton Weight

{{{text}}}

10000 Ton Weight

{{{text}}}

Drum Can

{{{text}}}

Oil Combustion
Jump Pad
Black Hole

{{{text}}}

Helium Gas

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Stimulating Fists of Annihilation
236236S
[236236D]

{{{text}}}

W-W-What Could This Be?
236236P

{{{text}}}

W-W-What Could This Be? (100% Ver.)
236236236P

{{{text}}}

Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
This is... Me?
During IK Mode: 236236H

{{{text}}}

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H D, 2D Jump, Sp
2P - - 2S 2H D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S 5H 5D, 2D Jump, Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


Template:Navbar-GGXRD-R2

To edit frame data, edit values in GGXRD-R2/Faust/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.