
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Faust | x1.00 | 0 | 3F | [100] Medium | 13F (1~7F invuln) | 26 | 25F | 29F | Crawl Slow Air Dash |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 10 | 6 | 7 | Mid | 1 | SJ | 264 | 6 | 4 | 6 | +2 | |||
5K | 30 | 10 | 7 | Mid | 2 | SJ | 264 | 7 | 8 | 11 | -5 | |||
c.S | 30 | 10 | 7 | Mid | 2 | SJ | 264 | 8 | 6 | 6 | +2 | |||
f.S | 34 | 10 | 7 | Initial: 90% | Mid | 2 | S | 264 | 11 | 4 | 18 | -8 | ||
5H | 24×3 | 14 | 6 | Mid | 3 | S | 384 | 9 | 2,2,2 | 17 | -2 | |||
5D | 25 | 10 | 20 | Initial: 80% | High | 2 | 264 | 26 | 2 | 15 | -3 | 1~11F Strike 24~29F Reflect 40~42F Strike | ||
5D Reflect | 10 [20] | 3 | 8 [7] | All | 0 [2] | 120 [240] | 1 | |||||||
6P | 32 | 10 | 7 | Mid | 2 | S | 264 | 7 | 3 | 23 | -12 | 1~6 Above Knees | ||
6H | 70 | 28 | 6 | Initial: 90% | High | 4 | S | 384 | 25 | 9 | 45 | -35 | ||
2P | 12 | 3 | 8 | Initial: 70% | Low | 0 | S | 144 | 7 | 2 | 7 | +1 | ||
2K | 12×3 | 6 | 7 | Initial: 80% | Low | 1 | SJ | 264 | 7 | 3,3,6 | 5 | +1 | ||
2S | 28 | 10 | 7 | Mid | 2 | SJ | 264 | 9 | 9 | 12 | -7 | |||
2H | 40 | 20 | 6 | Low | 4 | S | 384 | 14 | 2 | 25 | -8 | |||
2D | 38 | 10 | 7 | Low | 2 | SJ | 264 | 13 | 3 | 23 | -12 | |||
j.P | 13 | 3 | 8 | High / Air | 0 | CS | 144 | 7 | 6 | 6 | ||||
j.K | 20 | 10 | 7 | Initial: 90% | High / Air | 2 | SJ | 264 | 7 | 5 | 18 | |||
j.2K | 35 | 20 | 6 | Initial: 90% | All | 4 | S | 384 | 12 | Until Landing | 4 After Landing | |||
j.S | 32 | 10 | 7 | High / Air | 2 | S | 264 | 14 | 3 | 20 | ||||
j.H | 50 | 14 | 6 | High / Air | 3 | S | 384 | 9 | 8 | 12 | ||||
j.D | 40 | 10 | 7 | High / Air | 2 | S | 264 | 13 | 11 | 21 + 4 Landing Recovery |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0,60 | NA | 6, 0 | Forced: 65% | Ground Throw: 78750 | 0,4 | 0 | 1 | +51 | |||||
Air Throw | Air Throw | 0,55 | NA | 6, 0 | Forced: 65% | Air Throw: 192500 | 0 | 480 | 1 | ||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | Initial: 50% | All | 2 | -5000 / 264 | 9 | 4 | 20 | -10 | 1~16F Full 17~28F Throw | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50F: Blitz | ||||||
Taunt | Face FLASH! | 0 | 3 | 8 | Mid | 0 | 144 | 55 | 92 | 56 | |||||
1 or 3 | Crawl | 1~ Above Knees |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
41236K | 20 | 20 | 15 | Mid | 4 | 150 / 240 | 21 | 12 | 18 | -11 | |||||
41236K > 4 | Pull Back | +7 | |||||||||||||
Pull > 236P | Holler! | 40 | NA | 6 | Mid | 4 | 150 / 720 | 7 | 12 | 12 | |||||
Pull > 236P > 236P | Can't Hear You! | Total 32 | 1~32F Strike | ||||||||||||
Pull > 236P > 236P > 236P | Hello Again! | 80 | NA | 6 | Mid | 4 | 500 / 2400 | 43 | 8 | 18 | 1~40F Strike | ||||
214H | Hack n' Slash | 16×8 | NA | 7 | Unblockable: 175000, All*7 | 2 | 100 / 60 | 5 | 48 | 12 | |||||
j.236H | Going My Way | 18×4 | 20 | 8 | All | 4 | 150 / 240 | 11 | 28 | 8 After Landing | |||||
214P | From The Front | 44 | 10 | 7 | Initial: 80% | All | 2 | 50 / 360 | 63 | 2 | 25 | -13 | 21~42F Strike,43~52F Full,53~57F Low(Full excluding head),53~89F Throw | ||
214K | From Behind | 44 | 10 | 7 | All | 2 | 50 / 360 | 63 | 2 | 25 | -13 | 21~42F Strike,43~52F Full,53~57F Low(Full excluding head),53~89F Throw | |||
214S | From Above | 38 | 10 | 7 | High | 2 | 50 / 360 | 52 | Until Landing | 32 | -26 | 21~42F Strike 43~47F Full | |||
236S | Spear Point Centripetal Dance | 44 | 10 | 10 | Mid | 2 | 250 / 600 | 17 | 4 | 7 | +3 | ||||
Pogo 66 | Forward | 40 | 10 | 7 | Mid | 2 | 100 / 360 | 4 | 3 | 16 | -5 | ||||
Pogo 44 | Backward | 24 | 10 | 7 | Mid | 2 | 50 / 360 | 4 | 3 | 16 | -5 | ||||
Pogo 9 | Small Jump | 25 / | Total 16 | ||||||||||||
Pogo 8 | Doctor-Copter | 20×n | 10 | 7 | All | 2 | 150 / 360 | 16 | 68 | 25 | |||||
Pogo 2 | Cancel | Total 24 | -18 | ||||||||||||
Pogo P | Just A Taste! | 32 | 10 | 7 | High | 2 | 100 / 240 | 10 | 3 | 8 | +3 | ||||
Pogo K | Growing Flower | 36 | 10 | 7 | Mid | 2 | 500 / 480 | 7 | 6 | 23 | 1~6F Strike | ||||
Pogo [K] | Growing Flower (Charged) | 52 | 20 | 6 | Mid | 4 | 750 / 720 | 24 | 10 | 23 | 24~28F All | ||||
Pogo S | See? I'm A Flower! | 36 | 10 | 7 | Low | 2 | 100 / 480 | 16 | 2 | 7 | +5 | ||||
Pogo [S] | See? I'm A Flower! (Charged) | 48 | 20 | 6 | Low | 4 | 150 / 720 | 32 | 10 | 7 | +2 | ||||
Pogo H | Going My Way (Pogo) | 14×4 | 20 | 6 | All | 4 | 200 / 360 | 13 | 28 | 23+3 After Landing | -23 | ||||
Pogo D | What Could This Be? (Pogo) | 150 / | 9 | Total 17 | |||||||||||
j.236P | Love | 1,40 | 2 | 7 | All | 1,2 | 200 / 120 | 21 | Until Landing (15)3 | Total 43 | |||||
236P | What Could This Be? | 150 / | Total 23 [35] |
Items
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Donut/Chocolate | Donut/Chocolate | 16 Heal | 50 | 194 | pickup or expiry | ||||||||||
Donut Box/Large Chocolate | Donut Box/Large Chocolate | 48 Heal | 50 | 194 | pickup or expiry | ||||||||||
Hammer | Hammer | 44 | 20 | 6 | All | 4 | -/120 | 13 | 41 | contact or landing | |||||
Golden Hammer | Golden Hammer | 44 | 20 | 6 | All | 4 | -/120 | 13 | 41 | contact or landing | |||||
Chibi Faust | Chibi Faust | 25 | 10 | 7 | All | 2 | -/120 | 45 | contact or landing | ||||||
Large Faust | Large Faust | 25 | 10 | 7 | All | 2 | -/120 | 45 | contact or landing | ||||||
Bomb | Bomb | 80 | 20 | 6 | All | 4 | -/120 | 131 | 12 | explosion | |||||
Fireworks | Fireworks | 80 | 20 | 6 | All | 4 | -/120 | 192 | 12 | explosion | |||||
Meteors | Meteors | 36×6 | 20 | 10 | All | 4 | -/120 | 196~ | 0 | all meteors land | |||||
Gigantic Meteor | Gigantic Meteor | 36×7 | 20 | 10 | All | 4 | -/120 | 196~ | 0 | last hit after landing | |||||
Poison | 10 | 6 | 7 | All | 1 | -/120 | 85 | 50 | landing | ||||||
100 Ton Weight | 100 Ton Weight | 44,0 | 20 | 6 | All,Unblockable | 4 | -/120 | 13 | 43,1 | landing | |||||
10000 Ton Weight | 10000 Ton Weight | 44,0 | 20 | 6 | All,Unblockable | 4 | -/120 | 13 | 43,1 | landing | |||||
Drum Can | Drum Can | barrel expires | |||||||||||||
Oil Combustion | Oil Combustion | 80 | 20 | 6 | All | 4 | -/120 | 11 | 20 | ||||||
Jump Pad | Jump Pad | 0 | -8/NA | Initial: 70% | Unblockable | 0 | -/120 | 87 | 196 | expires | |||||
Black Hole | Black Hole | 68 | 180 | landing | |||||||||||
Helium Gas | Helium Gas | 112 | 425 | landing |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236S | Stimulating Fists of Annihilation | 30,0,Refer to notes [37,0,Refer to notes] | -6/+20 | Low | 4 | -5000 | 11+1 | 80 | 66 | -46 | 1~15F Full 16~17F Strike | ||||
236236P | W-W-What Could This Be? | -5000 | Total 46(Super Freeze 1) | 1~6F Strike | |||||||||||
236236236P | W-W-What Could This Be? (100% Ver.) | -10000 | Total 51(Super Freeze 1) | 1~6F Strike |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | This is... Me? | DESTROY | 14 | 6 | All | 3 | 9+8 [5+5] | 6 | 31 | -20 | 9~22F Full [5~15F Full] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGXRD-R2/Faust/Data.
Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Universal Strategy •
Misc •
Archived Information
• Patch Notes •
Changelog •
Tier Lists •
Resources •
• Medal of Millionaire •