GGXRD/Millia Rage/Frame Data 1.0: Difference between revisions

From Dustloop Wiki
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  |risc+=
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  |level=2
  |guard=HLF
  |guard=HLF
  |cancel=CSJR
  |cancel=CSJR

Revision as of 22:21, 3 November 2014

System Data

Defense Modifier: x ???

Guts Rating: ???

Stun Resistance: ???

Jump Startup: ???

Backdash Time: ???

Backdash Invincibility: 1-???

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
14 144 - - 0 HLF CSJR - 7 5 6 -1 -
5K
12 144 - - 0 HLF CSJR - 5 6 14 -10 -
c.S
22x2 264 - - 2 HLF CSJR - 7 3, 3 17 -6 -
f.S
28 264 - - 1 HLF SJR - 7 2 16 -6 -
5H
30x2 384 - - 4 HLF SR - 6 4(2)2 21 -4 -
6P
22x2 - - - 2 HLF SR - 10 6, 3 20 -9 -
6K
25 384 - - 4 HF SR - 19 4 12 +3 -
6H
35x2 384 - - 3 HLF, HF SJR, SR - 15 3(6)5 18 -6 -
5D
23 264 - - 2 HF R - 28 4 20 -10 -
DAA
20 -5000/264 - - 2 All R - 10 3 33 -22 -
2P
9 144 - - 0 HLF CSJR - 5 2 6 +2 -
2K
8 144 - - 0 LF CSR - 9 2 7 +1 -
2S
26 264 - - 2 LF SJR - 9 2 15 -3 -
2H
33 384 - - 3 HLF SJR - 11 7 12 -2 -
2D
26 264 - - 2 LF SR - 13 3 12 -1 -
j.P
10 144 - - 0 HA CSR - 5 6 8 - -
j.K
12 144 - - 0 HA SJR - 6 4 12 - -
j.S
26 264 - - 2 HA SR - 10 6 12 - -
j.H
22x3 264 - - 1 HA SR - 8 4(2)6(2)4 17 - -
j.D
36 264 - - 2 HA SJR - 11 7 9+ landing 6 - -

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
- - - - - - - - - - - - -
Air Throw
- - - - - - - - - - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Move Name
Command
- - - - - - - - - - - - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Move Name
Command
- - - - - - - - - - - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
???
During IK Mode: 236236H
K.O. - - - - - - - - - - - -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc