GGXRD/Millia Rage/Frame Data 1.0: Difference between revisions

From Dustloop Wiki
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! 2S
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| 5P || - || - || 5H, 2H || 5D || Jump, Sp
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! 5H
! 5H

Revision as of 13:26, 10 November 2014

System Data

Defense Modifier: x 1.22

Guts Rating: ???

Stun Resistance: ???

Jump Startup: 3F

Backdash Time: 11F

Backdash Invincibility: 1-5F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
14 1.44 8 Initial: 90% 0 HLF CSJR - 7 5 6 -1 -
5K
12 1.44 8 - 0 HLF CSJR - 5 6 14 -10 -
c.S
22x2 2.64 7 - 2 HLF CSJR - 7 3, 3 17 -6 -
f.S
28 2.64 7 - 1 HLF SJR - 7 2 16 -6 -
5H
30x2 3.84 6 - 4 HLF SR - 6 4(2)2 21 -4 -
2P
9 1.44 8 Initial: 85% 0 HLF CSJR - 5 2 6 +2 -
2K
8 1.44 8 Initial: 70% 0 LF CSR - 9 2 7 +1 -
2S
26 2.64 7 - 2 LF SJR - 9 2 15 -3 -
2H
33 3.84 6 - 3 HLF SJR - 11 7 12 -2 -
j.P
10 1.44 8 - 0 HA CSR - 5 6 8 - -
j.K
12 1.44 8 - 0 HA SJR - 6 4 12 - -
j.S
26 2.64 7 - 2 HA SR - 10 6 12 - -
j.H
22x3 2.64 7 - 1 HA SR - 8 4(2)6(2)4 17 - -
j.D
36 2.64 7 - 2 HA SJR - 11 7 9+ landing 6 - -
6P
22x2 2.64 7 Initial: 90% 2 HLF SR - 10 6, 3 20 -9 1-12 Upper Body
6K
25 3.84 6 Initial: 70% 4 HF SR - 19 4 12 +3 1-20 lower body
21-22 feet
  • Hits crouching opponents on 21F (tested on Sol)
6H
35x2 3.84 6, 9 Initial: 100%, 80% 3 HLF, HF SJR, SR - 15 3(6)5 18 -6 -
2D
26 2.64 7 - 2 LF SR - 13 3 12 -1 10-21 feet
5D
23 2.64 20 Initial: 80% 2 HF R - 28 4 20 -10 9-14 low profile
15-17 on the knee
DAA
20 -50.00/2.64 7 Initial: 40% 2 All R - 10 3 33 -22 1-12 Full
13-40 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0, 55 0, 4.80 6, 0 Forced: 65% 0 40 Dots R - 1 - - +60 -
Air Throw
0, 55, 0 0, 4.80 6, 0 Forced: 65% 0 110 Dots R - 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Bad Moon
j.236P
24x4 1.50/1.80 7 Initial: 85% 2 HA R - 11 till landing 7 after landing -15 -
Turbo Fall
j.236K
- - - - - - R - - - 8 after landing - -
S Tandem Top
236S
40 1.25/1.20 7 - 2 All R - 11 13 Total: 38 -1 -
H Tandem Top
236H
25x2 1.25/1.20 7 Initial: 80% 2 All R - 60 32, 2 Total: 35 - -
Lust Shaker
214S
18x4 1.00/3.00 7 - 2 All R - 17 1(3)1(3)1(3)1 7 +6 -
Lust Shaker
SSSS....
15x4 1.50/3.00 7 - 2 All R - 10 1(3)x4~23 7 +6 -
Iron Savior
236P
36 2.00/4.80 7 Initial: 90% 2 LF R - 17 till reaches corner 18+landing 8 -13 Airborne 7F onward
  • Millia becomes airborne 7F onwards
Forward Roll
214K
- 1.00/- - - - - R - - - Total: 28 - 4-15 really low profile
16-24 on the knee
  • Can cancel into Lust Shaker, Digitalis, and Dust from 14~20F
  • Can be canceled into roll follow-up from 18~20F
  • Can be canceled into various attacks from 25F onward(except throwing)
Roll Again
Roll>K
- 1.00/- - - - - R - - - Total: 18 - 4-11 really low profile
12-18 on the knee
Lust Shaker
Roll>S
18x4 1.00/3.00 7 - 2 All R - 17 1(3)1(3)1(3)1 7 +6 -
Digitalis
Roll>H
45 1.00/4.80 5 Initial: 80% 4 HLF R - 8 4 20 -8 -
Dust
Roll>D
23 2.64 20 Initial: 80% 2 HF R - 28 4 20 -10 9-14 low profile
15-17 on the knee
Silent Force
j.214S
20 1.50/2.40 7 Initial: 80% 1 All - - 11 Until ground - - -
Secret Garden
214H>Direction+H
30x1~5 3.00/1.20 7 - 2 All R - 57 18 Total: 74 - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Winger
2141236H
40, 25x4, 80 -50.00/0 6 - 4 HLF R - 5+1 10(10)15 30 -22 1-7 Full
Airborne/Upper Body inv. from 8F onward
  • Millia becomes airborne 8F onwards
Emerald Rain
236236S
36x3 -50.00/0 7 - 2 All - - 4+1 - Total: 74 -3 1-4 Strike
  • 2nd disc has startup 25F, 3rd disc has startup 45F
Chroming Rose
214214S
- -50.00/0 - - - - R - - - Total: 23 - 4-10 feet
Chroming Rose(projectile)
16 - 3 - 0 All - - 31 40 - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Iron Maiden
During IK Mode: 236236H
Destroy - 6 - 3 All - - 9+12[5+12] 6 34 -23 5-27 Full
[3-22 Full]
  • Data in [ ] refers to when you are on match point and the opponent is in Hell Fire status

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D Jump, Sp
5K 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 5K, 2K c.S, f.S, 2S 2H 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D Jump, Sp
f.S - - 2S 5H, 2H 5D Jump, Sp
2S - - - 5H, 2H 5D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump(1st hit), Sp
5D - - - - - Homing Jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H, j.2H j.D Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc