< GGXRD
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[[File:GGXRD_Potemkin_Portrait.png| | {| class="wikitable" style="float:right; margin-left: 10px; width:400px" | ||
{{TOC limit| | |- | ||
!Potemkin | |||
|- | |||
|| | |||
[[File:GGXRD_Potemkin_Portrait.png|350px|center]] | |||
|- | |||
||{{CharData-GGXRD | |||
|defense=x0.94 | |||
|guts=3 | |||
|stun=80 | |||
|jumpStartup=5F | |||
|backdashTime=21F | |||
|backdashInv=1-20F | |||
}} | |||
;Movement Options | |||
:Double Jump, No Air Dashes or Forward Ground Dash, Backdash | |||
|} | |||
{{CharNav |charMainPage=GGXRD/Potemkin | |||
|videos=http://horibuna.web.fc2.com/GGXrd/GGXrd_PO.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/282-potemkin/ | |||
}} | |||
<div style="float:left; margin-right:25px;"> | |||
{{TOC limit|2}} | |||
</div> | |||
<!--USE THIS STYLING FOR SHORT NAVIGATION--> | |||
<div style="height:250px; width:1px;"> | |||
| |||
</div> | |||
==Overview== | ==Overview== | ||
Potemkin is Guilty Gear's mainstay grappler, but as in previous games, his command grab is only a small part of his overall gameplan. Potemkin uses short blockstrings combined with approaching moves like Hammerfall to overwhelm and confuse his opponent, then punish their reaction to his pressure. | Potemkin is Guilty Gear's mainstay grappler, but as in previous games, his command grab is only a small part of his overall gameplan. Potemkin uses short blockstrings combined with approaching moves like Hammerfall to overwhelm and confuse his opponent, then punish their reaction to his pressure. | ||
===Strengths=== | |||
*Long-range normals with relatively high single-hit damage. | *Long-range normals with relatively high single-hit damage. | ||
*Fast command grab with | *Fast, powerful command grab with great range. | ||
*Damaging conversions off corner hits. | *Damaging conversions off corner hits. | ||
*Highly invincible backdash.<br/> | *Highly invincible backdash. | ||
*The highest defense and stun resistance in the game, Potemkin is practically impossible to stun without a string of lucky counter hits.<br/> | |||
* | |||
===Weaknesses=== | |||
*The slowest character, has difficulty approaching and closing gaps. | |||
*Few options for dealing with opponent's pressure. | *Few options for dealing with opponent's pressure. | ||
*Long startup and recovery on many attacks leave him prone to counters. | *Long startup and recovery on many attacks leave him prone to counters. | ||
*Big hurtbox. | |||
<br clear=all/> | <br clear=all/> | ||
: ''Editor's note: throws are now represented by very large numbers that seem to correspond to an internal unit measurement. These numbers correspond to the "dots" of previous frame data entries at a ratio of 1750:1. | |||
==Normal Moves== | |||
======<font style="visibility:hidden" size="0">5P</font>====== | ======<font style="visibility:hidden" size="0">5P</font>====== | ||
{{MoveData | {{MoveData | ||
Line 44: | Line 62: | ||
|guard=Mid | |guard=Mid | ||
|cancel=CSJ | |cancel=CSJ | ||
|roman=YRP | |||
|startup=5 | |startup=5 | ||
|active=5 | |active=5 | ||
Line 67: | Line 86: | ||
|guard=Low | |guard=Low | ||
|cancel=SJ | |cancel=SJ | ||
|roman=YRP | |||
|startup=10 | |startup=10 | ||
|active=9 | |active=9 | ||
Line 90: | Line 110: | ||
|guard=Mid | |guard=Mid | ||
|cancel=SJ | |cancel=SJ | ||
|roman=YRP | |||
|startup=9 | |startup=9 | ||
|active=3 | |active=3 | ||
Line 113: | Line 134: | ||
|guard=Mid | |guard=Mid | ||
|cancel=SJ | |cancel=SJ | ||
|roman=YRP | |||
|startup=11 | |startup=11 | ||
|active=7 | |active=7 | ||
Line 136: | Line 158: | ||
|guard=Mid | |guard=Mid | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=15 | |startup=15 | ||
|active=7 | |active=7 | ||
Line 159: | Line 182: | ||
|guard=Mid | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=11 | |startup=11 | ||
|active=7 | |active=7 | ||
Line 174: | Line 198: | ||
|name=6K | |name=6K | ||
|image=GGXRD_Potemkin_6K.png | |image=GGXRD_Potemkin_6K.png | ||
|caption= | |caption=CRUSH | ||
|data= | |data= | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
Line 184: | Line 208: | ||
|guard=Mid | |guard=Mid | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=16 | |startup=16 | ||
|active=8 | |active=8 | ||
Line 195: | Line 220: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">6H</font>====== | ======<font style="visibility:hidden" size="0">6H</font>====== | ||
{{MoveData | {{MoveData | ||
Line 209: | Line 235: | ||
|guard=Mid | |guard=Mid | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=23 | |startup=23 | ||
|active=5 | |active=5 | ||
Line 234: | Line 261: | ||
|guard=High | |guard=High | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=27 | |startup=27 | ||
|active=2(2)2(2)2(2)2 | |active=2(2)2(2)2(2)2 | ||
Line 260: | Line 288: | ||
|guard=Mid | |guard=Mid | ||
|cancel=CS | |cancel=CS | ||
|roman=YRP | |||
|startup=6 | |startup=6 | ||
|active=4 | |active=4 | ||
Line 283: | Line 312: | ||
|guard=Low | |guard=Low | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=7 | |startup=7 | ||
|active=4 | |active=4 | ||
Line 306: | Line 336: | ||
|guard=Mid | |guard=Mid | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=14 | |startup=14 | ||
|active=3 | |active=3 | ||
Line 329: | Line 360: | ||
|guard=Mid | |guard=Mid | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=13 | |startup=13 | ||
|active=5 | |active=5 | ||
Line 352: | Line 384: | ||
|guard=Low | |guard=Low | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=12 | |startup=12 | ||
|active=5 | |active=5 | ||
Line 375: | Line 408: | ||
|guard=High, Air | |guard=High, Air | ||
|cancel=CS | |cancel=CS | ||
|roman=YRP | |||
|startup=7 | |startup=7 | ||
|active=6 | |active=6 | ||
Line 398: | Line 432: | ||
|guard=High, Air | |guard=High, Air | ||
|cancel=JS | |cancel=JS | ||
|roman=YRP | |||
|startup=10 | |startup=10 | ||
|active=8 | |active=8 | ||
Line 421: | Line 456: | ||
|guard=High, Air | |guard=High, Air | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=13 | |startup=13 | ||
|active=6 | |active=6 | ||
Line 444: | Line 480: | ||
|guard=High, Air | |guard=High, Air | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=13 | |startup=13 | ||
|active=6 | |active=6 | ||
Line 465: | Line 502: | ||
|prorate= | |prorate= | ||
|level=3 | |level=3 | ||
|guard= | |guard=Mid, Air | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |||
|startup=13 | |startup=13 | ||
|active=until landing | |active=until landing | ||
Line 473: | Line 511: | ||
|inv= | |inv= | ||
|description= | |description= | ||
Potemkin thrusts his arms out, hovering in the air briefly, then drops to the ground butt-first. His extended arms drastically widen his hurtbox, but his butt isn't part of it, making it more likely to clash than be anti-aired cleanly. Knocks down on ground hit, slams down on air hit. | Potemkin thrusts his arms out, hovering in the air briefly, then drops to the ground butt-first. His extended arms drastically widen his hurtbox, but his butt isn't part of it, making it more likely to clash than be anti-aired cleanly. Knocks down on ground hit, slams down on air hit. Can be blocked while crouching. | ||
}} | }} | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Universal Mechanics== | |||
======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ||
{{MoveData | {{MoveData | ||
Line 493: | Line 531: | ||
|guard=Ground Throw: 96250 | |guard=Ground Throw: 96250 | ||
|cancel= | |cancel= | ||
|roman=R | |||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 518: | Line 557: | ||
|guard=Air Throw: 201250 | |guard=Air Throw: 201250 | ||
|cancel= | |cancel= | ||
|roman=R | |||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 532: | Line 572: | ||
{{MoveData | {{MoveData | ||
|name=Dead Angle Attack | |name=Dead Angle Attack | ||
|image= | |image=GGXRD_Potemkin_5D.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 543: | Line 583: | ||
|guard=All | |guard=All | ||
|cancel= | |cancel= | ||
|roman= | |||
|startup=13 | |startup=13 | ||
|active=5 | |active=5 | ||
Line 549: | Line 590: | ||
|inv= | |inv= | ||
|description= | |description= | ||
Edit: The same animation of 5D, it wall bounces but unlike #R you cannot combo off it. Pretty generic mid hitting DA, has a dead zone up close. | |||
Fully invuln frames 1~17, throw invuln frames 18~32. | Fully invuln frames 1~17, throw invuln frames 18~32. | ||
Line 556: | Line 597: | ||
<br clear=all/> | <br clear=all/> | ||
==Special Moves== | |||
======<font style="visibility:hidden" size="0">Heat Knuckle</font>====== | ======<font style="visibility:hidden" size="0">Heat Knuckle</font>====== | ||
{{MoveData | {{MoveData | ||
Line 563: | Line 604: | ||
|image=GGXRD_Potemkin_HeatKnuckle.png | |image=GGXRD_Potemkin_HeatKnuckle.png | ||
|caption= | |caption= | ||
|image2=GGXRD_Potemkin_HeatExtend.png | |||
|data= | |data= | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
Line 572: | Line 614: | ||
|level=0, 4x3 | |level=0, 4x3 | ||
|guard=Air Unblocable | |guard=Air Unblocable | ||
|cancel=, Extend | |cancel= | ||
|roman=YRP, Extend | |||
|startup=14 | |startup=14 | ||
|active=1 | |active=1 | ||
Line 589: | Line 632: | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
|roman=R | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 602: | Line 646: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Megafist</font>====== | ======<font style="visibility:hidden" size="0">Megafist</font>====== | ||
{{MoveData | {{MoveData | ||
Line 620: | Line 665: | ||
|guard=HF | |guard=HF | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=24 | |startup=24 | ||
|active=8 | |active=8 | ||
Line 636: | Line 682: | ||
|guard=HF | |guard=HF | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=25 | |startup=25 | ||
|active=9 | |active=9 | ||
Line 665: | Line 712: | ||
|guard=Low, Unblockable | |guard=Low, Unblockable | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=25 | |startup=25 | ||
|active=2(2)1 | |active=2(2)1 | ||
Line 699: | Line 747: | ||
|guard=Mid | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=18~31 | |startup=18~31 | ||
|active=2 | |active=2 | ||
Line 715: | Line 764: | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
|roman=Y | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 729: | Line 779: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">F.D.B.</font>====== | ======<font style="visibility:hidden" size="0">F.D.B.</font>====== | ||
{{MoveData | {{MoveData | ||
Line 734: | Line 785: | ||
|input=63214S | |input=63214S | ||
|image=GGXRD_Potemkin_FDB.png | |image=GGXRD_Potemkin_FDB.png | ||
|image2=GGXRD_Potemkin_FDB2.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 746: | Line 798: | ||
|guard=Mid | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=19 | |startup=19 | ||
|active=3 | |active=3 | ||
Line 765: | Line 818: | ||
|guard=All | |guard=All | ||
|cancel= | |cancel= | ||
|roman= | |||
|startup=2 | |startup=2 | ||
|active=150 | |active=150 | ||
Line 776: | Line 830: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Potemkin Buster</font>====== | ======<font style="visibility:hidden" size="0">Potemkin Buster</font>====== | ||
{{MoveData | {{MoveData | ||
Line 781: | Line 836: | ||
|input=632146P | |input=632146P | ||
|image=GGXRD_Potemkin_PotemkinBuster.png | |image=GGXRD_Potemkin_PotemkinBuster.png | ||
|image2=GGXRD_Potemkin_PotemkinBuster2.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 791: | Line 847: | ||
|guard=Ground Throw: 308000 | |guard=Ground Throw: 308000 | ||
|cancel= | |cancel= | ||
|roman=RP | |||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
Line 797: | Line 854: | ||
|inv= | |inv= | ||
|description= | |description= | ||
Potemkin's signature attack, and one of the scarier command grabs in fighting games. He pulls the opponent up, hoists them over his head, then leaps into the air and slams them down before throwing them aside. Has deceptively long reach and incredibly fast startup | Potemkin's signature attack, and one of the scarier command grabs in fighting games. He pulls the opponent up, hoists them over his head, then leaps into the air and slams them down before throwing them aside. Has deceptively long reach and incredibly fast startup. | ||
If you do have the meter to spend, RC as he throws the opponent away, jump forward and hit j.H late, then follow up on the ground with something like c.S > f.S > Heat Knuckle, or a 6K loop if in the corner. | If you do have the meter to spend, RC as he throws the opponent away, jump forward and hit j.H late, then follow up on the ground with something like c.S > f.S > Heat Knuckle, or a 6K loop if in the corner. | ||
Line 804: | Line 861: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Trishula</font>====== | ======<font style="visibility:hidden" size="0">Trishula</font>====== | ||
{{MoveData | {{MoveData | ||
Line 809: | Line 867: | ||
|input=63214K | |input=63214K | ||
|image=GGXRD_Potemkin_Trishula.png | |image=GGXRD_Potemkin_Trishula.png | ||
|imageSize=175x300px | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 819: | Line 878: | ||
|guard=Mid | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=25 | |startup=25 | ||
|active=15 | |active=15 | ||
Line 848: | Line 908: | ||
|guard=Mid | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=16 | |startup=16 | ||
|active=Until landing | |active=Until landing | ||
Line 855: | Line 916: | ||
|description= | |description= | ||
Potemkin's new aerial special move, he tightens up as if standing at attention and propels himself through the air in an arc, leaving a trail of smoke in his wake. The move is active until Potemkin hits the ground. If he hits the opponent, they're pinned to his Pickelhaube and are dragged to the ground with him. If he misses, he sticks in the ground himself and is stunned there briefly before recovering. | Potemkin's new aerial special move, he tightens up as if standing at attention and propels himself through the air in an arc, leaving a trail of smoke in his wake. The move is active until Potemkin hits the ground. If he hits the opponent, they're pinned to his Pickelhaube and are dragged to the ground with him. If he misses, he sticks in the ground himself and is stunned there briefly before recovering. | ||
Potemkin gets significant advantage on wakeup against opponents hit by ICPM, which varies based on the opponent's wake-up timing. | Potemkin gets significant advantage on wakeup against opponents hit by ICPM, which varies based on the opponent's wake-up timing. | ||
Line 864: | Line 923: | ||
*24F: Sol, May, Millia, Zato, Faust, Axl, Ramlethal | *24F: Sol, May, Millia, Zato, Faust, Axl, Ramlethal | ||
*25F: Slayer | *25F: Slayer | ||
*29F: Chipp | *26F: Elphelt | ||
*27F: Leo | |||
*29F: Chipp, Sin | |||
}} | }} | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Overdrives== | |||
======<font style="visibility:hidden" size="0">Heavenly Potemkin Buster</font>====== | ======<font style="visibility:hidden" size="0">Heavenly Potemkin Buster</font>====== | ||
{{MoveData | {{MoveData | ||
Line 887: | Line 948: | ||
|guard=Air Unblockable | |guard=Air Unblockable | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=12+1 | |startup=12+1 | ||
|active=15 | |active=15 | ||
Line 893: | Line 955: | ||
|inv= | |inv= | ||
|description= | |description= | ||
Another anti-air grab. This time, Potemkin launches his entire body upward at about a 45-degree angle. If he catches the opponent, a cinematic plays in which he rotates up and presses the opponent to his shoulders, cuing a pan over the opponent's terrified/bemused/enraged face, before rotating back to normal and smashing them back to the ground. Does good damage, and is easy to connect after virtually any ground-to-air hit, making it a reliable ender. Can also be used to punish teching or jump-outs | Another anti-air grab. This time, Potemkin launches his entire body upward at about a 45-degree angle. If he catches the opponent, a cinematic plays in which he rotates up and presses the opponent to his shoulders, cuing a pan over the opponent's terrified/bemused/enraged face, before rotating back to normal and smashing them back to the ground. Does good damage, and is easy to connect after virtually any ground-to-air hit, making it a reliable ender. Can also be used to punish teching or jump-outs. | ||
Fully invuln frames 1-15. Throw invincible for duration. | Fully invuln frames 1-15. Throw invincible for duration. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Giganter EX</font>====== | ======<font style="visibility:hidden" size="0">Giganter EX</font>====== | ||
{{MoveData | {{MoveData | ||
Line 903: | Line 966: | ||
|input=632146H | |input=632146H | ||
|image=GGXRD_Potemkin_GiganterEX.png | |image=GGXRD_Potemkin_GiganterEX.png | ||
|caption= | |caption=AEGIS REFLECTOR | ||
|data= | |data= | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
Line 912: | Line 975: | ||
|level=4 | |level=4 | ||
|guard=Mid | |guard=Mid | ||
|cancel=, Blid | |cancel= | ||
|roman=YRP, Blid | |||
|startup=9+8 | |startup=9+8 | ||
|active=48 | |active=48 | ||
Line 924: | Line 988: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Gigantic Blid EX</font>====== | ======<font style="visibility:hidden" size="0">Gigantic Blid EX</font>====== | ||
{{MoveData | {{MoveData | ||
Line 939: | Line 1,004: | ||
|guard=Mid | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman=YRP | |||
|startup=49 | |startup=49 | ||
|active=24 | |active=24 | ||
Line 952: | Line 1,018: | ||
<br clear=all/> | <br clear=all/> | ||
==[[GGXRD/Offense#Instant Kill|Instant Kill]]== | |||
{{MoveData | {{MoveData | ||
|name=Infernal Tour | |name=Infernal Tour | ||
Line 958: | Line 1,024: | ||
|image=GGXRD_Potemkin_InfernalTour.png | |image=GGXRD_Potemkin_InfernalTour.png | ||
|image2=GGXRD_Potemkin_InfernalTour2.png | |image2=GGXRD_Potemkin_InfernalTour2.png | ||
|image3=GGXRD_Potemkin_InfernalTour3.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 967: | Line 1,034: | ||
|level=0 | |level=0 | ||
|guard=Ground Throw: 230000 | |guard=Ground Throw: 230000 | ||
|cancel= | |cancel= | ||
|roman= | |||
|startup=9+8 (5+6) | |startup=9+8 (5+6) | ||
|active=3 | |active=3 | ||
Line 980: | Line 1,048: | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
---- | ---- | ||
{{CharLinks | |||
|charMainPage=GGXRD/Potemkin | |||
|videos=http://horibuna.web.fc2.com/GGXrd/GGXrd_PO.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/282-potemkin/ | |||
}} | |||
{{Navbar-GGXRD}} | {{Navbar-GGXRD}} | ||
[[Category:Guilty Gear | [[Category:Guilty Gear|Potemkin]] | ||
Latest revision as of 04:37, 25 December 2023
Potemkin |
---|
Defense Modifier: x0.94 Guts Rating: 3 Stun Resistance: 80 Jump Startup: 5F Backdash Time: 21F Backdash Invincibility: 1-20F
|
Overview
Potemkin is Guilty Gear's mainstay grappler, but as in previous games, his command grab is only a small part of his overall gameplan. Potemkin uses short blockstrings combined with approaching moves like Hammerfall to overwhelm and confuse his opponent, then punish their reaction to his pressure.
Strengths
- Long-range normals with relatively high single-hit damage.
- Fast, powerful command grab with great range.
- Damaging conversions off corner hits.
- Highly invincible backdash.
- The highest defense and stun resistance in the game, Potemkin is practically impossible to stun without a string of lucky counter hits.
Weaknesses
- The slowest character, has difficulty approaching and closing gaps.
- Few options for dealing with opponent's pressure.
- Long startup and recovery on many attacks leave him prone to counters.
- Big hurtbox.
- Editor's note: throws are now represented by very large numbers that seem to correspond to an internal unit measurement. These numbers correspond to the "dots" of previous frame data entries at a ratio of 1750:1.
Normal Moves
5P
5P |
---|
5K
5K |
---|
c.S
c.S |
---|
f.S
f.S |
---|
5H
5H |
---|
6P
6P |
---|
6K
6K |
---|
6H
6H |
---|
5D
5D |
---|
2P
2P |
---|
2K
2K |
---|
2S
2S |
---|
2H
2H |
---|
2D
2D |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.H
j.H |
---|
j.D
j.D |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Special Moves
Heat Knuckle
Heat Knuckle 623H |
---|
Megafist
Megafist 236P or 214P |
---|
Slide Head
Slide Head 236S |
---|
Hammer Fall
Hammer Fall [4]6H |
---|
F.D.B.
F.D.B. 63214S |
---|
Potemkin Buster
Potemkin Buster 632146P |
---|
Trishula
Trishula 63214K |
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I.C.P.M
I.C.P.M j.41236H |
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Overdrives
Heavenly Potemkin Buster
Heavenly Potemkin Buster 236236S |
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Giganter EX
Giganter EX 632146H |
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Gigantic Blid EX
Gigantic Blid EX Giganter EX > 4123641236P |
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Instant Kill
Infernal Tour in IK mode: 236236H |
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