Cargo query

Showing below up to 100 results in range #201 to #300.

View ( | ) (20 | 50 | 100 | 250 | 500)

Page chara name input damage guard startup active recovery onBlock onHit level counter images hitboxes notes type riscGain riscLoss wallDamage inputTension chipRatio OTGRatio prorate invuln cancel
GGST/Baiken/Data Baiken

2K

27

Low

6

5

10

-3

0

1

Small

GGST Baiken 2K.png
GGST Baiken 2K Hitbox.png

normal

750

1000

300

80%

70%

GGST/Baiken/Data Baiken

2P

21

All

6

3

9

-2

+1

0

Small

GGST Baiken 2P.png
GGST Baiken 2P Hitbox.png

normal

500

1500

300

80%

80%

GGST/Baiken/Data Baiken

2S

31

All

11

3

19

-8

-5

2

Mid

GGST Baiken 2S.png
GGST Baiken 2S hitbox.png

normal

1500

1000

300

80%

90%

GGST/Baiken/Data Baiken

5H

47

All

13

2

25

-8

-5

4

Large

GGST Baiken 5H.png
GGST Baiken 5H Hitbox.png

normal

2500

1000

300

100%

90%

GGST/Baiken/Data Baiken

5K

29

All

7

5

10

-3

0

1

Small

GGST Baiken 5K.png
GGST Baiken 5K 1 Hitbox.png
GGST Baiken 5K 2 Hitbox.png

normal

1000

1000

300

80%

90%

GGST/Baiken/Data Baiken

5P

24

All

4

2

10

-2

+1

0

Small

GGST Baiken 5P.png
GGST Baiken 5P Hitbox.png

normal

500

1500

300

80%

80%

GGST/Baiken/Data Baiken

6H

52

All

20

8

24

-13

-10

4

Large

GGST Baiken 6H.png
GGST Baiken 6H 1 hitbox.png
GGST Baiken 6H 2 hitbox.png
GGST Baiken 6H 3 hitbox.png

normal

2500

1000

500

100%

90%

GGST/Baiken/Data Baiken

6K

33

All

12

9

10

-5

-2

2

Mid

GGST Baiken 6K.png
GGST Baiken 6K Hitbox.png

normal

1500

1000

300

80%

90%

GGST/Baiken/Data Baiken

6P

32

All

9

5

19

-10

-7

2

Mid

GGST Baiken 6P.png
GGST Baiken 6P Hitbox.png

If the first hit of a combo, applies an additional +20 Combo Decay.

normal

1500

1000

500

60%

90%

1-2 Upper Body
3-13 Above Knees

GGST/Baiken/Data Baiken

c.S

43

All

7

6

10

+1

+4

3

Mid

GGST Baiken cS.png
GGST Baiken cS Hitbox.png

Input Proximity Range: 270

normal

2000

1000

300

100%

100%

GGST/Baiken/Data Baiken

f.S

33

All

9

6

15

-7

-4

2

Mid

GGST Baiken fS.png
GGST Baiken fS hitbox.png

normal

1500

1000

300

80%

90%

GGST/Baiken/Data Baiken

j.D

53

High

12

3

26

3

Mid

GGST Baiken jD.png
GGST Baiken jD hitbox.png

normal

1500

1000

500

80%

90%

GGST/Baiken/Data Baiken

j.H

41

High

15

Until Landing

3 after Landing

+7 (IAD)

+10 (IAD)

2

Mid

GGST Baiken jH.png
GGST Baiken jH 1 hitbox.png
GGST Baiken jH 2 hitbox.png

normal

1125

1000

300

100%

80%

GGST/Baiken/Data Baiken

j.K

29

High

7

8

12

1

Small

GGST Baiken jK.png
GGST Baiken jK hitbox.png

normal

750

1000

300

60%

80%

GGST/Baiken/Data Baiken

j.P

23

High

5

3

13

0

Small

GGST Baiken jP.png
GGST Baiken jP hitbox.png

normal

375

1000

300

80%

80%

GGST/Baiken/Data Baiken

j.S

33

High

8

7

19

+1 (IAD)

+4 (IAD)

2

Mid

GGST Baiken jS.png
GGST Baiken jS 1 hitbox.png
GGST Baiken jS 2 hitbox.png

normal

1125

1000

300

80%

80%

GGST/Baiken/Data Baiken Air Kenjyu

j.214214P

30, 70

All (Guard Crush)

11+3

28

Total 45

HKD

4

Small

GGST Baiken j214214P.png
GGST Baiken j214214P Hitbox.png
GGST Baiken 214214P 3 hitbox.png
GGST Baiken 214214P 4 hitbox.png

Projectile spawns during super freeze on frame 11 and can be Purple Roman Canceled immediately after end of super freeze.

Clash Level: 5

Clash Hits: -

Max projectile travel time: 28f

super

500

1000

0

25%

60%

GGST/Baiken/Data Baiken Air Tatami Gaeshi

j.236K

40 [20]

All

20

Until Tatami Lands

Until Landing+7

+15 (IAD)

+18 (IAD)

2 [0]

Very Small

GGST Baiken 236K.png
GGST_Baiken_236K_Air_1_hitbox.png
GGST_Baiken_236K_Air_2_hitbox.png
GGST_Baiken_236K_Air_3_hitbox.png

Projectile will continue if Purple Roman Canceled on frame 19 at the earliest.

Clash Level: 1

Clash Hits: 1

Values in [square brackets] are for a falling air tatami (active frames after the first)

special

500

1000

300

100

12%

80%

80%

GGST/Baiken/Data Baiken Air Throw

j.6D or j.4D

20, 60

Air Throw

2

3

38 or Until Landing+10

HKD +43 (IAD)

GGST Baiken Air Throw.png
GGST_Baiken_Air_Throw_Hitbox.png

Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.

Frame advantage decreases as height increases (+41 to +44).

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

other

2500

1000

50%

none

GGST/Baiken/Data Baiken Charged Dust Attack

5[D]

56

High

28

3

26

-10

KD +36

4

Mid

GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png

Hitstop on block: 20F

Hitstop on raw hit: 45F

Properties for opponent on block follow Level 4 rules.

R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Wall Damage when hit raw is increased to 700 (900).

Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1875

1500 [1000]

0 (200)

60%

100%

GGST/Baiken/Data Baiken Charged Wild Assault

236[D]

50

All (Guard Crush)

32

3

20

+17

HKD +71

4

Mid

GGST Baiken 236D.png
GGST Baiken 236D Hitbox.png

Guard crush duration: 39F

Adds additional momentum on cancels without backwards movement.

other

2500

2000

700

0

25%

100%

NSJBRP

GGST/Baiken/Data Baiken Dash Cancel

66

Total 22

Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

other

GGST/Baiken/Data Baiken Dust Attack

5D

45

High

20

3

26

-15

0

2

Mid

GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png

Hitstop on block: 20F

Hitstop on ground hit: 16F

Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)

R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1125

3000 [1000]

700 (900)

60%

80%

GGST/Baiken/Data Baiken Ground Throw (Knockback)

6[D] or 4[D]

80

Ground Throw (90000)

2

3

38

HKD +63

GGST_Baiken_Ground Throw_2.png

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15
Does one hit of 20 and a final hit of 60 damage

other

2500

1000

50%

none

GGST/Baiken/Data Baiken Ground Throw (Tether)

6D or 4D

80

Ground Throw (90000)

2

3

38

HKD +60

GGST Baiken Ground Throw.png

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15
Does one hit of 20 and a final hit of 60 damage

other

2500

1000

50%

none

GGST/Baiken/Data Baiken H Kabari

41236H

30

All

18

11

19

-3

0

4

Very Small

GGST Baiken 41236H.png
GGST Baiken 41236H 1 hitbox.png
GGST Baiken 41236H 2 hitbox.png

Instant Blocking will remove the vacuum effect.

On Hit or Block, follow-up cannot be performed for 10F.

  • Follow-up will result in a 3 [15] frame gap.

On whiff, can be cancelled 9 frames into recovery at the earliest (frames 36-47).

  • Total startup of 632146H~H is 46 [58].

Vacuum pushback ratio increases with distances: 90%→100%→110%→120%.

Horizontal launch speed doubles on final 2 active frames (active frames 10-11).

special

2500

1000

300

150

25%

80%

90%

GGST/Baiken/Data Baiken Hiiragi

236P

100

-

1

7

32

-

KD +14 [+11]

GGST Baiken 236P.png
GGST Baiken 236P 2.png
GGST Baiken 236P hitbox.png

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Does not apply 25% R.I.S.C. Loss reduction on hit, similar to grabs.

Data in [ ] represents values on successful parry from far away (non-Clean Hit, or "Far Parry").

  • Far Parry inflicts Guard Crush on the opponent for 53 frames.
  • Far Parry can be more advantageous by parrying into its late active frames.
  • Unlike other Guard Crush attacks, Far Parry will count as the first hit in a combo, applying both R.I.S.C. scaling and proration.
  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • Far Parry occurs if opponent is more than 500 units horizontally or vertically spaced away.

special

2500 [1000]

1000 [0]

50

50% [100%]

1-7 Strike

GGST/Baiken/Data Baiken Kabari Followup

41236H~H

48

All

11 [23]

3

14 (23 on block)

-7

HKD +58

3

Very Small

GGST Baiken 41236HH.png
GGST Baiken 41236HH hitbox.png

Horizontal Activation Range: 550. Unable to hit extended hurtboxes.

Guard Crush duration on Baiken: 23f.

special

2000

1000

300

150

25%

100%

90%

GGST/Baiken/Data Baiken Kenjyu

214214P

30,70

All (Guard Crush)

8+3

28

Total 47

+5

HKD +59

4

Small

GGST Baiken 214214P.png
GGST Baiken 214214P 1 hitbox.png
GGST Baiken 214214P 2 hitbox.png
GGST Baiken 214214P 3 hitbox.png
GGST Baiken 214214P 4 hitbox.png

Projectile spawns during super freeze on frame 8 and can be Purple Roman Canceled immediately after end of super freeze.

Clash Level: 5

Clash Hits: -

Max projectile travel time: 28f

Guard Crush duration: 42f

super

500

1000

0

25%

60%

GGST/Baiken/Data Baiken S Kabari

41236S

30

All

29

10

15

+3

+6

4

Mid

GGST Baiken 41236S.png
GGST Baiken 41236S 1 hitbox.png
GGST Baiken 41236S 2 hitbox.png

Horizontal Activation Range: 500 ~ 900 (Applies to both variants). Increases during active frames to match hitbox. Unable to hit extended hurtboxes.

special

2500

1000

300

150

25%

80%

90%

GGST/Baiken/Data Baiken Sweep

2D

20, 16

Low

10

6, 3

21

-10

HKD +49

2

Large

GGST Baiken 2D 1.png
GGST Baiken 2D 2.png
GGST Baiken 2D 1 Hitbox.png
GGST Baiken 2D 2 Hitbox.png

normal

525×2

1000

150×2

80%

90%

GGST/Baiken/Data Baiken Tatami Gaeshi

236K

45, 25

All

15

3 (13) 13

5

-3

KD +42

3, 0

Mid, Very Small

GGST Baiken 236K.png
GGST_Baiken_236K_1_hitbox.png
GGST_Baiken_236K_2_hitbox.png
GGST_Baiken_236K_3_hitbox.png
GGST_Baiken_236K_4_hitbox.png
GGST_Baiken_236K_5_hitbox.png

Projectile will continue if Purple Roman Canceled on frame 16 at the earliest.

Clash Level: 2 (Initial Strike), 1 (Projectile)

Clash Hits: 2 (1 per hit)

Vertical Activation Range: 150 (Tatami only, does not apply to j.236K). Unable to hit extended hurtboxes of opponents significantly above the tatami.

special

1000, 200

2000, 1000

700, 300

150

25%, 12%

60%, 80%

90%, 80%

GGST/Baiken/Data Baiken Tsurane Sanzu-watashi

236236S

35×2, 89
[35×2, 55]

All

8+1

3(20)3(36)3

48

-32

HKD +42

4

Mid

GGST Baiken 236236S.png
GGST Baiken 236236S 1 hitbox.png
GGST Baiken 236236S 2 hitbox.png
GGST Baiken 236236S 3 hitbox.png

Data in [] refers to non-cinematic hits when missing either of the first two hits (or theoretically during OTG)

super

800×3

1000

0

25%

80%

100%

1-10 Full

GGST/Baiken/Data Baiken Wild Assault

236D

30

All (Guard Crush)

20~31

3

20

+13

Stagger +12

4

Mid

GGST Baiken 236D.png
GGST Baiken 236D Hitbox.png

Guard crush duration: 35F

Adds additional momentum on cancels without backwards movement.

Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.

Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)

Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)

Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

other

2500

3000

700

0

25%

90%

NSJBRP

GGST/Baiken/Data Baiken Youzansen

j.236S

50

High

9

12

7 after Landing

-14 (IAS)

KD +30 (IAS)

2

Mid

GGST Baiken j236S.png
GGST_Baiken_j236S_1_hitbox.png
GGST_Baiken_j236S_2_hitbox.png
GGST_Baiken_j236S_3_hitbox.png
GGST_Baiken_j236S_4_hitbox.png
GGST_Baiken_j236S_5_hitbox.png
GGST_Baiken_j236S_6_hitbox.png

Hitstop on ground hit: 16F

Frame data differs if input without a High Jump. On-Block is -12. On-Hit is +32.

special

1125

1000

300

150

25%

60%

80%

GGST/Bedman/Data Bedman

!P

32

All

8 [14]

Total 0 [Total 30]

+20 [+3]

+23 [+6]

2

Very Small

GGST Bedman error_6E_P.png
GGST Bedman error_6E_P_Hitbox 1.png
GGST Bedman error_6E_P_Hitbox 2.png

Automatically activates 150 frames after call 4BA.

Projectile spawns on frame 7.

Hitstop: 7f.

special

500

1000

700

12%

GGST/Bedman/Data Bedman

!S

9x5

All

15 [21]

3x5

Total 0 [Total 30]

+36 [+26]

KD +83 [KD +73]

2

Very Small

GGST Bedman error 6E S.png
GGST Bedman error 6E S hitbox 1.png
GGST Bedman error 6E S hitbox 2.png

Automatically activates 180 frames after call 4B3.

Projectile spawns on frame 7.

Hitstop: 6f.

special

100×5

2000

140×5

12%

80%

GGST/Bedman/Data Bedman

(236H) 214P

55{70}[100]

All (Guard Crush)

40

9

Total 30

+59 {+67} [+75]

HKD +107 {HKD +112} [HKD +116]

4

Very Small

GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png

Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.

Clash Level: -

Clash Hits: -

Uncharged Guard Crush duration: 34f

Partial Charge Guard Crush Duration: 42f

Full Charge Guard Crush duration: 50f

special

500

2000

700

25%

GGST/Bedman/Data Bedman

(236P) 214P

32

All

14

16

+3

+6

2

Very Small

GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png

Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.

Clash Level: -

Clash Hits: -

special

500

1000

700

12%

GGST/Bedman/Data Bedman

(236S) 214P

9x5

All

21

18

Total 30

+26

KD +73

2

Very Small

GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png

Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.

Clash Level: -

Clash Hits: -

special

100×5

2000

140×5

12%

GGST/Bedman/Data Bedman

13C !P

70

All (Guard Crush)

8 [14]

Total 0 [Total 30]

+47 [+30]

HKD +105 [HKD +88]

4

Very Small

GGST Bedman error_6E_P.png
GGST Bedman error_6E_P_Hitbox 1.png
GGST Bedman error_6E_P_Hitbox 2.png

Automatically activates 150 frames after call 4BA.

Projectile spawns on frame 7.

Guard Crush duration: 39f (26 more blockstun than regular version).

Hitstop: 7f.

special

500

1000

12%

GGST/Bedman/Data Bedman

13C !S

10x9

All

15 [21]

4x9

Total 0 [Total 30]

+62 [+52]

HKD +132 [HKD +122]

4

Very Small

GGST Bedman 632146S error 6E S.png

Automatically activates 180 frames after call 4B3.

Projectile spawns on frame 7.

Hitstop: 7f.

special

100×9

1000

0

12%

100%

GGST/Bedman/Data Bedman

13C (236H) 214P

121

All (Guard Crush)

Total 30

+64

HKD +116

Very Small

GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png
GGST Bedman 632146S error 6E H.png

Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.

Clash Level: -

Clash Hits: -

Guard Crush duration: 49f on any charge.

special

25%

GGST/Bedman/Data Bedman

13C (236P) 214P

70

All (Guard Crush)

Total 30

HKD +88

Very Small

GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png

Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.

Clash Level: -

Clash Hits: -

special

12%

GGST/Bedman/Data Bedman

13C (236S) 214P

10x9

All

Total 30

+52

HKD +122

Very Small

GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png
GGST Bedman 632146S error 6E S.png

Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.

Clash Level: -

Clash Hits: -

special

12%

GGST/Bedman/Data Bedman 13C !H

13C !H

121

All (Guard Crush)

34 [40]

9

Total 0 [Total 30]

+64

HKD +116

4

Very Small

GGST Bedman error 6E H.png
GGST Bedman 632146S error 6E H.png

Automatically activates 180 frames after call 4B9 (Malfunction).

Projectile spawns on frame 7.

Guard Crush duration: 49f on any charge (1f less than regular Full Charge).

special

500

1000

0

25%

100%

GGST/Bedman/Data Bedman 236H Error 6E

!H

55

All (Guard Crush)

34 [40]

9

Total 0 [Total 30]

+49

HKD +107

4

Very Small

GGST Bedman error 6E H.png
GGST Bedman error 6E H Hitbox.png

Automatically activates 180 frames after call 4B9 (Malfunction).

Projectile spawns on frame 7.

Guard Crush duration: 34f

special

500

2000

700

25%

GGST/Bedman/Data Bedman 2H

2H

8x5

Low

16

10

30

-15

KD +22

2x4, 3

Large

GGST Bedman 2H.png
GGST Bedman 2H Hitbox 1.png
GGST Bedman 2H Hitbox 2.png

normal

225×5

1000

100×5

90%

SRP

GGST/Bedman/Data Bedman 2K

2K

27

Low

6

4

10

-2

+1

1

Small

GGST Bedman 2K.png
GGST Bedman 2K Hitbox.png

normal

750

1000

300

70%

SRP

GGST/Bedman/Data Bedman 2P

2P

23

All

5

4

10

-2

+1

1

Small

GGST Bedman 2P.png
GGST Bedman 2P Hitbox.png

normal

500

1500

300

80%

SRP

GGST/Bedman/Data Bedman 2S

2S

33

Low

12

3

22

-11

-8

2

Mid

GGST Bedman 2S.png
GGST Bedman 2S Hitbox.png

normal

1125

1000

300

90%

SRP

GGST/Bedman/Data Bedman 5H

5H

51

All

13

4

22

-7

KD +29

4

Large

GGST Bedman 5H.png
GGST Bedman 5H Hitbox 1.png
GGST Bedman 5H Hitbox 2.png

normal

2500

1000

300

90%

SRP

GGST/Bedman/Data Bedman 5K

5K

32

All

8

7

14

-7

-4

2

Small

GGST Bedman 5K.png
GGST Bedman 5K Hitbox.png

normal

1500

1000

300

90%

SJDRP

GGST/Bedman/Data Bedman 5P

5P

27

All

6

4

8

-2

+1

0

Small

GGST Bedman 5P.png
GGST Bedman 5P Hitbox.png

normal

500

1500

300

80%

SRP

GGST/Bedman/Data Bedman 6H

6H

63

High

25

6

30

-16

KD +28

4

Large

GGST Bedman 6H 1.png
GGST Bedman 6H 2.png
GGST Bedman 6H 1 Hitbox.png
GGST Bedman 6H 2 Hitbox.png

normal

1875

1000

500

80%

SRP

GGST/Bedman/Data Bedman 6P

6P

37

All

11

6

24

-16

KD +19

2

Mid

GGST Bedman 6P 1.png
GGST Bedman 6P 2.png
GGST Bedman 6P Hitbox 1.png
GGST Bedman 6P Hitbox 2.png
GGST Bedman 6P Hitbox 3.png

normal

1500

1000

500

90%

1-2 Upper Body
3-16 Above Knees

SRP

GGST/Bedman/Data Bedman Air Throw

j.6D or j.4D

80

Air Throw

2

3

38 or Until Landing+10

HKD +56 (IAD)

GGST Bedman Air Throw.png
GGST Bedman Air Throw Hitbox.png

Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.

Frame advantage decreases as height increases (+53 to +56).

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15
first does 3 hits of 2 damage, then 14 hits of 1 damage, then a final hit of 60 damage.

other

2500

1000

50%

RP

GGST/Bedman/Data Bedman c.S

c.S

43

All

7

6

10

+1

+4

3

Mid

GGST Bedman cS.png
GGST Bedman cS Hitbox.png

normal

2000

1000

300

100%

SJDRP

GGST/Bedman/Data Bedman call 0x$0.20

214P

-

-

-

-

Total 30

GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png

Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.

Clash Level: -

Clash Hits: -

special

50

GGST/Bedman/Data Bedman call 0x$0.20

j.214P

-

-

-

-

Total 30

GGST Bedman j.214P Hitbox.png

Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.

Clash Level: -

Clash Hits: -

special

50

GGST/Bedman/Data Bedman call 0x$1.00

214K

-

-

-

-

Total 24

GGST Bedman 214K.png
GGST Bedman 214K Hitbox.png

Resets timer on frame 7.

special

50

GGST/Bedman/Data Bedman call 0x$1.00

j.214K

Total 24

GGST Bedman j.214K Hitbox.png

Resets timer on frame 7.

special

50

GGST/Bedman/Data Bedman call 13C

632146S

4

300

Total 14

GGST Bedman 632146S.png
GGST Bedman 632146S 2.png
GGST Bedman 632146S error 6E S.png
GGST Bedman 632146S error 6E H.png

Buff activates during super freeze on frame 4 and can be Purple Roman Cancelled immediately after end of super freeze.

S and H error 6E's gain increased hitboxes

P error 6E gains a Guard Crush property

Tension Penalty lasts an extended 460F (7⅔ seconds) compared to the standard 180F (3 seconds).

super

GGST/Bedman/Data Bedman call 4B3

236S

9x5

All

14

18

24

-12

KD +30

2

Very Small

GGST Bedman 236S.png
GGST Bedman 236S Hitbox 1.png
GGST Bedman 236S Hitbox 2.png

Activates a 180 frame Error 6E timer on frame 15 (first active frame).

special

300×5

1000

60×5

150

25%

80%

GGST/Bedman/Data Bedman call 4B3

j.236S

9x5

All

14

18

24

-13 (IAS)

KD

2

Very Small

GGST Bedman j.236S.png
GGST Bedman j.236S Hitbox 1.png
GGST Bedman j.236S Hitbox 2.png

Activates a 180 frame Error 6E timer on frame 15 (first active frame).

special

300×5

1000

60×5

150

25%

80%

GGST/Bedman/Data Bedman call 4B9 (Malfunction)

236H

55

All (Guard Crush)

24~38

9

23

+3

HKD +73

4

Large

GGST Bedman 236H.png
GGST Bedman 236H Hitbox.png

Activates a 180 frame Error 6E timer on frames 24~38 (first active frame).

Guard Crush duration: 34f.

special

2500

2000

700

150

50%

90%

GGST/Bedman/Data Bedman call 4B9 (Malfunction)

236[H]

100

All (Guard Crush)

67~75

9

23

+19

HKD +88

4

Large

GGST Bedman 236H.png
GGST Bedman 236H Hitbox.png

Activates a 180 frame Error 6E timer on frames 67~75

Guard Crush duration: 50f

special

2500

2000

700

150

50%

90%

GGST/Bedman/Data Bedman call 4B9 (Malfunction)

236{H}

70

All (Guard Crush)

39~66

9

23

+11

HKD +80

4

Large

GGST Bedman 236H.png
GGST Bedman 236H Hitbox.png

Activates a 180 frame Error 6E timer on frames 39~66

Guard Crush duration: 42f

special

2500

2000

700

150

50%

90%

GGST/Bedman/Data Bedman call 4BA

236P

32

All

16

Total 46

-11

-8

4

Very Small

GGST Bedman 236P.png
GGST Bedman 236P Hitbox 1.png
GGST Bedman 236P Hitbox 2.png

Activates a 150 frame Error 6E timer on frame 16 (first active frame).

Hitstop:0F

Standing Hitstun:22F

Crouching Hitstun:23F

Ground Block:19F

Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.

Clash Level: -

Clash Hits: -

special

500

1000

300

100

12%

GGST/Bedman/Data Bedman call 4BA

j.236P

32

All

16

-10 (IAS)

-7 (IAS)

4

Very Small

GGST Bedman j.236P.png
GGST Bedman j.236P Hitbox 1.png
GGST Bedman j.236P Hitbox 2.png

Activates a 150 frame Error 6E timer on frame 16 (first active frame).

Hitstop:0F

Standing Hitstun:22F

Crouching Hitstun:23F

Ground Block:19F

Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.

Clash Level: -

Clash Hits: -

Moves backwards during initial movement on frames 20 up to 29 (max height)

Decreases Tension Balance during the initial movement, for a total of -3734 Tension Balance.

Increases Negative value during the initial movement, for a total 200~1690 Negative value (amount varies and increases with distance to the opponent).

special

500

1000

300

100

12%

GGST/Bedman/Data Bedman call 4CC

632146H

133

All

9+4

3

70

-39

HKD +43

4

GGST Bedman 632146H.png
GGST Bedman 632146H 2.png
GGST Bedman 632146H Hitbox.png

Projectile spawns during super freeze on frame 9 and can be Purple Roman Canceled immediately after end of super freeze.

Clash Level: 5

Clash Hits: 1

super

500

1000

0

100%

1-13F Full

GGST/Bedman/Data Bedman Charged Dust Attack

5[D]

62

High

28

3

26

-10

KD +36

4

Very Small

GGST Bedman 5D.png
GGST Bedman 5D Hitbox.png

Hitstop on block: 20F

Hitstop on raw hit: 45F

Properties for opponent on block follow Level 4 rules.

R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Wall Damage when hit raw is increased to 700 (900).

Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1875

1500 [1000]

0 (200)

60%

100%

RP

GGST/Bedman/Data Bedman Charged Wild Assault

236[D]

50

All (Guard Crush)

32

3

30

+12

HKD

4

Mid

GGST Bedman 236D.png
GGST Bedman 236D Hitbox.png

other

2500

2000

700

0

25%

80%

60%

9-34F Strike

GGST/Bedman/Data Bedman Dash Cancel

66

Total 26

Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

other

GGST/Bedman/Data Bedman Dust Attack

5D

50

High

20

3

26

-15

0

2

Mid

GGST Bedman 5D.png
GGST Bedman 5D Hitbox.png

Hitstop on block: 20F

Hitstop on ground hit: 16F

Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)

R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1125

3000 [1000]

700 (900)

60%

80%

RP

GGST/Bedman/Data Bedman f.S

f.S

35

All

11

6

17

-9

-6

2

Mid

GGST Bedman fS.png
GGST Bedman fS Hitbox.png

normal

2000

1000

300

90%

SRP

GGST/Bedman/Data Bedman Finish Blow

j.XX during Homing Jump

80

4

Hitstop on hit: 30F

Unburstable on hit.

other

1000

N/a

P

GGST/Bedman/Data Bedman Fully Charged 236H Error 6E

![H]

100

All (Guard Crush)

34 [40]

9

Total 0 [Total 30]

+65

HKD +116

4

Very Small

GGST Bedman error 6E H.png
GGST Bedman error 6E H Hitbox.png

Automatically activates 180 frames after call 4B9 (Malfunction).

Projectile spawns on frame 7.

Guard Crush duration: 50f

special

500

2000

700

25%

GGST/Bedman/Data Bedman Ground Throw

6D or 4D

80

Ground Throw

2

3

HKD +57

GGST Bedman Ground Throw.png

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15
First does 6 hits of 2 Damage, then 8 hits of 1 damage, then a final hit of 60 damage.

other

2500

1000

50%

RP

GGST/Bedman/Data Bedman j.D

j.D

49

High

17

Until Landing

21 after Landing

-11

-8/-7

2

GGST Bedman jD.png
GGST Bedman jD Hitbox.png

normal

1125

1000

500

80%

SJDRP

GGST/Bedman/Data Bedman j.H

j.H

9x6

High

15

2x6

24

+10 (IAD)

+13 (IAD)

2

GGST Bedman jH.png
GGST Bedman jH Hitbox.png

RISC Gain is scaled to a 5-hit attack, giving it functionally slightly more RISC Gain than expected.Potential bug

normal

225×6

1000

50×6

80%

SJDRP

GGST/Bedman/Data Bedman j.K

j.K

31

High

8

4

21

1

Small

GGST Bedman jK.png
GGST Bedman jK Hitbox.png

normal

750

1000

300

80%

SJDRP

GGST/Bedman/Data Bedman j.P

j.P

24

High

6

4

9

0

Small

GGST Bedman jP.png
GGST Bedman jP Hitbox.png

normal

375

1000

300

80%

SRP

GGST/Bedman/Data Bedman j.S

j.S

34

High

10

4

22

2

Mid

GGST Bedman jS.png
GGST Bedman jS Hitbox.png

normal

1125

1000

300

80%

SJDRP

GGST/Bedman/Data Bedman Partially Charged 236H Error 6E

!{H}

70

All (Guard Crush)

34 [40]

9

Total 0 [Total 30]

+57

HKD +112

4

Very Small

GGST Bedman error 6E H.png
GGST Bedman error 6E H Hitbox.png

Automatically activates 180 frames after call 4B9 (Malfunction).

Projectile spawns on frame 7.

Guard Crush duration: 42f

special

500

2000

700

25%

GGST/Bedman/Data Bedman Sweep

2D

38

Low

12

6

21

-10

HKD +47

3

Large

GGST Bedman 2D.png
GGST Bedman 2D Hitbox.png

normal

1500

1000

300

90%

SRP

GGST/Bedman/Data Bedman Wild Assault

236D

30

All (Guard Crush)

20~31

3

20

+7

HKD

4

Mid

GGST Bedman 236D.png
GGST Bedman 236D Hitbox.png

other

2500

3000

500

0

25%

80%

60%

9-22F Strike

GGST/Bridget/Data Bridget

2H

34

All

11

11

24

-18

-15

3

Large

GGST_Bridget_2H-1.png
GGST_Bridget_2H-2.png
GGST Bridget 2H Hitbox-1.png
GGST Bridget 2H Hitbox-2.png
GGST Bridget 2H Hitbox-3.png

normal

2000

1000

500

60%

90%

SRP

GGST/Bridget/Data Bridget

2K

18

Low

5

3

11

-2

+1

1

Small

GGST_Bridget_2K.png
GGST_Bridget_2K_Hitbox.png

normal

750

1000

300

80%

70%

SRP

GGST/Bridget/Data Bridget

2P

18

All

7

4

9

-3

0

0

Small

GGST_Bridget_2P.png
GGST_Bridget_2P_Hitbox.png

normal

500

1500

300

80%

80%

SRP

GGST/Bridget/Data Bridget

2S

14×2

Low

11

3, 3

20

-9

-6

2

Mid

GGST_Bridget_2S.png
GGST_Bridget_2S_Hitbox.png

normal

525×2

1000

150×2

80%

90%

SRP

GGST/Bridget/Data Bridget

5H

38

All

11

5

29

-17

-14

3

Large

GGST_Bridget_5H.png
GGST_Bridget_5H_Hitbox-1.png
GGST_Bridget_5H_Hitbox-2.png
GGST Bridget 5H Hitbox-3.png

normal

2000

1000

300

80%

90%

SRP

GGST/Bridget/Data Bridget

5K

24

All

6

5

9

-2

+1

1

Small

GGST_Bridget_5K.png
GGST_Bridget_5K_Hitbox.png

normal

1000

1000

300

80%

90%

SJDRP

GGST/Bridget/Data Bridget

5P

20

All

8

2

14

-6

-3

0

Small

GGST_Bridget_5P.png
GGST_Bridget_5P_Hitbox.png

normal

500

1500

300

80%

80%

SRP

GGST/Bridget/Data Bridget

6H

45

All

13

9

13

-12

KD +27 [KD +37]

3

Large

GGST_Bridget_6H.png
GGST_Bridget_6H_Hitbox.png

Values in [ ] are for on Wall Bounce.

normal

2000

1000

500

60%

90%

13-??F Airborne

SRP

GGST/Bridget/Data Bridget

6K

29

All

11

5

13

-4

-1

2

Mid

GGST_Bridget_6K.png
GGST_Bridget_6K_Hitbox.png

normal

1500

1000

300

80%

90%

SRP

GGST/Bridget/Data Bridget

6P

27

All

10

6

20

-12

KD +23

2

Mid

GGST_Bridget_6P.png
GGST_Bridget_6P_Hitbox-1.png
GGST_Bridget_6P_Hitbox-2.png

If the first hit of a combo, applies an additional +20 Combo Decay.

normal

1500

1000

500

60%

90%

1-3 Upper Body
4-17 Above Knee

SRP

GGST/Bridget/Data Bridget

c.S

18×2

All

7

3, 3

13

+1

+13

3

Mid

GGST_Bridget_cS.png
GGST_Bridget_cS_1_Hitbox.png
GGST_Bridget_cS_2_Hitbox.png

Input Proximity Range: 270

Hitstop on ground hit: 16F

Second hit causes Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

normal

1000×2

1000

150×2

60%

100%

SJDRP

GGST/Bridget/Data Bridget

f.S

30

All

10

5

18

-9

-6

2

Mid

GGST_Bridget_fS.png
GGST_Bridget_fS_1_Hitbox.png
GGST_Bridget_fS_2_Hitbox.png
GGST_Bridget_fS_Hitbox.png

normal

1500

1000

300

80%

90%

SRP

GGST/Bridget/Data Bridget

H

40

All

12

4

26

-13

KD +25 [KD +31]

3

Mid

GGST_Bridget_H.png
GGST_Bridget_H_1_Hitbox.png
GGST_Bridget_H_2_Hitbox.png

Values in [ ] are for instant wall bounce (advantage increases with travel time to the wall)

normal

2000

2000

700

80%

90%

SRP

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
limit=100
|offset=200
|tables=MoveData_GGST
|fields=_pageName=Page,chara=chara,name=name,input=input,damage=damage,guard=guard,startup=startup,active=active,recovery=recovery,onBlock=onBlock,onHit=onHit,level=level,counter=counter,images__full=images,hitboxes__full=hitboxes,notes__full=notes,type=type,riscGain=riscGain,riscLoss=riscLoss,wallDamage=wallDamage,inputTension=inputTension,chipRatio=chipRatio,OTGRatio=OTGRatio,prorate=prorate,invuln=invuln,cancel=cancel
|order by=`_pageName` , `chara` , `name` , `input` , `damage` 
|max display chars=300
}}