Showing below up to 100 results in range #201 to #300.
Page | chara | name | input | damage | guard | startup | active | recovery | onBlock | onHit | level | counter | images | hitboxes | notes | type | riscGain | riscLoss | wallDamage | inputTension | chipRatio | OTGRatio | prorate | invuln | cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
GGST/Baiken/Data | Baiken | 2K |
27 |
Low |
6 |
5 |
10 |
-3 |
0 |
1 |
Small |
normal |
750 |
1000 |
300 |
80% |
70% |
||||||||
GGST/Baiken/Data | Baiken | 2P |
21 |
All |
6 |
3 |
9 |
-2 |
+1 |
0 |
Small |
normal |
500 |
1500 |
300 |
80% |
80% |
||||||||
GGST/Baiken/Data | Baiken | 2S |
31 |
All |
11 |
3 |
19 |
-8 |
-5 |
2 |
Mid |
normal |
1500 |
1000 |
300 |
80% |
90% |
||||||||
GGST/Baiken/Data | Baiken | 5H |
47 |
All |
13 |
2 |
25 |
-8 |
-5 |
4 |
Large |
normal |
2500 |
1000 |
300 |
100% |
90% |
||||||||
GGST/Baiken/Data | Baiken | 5K |
29 |
All |
7 |
5 |
10 |
-3 |
0 |
1 |
Small |
• | normal |
1000 |
1000 |
300 |
80% |
90% |
|||||||
GGST/Baiken/Data | Baiken | 5P |
24 |
All |
4 |
2 |
10 |
-2 |
+1 |
0 |
Small |
normal |
500 |
1500 |
300 |
80% |
80% |
||||||||
GGST/Baiken/Data | Baiken | 6H |
52 |
All |
20 |
8 |
24 |
-13 |
-10 |
4 |
Large |
• • | normal |
2500 |
1000 |
500 |
100% |
90% |
|||||||
GGST/Baiken/Data | Baiken | 6K |
33 |
All |
12 |
9 |
10 |
-5 |
-2 |
2 |
Mid |
normal |
1500 |
1000 |
300 |
80% |
90% |
||||||||
GGST/Baiken/Data | Baiken | 6P |
32 |
All |
9 |
5 |
19 |
-10 |
-7 |
2 |
Mid |
If the first hit of a combo, applies an additional +20 Combo Decay. |
normal |
1500 |
1000 |
500 |
60% |
90% |
1-2 Upper Body |
||||||
GGST/Baiken/Data | Baiken | c.S |
43 |
All |
7 |
6 |
10 |
+1 |
+4 |
3 |
Mid |
Input Proximity Range: 270 |
normal |
2000 |
1000 |
300 |
100% |
100% |
|||||||
GGST/Baiken/Data | Baiken | f.S |
33 |
All |
9 |
6 |
15 |
-7 |
-4 |
2 |
Mid |
normal |
1500 |
1000 |
300 |
80% |
90% |
||||||||
GGST/Baiken/Data | Baiken | j.D |
53 |
High |
12 |
3 |
26 |
3 |
Mid |
normal |
1500 |
1000 |
500 |
80% |
90% |
||||||||||
GGST/Baiken/Data | Baiken | j.H |
41 |
High |
15 |
Until Landing |
3 after Landing |
+7 (IAD) |
+10 (IAD) |
2 |
Mid |
• | normal |
1125 |
1000 |
300 |
100% |
80% |
|||||||
GGST/Baiken/Data | Baiken | j.K |
29 |
High |
7 |
8 |
12 |
1 |
Small |
normal |
750 |
1000 |
300 |
60% |
80% |
||||||||||
GGST/Baiken/Data | Baiken | j.P |
23 |
High |
5 |
3 |
13 |
0 |
Small |
normal |
375 |
1000 |
300 |
80% |
80% |
||||||||||
GGST/Baiken/Data | Baiken | j.S |
33 |
High |
8 |
7 |
19 |
+1 (IAD) |
+4 (IAD) |
2 |
Mid |
• | normal |
1125 |
1000 |
300 |
80% |
80% |
|||||||
GGST/Baiken/Data | Baiken | Air Kenjyu | j.214214P |
30, 70 |
All (Guard Crush) |
11+3 |
28 |
Total 45 |
HKD |
4 |
Small |
• • | Projectile spawns during super freeze on frame 11 and can be Purple Roman Canceled immediately after end of super freeze. •Clash Level: 5 •Clash Hits: - •Max projectile travel time: 28f |
super |
500 |
1000 |
0 |
25% |
60% |
||||||
GGST/Baiken/Data | Baiken | Air Tatami Gaeshi | j.236K |
40 [20] |
All |
20 |
Until Tatami Lands |
Until Landing+7 |
+15 (IAD) |
+18 (IAD) |
2 [0] |
Very Small |
• • | Projectile will continue if Purple Roman Canceled on frame 19 at the earliest. •Clash Level: 1 •Clash Hits: 1 •Values in [square brackets] are for a falling air tatami (active frames after the first) |
special |
500 |
1000 |
300 |
100 |
12% |
80% |
80% |
|||
GGST/Baiken/Data | Baiken | Air Throw | j.6D or j.4D |
20, 60 |
Air Throw |
2 |
3 |
38 or Until Landing+10 |
HKD +43 (IAD) |
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air. •Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. •On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead. •Frame advantage decreases as height increases (+41 to +44). •Builds 1000 Tension once all damage is dealt. •On hit, applies an increased 25 Combo Decay. •Properties change if Roman Canceled before all damage is dealt: •
|
other |
2500 |
1000 |
50% |
none |
||||||||||
GGST/Baiken/Data | Baiken | Charged Dust Attack | 5[D] |
56 |
High |
28 |
3 |
26 |
-10 |
KD +36 |
4 |
Mid |
Hitstop on block: 20F •Hitstop on raw hit: 45F •Properties for opponent on block follow Level 4 rules. •R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo. •Wall Damage in ( ) refers to if opponent is touching the wall. •Wall Damage when hit raw is increased to 700 (900). •Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. •Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. |
normal |
1875 |
1500 [1000] |
0 (200) |
60% |
100% |
||||||
GGST/Baiken/Data | Baiken | Charged Wild Assault | 236[D] |
50 |
All (Guard Crush) |
32 |
3 |
20 |
+17 |
HKD +71 |
4 |
Mid |
Guard crush duration: 39F •Adds additional momentum on cancels without backwards movement. |
other |
2500 |
2000 |
700 |
0 |
25% |
100% |
NSJBRP |
||||
GGST/Baiken/Data | Baiken | Dash Cancel | 66 |
Total 22 |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
other |
|||||||||||||||||||
GGST/Baiken/Data | Baiken | Dust Attack | 5D |
45 |
High |
20 |
3 |
26 |
-15 |
0 |
2 |
Mid |
Hitstop on block: 20F •Hitstop on ground hit: 16F •Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F) •R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo. •Wall Damage in ( ) refers to if opponent is touching the wall. •Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total). •Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. |
normal |
1125 |
3000 [1000] |
700 (900) |
60% |
80% |
||||||
GGST/Baiken/Data | Baiken | Ground Throw (Knockback) | 6[D] or 4[D] |
80 |
Ground Throw (90000) |
2 |
3 |
38 |
HKD +63 |
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. •Builds 1000 Tension once all damage is dealt. •On hit, applies an increased 25 Combo Decay. •Properties change if Roman Canceled before all damage is dealt: •
Does one hit of 20 and a final hit of 60 damage |
other |
2500 |
1000 |
50% |
none |
||||||||||
GGST/Baiken/Data | Baiken | Ground Throw (Tether) | 6D or 4D |
80 |
Ground Throw (90000) |
2 |
3 |
38 |
HKD +60 |
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. •Builds 1000 Tension once all damage is dealt. •On hit, applies an increased 25 Combo Decay. •Properties change if Roman Canceled before all damage is dealt: •
Does one hit of 20 and a final hit of 60 damage |
other |
2500 |
1000 |
50% |
none |
||||||||||
GGST/Baiken/Data | Baiken | H Kabari | 41236H |
30 |
All |
18 |
11 |
19 |
-3 |
0 |
4 |
Very Small |
• | Instant Blocking will remove the vacuum effect. •On Hit or Block, follow-up cannot be performed for 10F. •
On whiff, can be cancelled 9 frames into recovery at the earliest (frames 36-47). •
Vacuum pushback ratio increases with distances: 90%→100%→110%→120%. •Horizontal launch speed doubles on final 2 active frames (active frames 10-11). |
special |
2500 |
1000 |
300 |
150 |
25% |
80% |
90% |
|||
GGST/Baiken/Data | Baiken | Hiiragi | 236P |
100 |
- |
1 |
7 |
32 |
- |
KD +14 [+11] |
• | Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. •Builds 1000 Tension once all damage is dealt. •On hit, applies an increased 25 Combo Decay. •Does not apply 25% R.I.S.C. Loss reduction on hit, similar to grabs. •Data in [ ] represents values on successful parry from far away (non-Clean Hit, or "Far Parry"). •
|
special |
2500 [1000] |
1000 [0] |
50 |
50% [100%] |
1-7 Strike |
|||||||
GGST/Baiken/Data | Baiken | Kabari Followup | 41236H~H |
48 |
All |
11 [23] |
3 |
14 (23 on block) |
-7 |
HKD +58 |
3 |
Very Small |
Horizontal Activation Range: 550. Unable to hit extended hurtboxes. •Guard Crush duration on Baiken: 23f. |
special |
2000 |
1000 |
300 |
150 |
25% |
100% |
90% |
||||
GGST/Baiken/Data | Baiken | Kenjyu | 214214P |
30,70 |
All (Guard Crush) |
8+3 |
28 |
Total 47 |
+5 |
HKD +59 |
4 |
Small |
• • • | Projectile spawns during super freeze on frame 8 and can be Purple Roman Canceled immediately after end of super freeze. •Clash Level: 5 •Clash Hits: - •Max projectile travel time: 28f •Guard Crush duration: 42f |
super |
500 |
1000 |
0 |
25% |
60% |
|||||
GGST/Baiken/Data | Baiken | S Kabari | 41236S |
30 |
All |
29 |
10 |
15 |
+3 |
+6 |
4 |
Mid |
• | Horizontal Activation Range: 500 ~ 900 (Applies to both variants). Increases during active frames to match hitbox. Unable to hit extended hurtboxes. |
special |
2500 |
1000 |
300 |
150 |
25% |
80% |
90% |
|||
GGST/Baiken/Data | Baiken | Sweep | 2D |
20, 16 |
Low |
10 |
6, 3 |
21 |
-10 |
HKD +49 |
2 |
Large |
• | • | normal |
525×2 |
1000 |
150×2 |
80% |
90% |
|||||
GGST/Baiken/Data | Baiken | Tatami Gaeshi | 236K |
45, 25 |
All |
15 |
3 (13) 13 |
5 |
-3 |
KD +42 |
3, 0 |
Mid, Very Small |
• • • • | Projectile will continue if Purple Roman Canceled on frame 16 at the earliest. •Clash Level: 2 (Initial Strike), 1 (Projectile) •Clash Hits: 2 (1 per hit) •Vertical Activation Range: 150 (Tatami only, does not apply to j.236K). Unable to hit extended hurtboxes of opponents significantly above the tatami. |
special |
1000, 200 |
2000, 1000 |
700, 300 |
150 |
25%, 12% |
60%, 80% |
90%, 80% |
|||
GGST/Baiken/Data | Baiken | Tsurane Sanzu-watashi | 236236S |
35×2, 89 |
All |
8+1 |
3(20)3(36)3 |
48 |
-32 |
HKD +42 |
4 |
Mid |
• • | Data in [] refers to non-cinematic hits when missing either of the first two hits (or theoretically during OTG) |
super |
800×3 |
1000 |
0 |
25% |
80% |
100% |
1-10 Full |
|||
GGST/Baiken/Data | Baiken | Wild Assault | 236D |
30 |
All (Guard Crush) |
20~31 |
3 |
20 |
+13 |
Stagger +12 |
4 |
Mid |
Guard crush duration: 35F •Adds additional momentum on cancels without backwards movement. •Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery. •Total stagger duration: 34F (1-26F hitstun, 27-34F can block only) •Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively) •Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively) |
other |
2500 |
3000 |
700 |
0 |
25% |
90% |
NSJBRP |
||||
GGST/Baiken/Data | Baiken | Youzansen | j.236S |
50 |
High |
9 |
12 |
7 after Landing |
-14 (IAS) |
KD +30 (IAS) |
2 |
Mid |
• • • • • | Hitstop on ground hit: 16F •Frame data differs if input without a High Jump. On-Block is -12. On-Hit is +32. |
special |
1125 |
1000 |
300 |
150 |
25% |
60% |
80% |
|||
GGST/Bedman/Data | Bedman | !P |
32 |
All |
8 [14] |
Total 0 [Total 30] |
+20 [+3] |
+23 [+6] |
2 |
Very Small |
• | Automatically activates 150 frames after call 4BA. •Projectile spawns on frame 7. •Hitstop: 7f. |
special |
500 |
1000 |
700 |
12% |
||||||||
GGST/Bedman/Data | Bedman | !S |
9x5 |
All |
15 [21] |
3x5 |
Total 0 [Total 30] |
+36 [+26] |
KD +83 [KD +73] |
2 |
Very Small |
• | Automatically activates 180 frames after call 4B3. •Projectile spawns on frame 7. •Hitstop: 6f. |
special |
100×5 |
2000 |
140×5 |
12% |
80% |
||||||
GGST/Bedman/Data | Bedman | (236H) 214P |
55{70}[100] |
All (Guard Crush) |
40 |
9 |
Total 30 |
+59 {+67} [+75] |
HKD +107 {HKD +112} [HKD +116] |
4 |
Very Small |
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest. •Clash Level: - •Clash Hits: - •Uncharged Guard Crush duration: 34f •Partial Charge Guard Crush Duration: 42f •Full Charge Guard Crush duration: 50f |
special |
500 |
2000 |
700 |
25% |
||||||||
GGST/Bedman/Data | Bedman | (236P) 214P |
32 |
All |
14 |
16 |
+3 |
+6 |
2 |
Very Small |
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest. •Clash Level: - •Clash Hits: - |
special |
500 |
1000 |
700 |
12% |
|||||||||
GGST/Bedman/Data | Bedman | (236S) 214P |
9x5 |
All |
21 |
18 |
Total 30 |
+26 |
KD +73 |
2 |
Very Small |
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest. •Clash Level: - •Clash Hits: - |
special |
100×5 |
2000 |
140×5 |
12% |
||||||||
GGST/Bedman/Data | Bedman | 13C !P |
70 |
All (Guard Crush) |
8 [14] |
Total 0 [Total 30] |
+47 [+30] |
HKD +105 [HKD +88] |
4 |
Very Small |
• | Automatically activates 150 frames after call 4BA. •Projectile spawns on frame 7. •Guard Crush duration: 39f (26 more blockstun than regular version). •Hitstop: 7f. |
special |
500 |
1000 |
12% |
|||||||||
GGST/Bedman/Data | Bedman | 13C !S |
10x9 |
All |
15 [21] |
4x9 |
Total 0 [Total 30] |
+62 [+52] |
HKD +132 [HKD +122] |
4 |
Very Small |
Automatically activates 180 frames after call 4B3. •Projectile spawns on frame 7. •Hitstop: 7f. |
special |
100×9 |
1000 |
0 |
12% |
100% |
|||||||
GGST/Bedman/Data | Bedman | 13C (236H) 214P |
121 |
All (Guard Crush) |
Total 30 |
+64 |
HKD +116 |
Very Small |
• | Projectile will continue if Purple Roman Canceled on frame 8 at the earliest. •Clash Level: - •Clash Hits: - •Guard Crush duration: 49f on any charge. |
special |
25% |
|||||||||||||
GGST/Bedman/Data | Bedman | 13C (236P) 214P |
70 |
All (Guard Crush) |
Total 30 |
HKD +88 |
Very Small |
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest. •Clash Level: - •Clash Hits: - |
special |
12% |
|||||||||||||||
GGST/Bedman/Data | Bedman | 13C (236S) 214P |
10x9 |
All |
Total 30 |
+52 |
HKD +122 |
Very Small |
• | Projectile will continue if Purple Roman Canceled on frame 8 at the earliest. •Clash Level: - •Clash Hits: - |
special |
12% |
|||||||||||||
GGST/Bedman/Data | Bedman | 13C !H | 13C !H |
121 |
All (Guard Crush) |
34 [40] |
9 |
Total 0 [Total 30] |
+64 |
HKD +116 |
4 |
Very Small |
Automatically activates 180 frames after call 4B9 (Malfunction). •Projectile spawns on frame 7. •Guard Crush duration: 49f on any charge (1f less than regular Full Charge). |
special |
500 |
1000 |
0 |
25% |
100% |
||||||
GGST/Bedman/Data | Bedman | 236H Error 6E | !H |
55 |
All (Guard Crush) |
34 [40] |
9 |
Total 0 [Total 30] |
+49 |
HKD +107 |
4 |
Very Small |
Automatically activates 180 frames after call 4B9 (Malfunction). •Projectile spawns on frame 7. •Guard Crush duration: 34f |
special |
500 |
2000 |
700 |
25% |
|||||||
GGST/Bedman/Data | Bedman | 2H | 2H |
8x5 |
Low |
16 |
10 |
30 |
-15 |
KD +22 |
2x4, 3 |
Large |
• | normal |
225×5 |
1000 |
100×5 |
90% |
SRP |
||||||
GGST/Bedman/Data | Bedman | 2K | 2K |
27 |
Low |
6 |
4 |
10 |
-2 |
+1 |
1 |
Small |
normal |
750 |
1000 |
300 |
70% |
SRP |
|||||||
GGST/Bedman/Data | Bedman | 2P | 2P |
23 |
All |
5 |
4 |
10 |
-2 |
+1 |
1 |
Small |
normal |
500 |
1500 |
300 |
80% |
SRP |
|||||||
GGST/Bedman/Data | Bedman | 2S | 2S |
33 |
Low |
12 |
3 |
22 |
-11 |
-8 |
2 |
Mid |
normal |
1125 |
1000 |
300 |
90% |
SRP |
|||||||
GGST/Bedman/Data | Bedman | 5H | 5H |
51 |
All |
13 |
4 |
22 |
-7 |
KD +29 |
4 |
Large |
• | normal |
2500 |
1000 |
300 |
90% |
SRP |
||||||
GGST/Bedman/Data | Bedman | 5K | 5K |
32 |
All |
8 |
7 |
14 |
-7 |
-4 |
2 |
Small |
normal |
1500 |
1000 |
300 |
90% |
SJDRP |
|||||||
GGST/Bedman/Data | Bedman | 5P | 5P |
27 |
All |
6 |
4 |
8 |
-2 |
+1 |
0 |
Small |
normal |
500 |
1500 |
300 |
80% |
SRP |
|||||||
GGST/Bedman/Data | Bedman | 6H | 6H |
63 |
High |
25 |
6 |
30 |
-16 |
KD +28 |
4 |
Large |
• | • | normal |
1875 |
1000 |
500 |
80% |
SRP |
|||||
GGST/Bedman/Data | Bedman | 6P | 6P |
37 |
All |
11 |
6 |
24 |
-16 |
KD +19 |
2 |
Mid |
• | • • | normal |
1500 |
1000 |
500 |
90% |
1-2 Upper Body |
SRP |
||||
GGST/Bedman/Data | Bedman | Air Throw | j.6D or j.4D |
80 |
Air Throw |
2 |
3 |
38 or Until Landing+10 |
HKD +56 (IAD) |
GGST Bedman Air Throw Hitbox.png | Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air. •Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. •On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead. •Frame advantage decreases as height increases (+53 to +56). •Builds 1000 Tension once all damage is dealt. •On hit, applies an increased 25 Combo Decay. •Properties change if Roman Canceled before all damage is dealt: •
first does 3 hits of 2 damage, then 14 hits of 1 damage, then a final hit of 60 damage. |
other |
2500 |
1000 |
50% |
RP |
|||||||||
GGST/Bedman/Data | Bedman | c.S | c.S |
43 |
All |
7 |
6 |
10 |
+1 |
+4 |
3 |
Mid |
normal |
2000 |
1000 |
300 |
100% |
SJDRP |
|||||||
GGST/Bedman/Data | Bedman | call 0x$0.20 | 214P |
- |
- |
- |
- |
Total 30 |
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest. •Clash Level: - •Clash Hits: - |
special |
50 |
||||||||||||||
GGST/Bedman/Data | Bedman | call 0x$0.20 | j.214P |
- |
- |
- |
- |
Total 30 |
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest. •Clash Level: - •Clash Hits: - |
special |
50 |
||||||||||||||
GGST/Bedman/Data | Bedman | call 0x$1.00 | 214K |
- |
- |
- |
- |
Total 24 |
Resets timer on frame 7. |
special |
50 |
||||||||||||||
GGST/Bedman/Data | Bedman | call 0x$1.00 | j.214K |
Total 24 |
Resets timer on frame 7. |
special |
50 |
||||||||||||||||||
GGST/Bedman/Data | Bedman | call 13C | 632146S |
4 |
300 |
Total 14 |
• | • | Buff activates during super freeze on frame 4 and can be Purple Roman Cancelled immediately after end of super freeze. •S and H error 6E's gain increased hitboxes •P error 6E gains a Guard Crush property •Tension Penalty lasts an extended 460F (7⅔ seconds) compared to the standard 180F (3 seconds). |
super |
|||||||||||||||
GGST/Bedman/Data | Bedman | call 4B3 | 236S |
9x5 |
All |
14 |
18 |
24 |
-12 |
KD +30 |
2 |
Very Small |
• | Activates a 180 frame Error 6E timer on frame 15 (first active frame). |
special |
300×5 |
1000 |
60×5 |
150 |
25% |
80% |
||||
GGST/Bedman/Data | Bedman | call 4B3 | j.236S |
9x5 |
All |
14 |
18 |
24 |
-13 (IAS) |
KD |
2 |
Very Small |
• | Activates a 180 frame Error 6E timer on frame 15 (first active frame). |
special |
300×5 |
1000 |
60×5 |
150 |
25% |
80% |
||||
GGST/Bedman/Data | Bedman | call 4B9 (Malfunction) | 236H |
55 |
All (Guard Crush) |
24~38 |
9 |
23 |
+3 |
HKD +73 |
4 |
Large |
Activates a 180 frame Error 6E timer on frames 24~38 (first active frame). •Guard Crush duration: 34f. |
special |
2500 |
2000 |
700 |
150 |
50% |
90% |
|||||
GGST/Bedman/Data | Bedman | call 4B9 (Malfunction) | 236[H] |
100 |
All (Guard Crush) |
67~75 |
9 |
23 |
+19 |
HKD +88 |
4 |
Large |
Activates a 180 frame Error 6E timer on frames 67~75 •Guard Crush duration: 50f |
special |
2500 |
2000 |
700 |
150 |
50% |
90% |
|||||
GGST/Bedman/Data | Bedman | call 4B9 (Malfunction) | 236{H} |
70 |
All (Guard Crush) |
39~66 |
9 |
23 |
+11 |
HKD +80 |
4 |
Large |
Activates a 180 frame Error 6E timer on frames 39~66 •Guard Crush duration: 42f |
special |
2500 |
2000 |
700 |
150 |
50% |
90% |
|||||
GGST/Bedman/Data | Bedman | call 4BA | 236P |
32 |
All |
16 |
Total 46 |
-11 |
-8 |
4 |
Very Small |
• | Activates a 150 frame Error 6E timer on frame 16 (first active frame). •Hitstop:0F •Standing Hitstun:22F •Crouching Hitstun:23F •Ground Block:19F •Projectile will continue if Purple Roman Canceled on frame 17 at the earliest. •Clash Level: - •Clash Hits: - |
special |
500 |
1000 |
300 |
100 |
12% |
||||||
GGST/Bedman/Data | Bedman | call 4BA | j.236P |
32 |
All |
16 |
-10 (IAS) |
-7 (IAS) |
4 |
Very Small |
• | Activates a 150 frame Error 6E timer on frame 16 (first active frame). •Hitstop:0F •Standing Hitstun:22F •Crouching Hitstun:23F •Ground Block:19F •Projectile will continue if Purple Roman Canceled on frame 17 at the earliest. •Clash Level: - •Clash Hits: - •Moves backwards during initial movement on frames 20 up to 29 (max height) •Decreases Tension Balance during the initial movement, for a total of -3734 Tension Balance. •Increases Negative value during the initial movement, for a total 200~1690 Negative value (amount varies and increases with distance to the opponent). |
special |
500 |
1000 |
300 |
100 |
12% |
|||||||
GGST/Bedman/Data | Bedman | call 4CC | 632146H |
133 |
All |
9+4 |
3 |
70 |
-39 |
HKD +43 |
4 |
• | Projectile spawns during super freeze on frame 9 and can be Purple Roman Canceled immediately after end of super freeze. •Clash Level: 5 •Clash Hits: 1 |
super |
500 |
1000 |
0 |
100% |
1-13F Full |
||||||
GGST/Bedman/Data | Bedman | Charged Dust Attack | 5[D] |
62 |
High |
28 |
3 |
26 |
-10 |
KD +36 |
4 |
Very Small |
Hitstop on block: 20F •Hitstop on raw hit: 45F •Properties for opponent on block follow Level 4 rules. •R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo. •Wall Damage in ( ) refers to if opponent is touching the wall. •Wall Damage when hit raw is increased to 700 (900). •Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. •Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. |
normal |
1875 |
1500 [1000] |
0 (200) |
60% |
100% |
RP |
|||||
GGST/Bedman/Data | Bedman | Charged Wild Assault | 236[D] |
50 |
All (Guard Crush) |
32 |
3 |
30 |
+12 |
HKD |
4 |
Mid |
other |
2500 |
2000 |
700 |
0 |
25% |
80% |
60% |
9-34F Strike |
||||
GGST/Bedman/Data | Bedman | Dash Cancel | 66 |
Total 26 |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
other |
|||||||||||||||||||
GGST/Bedman/Data | Bedman | Dust Attack | 5D |
50 |
High |
20 |
3 |
26 |
-15 |
0 |
2 |
Mid |
Hitstop on block: 20F •Hitstop on ground hit: 16F •Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F) •R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo. •Wall Damage in ( ) refers to if opponent is touching the wall. •Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total). •Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. |
normal |
1125 |
3000 [1000] |
700 (900) |
60% |
80% |
RP |
|||||
GGST/Bedman/Data | Bedman | f.S | f.S |
35 |
All |
11 |
6 |
17 |
-9 |
-6 |
2 |
Mid |
normal |
2000 |
1000 |
300 |
90% |
SRP |
|||||||
GGST/Bedman/Data | Bedman | Finish Blow | j.XX during Homing Jump |
80 |
4 |
Hitstop on hit: 30F •Unburstable on hit. |
other |
1000 |
N/a |
P |
|||||||||||||||
GGST/Bedman/Data | Bedman | Fully Charged 236H Error 6E | ![H] |
100 |
All (Guard Crush) |
34 [40] |
9 |
Total 0 [Total 30] |
+65 |
HKD +116 |
4 |
Very Small |
Automatically activates 180 frames after call 4B9 (Malfunction). •Projectile spawns on frame 7. •Guard Crush duration: 50f |
special |
500 |
2000 |
700 |
25% |
|||||||
GGST/Bedman/Data | Bedman | Ground Throw | 6D or 4D |
80 |
Ground Throw |
2 |
3 |
HKD +57 |
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. •Builds 1000 Tension once all damage is dealt. •On hit, applies an increased 25 Combo Decay. •Properties change if Roman Canceled before all damage is dealt: •
First does 6 hits of 2 Damage, then 8 hits of 1 damage, then a final hit of 60 damage. |
other |
2500 |
1000 |
50% |
RP |
|||||||||||
GGST/Bedman/Data | Bedman | j.D | j.D |
49 |
High |
17 |
Until Landing |
21 after Landing |
-11 |
-8/-7 |
2 |
normal |
1125 |
1000 |
500 |
80% |
SJDRP |
||||||||
GGST/Bedman/Data | Bedman | j.H | j.H |
9x6 |
High |
15 |
2x6 |
24 |
+10 (IAD) |
+13 (IAD) |
2 |
RISC Gain is scaled to a 5-hit attack, giving it functionally slightly more RISC Gain than expected.Potential bug |
normal |
225×6 |
1000 |
50×6 |
80% |
SJDRP |
|||||||
GGST/Bedman/Data | Bedman | j.K | j.K |
31 |
High |
8 |
4 |
21 |
1 |
Small |
normal |
750 |
1000 |
300 |
80% |
SJDRP |
|||||||||
GGST/Bedman/Data | Bedman | j.P | j.P |
24 |
High |
6 |
4 |
9 |
0 |
Small |
normal |
375 |
1000 |
300 |
80% |
SRP |
|||||||||
GGST/Bedman/Data | Bedman | j.S | j.S |
34 |
High |
10 |
4 |
22 |
2 |
Mid |
normal |
1125 |
1000 |
300 |
80% |
SJDRP |
|||||||||
GGST/Bedman/Data | Bedman | Partially Charged 236H Error 6E | !{H} |
70 |
All (Guard Crush) |
34 [40] |
9 |
Total 0 [Total 30] |
+57 |
HKD +112 |
4 |
Very Small |
Automatically activates 180 frames after call 4B9 (Malfunction). •Projectile spawns on frame 7. •Guard Crush duration: 42f |
special |
500 |
2000 |
700 |
25% |
|||||||
GGST/Bedman/Data | Bedman | Sweep | 2D |
38 |
Low |
12 |
6 |
21 |
-10 |
HKD +47 |
3 |
Large |
normal |
1500 |
1000 |
300 |
90% |
SRP |
|||||||
GGST/Bedman/Data | Bedman | Wild Assault | 236D |
30 |
All (Guard Crush) |
20~31 |
3 |
20 |
+7 |
HKD |
4 |
Mid |
other |
2500 |
3000 |
500 |
0 |
25% |
80% |
60% |
9-22F Strike |
||||
GGST/Bridget/Data | Bridget | 2H |
34 |
All |
11 |
11 |
24 |
-18 |
-15 |
3 |
Large |
• | • • | normal |
2000 |
1000 |
500 |
60% |
90% |
SRP |
|||||
GGST/Bridget/Data | Bridget | 2K |
18 |
Low |
5 |
3 |
11 |
-2 |
+1 |
1 |
Small |
normal |
750 |
1000 |
300 |
80% |
70% |
SRP |
|||||||
GGST/Bridget/Data | Bridget | 2P |
18 |
All |
7 |
4 |
9 |
-3 |
0 |
0 |
Small |
normal |
500 |
1500 |
300 |
80% |
80% |
SRP |
|||||||
GGST/Bridget/Data | Bridget | 2S |
14×2 |
Low |
11 |
3, 3 |
20 |
-9 |
-6 |
2 |
Mid |
normal |
525×2 |
1000 |
150×2 |
80% |
90% |
SRP |
|||||||
GGST/Bridget/Data | Bridget | 5H |
38 |
All |
11 |
5 |
29 |
-17 |
-14 |
3 |
Large |
• • | normal |
2000 |
1000 |
300 |
80% |
90% |
SRP |
||||||
GGST/Bridget/Data | Bridget | 5K |
24 |
All |
6 |
5 |
9 |
-2 |
+1 |
1 |
Small |
normal |
1000 |
1000 |
300 |
80% |
90% |
SJDRP |
|||||||
GGST/Bridget/Data | Bridget | 5P |
20 |
All |
8 |
2 |
14 |
-6 |
-3 |
0 |
Small |
normal |
500 |
1500 |
300 |
80% |
80% |
SRP |
|||||||
GGST/Bridget/Data | Bridget | 6H |
45 |
All |
13 |
9 |
13 |
-12 |
KD +27 [KD +37] |
3 |
Large |
Values in [ ] are for on Wall Bounce. |
normal |
2000 |
1000 |
500 |
60% |
90% |
13-??F Airborne |
SRP |
|||||
GGST/Bridget/Data | Bridget | 6K |
29 |
All |
11 |
5 |
13 |
-4 |
-1 |
2 |
Mid |
normal |
1500 |
1000 |
300 |
80% |
90% |
SRP |
|||||||
GGST/Bridget/Data | Bridget | 6P |
27 |
All |
10 |
6 |
20 |
-12 |
KD +23 |
2 |
Mid |
• | If the first hit of a combo, applies an additional +20 Combo Decay. |
normal |
1500 |
1000 |
500 |
60% |
90% |
1-3 Upper Body |
SRP |
||||
GGST/Bridget/Data | Bridget | c.S |
18×2 |
All |
7 |
3, 3 |
13 |
+1 |
+13 |
3 |
Mid |
• | Input Proximity Range: 270 •Hitstop on ground hit: 16F •Second hit causes Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F) |
normal |
1000×2 |
1000 |
150×2 |
60% |
100% |
SJDRP |
|||||
GGST/Bridget/Data | Bridget | f.S |
30 |
All |
10 |
5 |
18 |
-9 |
-6 |
2 |
Mid |
• • | normal |
1500 |
1000 |
300 |
80% |
90% |
SRP |
||||||
GGST/Bridget/Data | Bridget | H |
40 |
All |
12 |
4 |
26 |
-13 |
KD +25 [KD +31] |
3 |
Mid |
• | Values in [ ] are for instant wall bounce (advantage increases with travel time to the wall) |
normal |
2000 |
2000 |
700 |
80% |
90% |
SRP |
{{#cargo_query: limit=100 |offset=200 |tables=MoveData_GGST |fields=_pageName=Page,chara=chara,name=name,input=input,damage=damage,guard=guard,startup=startup,active=active,recovery=recovery,onBlock=onBlock,onHit=onHit,level=level,counter=counter,images__full=images,hitboxes__full=hitboxes,notes__full=notes,type=type,riscGain=riscGain,riscLoss=riscLoss,wallDamage=wallDamage,inputTension=inputTension,chipRatio=chipRatio,OTGRatio=OTGRatio,prorate=prorate,invuln=invuln,cancel=cancel |order by=`_pageName` , `chara` , `name` , `input` , `damage` |max display chars=300 }}