User:DarthPhallus

3,474 editsJoined 5 November 2021
Revision as of 18:18, 7 December 2021 by DarthPhallus (talk | contribs) (Added Info)

Info Quick Reference

Hitstun and Blockstun Values
Level Hitstop Standing Hitstun Crouching Hitstun Ground Block Air Regular Block/FD ※ Air Instant Block/IFD ※
Lv.0 11 12 13 9 Until Landing+19 Until Landing+5
Lv.1 12 14 15 11 Until Landing+19 Until Landing+5
Lv.2 13 16 17 13 Until Landing+19 Until Landing+5
Lv.3 14 19 20 16 Until Landing+19 Until Landing+5
Lv.4 15 21 22 18 Until Landing+19 Until Landing+5

※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e. air jump or air dash)


Practice Notes

Character Reaction Checks
Character Character Options Common Strings Generic Responses Zato Option
Anji
  • Fuujin Followups
    • Fuujin~PGGST Anji Mito 236HP.pngGuardAllStartup30 (43 if early cancelled from Fuujin)RecoveryTotal 43+6 after LandingAdvantage+7
    • Fuujin~KGGST Anji Mito 236HK.pngGuardStartupRecovery22+6 after LandingAdvantage-
    • Fuujin~SGGST Anji Mito 236HS.pngGuardLowStartup15 (28 with early cancel)Recovery20Advantage-7
    • Fuujin~HGGST Anji Mito 236HH.pngGuardHighStartup21 (34 with early cancel)Recovery24Advantage-9
  • 236H
    • > Early Cancel P
    • > K / Early Cancel K
    • > S
    • > H
  • Generally blocked, but they may also attempt to whiff or early cancel into a followup.
    • Jump Forward + Air Normal will counterhit this followup resulting in a combo