Info Quick Reference
Level | Hitstop | Standing Hitstun | Crouching Hitstun | Ground Block | Air Regular Block/FD ※ | Air Instant Block/IFD ※ |
---|---|---|---|---|---|---|
Lv.0 | 11 | 12 | 13 | 9 | Until Landing+19 | Until Landing+5 |
Lv.1 | 12 | 14 | 15 | 11 | Until Landing+19 | Until Landing+5 |
Lv.2 | 13 | 16 | 17 | 13 | Until Landing+19 | Until Landing+5 |
Lv.3 | 14 | 19 | 20 | 16 | Until Landing+19 | Until Landing+5 |
Lv.4 | 15 | 21 | 22 | 18 | Until Landing+19 | Until Landing+5 |
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e. air jump or air dash)