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Tigre

[UNIEL] Seth

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Sorry, it's neither a j.2C nor a 214B~A.

 

He's doing a backdash then directionally influencing it forward. The reason why it looks like a j.2C and why it doesn't look like normal backdash recovery is because he's also whiffing a j.A. You can tell it's not a j.2C due to the fact that there's no slight momentum shift where a j.2C would occur (it also has a small animation when it starts up).

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Uhhhh some small match roundups:

 

 

9/11 Matches: ささしま対戦会


 

vs Orie (https://www.youtube.com/watch?v=7Mi3xRo7zK4#t=3m23s)

vs Waldstein (https://www.youtube.com/watch?v=7Mi3xRo7zK4#t=24m50s)

 

vs Waldstein (https://www.youtube.com/watch?v=KHc81WkLqRo)

vs Vatista ((https://www.youtube.com/watch?v=KHc81WkLqRo#t=7m14s)

 

1st Anniversary Tournament:

https://www.youtube.com/watch?v=Q5ZfAhBSE3E
Rion Seth vs Carmine 16:24

 

https://www.youtube.com/watch?v=A6vBzNsXWy4
vs Hyde 17:00

vs Eltnum 18:41

 

https://www.youtube.com/watch?v=xYhoENM3zrA

vs Hilda 5:50 (can someone identify this Seth player? Hes really good)

vs Hilda 8:45

vs Merkava 12:39
Rion vs Merkava 15:50

Rion vs Hilda 19:15

 

https://www.youtube.com/watch?v=L81MwTiMKBg

Rion vs Carmine 1:00

Rion vs Orie 3:16

Rion vs Hyde 22:37

Rion vs Carmine 26:10

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So I've realized that my usual 623C CS BnB drops on Eltnum (I should've read Brett's notes) but this seems to me a good alternative to it?
https://twitter.com/UNI_combo_bot/status/521184479042224128

 

And actually there's quite a bit of combos that end in that 5B > 3C > 214BB > orb setup.

https://twitter.com/UNI_combo_bot/status/521387264685789184

 

I just found these interesting because it's just a different setup for oki over the usual 6C knockdown (With the later you can almost freely dash C and setup his crossup and the former you can setup a cross under, and of course both of these options are backed up by orbs), some of these do less damage but are far easier to execute and very stable against problematic characters like Linne or Eltnum.

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So how exactly does 66C work? The random side-swap is really messing me up, especially since this game normally protects against moves like that. (EG: Hyde's 66C doesn't cross-up, even though it looks like it)

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I don't think there's much science to it? Seth dashes and stabs, if you're close enough then the attack animation passes through enemies, he can do real cross ups (cross throughs?) if that move gets blocked.

 

As Brett mentioned before, if you're in the middle of a combo and you realize that you're crossing up after 6C and getting the wrong input, then you have to slightly delay your follow up move (Usually 623 series) to keep facing the proper side.

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woah woah woah, theres a UNIEL COMBO BOT? How long has this been out?

Whats a combo bot? And how does that work?

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10/26 UNIEL Combat Echizen Cup Part 13 (Touzaisen)

https://www.youtube.com/watch?v=QMs0wKgK4CE

 

Seth gameplay starts around 6:39 

 

At 12:07 i really liked the confirm off of 623A > Orb Hits after he crossed up with 66C..

 

623A > Orb Hits > 6C > j.236B > j.214A > 214AC (hold 4) > j.6C > j.236B > j.214A > 214BB (hold 4) > 2A+B > 2C (2) > 6C > j.236B (oki)

 

Does 3340 with no vorpal, with vorpal it does 3668.

 

And i wrote out the full combo mainly because it was a weird followup after the orb hits..

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Is there a way to ise veil off in mid combo.... without bursting them away?

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Is there a way to ise veil off in mid combo.... without bursting them away?

 

 

 

Rion has been streaming for awhile now, i need to get some sleep so hopefully jourdal will come to the rescue so i don't have to view the archives a half hour at a time. still streaming now but i wanted to post the 200 meter vo combo he was doing in training mode earlier.

 

200 meter 2b, 5cc, 214cc, 6c, j236b, j214a, 21(4)bb, 22, 623a,cs,vo, orb hits,dash j.c,j214a, ex command grab,j214a, 214cc, ex command grab,j214a,iw 4.9k

 

 

 

The 1st combo i believe doesn't work... due to the 2nd C and the starter being 2A. It's supposed to be 2A > 5C > 214CC > 6C > j.236B > j.214A > etc.

 

The second combo works though, just replace j.6C with 6C.

 

Also, i found a 5200+ VO combo using the one True Tech found from Rion. 

 

Dash C > 623B > 214AC > 6C > j.236B > j.214A > 214BB > 22 or 2A+B > 623A > CS > VO > Dash j.C > j.214A > 632146C > j.214A > 214CC > 632146C > j.214A > 41236D

 

If you cancel the 623A at a specific point... you can make it to where you're really close to them when you CS, thus making it to where you don't need to dash. And the VO will not hit them if timed right. 

 

EDIT: If you end it with IW it does 5.3k

 

 

I forgot a few other rion combos these are all vo cause that what he was practicing, if jourdal doesn't up them I'll screen cap or something and put them on my youtube

He did Nereus' version he also did a few others

other person in the corner

214bb, air back dash (combo starts here) j.c, 5cc, 214cc, 6c, j236b, j214a, 623b, 623a, cs, orb hits, vo, 214bb, 22, ex command grab, j214a, ex command grab, j214a, iw 5350k

tk j214a, cs 6c, 236b, j214a, 214cc he didn't land this one and stopped working on it after a couple tries but i imagine its 214bb, 623a etc etc

ex command grab, j214a, 5b, 623b, 214a~c, 6c, 236b, 21(4)bb, 623a, orb hits, vo, j.c, j214a, iw 4.7k

5cc, 214cc, 6c, 236b, 214a, 214bb, 623a, 236c, orb hits, 6c, vo, iw 4.7k no cs vo combo

We had a discussion about this on page 10.. it would probably be better to just go to that page if you don't want to look at this long post lol..

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Any good setups for seth? I have the combos down, but i dont kno which of his attacks are the fastest or have Dp frame. And any quick over head setups ike jump cancle on block?

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Meaty Dash C is really important to know about, since it lets you beat most wakeup options.

If they neutral tech, jump forward into crossup j.C > j.A (double overhead) > land > 2A/5A > 214A/B (crossup orb hit) has been one I've been favoring a lot lately. If they backtech you can react to it while in the air and assault instead.

 

You cant really do any fast overheads other than double overhead stuff, because the game prevents rising normals from being overheads (so no fuzzies). You can string into 6C but it's a slow overhead thats unsafe against most of the cast. 

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On block, nope. You can use 214C or other 214x moves to simulate it, I suppose, but you cannot jump cancel to re-pressure.

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Aww. Cuz fighting that long armed bastard is frustrating since seth has no dp .or reachable moves.

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I'm assuming your talking about Merkava (though there's also waldstein, the Grappler) - that matchup is indeed very hard.

 

If he does 5C > 5A whiff cancel (long arm into jab for recovery), you can do Dash C and he can't really do much other than block or super you, so its a free in.

 

At far range, he can use his stretch grab towards the air (214B) to catch you for making orbs / flipping around, but you can juke with fastfall / j.2C or just call it out and approach from the ground / punish him. 

 

If you block his ground stretchy arm grab (214A), it's extremely minus on block. Definitely recognize the difference between his 5C (long double arm attacK) and his stretch grab (214A).

 

You can try approaching with 623A / B, which are both pretty minus on block but get you in, Chain shifting leaves you in a pretty good position on block / whiff.

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I feel like they should decrease the pushback on his throw. It leaves the opponent too far to get anything started and Seth loses momentum for attacking which, doesn't really make any sense at all. I'd like to see that change as well as the change i said earlier on his 66B... that needs to be something else lol

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I feel like they should decrease the pushback on his throw. It leaves the opponent too far to get anything started and Seth loses momentum for attacking which, doesn't really make any sense at all. I'd like to see that change as well as the change i said earlier on his 66B... that needs to be something else lol

 

At least it gives an chance to set an air orb? Take this with a grain of salt, still don't own the game.

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