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Everything posted by DaiAndOh
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The King's Games (BBCP 3v3)($200 in Prizes)
DaiAndOh replied to GBS Giovanni's topic in BlazBlue Online Play
I tend to play offline usually Saturday, so Sunday's would be better. There's no entry fee right? Also willing to commentate as well play. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
DaiAndOh posted a topic in Bang Shishigami
Things kinda getting cramped. Save what you want from the old thread quickly cause it may be deleted soon. Continue the best thread ever on dl (sorry NJ thread) here. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
DaiAndOh replied to DaiAndOh's topic in Bang Shishigami
You can edit people's posts in your own board you know. Sad to hear Tony is gone. Even the voice actors are dropping Bang ;_____; -
NORTHEAST CHAMPIONSHIP XIV (NEC) Dec 6th, 7th and 8th in Essington pa., (right outside of Philly)
DaiAndOh replied to eric's topic in Archive
You baking too Henaki? So that would make, you, Omen, Ochi, anyone else? Also I will judge. -
NORTHEAST CHAMPIONSHIP XIV (NEC) Dec 6th, 7th and 8th in Essington pa., (right outside of Philly)
DaiAndOh replied to eric's topic in Archive
Good job everyone. Don't fuck up everyone else. -
[AC+R BUG] Abusing button macros to get negative edge inputs during every single frame
DaiAndOh replied to Shinjin's topic in Guilty Room
They are not getting patched out. ASW is too busy making ping pong games. -
BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
DaiAndOh replied to Circuitous's topic in BlazBlue Gameplay
Yeah, I meant after a stance attack not the stance itself -
BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
DaiAndOh replied to Circuitous's topic in BlazBlue Gameplay
So it seems like Kagura can cancel his stance moves into a stance...any word if he cancel them to Sonic Boom/Flashkick? -
Hope I'm better at updating first post this time....help guys with the combos please! Also ask any questions you may ask questions specifically about combos here! BNBs: Mid-Screen: 5A>5B>6A/2B>2C = [1,220] / 9 Heat (Standing) 5A>5B>2B>6C>j.D>2B>6C>j.4C>j.C = [2,327] / 24 Heat / 1 Seal (Standing) 5A>5B>2B>6C>j.B>j.4C>j.C>d.5A>5B>j.A>j.B>j.4C>dj.4 C>j.C = [2,595] / 32 Heat (Standing) 5A>5B>2B>6C>j.D>C Nail>d.5C>6D = [2,046] / 21 Heat / 2 Seals / 1 Nail (Standing) 5A>5B>6C>j.D>2B>5D>sj.B>j.4C>dj.4C>dj.C = [2,271] / 26 Heat / 2 Seals (Standing) 5A>5B>6C>j.D>5D>sj.B>j.4C>dj.4C>dj.C = [2,282] / 26 Heat / 2 Seals (Crouching) 5A>5B>2B>5D>sj.B>j.4C>dj.4C>j.C = [1,904] / 19 Heat / 1 Seal (Crouching) 5C>5D>sj.B>j.4C>dj.4C>dj.C = [2,028] / 16 Heat / 1 Seal Ground Throw>5B>2B>j.A>j.B>j.4C>dj.4C>dj.C = [2,084] / 20 Heat Ground Throw>Air Dash>j.4C>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [2,202] / 23 Heat Ground Throw>Air Dash>j.4C>C Nail>j.D>C Nail>d.5C>6D = [1,780] / 19 Heat / 2 Seals / 1 Nail Air Throw>d.3C>d.2A>5B>j.B>j.4C>dj.B>dj.C = [2,813] / 23 Heat Air Throw>B Nail>5A>Explosion>j.D>2B>5B>j.A>j.B>j.4C>dj.C>dj.C = [2,068] / 21 Heat / 1 Seal / 1 Nail 2D>j.A>j.B>j.4C>dj.C>dj.C = [1,933] / 15 Heat / 1 Seal 2D>sj.D>2B>5D>sj.B>j.4C>dj.4C>dj.C = [2,282] / 22 Heat / 3 Seals j.D>2A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [1,788] / 18 Heat / 1 Seal (Anti-Air) 5B>j.A>j.B>j.4C>dj.4C>dj.C = [1,831] (Air to Air) j.A>j.B>j.4C>dj.B>dj.C = [1,478] (50%) (Standing) 5A>5B>2B>6C>j.D>2B>Daifunka = [3,178] / 15 Heat / 1 Seal (50%) (Standing) 5A>5B>2B>6C>j.D>C Nail>d.5C>6D>Daifunka = [3,166] / 21 Heat / 2 Seals / 1 Nail (50%) (Crouching) 5A>5B>2B>Daifunka = [3,166] (50%) 5C>6A>Daifunka = [3,146] / 5 Heat (50%) 5B>2B>6C>j.D>d.2B>sj.B>j.4C>j.C>d.5A>5B>Ashura = [3,748] (50%) 2A>Ashura = [1,735] Corner: 5A>5B>2B>2C>623B>5B>6C>j.4C>j.623B>dash under>5B>2B>j.B>j.4C>dj.C = [3,367] / 41 Heat 5A>5B>2B>2C>623B>5B>6C>7j.4C>j.623B>5B>sj.A>j.B>j. 4C>dj.4C>dj.C = [3,355] / 43 Heat 5C>6A>2C>623B>d.5B>6C>7j.4C>j.623B>5B>sj.A>j.B>j.4 C>dj.4C>dj.C = [3,739] (Crouching?) 5A>5B>2B>2C>623B>5B>2B>j.B>j.4C>j.623B>2B>sj.B>j.4 C>dj.C = [3,161] / 42 Heat (Standing?) 5A>5B>2B>2C>623B>5B>6C>7j.4C>j.623B>6C>j.B>j.4C>j. C = [3,359] / 40 Heat (50%) (Crouching?) 5A>5B>2B>2C>623B>5B>6C>7j.4C>j.623B>6C>j.B>j.4C>j. C>5A>Ashura = [4,339] / 41 Heat (50%) (Standing?) 5A>5B>2B>2C>623B>5B>6C>j.4C>j.623B>reverse Daifunka = [4,038] / 26 Heat *note* these combos probably don't matter if they are standing or crouching but I included it just in case and based on what the opponent was doing on the screen. Ground Throw>Air Dash>j.4C>j.623B>5B>623B>5B>sj.A>j.B>j.4C>dj.4C>dj .C = [2,800] / 33 Heat Ground Throw>Air Dash>j.B>j.4C>j.623B>reverse d.5C>2C>623B>2B>6C>j.4C>j.C = [2,988] / 37 Heat Air Throw>5C>6D>623B>5B>6C>7j.4C>j.623B>5B>j.A>j.B>j.4 C>dj.4C>dj.C = [4,150] / 46 Heat / 1 Seal (50%) Ground Throw>RC immediately>5C>2C>623B>5B>6C>7j.4C>j.623B>6C>j.D>2 B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,760] / 29 Heat / 1 Seal (100%) Ground Throw>RC immediately>5C>2C>623B>5B>6C>7j.4C>j.623B>6C>j.B>j .4C>j.C>5A>5B>Ashura = [5,513] / 21 Heat (50%) (Opponent In Corner) Air Throw>RC immediately>dash under>5C>2C>623B>5B>6C>7j.4C>j.623B>6C>j.B>j.4C>j. C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [5,454] / 43 Heat (50%) (Opponent In Corner) Air Throw>RC immediately>dash under>6C>j.623B>d.5C>2C>623B>2B>j.B>j.4C>j.C>5A>5B >j.A>j.B>j.4C>dj.4C>dj.C = [5,073] / 28 Heat (50%) Ground Command Throw>RC 2nd “hit”>5C>2C/6D>623B>5B>6C>7j.4C>j.623B>5B>j.A>j.B>j.4C>dj.4C>d j.C = [4,096] / 31 Heat (Standing) 5A>5B>2B>6C>j.623B>reverse d.5C>2C>623B>5B>2B>j.B>j.4C>dj.C = [3,377] / 40 Heat 5C>6A>j.623B>6C>j.D>2B>623B>5B>sj.A>j.B>j.4C>dj.4C >dj.C = [3,323] / 1 Seal 5C>5D>j.4C>j.623B>6C>j.D>2B>6C>j.4C>j.C> = [2,933] / 1 Seal j.D>2A>5B>sj.B>7j.4C>j.623B>5B>j.A>j.B>j.4C>dj.4C> dj.C = [2,346] / 30 Heat / 1 Seal (CH) j.D>5C>6D/2C>623B>5B>6C>7j.4C>j.623B>5B>sj.A>j.B>dj.4C>dj.C = [3,525] / 43 Heat / 2 Seals 2D>sj.B>j.4C>j.623B>5B>623B>5B>2B>j.B>j.4C>dj.4C>d j.C = [3,246] / 35 Heat / 1 Seal (CH) 2D>5C>6D/2C>623B>5B>6C>7j.4C>j.623B>5B>sj.A>j.B>dj.4C>dj.C = [4,023] / 41 Heat / 2 Seals 6D>623B>5B>6C>7j.4C>j.623B>5B>sj.A>j.B>j.4C>dj.4C> dj.C = [3,519] / 37 Seal / 1 Seal Midscreen 4 Seals: Combo 4seals midscreen (5A 2A) 5B 2B 6C jD jc236C j8236C 6D jD jc236C 5D Doesn't work against: Carl, Valk, Noel, Makoto, Taokaka, Arakune, Rachel (5A 2A) 5B 2B 6C jD j8236C j8236C 6D jD jc236C 5D Taokaka variant (5a 2a) 5B 2B 6C jD 2369C dash6D 2369C dash6D 2369C 5D Hazama/Relius variant 5C 5D hjc9 jB j4C j236C RC jD j2369C jD j2369C 5D Works against all characters, timing tight against: Noel, platinum 2D CH jD j2369C jD j2369C 5D All characters AT j236B 5A *boom* jD j2369C j8236C 6D jD j2369C 5D 4seals off of airthrow, not sure if it works on Rachel. Throw AD 4C j236C 6D jD j2369C jD j2369C 5D 4seals off of throw, same as the AT combo. (5A 2A) 5B 2B 6C jcjD RC j236C j8236C dash 6D jD j2369C 5D Carl variant Throw RC 5B 2B 6C jD j2369C j8236C 6D jD j2369C 5D Doesn't work against: Carl, Valk, Noel, Makoto, Taokaka, Arakune, Rachel Sexy Dora Twitter Combo: 空双fc>6C>JB>J4C>JC>A>双>2B>B>9jcJB>J4C>8jcJB>J4C>JC> B釘>A>爆風>6D>C釘>JD>C釘>6D>D 空双 is j.623B 双 is 623B 釘 is nail 爆風 is blast from explosion (in this case B-nail) AT RC 6D jD j2369C jD j2369C 5D Doesn't work against: Makoto, Valkenhayn Rachel might be comboable, but the timing on that last shuriken is weird. 623C RC walk back 6C jD j8236C j8236C 6D jD j2369C 5D Doesn't work on Carl, Valk, Noel, Makoto, Taokaka, Arakune, Rachel.
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[AC+R BUG] Abusing button macros to get negative edge inputs during every single frame
DaiAndOh replied to Shinjin's topic in Guilty Room
I wonder if it works in the PS2 version as well....out of curiousity. -
[AC+R BUG] Abusing button macros to get negative edge inputs during every single frame
DaiAndOh replied to Shinjin's topic in Guilty Room
I'm not saying whether it's bannable or not. However, "don't abuse it?" That's not going to happen. There's no way to tell if a person just goes or does it anyway. If something happens, macros get banned. If not, plays as is. -
NORTHEAST CHAMPIONSHIP XIV (NEC) Dec 6th, 7th and 8th in Essington pa., (right outside of Philly)
DaiAndOh replied to eric's topic in Archive
Alan, are we allowing same character teams? -
Ask Steve H.
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The Arena is doing +R sessions every Tuesday and Thursday night.
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NORTHEAST CHAMPIONSHIP XIV (NEC) Dec 6th, 7th and 8th in Essington pa., (right outside of Philly)
DaiAndOh replied to eric's topic in Archive
#TokyoTea2013 -
Source: http://wiki.livedoor.jp/ggxx_matome/d/ACR%a1%a1%a5%f4%a5%a7%a5%ce%a5%e0%a1%a1%ca%d1%b9%b9%c5%c0 Only post if you're discussing or have a question about the actual changes. Take discussion to the discussion thread. Normals: c.s - Guard Bar raising value 20->14 6p - Animation changed Slash 6P. Frame data and range have changed such. Please see Venom's frame data for details. 6k - New move. Uses AC's 6p animation. NO INVINCIBILITY. Ground bounces. See frame data for full details 6hs - Knocks down instead of ground bounce now. No longer gatlings from 6p nor 6k. Now gatlings from c.s. Active frames 8->6. Recovery 23->27. Untechable 44->30. j.hs - Untechable 16->30 j.d - Untechable 23->24 Throws: Air Throw - Now has FRC Point. Frames 45-47. Balls: Now raise guard bar 6 (previous was 0). Lightning balls raise by 6x3. Ball Summon->Layout change (214x->D) - New move. Changes your ball formation to the formation used in Slash for the corresponding button. Doublehead Morbid: 623s- Now only one hit. Blows back opponent. Damage 17x3->44. Level 3->4. 624hs/d - By pressing the same button used to initiate the attack, can stop Venom's movement and start the attack early. Dubious Curve: Blockstun changed from 24->18F. Groundslide lasts 2 more frames. Slide distance approximately in half. Can cancel into Teleport and Tactics Arch. Teleport: Additional time in counterhit state. Startup 14->20F. Recovery 7->1F. Strike invincibility 7-10F -> 10-15F. Full invincibility 11-14F -> 16-20F FB Stinger Aim: The shot now bounces off of your opponent and the wall once each. Balls the shot hits bounce off your opponent and the wall multiple times? FB Carcass Raid: Decrease in velocity. Shot bounces off the walls more times. Balls the shot hits bounce off the wall multiple times. Tactics Arch: New move- 632146x or 632146x->D. Places 5 lightning balls in the formation you pressed the button for. Thanks to RoBoBOBR and TittyFOFO for updates!
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Well you can only usually get in one carcass. It also feels different. However, outside of making your damage about 10-40 points higher depending on the combo, not the most necessary.
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Team St1ckbug For PC (P4U/KOF13/BBCSE/GGAC/VS/SG/MB) - Brooklyn, NY
DaiAndOh posted a calendar event in Casual Streams
untilNew releases and old favorites Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Consoles: Melty and Skullgirls Beta are on PC. Everything else is on 360. WE NEED PCS OR ELSE THESE GAMES CANT HAPPEN. PLEASE CHECK YOUR GAME FOR TIME, ELIMINATION RULES, AND ENTRY FEE Finals are subject to change based on time. King of Fighters XIII 2 PM SHARP. CALL ME OR SOMEONE TO TELL ME IF YOU ARE LATE! 2/3 Rounds. 2/3 Matches. $5 Double Elimination. Persona 4 Arena 2:30 PM 2/3 Rounds. 2/3 Matches. $1 Single Elimination. 2:30 PM Melty Blood: 3 PM 2/3 Rounds, 2/3 Matches. $5 Double Elimination Blazblue CS Extend 4 PM 2/3 Rounds, 2o3 Matches. $1 Single Elmination. Vampior Savior Resurrection 4:30 PM 2/3 Rounds, 2/3 Matches. $5 Double Elimination Skullgirls PC Beta 5:00 PM 2/3 Rounds. 2/3 Matches. $1 Single Elmination. (this is default because not everyone has access, etc.) Guilty Gear XX Accent Core 5:30 PM 2/3 Rounds. 2/3 Matches. $1 Single Elmination. In the event ACR is released before the tournament, PFFFFFFFT yeah ok. And for the love of god, and me, report your matches AS SOON AS THEY ARE FINISHED. This makes the tournament run faster and efficiently and makes me less frustrated. Streaming: Arturo Sanchez of Team Spooky is streaming! http://www.twitch.tv/nycfurby Side events are always welcome. Once things have died down, we can play anything! We also have a facebook page. Check it out here: https://www.facebook.com/pages/Team-St1ckbug-Tournaments/224577610899582 So everyone, bring the hype, bring the skills, and God Bless the Ring! -
How will they support the scene post release? Not as related, but I am curious as to why they're not involved in the GG next-gen port/ACR stuff....doubt you could get that answer public though.
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Pretty sure Keba is the Blue Mu and Seriwaza is the Red.
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I see. Again, I think training mode on a console can help circumvent that. We'll see. They def look hard though, even the players that try seem to drop them more.
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Come on Pochp, you should know me better than to post CSE discussion in a CP thread. Yeah I've seen better players go for easier combos, but I'm sure it's just a lack of training mode opportunities.
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So...as far as bnb combos go, Oboro is the best?
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[Jul 12-14, 2013] EVO 2013 P4Arena! Also sign up for BB/GG side tourneys! - Las Vegas, NV
DaiAndOh replied to shtkn's topic in Archive
I'm going! Def signing up for GG....ummm I guess BB too. I'll help out running things if I can as well, it's a habit of mine -_-. -
Gunflame is 21 frames to start up, you have 2S which is only 8 (and f.S, which is 9). Not a reactionary situation, but I feel like you're not poking appropriately if Gun Flame is your mid range problem. If you know he's going to airdash blindly, anticipate and react with 6p. If he's waiting for you to place a ball first, instead harass with Venom's charge moves or poke from f.S's max range. There are other things that make Sol a problem matchup though (low profile is very annoying, great DP, etc.). It's not one I'm very experienced in, but hopefully that kind of basic advice can help for now.