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Kyoku

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About Kyoku

  • Rank
    GET UNBLOCKABLED!

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  • Location
    Arizona, We can never return.
  • XBL
    Kosinki Kyoku
  1. Put me in for GG! I'll try not to miss my matches this year, and I'll try to find a pad ; ; Also, I'm interested in MMs for Persona if anyone else is! I'll be going as high as 50$!
  2. Kyoku

    [P4A/P4AU] XBL Match Finder/GG Thread

    All done with ranked! Finally got to S so my PSR isn't gonna budge for awhile now unless I wanna risk laggy rape from Japanese players. GGs to all who helped me accomplish this :D Will be looking for non-rank games these next couple days I have off!
  3. Kyoku

    [P4A/P4AU] XBL Match Finder/GG Thread

    Same thing happened to me once I reached a certain point. I only get 1 PSR for beating people with similar PSR/rank otherwise I get 0. Kinda afraid at how much I'd lose if I lost. Also, GGs :D You're the only person online I've seen do corner loops so well! Definitely learned a lot about that match up from you I think.
  4. I didn't know about the GG side tourney until just now :O Is the registration for it different since it's a side tourney?
  5. I'll be coming out of retirement, to not win this tourney :O! Put me down for singles and teams. I asked Latif who is also going, and he said to put him down as well! Let's try to make this hype!
  6. Kyoku

    Anji Mito: Questions and Answers

    More on 2P, 2K mix up since I use it quite a lot! It's a very good mix up, that leaves you with many options on hit or block. Most often, I'll end up doing a 6P gat after 2K on hit or block seeing as 6P does move you forward just a little bit more to help with pesky faultless. On hit, you can extend into basic combo via 6P > 5S > etc. On block you can do 6P > 5S into some more guard crank or more mix up via slipping in a 2S or 2D or stomp. On a rarer occasion I like to do 2P, 2K, 5D mix up, which works pretty damn well if you ask me. From there you can go with damage or KD, depending on your play style! Though lately I often find myself doing slightly less obvious mix ups. I feel its a little too easy to block 2P, 2K seeing as you can't really go for a quick overhead after 2P. Not to mention 2P itself puts you in crouching, even if its not a low, it almost insists there will be a low. I do better with 5P or 5K as a 'placeholder' to start mix up. From there you can easily go 3P or 2S/2D/2K and its just a lot less obvious if you don't start from crouching position, especially as oki. That's pretty much all I can think of for that mix up at the moment. Ahh..miss GG haha.
  7. Kyoku

    Official Evo 2k10 Money Match Thread

    Ahh, all this talk of MMs brings me back. I'm going to try to make it out this year, though money is already incredibly tight. But, if I do go I'll definitely want to play some dead game, for money! Latif and I don't really play much anymore, but I kinda assume that nobody else does either. I can make a hypothetical list of matches I'd like to play either way, just in case. I want another legend rematch vs Watches I need to play Hellmonkey (It's been 3 years, and no match!) I'll play every Johnny player. No offense, but I like fighting Johnny. Maybe not Jo for serious money though, he still scares me. Uh, I can't think of anyone else at the moment. Maybe when I figure out whether or not I'm going I'll make a better list. Hopefully I can make it, so there can be atleast one Anji player at Evo!
  8. Kyoku

    Anji Mito: Questions and Answers

    P follow up is pretty safe against most characters, even if predicted will likely trade. But P follow up can only combo if you actually hit somebody with it XD But its good to get back to neutral, if you want to, or if you fuujin too close to somebody and need to get out.
  9. Kyoku

    Anji Mito: Questions and Answers

    I think it works pretty well. Just slip it in sparingly. It's worked for me on high level players before, but I rarely use it. I think it also is good if you try to keep 3P as a rare mix up as well. Anji has so many different mix ups that if you alternate between slipping in 3P or fake 3P, you'll almost always land them.
  10. Kyoku

    Anji Mito: Questions and Answers

    When you say "land" you mean they actually connect with it? If so they cannot tech until they hit the ground after the attack, unless Anji hits them while they are in the air (which is possible.) There is no way to tech On, but an opponent may Burst just before the On connects. Otherwise, I'm not sure what you are asking. If combos are done wrong, the On may miss and the opponent will tech. But yeah, no way to tech On. Only burst prior, if Anji attacks afterwards, or drops the combo.
  11. Kyoku

    Anji Mito: Questions and Answers

    Anji's best high/mid GP is 6k for certain. One must only find the proper timing for it. The autoguard is basically active on start up, but does not last very long. I tend to just throw it at moves that are easy to see coming, like on reversal, or as AA for if you notice patterns in certain player's blockstrings where Fuujin isn't a better idea. As for low GP, I think that is debatable. 3K is good for reversals if you find the timing, but the autoguard is only active for a short time (1-2 framesish), 2H can work for slow/predictable/long active low attacks but cannot exactly be used as a "reaction" GP, the same goes for 3S but this one becomes active more quickly. I once used to use it against Slayer's 2D. I also wanted to add about Anji's tier. I really don't consider him to be low, even when he was in bottom 3, I didn't consider him low. His main thing is that he just isn't that much of a safe character so you really need to know how to use your moves (or psych out the opponent.) I'd say he is a solid mid for sure. Many people just do not see Anji players, so don't know much about his strengths so he will likely always be considered bottom 3.
  12. Kyoku

    Anji vs. Chipp

    If Chipp doesn't have bar during leafthrow then just jump and air throw him out of it then net free SJ install combo for tons of damage or On if you want to try to start your own pressure. I wouldn't say I'd rely too much on pressure in this fight, imo Chipp has too many ways to get out of butterfly set ups so I'd prefer to take the SJ install combo off air throw. You may also be able to time it to see if he isn't going to use the FB on leafthrow (if I remember right, he has to do it fairly early) then just air throw him anyways. That thing takes forever so.... Why doesn't anybody post in the Anji thread anymore?
  13. Kyoku

    Anji vs. Faust

    There's actually a little trick I learned from AGing with 3s. Since the move slows down to guard the attack, it actually slows down to the frames where you would preform a 3s cancel. So during the GP you can cancel to anything else very easily, making 3s a viable counter (sometimes, maybe for very predictable attacks like Slayer 2D or something.) Usually when I use it, I will go from 3s GP to a 5S into combo. This might also help someone for learning the specific timing for a normal 3s cancel.
  14. Kyoku

    Anji vs. Baiken

    You can evade most of the counters by reacting to them after butterfly (depending on the range you do it from and how fast she decides to counter. 2D, HS Fuujin, and air throw can beat Ouren. 2D will go under the stab counter, but depending on the timing, may not hit her.
  15. Kyoku

    Anji vs. Axl Low

    Opps, I meant DA :P I've actually played a few Axls that catch me with 214P consistently out of my Fuujins AND Rins. Non FB Rin is a terrible terrible idea against Axl from what I've seen because of how slow it is and easy to catch or stop, but even FB Rin isn't too fast to catch. The damage/knockdown options seem to be better from 214P anyhow, though 623P is faster. I suppose it all depends on the player. But I have been caught quite a bit using both.
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