-
Content count
106 -
Joined
-
Last visited
-
For TK Bomber stuff I've been using: Throw, 66-[5K-S-TK Bomber] x 2/3 5K-S-2D-Rensen (RC), 66 6P-5S-TK Bomber, 5K-S-TK Bomber Hopefully there is some better stuff. I haven't watched any Axl matches yet.
-
[CT] Carl Clover Tactical Discussion/Questions/Help
Clear Sky replied to Alternate275's topic in Archive
Anyone have tips how to approach a turtle Rachel? With pumpkin, wind and the frog, I feel like I can never catch that little whore or maintain a decent position against her with the doll. -
The 2 in 2B is being held, not pressed. Thus you're forced to go to neutral and input the teleport as 22D.
-
I execute 22D really fast after 2B. It works every time for me. I never use negative edge in a combo unless I need to use the doll more then once, or if I need to position it somewhere. Maybe that's bad. IDK...lol.
-
[CT] Carl Clover Tactical Discussion/Questions/Help
Clear Sky replied to Alternate275's topic in Archive
Really? I never manage to get the doll on the right side summoning it at that time. Instead, I've been summoning the doll after 2B, hence me asking my old question. -
What's the best setup to hit confirm this? Am I suppose to be able hitconfirm off of 2A if I don't have the doll around? :V
-
[CT] Carl Clover Tactical Discussion/Questions/Help
Clear Sky replied to Alternate275's topic in Archive
I'm getting owned by IADs. Is 623[D] Carl's exclusive anti-air? -
I was thinking about playing him actually. Those uppercut loops look fun. Thanks.
-
Finally...someone answered that question about Piccolo. Seriously, I've been dying know the answer for months. Question here...is there a good character that you can play at the start, without having to go too far up your skill tree? I'm playing this in the arcade.
-
I just noticed that on the front page of the website, before you enter the forums, in the web broswer title it says GGXX Slash. Maybe you want to change that.
-
http://magical.alps.ne.jp/stream/index.html Looks like Kubo is going to beast at this game at this year's SBO too. :grin:
-
Hey guys...you ever tried out internet play option?
-
Speaking of which, has anyone figured out what's the limit to how many activations you get per round (if it exists)?
-
She's still can do juggles if she's got no super. This might be the only one, not sure, but I see this one a lot. j.H, unfly, launcher, LH* , pause, LH, light homing attack, LH x flip throw. *Basically a jab first then a kick, not really sure what the button combination is since it's been a month since I've played this game. :p Also, you can do the above combo off of her overhead too.
-
GX does it almost the same. It's just that instead of using OTGs to build the boost bar, he uses 623C, which builds insane boost meter in itself. The result is Raoh gets three fill boost bars if you do it right. So after rewatching Mamiya's 100% combo, I think you get the boost bug to work if you do a lot of OTG hits, interrupt it with something else, and then do something that builds you boost bar. With the examples given, Mamiya interrupts the OTG hits with super -> jump combo, and Raoh does it by stopping his combo and landing his 623C on a blocking opponent. Obviously this idea needs to be tested unless there's already a confirmed answer to this, but it seems to explain both different ways that Mamiya and Raoh can activiate the bug.