GBVS/Lancelot/Data: Difference between revisions

From Dustloop Wiki
< GBVS‎ | Lancelot
No edit summary
Line 20: Line 20:
===5L===
===5L===
{{MoveData-GBVS | character= Lancelot | input = 5L | name =  
{{MoveData-GBVS | character= Lancelot | input = 5L | name =  
   |damage=350 |level=0 |attribute= |guard=Mid  
   |damage=350 |level=0 |attribute= |guard=Mid  
   |startup=5 |active=2 |recovery=7 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |startup=5 |active=2 |recovery=7 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_5L.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_5L.png |hitboxes= |type=normal
}}
}}
===c.M===
===c.M===
{{MoveData-GBVS | character= Lancelot | input = c.M | name =  
{{MoveData-GBVS | character= Lancelot | input = c.M | name =  
   |damage=650 |level=2 |attribute= |guard=Mid  
   |damage=650 |level=2 |attribute= |guard=Mid  
   |startup=6 |active=1 |recovery=14 |onBlock=0 |onHit=+4
   |startup=6 |active=1 |recovery=14 |onBlock=0 |onHit=+4
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_cM.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_cM.png |hitboxes= |type=normal
}}
}}
===c.H===
===c.H===
{{MoveData-GBVS | character= Lancelot | input = c.H | name =  
{{MoveData-GBVS | character= Lancelot | input = c.H | name =  
   |damage=600, 400 |level=4 |attribute= |guard=Mid  
   |damage=600, 400 |level=4 |attribute= |guard=Mid  
   |startup=7 |active=9 |recovery=18 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
   |startup=7 |active=9 |recovery=18 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_cH.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_cH.png |hitboxes= |type=normal
}}
}}
===c.XX===
===c.XX===
{{MoveData-GBVS | character= Lancelot | input = c.XX | name =  
{{MoveData-GBVS | character= Lancelot | input = c.XX | name =  
   |damage=350 |level=2 |attribute= |guard=Mid  
   |damage=350 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_cXX.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_cXX.png |hitboxes= |type=normal
}}
}}
===c.XXX===
===c.XXX===
{{MoveData-GBVS | character= Lancelot | input = c.XXX | name =  
{{MoveData-GBVS | character= Lancelot | input = c.XXX | name =  
   |damage=350 |level=3 |attribute= |guard=Mid  
   |damage=350 |level=3 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_cXXX.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_cXXX.png |hitboxes= |type=normal
}}
}}
===f.M===
===f.M===
{{MoveData-GBVS | character= Lancelot | input = f.M | name =  
{{MoveData-GBVS | character= Lancelot | input = f.M | name =  
   |damage=600 |level=2 |attribute= |guard=Mid  
   |damage=600 |level=2 |attribute= |guard=Mid  
   |startup=7 |active=3 |recovery=17 |onBlock={{Adv-GBVS|VM|-5 }} |onHit=-1
   |startup=7 |active=3 |recovery=17 |onBlock={{Adv-GBVS|VM|-5 }} |onHit=-1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_fM.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_fM.png |hitboxes= |type=normal
}}
}}
===f.H===
===f.H===
{{MoveData-GBVS | character= Lancelot | input = f.H | name =  
{{MoveData-GBVS | character= Lancelot | input = f.H | name =  
   |damage=900 |level=3 |attribute= |guard=Mid  
   |damage=900 |level=3 |attribute= |guard=Mid  
   |startup=10 |active=3 |recovery=22 |onBlock={{Adv-GBVS|VM|-8 }} |onHit=-4
   |startup=10 |active=3 |recovery=22 |onBlock={{Adv-GBVS|VM|-8 }} |onHit=-4
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_fH.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_fH.png |hitboxes= |type=normal
}}
}}
===2L===
===2L===
{{MoveData-GBVS | character= Lancelot | input = 2L | name =  
{{MoveData-GBVS | character= Lancelot | input = 2L | name =  
   |damage=350 |level=0 |attribute= |guard=Low  
   |damage=350 |level=0 |attribute= |guard=Low  
   |startup=6 |active=1 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |startup=6 |active=1 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_2L.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_2L.png |hitboxes= |type=normal
}}
}}


===2M===
===2M===
{{MoveData-GBVS | character= Lancelot | input = 2M | name =  
{{MoveData-GBVS | character= Lancelot | input = 2M | name =  
   |damage=500 |level=2 |attribute= |guard=Mid  
   |damage=500 |level=2 |attribute= |guard=Mid  
   |startup=6 |active=2 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
   |startup=6 |active=2 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_2M.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_2M.png |hitboxes= |type=normal
   |notes=Clash Level 1;
   |notes=Clash Level 1;
}}
}}
===2H===
===2H===
{{MoveData-GBVS | character= Lancelot | input = 2H | name =  
{{MoveData-GBVS | character= Lancelot | input = 2H | name =  
   |damage=800 |level=3 |attribute= |guard=Mid  
   |damage=800 |level=3 |attribute= |guard=Mid  
   |startup=10 |active=5 |recovery=24 |onBlock={{Adv-GBVS|VM|-12 }} |onHit=-8
   |startup=10 |active=5 |recovery=24 |onBlock={{Adv-GBVS|VM|-12 }} |onHit=-8
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_2H.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_2H.png |hitboxes= |type=normal
}}
}}
===2U===
===2U===
{{MoveData-GBVS | character= Lancelot | input = 2U | name =  
{{MoveData-GBVS | character= Lancelot | input = 2U | name =  
   |damage=700 |level=2 |attribute= |guard=Low  
   |damage=700 |level=2 |attribute= |guard=Low  
   |startup=8 |active=15 |recovery=15 |onBlock={{Adv-GBVS|VM|-15 }} |onHit=HKD
   |startup=8 |active=15 |recovery=15 |onBlock={{Adv-GBVS|VM|-15 }} |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_2U.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_2U.png |hitboxes= |type=normal
   |notes=Clash Level 1;
   |notes=Clash Level 1;
}}
}}
Line 101: Line 101:
===j.L===
===j.L===
{{MoveData-GBVS | character= Lancelot | input = j.L | name =  
{{MoveData-GBVS | character= Lancelot | input = j.L | name =  
   |damage=400 |level=1 |attribute= |guard=High/Air  
   |damage=400 |level=1 |attribute= |guard=High/Air  
   |startup=5 |active= |recovery= |onBlock= |onHit=
   |startup=5 |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_jL.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_jL.png |hitboxes= |type=normal
}}
}}
===j.M===
===j.M===
{{MoveData-GBVS | character= Lancelot | input = j.M | name =  
{{MoveData-GBVS | character= Lancelot | input = j.M | name =  
   |damage=550 |level=1 |attribute= |guard=High/Air  
   |damage=550 |level=1 |attribute= |guard=High/Air  
   |startup=7 |active= |recovery= |onBlock= |onHit=
   |startup=7 |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_jM.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_jM.png |hitboxes= |type=normal
}}
}}
===j.H===
===j.H===
{{MoveData-GBVS | character= Lancelot | input = j.H | name =  
{{MoveData-GBVS | character= Lancelot | input = j.H | name =  
   |damage=400×2 |level=1 |attribute= |guard=High/Air  
   |damage=400×2 |level=1 |attribute= |guard=High/Air  
   |startup=10 |active= |recovery= |onBlock= |onHit=
   |startup=10 |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_jH.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_jH.png |hitboxes= |type=normal
}}
}}
===j.U===
===j.U===
{{MoveData-GBVS | character= Lancelot | input = j.U | name =  
{{MoveData-GBVS | character= Lancelot | input = j.U | name =  
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_jU.png |hitboxes= |type=normal
   |invuln= |images=GBVS_Lancelot_jU.png |hitboxes= |type=normal
}}
}}


Line 131: Line 131:
===5U===
===5U===
{{MoveData-GBVS | character= Lancelot | input = 5U | name = Wirbelwind
{{MoveData-GBVS | character= Lancelot | input = 5U | name = Wirbelwind
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Wirbelwind.png |hitboxes= |type=unique
   |invuln= |images=GBVS_Lancelot_Wirbelwind.png |hitboxes= |type=unique
}}
}}
===5U 5U===
===5U 5U===
{{MoveData-GBVS | character= Lancelot | input = 5U 5U | name = Quick Stop
{{MoveData-GBVS | character= Lancelot | input = 5U 5U | name = Quick Stop
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Wirbelwind_5U.png |hitboxes= |type=unique
   |invuln= |images=GBVS_Lancelot_Wirbelwind_5U.png |hitboxes= |type=unique
}}
}}
===5U 6U===
===5U 6U===
{{MoveData-GBVS | character= Lancelot | input = 5U 6U | name = Cross Over
{{MoveData-GBVS | character= Lancelot | input = 5U 6U | name = Cross Over
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Wirbelwind_6U.png |hitboxes= |type=unique
   |invuln= |images=GBVS_Lancelot_Wirbelwind_6U.png |hitboxes= |type=unique
}}
}}
===5U 4U===
===5U 4U===
{{MoveData-GBVS | character= Lancelot | input = 5U 4U | name = Feint
{{MoveData-GBVS | character= Lancelot | input = 5U 4U | name = Feint
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Wirbelwind_4U.png |hitboxes= |type=unique
   |invuln= |images=GBVS_Lancelot_Wirbelwind_4U.png |hitboxes= |type=unique
}}
}}
===5U 2U===
===5U 2U===
{{MoveData-GBVS | character= Lancelot | input = 5U 2U | name = Jump
{{MoveData-GBVS | character= Lancelot | input = 5U 2U | name = Jump
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Wirbelwind_2U.png |hitboxes= |type=unique
   |invuln= |images=GBVS_Lancelot_Wirbelwind_2U.png |hitboxes= |type=unique
}}
}}


Line 168: Line 168:
===LU===
===LU===
{{MoveData-GBVS | character= Lancelot | input = LU | name = Ground Throw
{{MoveData-GBVS | character= Lancelot | input = LU | name = Ground Throw
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |startup=7 |active= |recovery= |onBlock= |onHit=HKD
   |startup=7 |active= |recovery= |onBlock= |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Throw.png |hitboxes= |type=other
   |invuln= |images=GBVS_Lancelot_Throw.png |hitboxes= |type=other
}}
}}


===j.LU===
===j.LU===
{{MoveData-GBVS | character= Lancelot | input = j.LU | name = Air Throw
{{MoveData-GBVS | character= Lancelot | input = j.LU | name = Air Throw
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |startup=5 |active= |recovery= |onBlock= |onHit=
   |startup=5 |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_AirThrow.png |hitboxes= |type=other
   |invuln= |images=GBVS_Lancelot_AirThrow.png |hitboxes= |type=other
}}
}}
===MH===
===MH===
{{MoveData-GBVS | character= Lancelot | input = MH | name = Overhead Attack
{{MoveData-GBVS | character= Lancelot | input = MH | name = Overhead Attack
   |damage=1000 |level=4 |attribute= |guard=High  
   |damage=1000 |level=4 |attribute= |guard=High  
   |startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }} |onHit={{Adv-GBVS|P|+1}}
   |startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }} |onHit={{Adv-GBVS|P|+1}}
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv=4-31 Throw<br/> 9-31 Low<br/> 9-30 Airborne |images=GBVS_Lancelot_OverheadAttack.png |hitboxes= |type=other
   |invuln=4-31 Throw<br/> 9-31 Low<br/> 9-30 Airborne |images=GBVS_Lancelot_OverheadAttack.png |hitboxes= |type=other
}}
}}


Line 192: Line 192:
===236L===
===236L===
{{MoveData-GBVS | character= Lancelot | input = 236L | name = Wogenstrom
{{MoveData-GBVS | character= Lancelot | input = 236L | name = Wogenstrom
   |damage=700 |level=2 |attribute= |guard=All  
   |damage=700 |level=2 |attribute= |guard=All  
   |startup=33 |active=Until Hit |recovery=Total 51 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
   |startup=33 |active=Until Hit |recovery=Total 51 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
   |notes=Cooldown: 50-82F (Technical) 140-172F (Easy);Easy Input Damage: 600;
   |notes=Cooldown: 50-82F (Technical) 140-172F (Easy);Easy Input Damage: 600;
}}
}}
===236M===
===236M===
{{MoveData-GBVS | character= Lancelot | input = 236M | name = Wogenstrom
{{MoveData-GBVS | character= Lancelot | input = 236M | name = Wogenstrom
   |damage=700 |level=2 |attribute= |guard=All  
   |damage=700 |level=2 |attribute= |guard=All  
   |startup=38 |active=Until Hit |recovery=Total 56 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
   |startup=38 |active=Until Hit |recovery=Total 56 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
   |notes=Cooldown: 55-110F (Technical) 145-200F (Easy);Easy Input Damage: 600;
   |notes=Cooldown: 55-110F (Technical) 145-200F (Easy);Easy Input Damage: 600;
}}
}}
===236H===
===236H===
{{MoveData-GBVS | character= Lancelot | input = 236H | name = Wogenstrom
{{MoveData-GBVS | character= Lancelot | input = 236H | name = Wogenstrom
   |damage=350×3 |level=2 |attribute= |guard=All  
   |damage=350×3 |level=2 |attribute= |guard=All  
   |startup=33 |active=Until Hit |recovery=Total 48 |onBlock={{Adv-GBVS|VP|+44 }} |onHit=+48
   |startup=33 |active=Until Hit |recovery=Total 48 |onBlock={{Adv-GBVS|VP|+44 }} |onHit=+48
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
   |notes=Cooldown: 556-575F (Technical) 676-695F (Easy);Easy Input Damage: 300×3;
   |notes=Cooldown: 556-575F (Technical) 676-695F (Easy);Easy Input Damage: 300×3;
}}
}}
Line 217: Line 217:
===214L===
===214L===
{{MoveData-GBVS | character= Lancelot | input = 214L | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214L | name = Southern Cross
   |damage=300 |level=2 |attribute= |guard=Mid  
   |damage=300 |level=2 |attribute= |guard=Mid  
   |startup=14 |active=5 |recovery=13 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
   |startup=14 |active=5 |recovery=13 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
}}
Line 226: Line 226:
===214L 4L===
===214L 4L===
{{MoveData-GBVS | character= Lancelot | input = 214L 4L | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214L 4L | name = Southern Cross
   |damage=400 |level=2 |attribute= |guard=Mid  
   |damage=400 |level=2 |attribute= |guard=Mid  
   |startup=9 |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |startup=9 |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |notes=
   |notes=
}}
}}
Line 235: Line 235:
===214L 4LL===
===214L 4LL===
{{MoveData-GBVS | character= Lancelot | input = 214L 4LL | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214L 4LL | name = Southern Cross
   |damage=500 |level=2 |attribute= |guard=Mid  
   |damage=500 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
}}
}}


===214M===
===214M===
{{MoveData-GBVS | character= Lancelot | input = 214M | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214M | name = Southern Cross
   |damage=400 |level=2 |attribute= |guard=Mid  
   |damage=400 |level=2 |attribute= |guard=Mid  
   |startup=19 |active=6 |recovery=14 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |startup=19 |active=6 |recovery=14 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
}}
Line 252: Line 252:
===214M 4M===
===214M 4M===
{{MoveData-GBVS | character= Lancelot | input = 214M 4M | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214M 4M | name = Southern Cross
   |damage=500 |level=2 |attribute= |guard=Mid  
   |damage=500 |level=2 |attribute= |guard=Mid  
   |startup=9 |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |startup=9 |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |notes=
   |notes=
}}
}}
Line 261: Line 261:
===214M 4MM===
===214M 4MM===
{{MoveData-GBVS | character= Lancelot | input = 214M 4MM | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214M 4MM | name = Southern Cross
   |damage=600 |level=2 |attribute= |guard=Mid  
   |damage=600 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
   |notes=
   |notes=
}}
}}
Line 270: Line 270:
===214H===
===214H===
{{MoveData-GBVS | character= Lancelot | input = 214H | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214H | name = Southern Cross
   |damage=300 |level=2 |attribute= |guard=Mid  
   |damage=300 |level=2 |attribute= |guard=Mid  
   |startup=11 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
   |startup=11 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
   |notes=Cooldown: 480F (Technical) 600F (Easy);
   |notes=Cooldown: 480F (Technical) 600F (Easy);
}}
}}
Line 279: Line 279:
===214H 4H===
===214H 4H===
{{MoveData-GBVS | character= Lancelot | input = 214H 4H | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214H 4H | name = Southern Cross
   |damage=350 |level=2 |attribute= |guard=Mid  
   |damage=350 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |notes=
   |notes=
}}
}}
Line 288: Line 288:
===214H 4HH===
===214H 4HH===
{{MoveData-GBVS | character= Lancelot | input = 214H 4HH | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214H 4HH | name = Southern Cross
   |damage=400 |level=2 |attribute= |guard=Mid  
   |damage=400 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |notes=
   |notes=
}}
}}
Line 297: Line 297:
===214H 4HHH===
===214H 4HHH===
{{MoveData-GBVS | character= Lancelot | input = 214H 4HHH | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214H 4HHH | name = Southern Cross
   |damage=450 |level=2 |attribute= |guard=Mid  
   |damage=450 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
   |notes=
   |notes=
}}
}}
Line 306: Line 306:
===214H 4HHHH===
===214H 4HHHH===
{{MoveData-GBVS | character= Lancelot | input = 214H 4HHHH | name = Southern Cross
{{MoveData-GBVS | character= Lancelot | input = 214H 4HHHH | name = Southern Cross
   |damage=500 |level=2 |attribute= |guard=Mid  
   |damage=500 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
   |notes=
   |notes=
}}
}}
Line 315: Line 315:
===66L===
===66L===
{{MoveData-GBVS | character= Lancelot | input = 66L | name = Blade Impulse
{{MoveData-GBVS | character= Lancelot | input = 66L | name = Blade Impulse
   |damage=800 |level=2 |attribute= |guard=Mid  
   |damage=800 |level=2 |attribute= |guard=Mid  
   |startup=16 |active=6 |recovery=18 |onBlock={{Adv-GBVS|VM|-9 }} |onHit=KD
   |startup=16 |active=6 |recovery=18 |onBlock={{Adv-GBVS|VM|-9 }} |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
}}
}}


===66M===
===66M===
{{MoveData-GBVS | character= Lancelot | input = 66M | name = Blade Impulse
{{MoveData-GBVS | character= Lancelot | input = 66M | name = Blade Impulse
   |damage=1000 |level=4 |attribute= |guard=Mid  
   |damage=1000 |level=4 |attribute= |guard=Mid  
   |startup=25 |active=9 |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=KD
   |startup=25 |active=9 |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
}}
}}


===66H===
===66H===
{{MoveData-GBVS | character= Lancelot | input = 66H | name = Blade Impulse
{{MoveData-GBVS | character= Lancelot | input = 66H | name = Blade Impulse
   |damage=1000 |level=4 |attribute= |guard=Mid  
   |damage=1000 |level=4 |attribute= |guard=Mid  
   |startup=20 |active=9 |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=HKD
   |startup=20 |active=9 |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
}}
}}


===22L===
===22L===
{{MoveData-GBVS | character= Lancelot | input = 22L | name = Turbulenz
{{MoveData-GBVS | character= Lancelot | input = 22L | name = Turbulenz
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup=36 |active= |recovery= |onBlock= |onHit=
   |startup=36 |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
}}
}}


===22M===
===22M===
{{MoveData-GBVS | character= Lancelot | input = 22M | name = Turbulenz
{{MoveData-GBVS | character= Lancelot | input = 22M | name = Turbulenz
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup=36 |active= |recovery= |onBlock= |onHit=
   |startup=36 |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
}}
}}


===22H===
===22H===
{{MoveData-GBVS | character= Lancelot | input = 22H | name = Turbulenz
{{MoveData-GBVS | character= Lancelot | input = 22H | name = Turbulenz
   |damage= |level= |attribute= |guard=  
   |damage= |level= |attribute= |guard=  
   |startup=36 |active= |recovery= |onBlock= |onHit=
   |startup=36 |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
}}
}}


===22[L]===
===22[L]===
{{MoveData-GBVS | character= Lancelot | input = 22[L] | name = Turbulenz
{{MoveData-GBVS | character= Lancelot | input = 22[L] | name = Turbulenz
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |startup=37 |active=8 |recovery=37 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
   |startup=37 |active=8 |recovery=37 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
}}
}}


===22[M]===
===22[M]===
{{MoveData-GBVS | character= Lancelot | input = 22[M] | name = Turbulenz
{{MoveData-GBVS | character= Lancelot | input = 22[M] | name = Turbulenz
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |startup=37 |active=8 |recovery=36 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
   |startup=37 |active=8 |recovery=36 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
}}
}}


===22[H]===
===22[H]===
{{MoveData-GBVS | character= Lancelot | input = 22[H] | name = Turbulenz
{{MoveData-GBVS | character= Lancelot | input = 22[H] | name = Turbulenz
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |startup=37 |active=8 |recovery=35 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=HKD
   |startup=37 |active=8 |recovery=35 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
}}
}}


Line 388: Line 388:
===236236H===
===236236H===
{{MoveData-GBVS | character= Lancelot | input = 236236H | name = Weiss Flugel
{{MoveData-GBVS | character= Lancelot | input = 236236H | name = Weiss Flugel
   |damage=500, 100×12, 1200 = 3200 |level=4 |attribute= |guard=Mid  
   |damage=500, 100×12, 1200 = 3200 |level=4 |attribute= |guard=Mid  
   |startup=9+4 |active= |recovery= |onBlock={{Adv-GBVS|VM|-12}}  |onHit=HKD
   |startup=9+4 |active= |recovery= |onBlock={{Adv-GBVS|VM|-12}}  |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_WeissFlugel.png |hitboxes= |type=super
   |invuln= |images=GBVS_Lancelot_WeissFlugel.png |hitboxes= |type=super
}}
}}
===236236U===
===236236U===
{{MoveData-GBVS | character= Lancelot | input = 236236U | name = Schöner Winterhügel
{{MoveData-GBVS | character= Lancelot | input = 236236U | name = Schöner Winterhügel
   |damage=1000×2, 2200 = 4200 |level=4 |attribute= |guard=Mid  
   |damage=1000×2, 2200 = 4200 |level=4 |attribute= |guard=Mid  
   |startup=10+9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-8~-9 }}  |onHit=HKD
   |startup=10+9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-8~-9 }}  |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Schöner_Winterhügel.png |hitboxes= |type=super
   |invuln= |images=GBVS_Lancelot_Schöner_Winterhügel.png |hitboxes= |type=super
}}
}}
   
   
===j.236236U===
===j.236236U===
{{MoveData-GBVS | character= Lancelot | input = j.236236U | name = Schöner Winterhügel
{{MoveData-GBVS | character= Lancelot | input = j.236236U | name = Schöner Winterhügel
   |damage=1000×2, 2200 = 4200 |level=4 |attribute= |guard=All  
   |damage=1000×2, 2200 = 4200 |level=4 |attribute= |guard=All  
   |startup=8+9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-16}}  |onHit=HKD
   |startup=8+9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-16}}  |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |images=GBVS_Lancelot_Schöner_Winterhügel.png |hitboxes= |type=super
   |invuln= |images=GBVS_Lancelot_Schöner_Winterhügel.png |hitboxes= |type=super
}}
}}


==Category==
==Category==
{{#lst:GBVS/Navigation}}
{{#lst:GBVS/Navigation}}

Revision as of 10:26, 29 December 2021

Nav

Links

Infobox Data

Portrait Name Health Prejump
GBVS Lancelot Portrait.png
Lancelot 10,000 4F
Backdash Backshift Unique Movement Options
22F Delta Leap
Wirbelwind
Turbulenz
Icon
GBVS Lancelot Icon.png

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 5 2 7 +2 +6 0
GBVS Lancelot 5L.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650 Mid 6 1 14 0 +4 2
GBVS Lancelot cM.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 400 Mid 7 9 18 -2 +2 4
File:GBVS Lancelot cH.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -3 +1 2
GBVS Lancelot cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -4 0 3
GBVS Lancelot cXXX.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 7 3 17 -5 -1 2
GBVS Lancelot fM.png

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 10 3 22 -8 -4 3
GBVS Lancelot fH.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Low 6 1 8 +2 +6 0
GBVS Lancelot 2L.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 6 2 15 -2 +2 2
GBVS Lancelot 2M.png
Clash Level 1

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 10 5 24 -12 -8 3
GBVS Lancelot 2H.png

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 8 15 15 -15 HKD 2
GBVS Lancelot 2U.png
Clash Level 1

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 1
GBVS Lancelot jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 7 1
GBVS Lancelot jM.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400×2 High/Air 10 1
File:GBVS Lancelot jH.png

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
GBVS Lancelot jU.png

Unique Mechanics

5U

5U
Wirbelwind
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Lancelot Wirbelwind.png

5U 5U

5U 5U
Quick Stop
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Lancelot Wirbelwind 5U.png

5U 6U

5U 6U
Cross Over
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Lancelot Wirbelwind 6U.png

5U 4U

5U 4U
Feint
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Lancelot Wirbelwind 4U.png

5U 2U

5U 2U
Jump
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
File:GBVS Lancelot Wirbelwind 2U.png

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 HKD 0, 4
GBVS Lancelot Throw.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 0, 4
GBVS Lancelot AirThrow.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4 4-31 Throw
9-31 Low
9-30 Airborne
GBVS Lancelot OverheadAttack.png

Skills

236L

236L
Wogenstrom
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 33 Until Hit Total 51 +4 +8 2
File:GBVS Lancelot Wogenstrom.png
Cooldown: 50-82F (Technical) 140-172F (Easy)
Easy Input Damage: 600

236M

236M
Wogenstrom
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 38 Until Hit Total 56 +4 +8 2
File:GBVS Lancelot Wogenstrom.png
Cooldown: 55-110F (Technical) 145-200F (Easy)
Easy Input Damage: 600

236H

236H
Wogenstrom
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×3 All 33 Until Hit Total 48 +44 +48 2
File:GBVS Lancelot Wogenstrom.png
Cooldown: 556-575F (Technical) 676-695F (Easy)
Easy Input Damage: 300×3

214L

214L
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 14 5 13 -3 +1 2
File:GBVS Lancelot SouthernCross.png
Cooldown: 20F (Technical) 200F (Easy)

214L 4L

214L 4L
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 9 -4 0 2
File:GBVS Lancelot SouthernCrossMiddle.png

214L 4LL

214L 4LL
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid -16 KD 2
File:GBVS Lancelot SouthernCrossFinish.png

214M

214M
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 19 6 14 -4 0 2
File:GBVS Lancelot SouthernCross.png
Cooldown: 20F (Technical) 200F (Easy)

214M 4M

214M 4M
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 9 -4 0 2
File:GBVS Lancelot SouthernCrossMiddle.png

214M 4MM

214M 4MM
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid -16 KD 2
File:GBVS Lancelot SouthernCrossFinish.png

214H

214H
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 11 3 15 -3 +1 2
File:GBVS Lancelot SouthernCross.png
Cooldown: 480F (Technical) 600F (Easy)

214H 4H

214H 4H
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -4 0 2
File:GBVS Lancelot SouthernCrossMiddle.png

214H 4HH

214H 4HH
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid -4 0 2
File:GBVS Lancelot SouthernCrossMiddle.png

214H 4HHH

214H 4HHH
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
450 Mid -4 0 2
File:GBVS Lancelot SouthernCrossMiddle.png

214H 4HHHH

214H 4HHHH
Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid -16 KD 2
File:GBVS Lancelot SouthernCrossFinish.png

66L

66L
Blade Impulse
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 16 6 18 -9 KD 2
File:GBVS Lancelot BladeImpulse.png

66M

66M
Blade Impulse
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 25 9 16 -6 KD 4
File:GBVS Lancelot BladeImpulse.png

66H

66H
Blade Impulse
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 20 9 16 -6 HKD 4
File:GBVS Lancelot BladeImpulse.png

22L

22L
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
36
File:GBVS Lancelot Turbulenz.png

22M

22M
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
36
File:GBVS Lancelot Turbulenz.png

22H

22H
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
36
File:GBVS Lancelot Turbulenz.png

22[L]

22[L]
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High/Air 37 8 37 -17 KD 4
File:GBVS Lancelot Turbulenz.png

22[M]

22[M]
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High/Air 37 8 36 -17 KD 4
File:GBVS Lancelot Turbulenz.png

22[H]

22[H]
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High/Air 37 8 35 -17 HKD 4
File:GBVS Lancelot Turbulenz.png

Skybound Art

236236H

236236H
Weiss Flugel
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500, 100×12, 1200 = 3200 Mid 9+4 -12 HKD 4
File:GBVS Lancelot WeissFlugel.png

236236U

236236U
Schöner Winterhügel
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000×2, 2200 = 4200 Mid 10+9 -8~-9 HKD 4
File:GBVS Lancelot Schöner Winterhügel.png

j.236236U

j.236236U
Schöner Winterhügel
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000×2, 2200 = 4200 All 8+9 -16 HKD 4
File:GBVS Lancelot Schöner Winterhügel.png

Category