GGACR/A.B.A/EX/Data

From Dustloop Wiki
< GGACR‎ | A.B.A‎ | EX

System Data

Defense:x0.89 Guts:0 Weight:Heavyweight (x0.98) Stun Resistance:80 Prejump:4F Backdash:16F (1~>8F invuln) Wakeup Time:66F (Face Up)/ 52F (Face Down)


Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 7 3 14 -7 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC ABA MM Fukumetsu.png
GGACR ABA-EX 5P Hitbox.png


5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 7 5 6 +1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC ABA 5K.png
Average poke that moves ABA slightly forwards
GGXXACPR ABA 5K-1-Hitbox.pngGGXXACPR ABA 5K-2-Hitbox.png
Frames 7-8 • Frames 9-11


c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 9 3 14 0 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 7~22F Foot SJR 16 17 16 14
GGAC ABA cS M.png
GGXXACPR ABA cS-Moroha-Hitbox.png


f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 Mid 9 2(2)2 16 -1 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 16 17 16 14
GGAC ABA fS M.png
Footsies
GGXXACPR ABA fS-Moroha-1-Hitbox.pngGGXXACPR ABA fS-Moroha-2-Hitbox.png
Frames 9-10 • Frames 13-14
•1st hit causes very little pushback


5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Mid 11 5(6)2 5 +1 5 20 11
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC ABA 5H M.png
GGXXACPR ABA 5H-1-Hitbox-MM.pngGGACR ABA-EX 5H Hitbox.png
Frames 11-15 • Frames 22-23
•Staggers on CH (max 49F)


5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 17 4 10 0 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC ABA 5D.png
GGACR ABA 5D Moroha Hitbox.png


6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23×2 Mid 10 3,3 17 -6 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~9 Upper Body
10~12F Above Knees
SJR 13 14 14 13
GGAC ABA MM 6P.png
GGACR ABA 6P Moroha Hitbox 1.pngGGACR ABA 6P Moroha Hitbox 2.png
1st hit (Frames 10-12) • 2nd hit (Frames 13-15)
•Jump cancel on 2nd hit only


6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
47 High 14 3 27 -11 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 RF 18 Down 36 15
GGAC ABA Dangoku MM.png
GGACR ABA 63214S Moroha Hitbox.png
•FRC timing 11~17F
•Slams down opponent on air hit
•Groundbounces on CH


2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC ABA 2P.png
GGXXACPR ABA 2P-Hitbox.png


2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 Low 6 4 10 -2 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 11 12 12 12
GGAC ABA 2K.png
Important for fuzzy high/low mixups
GGAC ABA 2K Hitbox.png


2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 12 6 18 -7 4 14 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 23 14
GGAC ABA 2S M.png
GGXXACPR ABA 2S-Moroha-Hitbox.png
•Floats on CH (untechable for 46F)


2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28×2 Mid 17 3,11 6 +2 5 20×2 6, 14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 13~18F Throw SJRF 18 Crouch 20, Launch 18, 25 + GBounce 15
GGAC ABA 2H M.png
GGXXACPR ABA 2H-1-Moroha-Hitbox.pngGGXXACPR ABA 2H-2-Moroha-Hitbox.pngGGXXACPR ABA 2H-3-Moroha-Hitbox.png
1st hit (Frames 17-18) • 1st hit (Frame 19) • 2nd hit (Frames 20-30)
•FRC timing 20~22F
•Jump cancel on 2nd hit only


2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37 Low 12 2 23 -6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Down 18 15
GGAC ABA 2D M.png
GGXXACPR ABA 2D-Moroha-Hitbox.png


j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 5 4 14 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC ABA jP.png
GGXXACPR ABA jP-Hitbox.png


j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 5 8 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 28 14 13
GGAC ABA jK.png
GGXXACPR ABA jK-Hitbox.png


j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 High/Air 10 5 12 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 17 16 14
GGAC ABA jS M.png
GGXXACPR ABA jS-1-Moroha-Hitbox.pngGGXXACPR ABA jS-2-Moroha-Hitbox.png
Frames 10-11 • Frames 12-14


j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 12 6 20 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC ABA jH M.png
GGXXACPR ABA jH-1-Moroha-Hitbox.pngGGXXACPR ABA jH-2-Moroha-Hitbox.pngGGXXACPR ABA jH-3-Moroha-Hitbox.png
Frames 12-13 • Frames 14-15 • Frames 16-17
•Slams down opponent on air hit
•Slides on CH (untechable for 100F, slides for 30F)


j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 High/Air 13 4 13+5 after landing 4 8 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 Launch 22 14
GGAC ABA MM jD.png
GGACR ABA jD Moroha Hitbox.png
•Wallbounces on CH (untechable for 44F)


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 45 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down + GBounce
GGACR ABA MM Throw.png
•Sends opponent on opposite side of throw direction


Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
57 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGACR ABA MM AirThrow.png


DAA

DAA
Dead Angle Attack
'
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 10 2(2)2 20 -12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~15F All
16~27F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC ABA fS M.png
GGXXACPR ABA fS-Moroha-1-Hitbox.pngGGXXACPR ABA fS-Moroha-2-Hitbox.png
Frames 10-11 • Frames 14-15
•Max 1 hit


Blue Burst

D+X
Blue Burst
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 All 17 6 24+3 after landing -12 2 6 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
25% 1~31F Strike 11 Launch 20 6
GGACR ABA Blue Burst.png
GGACR ABA Blue Burst-Hitbox.png
•Untech time does not change on CH
•Hitstop is one-sided like projectiles


Special Moves

236P

236P
Avoidance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 All 35 18 Total 40 +18 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 F 11 12 12 12
GGACR ABA FB kihi.png
Doesn't disappear once it's out, even if ABA gets hit
GGACR ABA 236H Hitbox 1.pngGGACR ABA 236H Hitbox 2.pngGGACR ABA 236H Hitbox 3.pngGGACR ABA 236H Hitbox 4.pngGGACR ABA 236H Hitbox 5.png
Active frames 1-3 • Active frames 4-6 • Active frames 7-12
(ABA recovers on this frame) • Active frames 13-15 • Active frames 16-18
•FRC timing 23~24F
•Attack is guaranteed to activate after 23F


236S

236S
Deletion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Mid 11 2 15 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 14 14 6
GGAC ABA MM Masshou.png
GGACR ABA 236S Moroha Hitbox.png
•Can cancel into followup on 18F on hit or block


236S > 46S

236S > 46S
Ruin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Low 7 3 21 -10 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 13 Stagger 35 14 13
GGACR ABA-EX 46S.png
GGACR ABA-EX 46S Hitbox.png
•Can cancel into followup from 17F onwards


236S > 46S > 63214S

236S > 46S > 63214S
Condemntaion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 13 High 13 7,7 28 -16 5 15×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×2 R 18 19, Launch 18, 80 15
GGAC ABA 6H M.png
GGXXACPR ABA 6H-1-Moroha-Hitbox.pngGGXXACPR ABA 6H-2-Moroha-Hitbox.pngGGXXACPR ABA 6H-3-Moroha-Hitbox.png
1st hit (Frames 13-16) • 1st hit (Frames 17-19) • 2nd hit (Frames 20-26)


41236K

41236K
Blunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Air 27 1 29 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 80% 11~24F Lower Body
25~30F Foot
11~30F Throw
R 18 Launch 40 + GBounce 15
GGAC ABA kashitsu.png
GGXXACPR ABA Kashitsu-Hitbox.png
•Staggers when blocked high (max 55F)
•Does not count as hit when blocked high, deals no damage or self damage


63214H

63214H
Bonding
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0, 5×4~7 [5] All [110 pixels] 13 [9] 3(2)26~38 [1] 38 -30 1 3×5~8 8, 0×4~7 [6]
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00, 1.20×4~6 R 9 10 10 5
GGACR ABA 63214H Moroha.png
GGACR ABA-EX 63214H Hitbox 1.pngGGACR ABA-EX 63214H Hitbox 2.png
Changes every 3 frames (not counting inactive gap) • Doubles as hitbox for followup 1st hit
•Data in [] is for throw part
•1 less maximum hit if thrown
•Can cancel into followup 19F onwards during active frames


63214H > 6H

63214H > 6H
Bonding Followup
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
1, 30 All 1 1(19)5 49 -35 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×2 R 18 Stagger 35, Launch 18, 63 + WStick 60 0, 15
GGACR ABA-EX 63214H-6H.png
GGACR ABA-EX 63214H-6H Hitbox.png


623H

623H
Judgement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 35 Mid 18 6(20)3 25 -9 4, 5 14, 20 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00×2 100%, Forced 70% 1~20F Throw
1~24F Armor
R 16, 18 Launch 30, 40 + GBounce 14, 15
GGACR ABA danzai-1.pngGGACR ABA danzai-2.png
The Judge, Jury, • and Executioner
GGXXACPR ABA Judgement-1-Hitbox.pngGGXXACPR ABA Judgement-2-Hitbox.pngGGXXACPR ABA Judgement-3-Hitbox.png
1st hit (Frames 18-20) • 1st hit (Frames 21-23) • 2nd hit (Frames 44-46)
•Armor absorb one non-super hit for half damage
•2nd hit disables opponent's burst on hit


421H

421H
Engorgement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Mid 21 11 14 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80 85% R 18 Launch 34 15
GGAC ABA houshoku.png
GGACR ABA-EX 421H Hitbox 1.pngGGACR ABA-EX 421H Hitbox 2.png
Frame 21 • Frames 22-31
•ABA is airborne from 12~31F
•ABA is in CH state from 1~38F
•Auto Jump Install


j.41236S

j.41236S
Eradication
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38(58) All 16(17) 6(5) Until landing+12 4 0 10(2)
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 F 16 17 26(36) 14
GGAC ABA konzetsu.png
GGXXACPR ABA Konzetsu-1-Hitbox.pngGGXXACPR ABA Konzetsu-2-Hitbox.png
Frames 16-18 (17-19) • Frames 19-21 (20-21)
•FRC timing 22~23F
•Data in () is for rear orb
•Attack is guaranteed to activate after 10F


Force Breaks

236D

236D
FB Avoidance
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18, 22 All 51 3(6)3 Total 38 2 0 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.17 7~11F, 20~22F Above Knees
12~19F Upper Body
F 11 12 12 12
GGACR ABA FB kihi.png
GGACR ABA 236D Hitbox.png
Slightly smaller than normal version
•FRC timing 23~24F
•Attack is guaranteed to activate after 23F


623D

623D
FB Judgement
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 35 Mid 18 6(20)3 25 -11 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~20F Throw
1~24F Armor
R 16 Launch 30, 70 + GBounce 14, 15
GGACR ABA danzai-1.pngGGACR ABA danzai-2.png
GGXXACPR ABA Judgement-1-Hitbox.pngGGXXACPR ABA Judgement-2-Hitbox.pngGGXXACPR ABA Judgement-3-Hitbox.png
1st hit (Frames 12-13) • 1st hit (Frames 14-15) • 2nd hit (Frames 30-31)
•2nd hit removes OTG status from opponent on hit
•Armor absorbs non-super attacks for half damage


214D

214D
Injecting
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 Total 64
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
45~48F All
49F Strike
GGAC ABA bunri.png
•Restores 92 health


Overdrives

j.632146P

j.632146P
Evidence: Destruction (Departure)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×4 Mid 9+3 24 Until landing+11 5 20×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~14F All R 18 Launch 34 15
GGAC ABA ouro.png
GGXXACPR ABA Inmentsu-Hitbox.png
•Can cancel into Followup from 41F until landing
•Max 4 hits


j.632146P > 214K

j.632146P > 214K
Evidence: Destruction (Arrival)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×4 High, High/Air×3 2+5 38 Until landing+11 5 15×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F All R 18 Launch 24 15
GGAC ABA ouro.png
Followup is punishable on hit
GGXXACPR ABA Inmentsu-Hitbox.png
•Max 4 hits


34123646H

34123646H
Evidence: Eradication
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
140×2 Mid 15+7 17,12 30 -8 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~44F All
45~End Strike
18 Launch 28 18 15
GGACR ABA-EX 34123646H.png
GGACR ABA-EX 34123646H Hitbox 1.pngGGACR ABA-EX 34123646H Hitbox 2.pngGGACR ABA-EX 34123646H Hitbox 3.pngGGACR ABA-EX 34123646H Hitbox 4.png
Expand in both directions (Frames 22-24) • Frames 25-27 • Fullscreen, becomes thinner over time (Frames 28-42) • Gets slightly wider (Frames 39-50)
•Requires 100% tension
•Sets A.B.A's health to 1
•1st hit is active for 4 frames during 2nd hit actives


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