< GGACR | Chipp Zanuff
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(→236236K: Kusoge) |
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|input=236236K |name=Banki Mesai | |input=236236K |name=Banki Mesai | ||
|damage=7×26,30×4 |gbp=10×26,20×4 |gbm=2×26,6×4 |prorate= | |damage=7×26,30×4 |gbp=10×26,20×4 |gbm=2×26,6×4 |prorate= | ||
|level=3×26,5×4 |guard=Mid |invuln= | |level=3×26,5×4 |guard=Mid |invuln= |cancel=R |tension= | ||
|startup= | |startup=0+3~20 |active=see notes |recovery=47+10 after landing |onBlock=-48 |onHit= | ||
|blockstun=13×26, 18×4|groundHit=14×26, Launch×4|airHit=14×26, 28, 57×2|hitstop=0×26, 7×4 | |blockstun=13×26, 18×4|groundHit=14×26, Launch×4|airHit=14×26, 28, 57×2|hitstop=0×26, 7×4 | ||
|images=GGAC_Chipp_236236K.png | |images=GGAC_Chipp_236236K.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Chipp is in a CH state until landing;If Chipp fails to make contact with the opponent, the total length of the move is 27F;Startup changes depending on distance | |notes=Chipp is in a CH state until landing;If Chipp fails to make contact with the opponent, the total length of the move is 27F;Startup changes depending on distance;Active frames are: 2(5)4(1)1(4)2(7)2(6)2(5)4(7)2(9)4(4)1(3)1(6)2(11)1(2)1(3)3,1(4)2(6)1(6)4(5)3(4)4×4,5(3)3,9(7)3,5×2;Active frames 94, 163~167, 182~187 are strike invul | ||
}} | }} | ||
Revision as of 22:38, 12 June 2022
Links
System Data
Chipp Zanuff | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×1.30 | 4 | ×1.125 | 1/F | 50 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 59FF | 46FF | ×Middleweight (x1.0) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
3F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Triple Jump Tsuyoshishiki Ten'i Sankakutobi |