GGST/May/Data: Difference between revisions

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< GGST‎ | May
(→‎Infobox Data: new backdash data)
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Line 1: Line 1:
{{TOC limit|3}}
==Links==
==Nav==
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
<section begin="Nav"/>{{CharNav |charMainPage=GGST/May |image=GGST_May_Icon.png}}<section end="Nav"/>


==Links==
<section begin=Links/>{{CharLinks
|charMainPage=GGST/May
|matchups=GGST/May/Matchups
|videos=https://strive.keeponrock.in/#/?p1chars=may
|discord=https://discord.gg/0TarBXRJrjkn08Ln
}}<section end=Links/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name        =May
| name        =May
| defense      =1.06
| defense      =16
| guts        =4
| guts        =4
| prejump      =4
| prejump      =4
| backdash    =16/1~4 strike invuln/1~11 airborne
| backdash    =16/1-4 strike invuln/1-11 airborne
| weight      =Light
| backdashDuration  =16
| backdashInvuln    =1-4F
| backdashAirborne  =1-11F
| weight      =Normal
| portrait    =GGST_May_Portrait.png
| portrait    =GGST_May_Portrait.png
| icon        =GGST_May_Icon.png
| icon        =GGST_May_Icon.png
| guardBalance =1
| guardBalance =32
| jump_duration =37
| jump_duration =37
| high_jump_duration=57
| high_jump_duration=57
| jump_height =486
| jump_height =486
| high_jump_height  =751.8
| high_jump_height  =751.8
| efiad =3
| earliest_iad =7
| ebiad =3
| ad_duration =18/24
| fadd =25/19
| abd_duration      =6/11
| badd =12
| ad_distance      =694.375
| fadat =18
| abd_distance      =221.805
| badat =6
| walk_speed        =5.6
| walk_speed        =5.6
| back_walk_speed  =4.8
| back_walk_speed  =4.8
Line 37: Line 31:
| dash_acceleration =0.446
| dash_acceleration =0.446
| dash_friction    =100
| dash_friction    =100
| jump_gravity      =3.0
| high_jump_gravity =1.9
}}
}}


Line 113: Line 109:
|type=normal
|type=normal
|prorate=100%
|prorate=100%
|notes={{FrameDataNotes|GGST|Proximity Range|240}}
}}
}}


Line 162: Line 159:
|hitboxes=GGST_May_5H-Hitbox.png
|hitboxes=GGST_May_5H-Hitbox.png
|type=normal
|type=normal
|prorate=100%
|prorate=90%
|caption=The Wall
|caption=The Wall
}}
}}
Line 197: Line 194:
|input=2K
|input=2K
|guard=Low
|guard=Low
|invuln=
|invuln=4-15F Low profile
|damage=28
|damage=28
|startup=6
|startup=6
Line 254: Line 251:
|recovery=26
|recovery=26
|onBlock=-20
|onBlock=-20
|onHit=KD
|onHit=KD +21
|level=4
|level=4
|counter=Large
|counter=Large
Line 264: Line 261:
|hitboxes=GGST_May_2H-Hitbox.png;GGST_May_2H-2-Hitbox.png;GGST_May_2H-3-Hitbox.png
|hitboxes=GGST_May_2H-Hitbox.png;GGST_May_2H-2-Hitbox.png;GGST_May_2H-3-Hitbox.png
|type=normal
|type=normal
|prorate=100%
|prorate=90%
}}
}}


Line 278: Line 275:
|active=3
|active=3
|recovery=12
|recovery=12
|onBlock=
|onBlock=+2~5 (IAD j.PPP)
|onHit=
|onHit=+5~8 (IAD j.PPP)
|level=0
|level=0
|counter=Small
|counter=Small
Line 303: Line 300:
|active=3
|active=3
|recovery=12
|recovery=12
|onBlock=
|onBlock=+0~3 (IAD)
|onHit=
|onHit=+3~6 (IAD)
|level=1
|level=1
|counter=Small
|counter=Small
Line 328: Line 325:
|active=4
|active=4
|recovery=15
|recovery=15
|onBlock=
|onBlock=+6 (IAD)
|onHit=
|onHit=+9 (IAD)
|level=2
|level=2
|counter=Mid
|counter=Mid
Line 353: Line 350:
|active=10
|active=10
|recovery=15
|recovery=15
|onBlock=
|onBlock=+9 (IAD)
|onHit=
|onHit=+12 (IAD)
|level=3
|level=3
|counter=Mid
|counter=Mid
Line 379: Line 376:
|active=6
|active=6
|recovery=21
|recovery=21
|onBlock=
|onBlock=-8 (Airborne)
|onHit=
|onHit=KD
|level=4
|level=4
|counter=Mid
|counter=Mid
Line 404: Line 401:
|active=Until L
|active=Until L
|recovery=6
|recovery=6
|onBlock=
|onBlock=+2 (IAD)
|onHit=
|onHit=+5 (IAD)
|level=3
|level=3
|counter=Small
|counter=Mid
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
Line 425: Line 422:
|input=6P
|input=6P
|guard=All
|guard=All
|invuln=1-3 upper body<br/>4-17 above knees
|invuln=1-3 Upper Body<br/>4-17 Above Knees
|damage=35
|damage=35
|startup=12
|startup=12
Line 431: Line 428:
|recovery=18
|recovery=18
|onBlock=-7
|onBlock=-7
|onHit=KD
|onHit=KD +25
|level=3
|level=3
|counter=Mid
|counter=Mid
Line 442: Line 439:
|type=normal
|type=normal
|prorate=90%
|prorate=90%
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 452: Line 450:
|invuln=
|invuln=
|damage=35
|damage=35
|startup=20
|startup=28
|active=5
|active=6
|recovery=11
|recovery=6
|onBlock=-2
|onBlock=+2
|onHit=+1
|onHit=+6
|level=2
|level=2
|counter=Small
|counter=Very Small
|riscGain=1125
|riscGain=1125
|riscLoss=1000
|riscLoss=1000
Line 467: Line 465:
|type=normal
|type=normal
|prorate=80%
|prorate=80%
|notes=Airborne frames 6-23
|notes=Airborne frames 6-32
}}
}}


Line 479: Line 477:
|damage=35
|damage=35
|startup=11
|startup=11
|active=6
|active=9
|recovery=21
|recovery=15
|onBlock=-13
|onBlock=-10
|onHit=KD
|onHit=KD +19
|prorate=90%
|prorate=90%
|level=2
|level=2
|counter=Small
|counter=Very Small
|riscGain=1125
|riscGain=1125
|riscLoss=1000
|riscLoss=1000
Line 503: Line 501:
|invuln=
|invuln=
|damage=60 [90]
|damage=60 [90]
|startup=16 [40]
|startup=16~39 [40]
|active=6 [6]
|active=6
|recovery=24 [24]
|recovery=24
|onBlock=-8 [+8]
|onBlock=-8 [+8]
|onHit=-5[KD]
|onHit=-5 [KD +44]
|level=4
|level=4
|counter=Large
|counter=Large
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=500
|OTGRatio=100%
|OTGRatio=100%
|prorate=90%
|images=GGST May 6H.png
|images=GGST May 6H.png
|hitboxes=GGST_May_6H-Hitbox.png;GGST_May_6H-2-Hitbox.png
|hitboxes=GGST_May_6H-Hitbox.png;GGST_May_6H-2-Hitbox.png
|type=normal
|type=normal
|caption=If this hits you, you explode
|caption=Your life ends 40 frames from now
|hitboxCaption=Active frames 1-3\Active frames 4-6
|notes=Guard Crush duration on full charge: 34f
}}
}}


Line 532: Line 533:
|recovery=17
|recovery=17
|onBlock=-7
|onBlock=-7
|onHit=HKD
|onHit=HKD +46
|prorate=90%
|prorate=90%
|level=3
|level=3
Line 563: Line 564:
|counter=Mid
|counter=Mid
|riscGain= 1125
|riscGain= 1125
|riscLoss=3000
|riscLoss=3000 [1000]
|wallDamage=700 (900)
|wallDamage=700 (900)
|OTGRatio=60%
|OTGRatio=60%
Line 583: Line 584:
|recovery=26
|recovery=26
|onBlock=-10
|onBlock=-10
|onHit=KD
|onHit=KD +36
|prorate=100%
|prorate=100%
|level=4
|level=4
|counter=Mid
|counter=Mid
|riscGain= 1875
|riscGain= 1875
|riscLoss=1500
|riscLoss=1500 [1000]
|wallDamage=700 (900)
|wallDamage=0 (200)
|OTGRatio=60%
|OTGRatio=60%
|images=GGST May 5D.png
|images=GGST May 5D.png
Line 615: Line 616:
|wallDamage=1000
|wallDamage=1000
|prorate=50%
|prorate=50%
|notes=
|images=GGST May Ground Throw.png
|images=GGST May Ground Throw.png
|hitboxes=
|hitboxes=
Line 632: Line 632:
|startup=2
|startup=2
|active=3
|active=3
|recovery=Until landing+10
|recovery=38 or Until Landing+10
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD +48 (IAD)
|counter=
|counter=
|riscGain=
|riscGain=
Line 641: Line 641:
|prorate=50%
|prorate=50%
|images=GGST May Air Throw.png
|images=GGST May Air Throw.png
|hitboxes=
|hitboxes=GGST May Air Throw Hitbox.png
|type=other
|notes={{FrameDataNotes|GGST|Air Throw|is +50 at lowest possible height, +49 after a normal and super jump, +52 after a double jump and +48 with an added Up Drift Roman Cancel}}
}}
 
===236D Data===
{{MoveData-GGST
|chara=May
|name=Wild Assault
|input=236D
|guard=All
|damage=30
|startup=16~28
|active=3
|recovery=20
|onBlock=-4
|onHit=-1
|level=4
|counter=Mid
|notes=
|images=GGST May 236D.png
|hitboxes=GGST May 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=4000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=90%
|invuln=
|cancel=NSJBRP
}}
 
===236[D] Data===
{{MoveData-GGST
|chara=May
|name=Wild Assault (Hold)
|input=236[D]
|guard=All
|damage=50
|startup=29
|active=3
|recovery=20
|onBlock=-4
|onHit=HKD
|level=4
|counter=Mid
|notes=
|images=GGST May 236D.png
|hitboxes=GGST May 236D Hitbox.png
|type=other
|type=other
|notes={{FrameDataNotes|GGST|Throw}}
|riscGain=2500
|riscLoss=3000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=100%
|invuln=
|cancel=NSJBRP
}}
}}


Line 659: Line 717:
|onHit=
|onHit=
|level=
|level=
|notes=
|images=
|images=
|hitboxes=
|hitboxes=
Line 676: Line 733:
{{MoveData-GGST
{{MoveData-GGST
|chara=May
|chara=May
|name=Mr. Dolphin Horizontal
|name=S Mr. Dolphin Horizontal
|input=[4]6S
|input=[4]6S
|guard=All
|guard=All
Line 682: Line 739:
|damage=30
|damage=30
|startup=7
|startup=7
|active=9 [18]
|active=18
|recovery=11 (26 OH)
|recovery=20 (24 OH)
|onBlock=-5
|onBlock=-3
|onHit=-2
|onHit=0
|level=2
|level=2
|counter=Mid
|counter=Mid
Line 694: Line 751:
|chipRatio=25%
|chipRatio=25%
|OTGRatio=80%
|OTGRatio=80%
|prorate=80%
|images=GGST May Mr. Dolphin Horizontal.png
|images=GGST May Mr. Dolphin Horizontal.png
|hitboxes=GGST_May_Mr._Dolphin_Horizontal-Hitbox.png
|hitboxes=GGST_May_Mr._Dolphin_Horizontal-Hitbox.png
|type=special
|type=special
|notes=Skips directly to on hit recovery on frame 6F of hitstop; on hit recovery is airborne 1-21F
|notes={{FrameDataNotes|GGST|Activation X|300}};Skips directly to on hit recovery on frame 6F of hitstop; on hit recovery is airborne 1-21F
|caption=Totsugeki!
|caption=Totsugeki!
}}
}}
Line 704: Line 762:
{{MoveData-GGST
{{MoveData-GGST
|chara=May
|chara=May
|name=Mr. Dolphin Horizontal
|name=H Mr. Dolphin Horizontal
|input=[4]6H
|input=[4]6H
|guard=All
|guard=All
Line 710: Line 768:
|damage=40
|damage=40
|startup=25
|startup=25
|active=9 [18]
|active= 18
|recovery=11 (20 OH)
|recovery=20 (18 OH)
|onBlock=+5
|onBlock=+7
|onHit=+8
|onHit=+10
|level=4
|level=4
|counter=Mid
|counter=Mid
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=2000
|wallDamage=700
|wallDamage=700
|inputTension=150
|inputTension=150
|chipRatio=25%
|chipRatio=25%
|OTGRatio=80%
|OTGRatio=80%
|prorate=80%
|images=GGST May Mr. Dolphin Horizontal.png
|images=GGST May Mr. Dolphin Horizontal.png
|hitboxes=GGST_May_Mr._Dolphin_Horizontal-Hitbox.png
|hitboxes=GGST_May_Mr._Dolphin_Horizontal-Hitbox.png
|type=special
|type=special
|notes=Skips directly to on hit recovery on frame 6F of hitstop; on hit recovery is airborne 1-15F  
|notes=On hit recovery is airborne 1-15F  
|caption=Totsugeki!
}}
 
===[4]6S/H~P Data===
{{MoveData-GGST
|chara=May
|name= Whiff
|input=[4]6S/H~P
|guard=
|invuln=
|damage=
|startup=
|active=
|recovery= Total 20
|onBlock=
|onHit=
|level=
|counter=
|riscGain=
|riscLoss=
|wallDamage=
|inputTension=50
|chipRatio=
|OTGRatio=
|prorate=
|images=
|hitboxes=
|type=special
|notes=
|caption=
}}
===[4]6S/H~K Data===
{{MoveData-GGST
|chara=May
|name=Split
|input=[4]6S/H~K
|guard=
|invuln=
|damage=
|startup=
|active=
|recovery= Total 20
|onBlock=
|onHit=
|level=
|counter=
|riscGain=
|riscLoss=
|wallDamage=
|inputTension=50
|chipRatio=
|OTGRatio=
|prorate=
|images=GGST May 46X-K.png
|hitboxes=GGST May 46X-K_hitbox.png
|type=special
|notes=
|caption=Split
}}
}}


Line 731: Line 848:
{{MoveData-GGST
{{MoveData-GGST
|chara=May
|chara=May
|name=Mr. Dolphin Vertical
|name=S Mr. Dolphin Vertical
|input=[2]8S
|input=[2]8S
|guard=All, High
|guard=All→High
|invuln=
|invuln=
|damage=40
|damage=40
Line 739: Line 856:
|active=19
|active=19
|recovery=7 (21 OH)
|recovery=7 (21 OH)
|onBlock=0
|onBlock=0 (Airborne)
|onHit=
|onHit=HKD +65 [+3] (Airborne)
|level=2
|level=2
|counter=Mid
|counter=Mid
|riscGain=1500, 1125
|riscGain=1500→1125
|riscLoss=2000
|riscLoss=2000
|wallDamage=700
|wallDamage=700
|inputTension=150
|inputTension=150
|chipRatio=25%
|chipRatio=25%
|OTGRatio=60%, 100%
|OTGRatio=60%→100%
|prorate=80%
|images=GGST May Mr. Dolphin Vertical.png
|images=GGST May Mr. Dolphin Vertical.png
|hitboxes=GGST_May_Mr._Dolphin_Vertical_Hitbox.png
|hitboxes=GGST_May_Mr._Dolphin_Vertical_Hitbox.png;GGST_May_28S_Hitbox 2.png;GGST_May_28S_Hitbox 3.png;GGST_May_28S_Hitbox 4.png;GGST_May_28S_Hitbox 5.png
|type=special
|type=special
|notes=HKD if it connects while rising; On hit recovery begins immediately on 7th frame of hitstop; On hit recovery leaves May airborne with air actions available
|notes=Values in [ ] are for the descending part of the move.;Properties change between the initial rising arc and the final descending arc of the attack;* Attack is only an overhead during the descending arc.;* Hard Knockdown on only the rising arc.;*Launches on hit of only the rising arc.;*Lower R.I.S.C. Gain but higher OTG damage on the descending arc.;When attack connects, May receives only 5F hitstop (8F less than her opponent);*To be ultra precise, May has 6F hitstop but unusually it begins the same frame her attack lands, defying system conventions.;{{FrameDataNotes|GGST|Activation X|350}};{{FrameDataNotes|GGST|Activation Y|300}} (Only during descending arc)
|caption=Iruka-san!
}}
}}


Line 758: Line 877:
{{MoveData-GGST
{{MoveData-GGST
|chara=May
|chara=May
|name=Mr. Dolphin Vertical
|name=H Mr. Dolphin Vertical
|input=[2]8H
|input=[2]8H
|guard=All, High
|guard=All→High
|invuln=
|invuln=
|damage=45
|damage=45
Line 766: Line 885:
|active=27
|active=27
|recovery=8 (19 OH)
|recovery=8 (19 OH)
|onBlock=+6 airborne
|onBlock=+6 (Airborne)
|onHit=
|onHit=HKD +84 [+9] (Airborne)
|level=3
|level=3
|counter=Mid
|counter=Mid
|riscGain=2000, 1500
|riscGain=2000→1500
|riscLoss=2000
|riscLoss=2000
|wallDamage=700
|wallDamage=700
|inputTension=150
|inputTension=150
|chipRatio=25%
|chipRatio=25%
|OTGRatio=60%, 100%
|OTGRatio=60%→100%
|prorate=80%
|images=GGST May Mr. Dolphin Vertical.png
|images=GGST May Mr. Dolphin Vertical.png
|hitboxes=GGST_May_Mr._Dolphin_Vertical_Hitbox.png
|hitboxes=GGST_May_Mr._Dolphin_Vertical_Hitbox.png;GGST_May_28S_Hitbox 2.png;GGST_May_28S_Hitbox 3.png;GGST_May_28S_Hitbox 4.png;GGST_May_28S_Hitbox 5.png
|type=special
|type=special
|notes=HKD if it connects while rising; On hit recovery begins immediately on 7th frame of hitstop; On hit recovery leaves May airborne with air actions available
|caption=Iruka-san!
|notes=Values in [ ] are for the descending part of the move.
}}
}}


Line 787: Line 908:
|name=Overhead Kiss
|name=Overhead Kiss
|input=623K
|input=623K
|guard=Throw
|guard=Ground Throw
|invuln=1~6F Throw
|invuln=1-6F Throw
|damage=30, 40
|damage=50
|startup=6
|startup=6
|active=1
|active=2
|recovery=39
|recovery=40
|onBlock=N/A
|onBlock=N/A
|onHit=HKD
|onHit=HKD +66
|notes=+68 KDA
|counter=
|counter=
|riscGain=
|riscGain=
Line 801: Line 921:
|wallDamage=1000
|wallDamage=1000
|inputTension=100
|inputTension=100
|prorate=50%
|prorate=50% Forced
|images=GGST May Overhead Kiss 1.png
|images=GGST May Overhead Kiss 1.png;GGST May Overhead Kiss 2.png
|hitboxes=
|hitboxes=GGST_May_623K_1_hitbox.png
|type=special
|type=special
|notes=● +68 KDA<br>{{FrameDataNotes|GGST|Throw}}
|notes={{FrameDataNotes|GGST|Throw}};If comboed into from a Stagger after Mr. Dolphin Horizontal, applies 0 Combo Decay; First does 20 damage, then does 30 damage.
}}
}}


Line 811: Line 931:
{{MoveData-GGST
{{MoveData-GGST
|chara=May
|chara=May
|name=Arisugawa Sparkle
|name=P Arisugawa Sparkle
|input=214P
|input=214P
|guard=All
|guard=All
Line 817: Line 937:
|damage=50
|damage=50
|startup=48
|startup=48
|active=6
|active=6, 10
|recovery=Total 45
|recovery=Total 45
|onBlock=+29
|onBlock=+29
Line 831: Line 951:
|OTGRatio=100%
|OTGRatio=100%
|images=GGST May Arisugawa Sparkle.png
|images=GGST May Arisugawa Sparkle.png
|hitboxes=GGST_May_Arisugawa Sparkle-Hitbox.png
|hitboxes=GGST_May_Arisugawa Sparkle-Hitbox.png;GGST_May_Arisugawa Sparkle-Hitbox2.png;GGST_May_Arisugawa Sparkle-Hitbox3.png
|hitboxCaption= Projectile hitbox\Initial explosion size\Maximum explosion size
|type=special
|type=special
|notes={{FrameDataNotes|GGST|Projectile|7|0 (Loses to other projectiles and strikes)|1}}
|caption=Mr. Arisugawa takes over for Dodomezaki the Otter
}}
}}


Line 838: Line 961:
{{MoveData-GGST
{{MoveData-GGST
|chara=May
|chara=May
|name=Arisugawa Sparkle
|name=K Arisugawa Sparkle
|input=214K
|input=214K
|guard=All
|guard=All
Line 844: Line 967:
|damage=50
|damage=50
|startup=48
|startup=48
|active=10
|active=10, 10
|recovery=Total 45
|recovery=Total 45
|onBlock=+29
|onBlock=+29
Line 858: Line 981:
|OTGRatio=100%
|OTGRatio=100%
|images=GGST May Arisugawa Sparkle.png
|images=GGST May Arisugawa Sparkle.png
|hitboxes=GGST_May_Arisugawa Sparkle-Hitbox.png
|hitboxes=GGST_May_Arisugawa Sparkle-Hitbox.png;GGST_May_Arisugawa Sparkle-Hitbox2.png;GGST_May_Arisugawa Sparkle-Hitbox3.png
|hitboxCaption= Projectile hitbox\Initial explosion size\Maximum explosion size
|type=special
|type=special
|notes={{FrameDataNotes|GGST|Projectile|7|0 (Loses to other projectiles and strikes)|1}};{{FrameDataNotes|GGST|Activation X|150}}
}}
}}


Line 870: Line 995:
|guard=All
|guard=All
|invuln=
|invuln=
|damage=190
|damage=170
|startup=10+
|startup=10+1
|active=
|active=
|recovery=88
|recovery=88
|onBlock=-54
|onBlock=-54
|onHit=HKD
|onHit=HKD +53
|level=4
|level=4
|counter=Very Small
|counter=Very Small
Line 887: Line 1,012:
|hitboxes=GGST_May_Great_Yamada_Attack-Hitbox.png
|hitboxes=GGST_May_Great_Yamada_Attack-Hitbox.png
|type=super
|type=super
|notes=Yamada spawns during super freeze on frame 10 and can be Purple Roman Cancelled immediately after end of super freeze.
}}
}}


Line 895: Line 1,021:
|input=632146H
|input=632146H
|guard=All
|guard=All
|invuln=1~21 Full
|invuln=1-21F Full
|damage=80, 100
|damage=66[43], 82
|startup=6+4
|startup=6+4
|active=12(22)10
|active=12(22)10
|recovery=55
|recovery=55
|onBlock=-21
|onBlock=-31
|onHit=HKD
|onHit=HKD +38
|level=
|level=
|counter=Very Small
|counter=Mid
|riscGain=1200, 500
|riscGain=1200, 500
|riscLoss=1000×2
|riscLoss=1000
|wallDamage=0
|wallDamage=0
|chipRatio=25%, 12%
|chipRatio=25%, 12%
Line 911: Line 1,037:
|prorate=100%
|prorate=100%
|images=GGST May The Wonderful and Dynamic Goshogawara.png
|images=GGST May The Wonderful and Dynamic Goshogawara.png
|hitboxes=GGST_May_632146H_1_Hitbox.png; GGST_May_632146H_2_Hitbox.png; GGST_May_632146H_3_Hitbox.png
|hitboxes=GGST_May_632146H_1_Hitbox.png;GGST_May_632146H_2_Hitbox.png;GGST_May_632146H_3_Hitbox.png
|type=super
|type=super
|notes=reversal; Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits; R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Level|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss;Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).
|notes=Goshogawara spawns during super freeze on frame 6 and can be Purple Roman Cancelled immediately after end of super freeze. If this is done, the first hit will deal 43 damage;{{FrameDataNotes|GGST|False Multihit|2}};
}}
}}


Line 919: Line 1,045:
{{MoveData-GGST
{{MoveData-GGST
|chara=May
|chara=May
|name=The Wonderful and Dynamic Goshogawara
|name=Air The Wonderful and Dynamic Goshogawara
|input=j.632146H
|input=j.632146H
|guard=All
|guard=All
|invuln=1~21 Full
|invuln=1-21F Full
|damage=80, 100
|damage=66[43], 82
|startup=6+4
|startup=6+4
|active=12(22+)10
|active=12(22+)10
|recovery=54
|recovery=54
|onBlock=-21
|onBlock=
|onHit=HKD
|onHit=
|level=
|level=
|counter=Very Small
|counter=Mid
|riscGain=1200, 500
|riscGain=1200, 500
|riscLoss=1000×2
|riscLoss=1000
|wallDamage=0
|wallDamage=0
|chipRatio=25%, 12%
|chipRatio=25%, 12%
Line 938: Line 1,064:
|prorate=100%
|prorate=100%
|images=GGST May The Wonderful and Dynamic Goshogawara.png
|images=GGST May The Wonderful and Dynamic Goshogawara.png
|hitboxes=GGST_May_632146H_1_Hitbox.png; GGST_May_632146H_2_Hitbox.png; GGST_May_632146H_3_Hitbox.png
|hitboxes=GGST_May_632146H_1_Hitbox.png;GGST_May_632146H_2_Hitbox.png;GGST_May_632146H_3_Hitbox.png
|type=super
|type=super
|notes=Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits; R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Level|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss;Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).
|notes=Goshogawara spawns during super freeze on frame 6 and can be Purple Roman Cancelled immediately after end of super freeze. If this is done, the first hit will deal 43 damage;{{FrameDataNotes|GGST|False Multihit|2}}
}}
}}


==Category==
==Navigation==
{{#lst:GGST/Navigation}}
{{GGST/Navigation}}

Revision as of 16:40, 16 February 2024

Links




Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST May Portrait.png GGST May Icon.png May 16 4 32 4 16 1-4F 1-11F
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
37 57 486 751.8 7 18/24 6/11 694.375 221.805
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
5.6 4.8 13.8 0.446 100
Jump Gravity High Jump Gravity Forward Step Dash
3.0 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 3 8 -1 +2 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST May 5P.png
GGST May 5P-Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 8 6 11 -5 -2 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90%
GGST May 5K.png
GGST May 5K-Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 8 +3 +6 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 60% 100%
GGST May c.S.png
GGST May c.S-Hitbox.png
Input Proximity Range: 240

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 12 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST May f.S.png
GGST May f.S-Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 13 8 15 -4 -1 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% 90%
GGST May 5H.png
The Wall
GGST May 5H-Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST May 2P.png
GGST May 2P-Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 4 10 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% 4-15F Low profile
GGST May 2K.png
May's only non-committal low.
GGST May 2K-Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 10 3 18 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST May 2S.png
GGST May 2S-Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 11 13 26 -20 KD +21 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 60% 90%
GGST May 2H.png
GGST May 2H-Hitbox.pngGGST May 2H-2-Hitbox.pngGGST May 2H-3-Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 High 5 3 12 +2~5 (IAD j.PPP) +5~8 (IAD j.PPP) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST May j.P.png
GGST May j.P-Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 7 3 12 +0~3 (IAD) +3~6 (IAD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 60% 80%
GGST May j.K.png
GGST May j.K-Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 High 12 4 15 +6 (IAD) +9 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST May j.S.png
GGST May j.S-Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 12 10 15 +9 (IAD) +12 (IAD) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 60% 80%
GGST May j.H.png
The Aerial Wall
GGST May j.H-Hitbox.pngGGST May j.H-2-Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 High 10 6 21 -8 (Airborne) KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 500 60% 80%
GGST May j.D.png
GGST May j.D-Hitbox.png

j.2H Data

j.2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 13 Until L 6 +2 (IAD) +5 (IAD) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 100% 80%
GGST May j.2H.png
Fish for cross-ups
GGST May j.2H-Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 12 6 18 -7 KD +25 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 80% 90% 1-3 Upper Body
4-17 Above Knees
GGST May 6P.png
GGST May 6P-Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 28 6 6 +2 +6 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST May 6K.png
GGST May 6K-Hitbox.png
Airborne frames 6-32

3K Data

3K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Low 11 9 15 -10 KD +19 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST May 3K.png
GGST May 3K-Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 [90] All [All (Guard Crush)] 16~39 [40] 6 24 -8 [+8] -5 [KD +44] 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 100% 90%
GGST May 6H.png
Your life ends 40 frames from now
GGST May 6H-Hitbox.pngGGST May 6H-2-Hitbox.png
Active frames 1-3 • Active frames 4-6
Guard Crush duration on full charge: 34f

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 10 7 17 -7 HKD +46 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST May 2D.png
GGST May 2D-Hitbox.pngGGST May 2D 2 Hitbox.png
Early frames • Late frames

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST May 5D.png
GGST May 5D-Hitbox.png

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST May 5D.png
GGST May 5D-Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +48
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST May Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST May Air Throw.png
GGST May Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage is +50 at lowest possible height, +49 after a normal and super jump, +52 after a double jump and +48 with an added Up Drift Roman Cancel.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST May 236D.png
GGST May 236D Hitbox.png

236[D] Data

236[D]
Wild Assault (Hold)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST May 236D.png
GGST May 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

[4]6S Data

[4]6S
S Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 7 18 20 (24 OH) -3 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 80% 80%
GGST May Mr. Dolphin Horizontal.png
Totsugeki!
GGST May Mr. Dolphin Horizontal-Hitbox.png
Horizontal Activation Range: 300
Skips directly to on hit recovery on frame 6F of hitstop
on hit recovery is airborne 1-21F

[4]6H Data

[4]6H
H Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 25 18 20 (18 OH) +7 +10 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 150 25% 80% 80%
GGST May Mr. Dolphin Horizontal.png
Totsugeki!
GGST May Mr. Dolphin Horizontal-Hitbox.png
On hit recovery is airborne 1-15F

[4]6S/H~P Data

[4]6S/H~P
Whiff
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 20
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50

[4]6S/H~K Data

[4]6S/H~K
Split
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 20
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST May 46X-K.png
Split
GGST May 46X-K hitbox.png

[2]8S Data

[2]8S
S Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All→High 6 19 7 (21 OH) 0 (Airborne) HKD +65 [+3] (Airborne) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500→1125 2000 700 150 25% 60%→100% 80%
GGST May Mr. Dolphin Vertical.png
Iruka-san!
GGST May Mr. Dolphin Vertical Hitbox.pngGGST May 28S Hitbox 2.pngGGST May 28S Hitbox 3.pngGGST May 28S Hitbox 4.pngGGST May 28S Hitbox 5.png
Values in [ ] are for the descending part of the move.
Properties change between the initial rising arc and the final descending arc of the attack
* Attack is only an overhead during the descending arc.
* Hard Knockdown on only the rising arc.
*Launches on hit of only the rising arc.
*Lower R.I.S.C. Gain but higher OTG damage on the descending arc.
When attack connects, May receives only 5F hitstop (8F less than her opponent)
*To be ultra precise, May has 6F hitstop but unusually it begins the same frame her attack lands, defying system conventions.
Horizontal Activation Range: 350
Vertical Activation Range: 300 (Only during descending arc)

[2]8H Data

[2]8H
H Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All→High 11 27 8 (19 OH) +6 (Airborne) HKD +84 [+9] (Airborne) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000→1500 2000 700 150 25% 60%→100% 80%
GGST May Mr. Dolphin Vertical.png
Iruka-san!
GGST May Mr. Dolphin Vertical Hitbox.pngGGST May 28S Hitbox 2.pngGGST May 28S Hitbox 3.pngGGST May 28S Hitbox 4.pngGGST May 28S Hitbox 5.png
Values in [ ] are for the descending part of the move.

623K Data

623K
Overhead Kiss
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 Ground Throw 6 2 40 N/A HKD +66
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50% Forced 1-6F Throw
GGST May Overhead Kiss 1.pngGGST May Overhead Kiss 2.png
GGST May 623K 1 hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
If comboed into from a Stagger after Mr. Dolphin Horizontal, applies 0 Combo Decay
First does 20 damage, then does 30 damage.

214P Data

214P
P Arisugawa Sparkle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 48 6, 10 Total 45 +29 +32 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200 1000 300 100 12% 100% 80%
GGST May Arisugawa Sparkle.png
Mr. Arisugawa takes over for Dodomezaki the Otter
GGST May Arisugawa Sparkle-Hitbox.pngGGST May Arisugawa Sparkle-Hitbox2.pngGGST May Arisugawa Sparkle-Hitbox3.png
Projectile hitbox • Initial explosion size • Maximum explosion size
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: 0 (Loses to other projectiles and strikes)
Clash Hits: 1

214K Data

214K
K Arisugawa Sparkle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 48 10, 10 Total 45 +29 +32 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200 1000 300 100 12% 100% 80%
GGST May Arisugawa Sparkle.png
GGST May Arisugawa Sparkle-Hitbox.pngGGST May Arisugawa Sparkle-Hitbox2.pngGGST May Arisugawa Sparkle-Hitbox3.png
Projectile hitbox • Initial explosion size • Maximum explosion size
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: 0 (Loses to other projectiles and strikes)
Clash Hits: 1
Horizontal Activation Range: 150

Overdrives

236236S Data

236236S
Great Yamada Attack
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
170 All 10+1 88 -54 HKD +53 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 12% 80% 100%
GGST May Great Yamada Attack.png
GGST May Great Yamada Attack-Hitbox.png
Yamada spawns during super freeze on frame 10 and can be Purple Roman Cancelled immediately after end of super freeze.

632146H Data

632146H
The Wonderful and Dynamic Goshogawara
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
66[43], 82 All 6+4 12(22)10 55 -31 HKD +38 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 500 1000 0 25%, 12% 80%, 60% 100% 1-21F Full
GGST May The Wonderful and Dynamic Goshogawara.png
GGST May 632146H 1 Hitbox.pngGGST May 632146H 2 Hitbox.pngGGST May 632146H 3 Hitbox.png
Goshogawara spawns during super freeze on frame 6 and can be Purple Roman Cancelled immediately after end of super freeze. If this is done, the first hit will deal 43 damage
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

j.632146H Data

j.632146H
Air The Wonderful and Dynamic Goshogawara
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
66[43], 82 All 6+4 12(22+)10 54 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 500 1000 0 25%, 12% 80%, 60% 100% 1-21F Full
GGST May The Wonderful and Dynamic Goshogawara.png
GGST May 632146H 1 Hitbox.pngGGST May 632146H 2 Hitbox.pngGGST May 632146H 3 Hitbox.png
Goshogawara spawns during super freeze on frame 6 and can be Purple Roman Cancelled immediately after end of super freeze. If this is done, the first hit will deal 43 damage
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

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