GGST/Potemkin: Difference between revisions

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m (telling people to put the funny input thing down or something)
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* Automatic Wall Break in the corner
* Automatic Wall Break in the corner
* Grants a free Buster if they land close enough after blocking.
* Grants a free Buster if they land close enough after blocking.
[someone put the input thing here, or delete this if it has no input to increase damage]
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Revision as of 03:02, 24 May 2021



Overview

Template:CharaOverview

Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln

Large vertical uppercut. very strong anti-air option which goes directly into Heat Knuckle or Heavenly Potemkin Buster. This move is highly unsafe, so only use it when you're sure it will connect.

  • Must be thrown out on a read due to slow start up and lack of invincibility.
  • Cancel window for Heat Knuckle or HPB extension is early, so have your followup in mind
  • Combos from c.S at close range

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Potemkin Buster

632146P

Heat Knuckle

623H

Mega Fist

236P or 214P

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Forward
236P
Backward
214P

Potemkin leaps forward or backward with a heavy double-punch. Forward mega fist is +3 on hit and block so it can be used in rapid succession to punish mashing. Due to Potemkin leaping in the air, mega fist is able to easily avoid most enemy attacks, usually causing an easy counter-hit. The large hit box leads to most anti-air attempts trading unless timed properly with a large hitbox.

Slide Head

236S

Hammer Fall

[4]6H

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Hammer Fall
Break
Hammer Fall > P

Potemkin lurches forward and clamps his fists together. Causes soft knockdown/instant tech on hit. HFB -> Pot Buster is a staple in Potemkin's gameplan. Practice it, live it, breathe it.

  • Potemkin's best forward movement option.
  • Can be canceled into Hammerfall break by pressing P while Potemkin is moving.
  • Has a single hit of armor. Will lose to any projectile with multiple hits.

The break cancel window is much larger than previous iterations, so you can be VERY liberal with your distance. Practice the timing, you don't want to whiff Hammerfall in someone's face. You've already seen the video. You already know this loses to all the 6p's.

F.D.B.

63214S (Hold OK)

Garuda Impact

214H

Overdrives

Heavenly Potemkin Buster

236236S

Giganter Kai

632146H

External References

Navigation

To edit frame data, edit values in GGST/Potemkin/Data.

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