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|| {{clr|4|2H}} > {{clr|3|f.S}} || Anywhere || 77 || - || KY || {{clr|1|Very Easy}} || Surprisingly useful due to {{clr|4|2H}} being -2 on block and covering a lot of range || [https://youtu.be/fV8T88JBUvk Video] || TBD | || {{clr|4|2H}} > {{clr|3|f.S}} || Anywhere || 77 || - || KY || {{clr|1|Very Easy}} || Surprisingly useful due to {{clr|4|2H}} being -2 on block and covering a lot of range || [https://youtu.be/fV8T88JBUvk Video] || TBD | ||
|- | |- | ||
|| {{clr|4|6H}} > {{clr|4|236 | || {{clr|4|6H}} > {{clr|4|236{H} }}> 66 {{clr|3|c.S}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|5|j.D}} WS > 66 (delay) {{clr|5|j.D}} WB || Back to Corner || 225 || - || KY || {{clr|3|Medium}} || Sideswap combo to wallbreak utilising the partially charged [[GGST/Testament#Grave_Reaper|Grave Reaper]]. You might be able to end with 6H for better damage, though j.D is easier to use. || [https://youtu.be/Qj4Drnd67Io Video] || TBD | ||
|- | |- | ||
|| COMBO || POSITION || DMG || TENSION || CHARACTER || {{clr|2|Easy}} || NOTES HERE || [Video] || TBD | || COMBO || POSITION || DMG || TENSION || CHARACTER || {{clr|2|Easy}} || NOTES HERE || [Video] || TBD |
Revision as of 18:07, 28 March 2022
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Theory
Placeholder text
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Combo List
- This list is meant for actual combos, not for frame traps, blockstrings, or mixups. If the combo itself allows to set them up afterwards, it is mentioned in the "Notes" field).
- The list is focused on most practical examples, not every single option that exists.
- All damage values are damage dealt to Ky unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- The difficulty is ranked on a scale of 1 to 5 (Very Easy, Easy, Medium, Hard and Very Hard) based on various factors (cancel leniency, link timings, special techniques, range consistency, etc).
Beginner Combo List
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5K/2K > 2D > 236S | Anywhere | 95 | SO, KY | Very Easy | K starter with lots of carrry | Video | TBD | |
COMBO | POSITION | DMG | TENSION | CHARACTER | Difficulty | NOTES HERE | [Video] | TBD |
COMBO | POSITION | DMG | TENSION | CHARACTER | Easy | NOTES HERE | [Video] | TBD |
Combo List
Punch Starters
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
66 5PPP/2PPP > 6P > ... | Not Corner | 62/58 | +11% | All | Very Easy | Works on all characters both standing and crouching, including Faust. Run momentum is required if you wish to land the 3rd P. 2P has less knockback than 5P, but also less damage, so if you're not point-blank you might wish to do 3 2Ps instead of 2 5Ps for more total damage. | Video | TBD |
6P > 236S | Anywhere | 81 | +9.5% | KY | Very Easy | Only works at point-blank range, or with dash momentum. | Video | TBD |
AA 5P > 236H > 66 5K > 6H > ... | Anywhere | 94 | +15% | KY | Medium | You can half-charge the 236H if the opponent is too high to be hit by the slash from Grave Reaper. | Video | TBD |
AA 5P > 6H > 236236P > 66 c.S > 5[D] > 66 5K > 6H WS > [214S/H] or 214P | Near Back to Corner | 207 | -40% | KY | Medium | If your back is right to the corner, you won't be able to break the wall unless you're willing to spend another 50% tension. | Video | TBD |
Kick Starters
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5K/2K > 2D > 236S | Anywhere | 95 | SO, KY | Very Easy | K starter with lots of carrry | Video | TBD | |
5K/2K > 2D > 236H > 66 5K > 6H > 214S/214H | Anywhere | 139 | +25%~ | KY | Medium | There may possibly be an optimal decision between 214S/214H, the opponent seems to recover at the same time from both, but one rolls and the other knocks up. Needs some research. | Video | TBD |
5K/2K > 2D > 236H > 66 5K > 6H > 236S WS > [214S] or [214P] | Near Corner | 176 | +35%~ | KY | Medium | End with 214P to enter neutral with the opponent in Stain State. | Video | TBD |
Stain State 2K/5K > 66c.S > 6H > 236H > 214P | Corner | 145 | 25~ | KY | Easy | Needs further testing, as with the 5D stain state combo the dash can be omitted but it makes the combo more consistent. | Video | TBD |
COMBO | POSITION | DMG | TENSION | CHARACTER | Easy | NOTES HERE | [Video] | TBD |
Slash Starters
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
c.S > 2D > 236H > 66 5K > 6H > ... | Anywhere | 146 | TENSION | KY | Easy | NOTES HERE | Video | TBD |
c.S > 2D > 236H > 66 2K > 236S | Anywhere | 145 | TENSION | ? | Medium | Can be helpful in placing a succubus close to opponent | Video | TBD |
CHc.S > 6H > 236[H] > 665K > 6H > 236S > WS > 214P | Midscreen | 226 | 35~ | Ky | Easy | DP Punish/CH c.S confirm midscreen, gives a stain state wallbreak | Video | TBD |
COMBO | POSITION | DMG | TENSION | CHARACTER | Easy | NOTES HERE | [Video] | TBD |
Heavy Slash Starters
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
6H > 236[H] > 66 > c.S > f.S > 5H WS > 236S/236H | Corner | 226 | +25% | KY | Easy | 66 > c.S needs to be slightly delayed in order for the opponent to fall into it. | Video | TBD |
2H > f.S | Anywhere | 77 | - | KY | Very Easy | Surprisingly useful due to 2H being -2 on block and covering a lot of range | Video | TBD |
6H > 236{H} > 66 c.S > j.S > j.H > j.D WS > 66 (delay) j.D WB | Back to Corner | 225 | - | KY | Medium | Sideswap combo to wallbreak utilising the partially charged Grave Reaper. You might be able to end with 6H for better damage, though j.D is easier to use. | Video | TBD |
COMBO | POSITION | DMG | TENSION | CHARACTER | Easy | NOTES HERE | [Video] | TBD |
Dust Starters
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5[D]8 > j.H > j.S > jc > j.H > j.S > j.D > j.SS | Anywhere | 203 | 20% | ALL | Very Easy | Simple and optimised BNB for all characters. | Video | TBD |
5[D]8 > j.H > j.D > jc > j.H > j.S > j.D > j.SS | Anywhere | ~213 | 22% | MA, AX, PO, FA, MI, ZA, RA, LE, NA, GO | Easy | On half of the cast, you can swap a j.S for a j.D and get away with it. There's no logic for these characters it works on, it just does. | Video | TBD |
5[D]8 > j.H > j.D > jc > j.S > j.H > j.D > j.SS | Anywhere | ~212 | 22% | SO, GI, IN | Easy | Sol, Giovanna & I-No Specific Route, swapping the j.S and j.H to make the previous combo work on their wonkier hurtboxes. | Video | TBD |
5[D]8 > j.D > j.S > jc > j.S > j.H > j.S > j.DD | Anywhere | 208 | 21% | KY, CH, AN, JC, HC, BA, TE | Easy | The rest of the cast needs a different route to squeeze in more j.D's. Starting with j.D makes the scaling a lot better than the basic BNB, but the rest of the route is vastly different in order to adjust for the pushback. | Video | TBD |
Stain State 5D > microdash > c.S > 5K > 6H > 214P | Corner | 138 | 25~ | KY | Easy | The microdash can be omitted however it makes the combo much more consistent, needs testing on different characters | Video | TBD |
COMBO | POSITION | DMG | TENSION | CHARACTER | Easy | NOTES HERE | [Video] | TBD |
Throw Starters
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
6D/4D > 5D | Corner | 89 | TENSION | KY | Very Easy | Other OTG options include 2K, c.S, 2S and 2D | Video | TBD |
6D/4D > 66RRC > 236[H] > 66 5K > 6H > 236S WS > [214S] or [214P] | Midscreen to Corner | 157 or 154 | -35% + Positive | KY | Medium | Don't delay 236[H] after Red Roman Cancel Explosion. End with 214P to enter neutral with the opponent in Stain State. | Video | TBD |
COMBO | POSITION | DMG | TENSION | CHARACTER | Easy | NOTES HERE | [Video] | TBD |
Special Move Starters
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
214S/214H > 66RRC > 6H > 236[S] > 6H > 214P WS > 214S/214H WB | Corner | 202 | -50% | All | Easy | High/low mixup conversion for 50% meter. Does require a little spacing to not make Arbiter Sign whiff. | Video | TBD |
COMBO | POSITION | DMG | TENSION | CHARACTER | Easy | NOTES HERE | [Video] | TBD |
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall