System Data
Defense Modifier: x1.06
Guts Rating: 1
Weight: Light
Stun Resistance: 50
Jump Startup: 3F
Backdash Time 16F / Invul: 1-9F
Normal Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 | - | - | - | 0 | Mid | CSJ | YRP | 5 | 2 | 12 | -4 | - | Click! |
5K | 16 | - | - | - | 2 | Mid | SJ | YRP | 7 | 4 | 14 | -4 | - | Click! |
c.S | 24 | - | - | - | 2 | Mid | SJ | YRP | 6 | 2 | 11 | +1 | - | Click! |
f.S | 32 | - | - | - | 2 | Mid | S | YRP | 9 | 6 | 21 | -13 | - | Click! |
5H | 38 | - | - | - | 3 | Mid | S | YRP | 13 | 6 | 15 | -4 | - | Click! |
2P | 8 | - | - | Initial: 70% | 0 | Mid | CS | YRP | 6 | 3 | 9 | -2 | - | Click! |
2K | 18 | - | - | Initial: 70% | 1 | Low | S | YRP | 7 | 4 | 9 | -1 | - | Click! |
2S | 28 | - | - | - | 2 | Mid | SJ | YRP | 7 | 3 | 22 | -11 | - | Click! |
2H | 36 * 2 | - | - | - | 2 | Mid | SJ | YRP | 15 | 2, 4 | 25 | -15 | - | Click! |
j.P | 12 | - | - | Initial: 90% | 0 | High/Air | CSJ | YRP | 6 | 4 | 10 | - | - | Click! |
j.K | 16 | - | - | Initial: 90% | 1 | High/Air | SJ | YRP | 7 | 6 | 12 | - | - | Click! |
j.S | 28 | - | - | - | 2 | High/Air | SJ | YRP | 9 | 4 | 16 | - | - | Click! |
j.H | 36 | - | - | - | 3 | High/Air | S | YRP | 10 | 4 | 28 | - | - | Click! |
j.D | 30, 40 | - | - | - | 3 | High/Air | S | YRP | 8 | 10, 4 | 16 | - | - | Click! |
6P | 26 | - | - | - | 2 | Mid | S | YRP | 10 | 4 | 19 | -9 | - | Click! |
4S | 20 * 5 | - | - | - | 2 | Mid | S | YRP | 8 | 14 | 12 | -4 | - | Click! |
6H | 48-56 | - | - | - | 4 | Mid | S | YRP | 14-33 | 7 | 34 | -22 | - | Click! |
2D | 34 | - | - | - | 4 | Low | S | YRP | 12 | 3 | 33 | -17 | - | Click! |
5D | 20 | - | - | - | 3 | High | - | YRP | 27 | 14 | 15 | -12 | - | Click! |
Universal Mechanics
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 60 | - | - | Forced: 50% | - | Ground Throw | - | R | 1 | - | - | - | - | Click! |
Air Throw | 60 | - | - | Forced: 65% | - | Air Throw | - | R | 1 | - | - | - | - | Click! |
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 10 | 4 | 19 | -9 | - | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I Use This to Catch Fish 236S
|
45 | - | - | - | 2 | All | - | YRP | 13 | 8 | 42 | -23 | - | Click! |
For Searing Cod... 236H
|
50 | - | - | - | 2 | All | - | YRP | 28 | 8 | 30 | -11 | - | Click! |
I Use This to Pick Fruit 421S
|
25, 40 | - | - | - | 2, 1 | All | - | YRP | 22 | 18 (15) until fullscreen | - | - | - | Click! |
For Roasting Chestnusts 421H
|
25, 40, 25 | - | - | - | 2, 1, 2 | All | - | YRP | 36 | 18 (17) until fullscreen | - | - | - | Click! |
| ||||||||||||||
We Talked a Lot Together (P) 214P
|
10 * 3 | - | - | - | 0 | All | - | YRP | 40 | 3 (23) 3 (24) 3 | - | - | - | Click! |
We Talked a Lot Together (K) 214K
|
10 * 2 | - | - | - | 0 | All | - | YRP | 50 | 3 (30) 3 | - | - | - | Click! |
We Talked a Lot Together (Air, P) j.214P
|
10 * 3 | - | - | - | 0 | All | - | YRP | 40 | 3 (23) 3 (24) 3 | 6 after landing | - | - | Click! |
We Talked a Lot Together (Air, K) j.214K
|
10 * 2 | - | - | - | 0 | All | - | YRP | 50 | 3 (30) 3 | 6 after landing | - | - | Click! |
We Fought a Lot Together (S) 214S
|
45 | - | - | - | 2 | All | - | YRP | 73 | 41 | - | - | - | Click! |
We Fought a Lot Together (H) 214H
|
45 | - | - | - | 2 | All | - | YRP | 73 | 36 | - | - | - | Click! |
We Fought a Lot Together (D) 214D
|
30 | - | - | - | 0 | All | - | YRP | 17 | 3 | - | - | - | Click! |
We Fought a Lot Together (Air, S) j.214S
|
45 | - | - | - | 2 | All | - | YRP | 73 | 41 | 8 After Landing | - | - | Click! |
We Fought a Lot Together (Air, H) j.214H
|
45 | - | - | - | 2 | All | - | YRP | 73 | 36 | 8 After Landing | - | - | Click! |
We Fought a Lot Together (Air, D) j.214D
|
30 | - | - | - | 0 | All | - | YRP | 17 | 3 | 8 After Landing | - | - | Click! |
For Putting Out the Light 236P
|
30 | - | - | Initial: 90% | 2 | All | - | YRP | 17 | 36 | - | -14 | - | Click! |
The Light Was So Small In the Beginning 236K
|
20 * 3 | - | - | Initial: 90% | 0 | All | - | YRP | 33 | 49 | - | +9 | - | Click! |
Please Leave Me Alone j.236P
|
- | - | - | - | - | - | - | YRP | - | 157 | - | - | - | Click! |
Please Leave Me Alone Attack Bubble
|
30 | - | - | - | 2 | - | - | - | 13 | 4 | - | - | - | Click! |
What happens When I'm TOO Alone j.236K
|
- | - | - | - | - | - | - | YRP | - | 148 | - | - | - | Click! |
What happens When I'm TOO Alone Attack Bubble
|
30 | - | - | - | 2 | All | - | - | 30 | 10 | - | - | - | Click! |
Overdrives
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Imperial Ray 632146S
[632146D] |
35 * 10 [33 * 10] |
-5000 | - | - | 3 | All | - | - | 7+1 | 10 * 10 | - | - | - | Click! |
Don't Be Overprotective 632146P
|
100 | -5000 | - | - | 4 | All | - | YRP | 14+2 | 5 | 20 | -6 | - | Click! |
Gamma Ray 646441236H
|
13 * 2, 12 * 32 | -10000 | - | - | 4 | All | - | - | 16+7 | 6(24)6(45)46 | - | -61 | - | Click! |
Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Emotional Gamma Ray During IK Mode: 236236H
|
SURRENDER | - | - | - | 3 | All | - | - | 22+5 [10+5] |
14 | 15 | -12 | - | Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S, 4S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S, 4S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S, 4S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S, 4S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S, 4S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S, 4S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp |
4S | - | - | 2S | 5H, 2H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Jump (2nd hit), Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Homing dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | - | Jump, Sp |
j.K | j.P | - | j.S | j.H | - | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)