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|content=<div class="strategy_toc">{{TOC limit|3}}</div>
This page explains the system mechanics in [[GGACR|Guilty Gear XX Accent Core +R]]. Applicable frame data for mechanics can be found on the [[GGACR/Frame_Data|Frame Data]] page.
}}
 
==Selecting a Winpose==
{{InputBadge|Hold {{clr|1|P}}/{{clr|2|K}}/{{clr|3|S}}/{{clr|4|H}}/{{clr|5|D}} during "Slash" at round end}}
 
At the end of a match, players can select their characters winpose by holding the associated button during the "Slash" screen.
If nothing is held, the animation that plays is randomly selected from all possible winposes.
 
Some characters only have 1 winpose, like {{CLabel|GGACR|Sol}}, the rest follow this pattern:
{| class="wikitable" style="text-align: center; margin: 0 auto; width: 40ch;"
|+
! Button to hold
| {{clr|1|P}}
| {{clr|2|K}}
| {{clr|3|S}}
| {{clr|4|H}}
| {{clr|5|D}}
|-
!2 Winposes
|A
|B
|A
|B
|A
|-
!3 Winposes
|A
|B
|C
|A
|B
|-
|}
 
<gallery widths="200px" heights="200px" mode="nolines">
GGAC_System_SolWinposeA.png|Sol's only normal winpose, which is automatically selected.
GGAC_System_KyWinposeA.png|Ky's A winpose, selected by holding {{clr|1|P}}, {{clr|3|S}}, or {{clr|5|D}}.
GGAC_System_KyWinposeB.png|Ky's B winpose, selected by holding {{clr|2|K}} or {{clr|4|H}}.
</gallery>
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_System_DizzyWinposeA.png|Dizzy's A winpose, selected by holding {{clr|1|P}} or {{clr|4|H}}.
GGACR_System_DizzyWinposeB.png|Dizzy's B winpose, selected by holding {{clr|2|K}} or {{clr|5|D}}.
GGACR_System_DizzyWinposeC.png|Dizzy's C winpose, selected by holding {{clr|3|S}}.
</gallery>
 
===Unique winposes===
In some cases the winpose is forced to a specific animation regardless of player input, these are found in specific match-ups or when killing with certain moves.
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_System_SolWinposeVsKy.png||Sol's unique winpose when winning against Ky.
GGACR_System_KyWinposeVsSol.png||Ky's unique winpose when winning against Sol or Order-Sol.
GGACR_System_OrderSolIKWinpose.png||Order-Sol's unique winpose when killing with Dragon Install: Sakkai.
</gallery>
 
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==Navigation==
{{#lst:GGACR/Navigation}}
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Latest revision as of 18:27, 12 December 2022

This page explains the system mechanics in Guilty Gear XX Accent Core +R. Applicable frame data for mechanics can be found on the Frame Data page.

Selecting a Winpose

Hold P/K/S/H/D during "Slash" at round end

At the end of a match, players can select their characters winpose by holding the associated button during the "Slash" screen. If nothing is held, the animation that plays is randomly selected from all possible winposes.

Some characters only have 1 winpose, like  Sol, the rest follow this pattern:

Button to hold P K S H D
2 Winposes A B A B A
3 Winposes A B C A B

Unique winposes

In some cases the winpose is forced to a specific animation regardless of player input, these are found in specific match-ups or when killing with certain moves.

Navigation

Systems Pages