Eclipse Report post Posted June 17, 2010 Just a quick note I noticed on Hazama's combos that may help some of you maximize his damage potential: If you neutral throw into 6D~A > 623D, you should always follow up with (Dash) 3C > 236236B > Jayoku Combo. Never rapid cancel the Jakou, and use 214D~C. However, if you hit them out of a move with a (CH) 214D~B > [6D~A x n] > 623D, you always follow up with a (RC) Jakou into 214D~C. Never dash into 236236B after 214D~C. For some reason, the way Hazama's moves prorate... always creates a higher damage output when using a Neutral Throw to a Jayoku combo. And a 214D~B to a RC combo. Just thought that advice might help some people. If anyone doesn't believe me, they can try it out themselves, and see what I mean. (The only mistake I could have made is the difference between CH 214D~B and FC 214D~B. However, I think both ways, the RC combo would do more than the Dash 3C Jayoku one. Share this post Link to post Share on other sites
DF2K Report post Posted June 18, 2010 Edit: Wow Eclipse, I totally read your post wrong. XD Btw, wtf is up with Hakumen- I do neutral throw, 6d-a x 2, 623, 663c, jayoku, but the super whiffs. Is he just special? Share this post Link to post Share on other sites
Eclipse Report post Posted June 18, 2010 ^ Yeah, I thought it might have been a bit too confusing. The way I worded it was a bit awkward. And I don't think Hakumen's special, you might need to wait until the very end of the dash for 3C. Otherwise, you can 6D~A once instead of twice, so they're closer to you for Jayoku to hit. On the other hand, the timing for (Dash) 3C will be stricter that way, but it should almost certainly hit then. Share this post Link to post Share on other sites
ZhePrime Report post Posted June 18, 2010 You can punish pretty much any projectile or long recovery attack close to the ground thats a decent length away from you. I.E Litchi's Great Wheel if she TK's it, any of Rachel's stuff, Jin's ice swords, Lambda's swords (risky) etc etc. It give's a bit of invul so you can use it to dodge projectiles for the lols too. Also after Jakou I like to do slight delayed 8j.6d (or 7j.6d if they're too close) to force them into blockstun or if I notice they're prone to tech rolling I can just buffer a rekkazan and hit it when they tech and hit them before they can recover. OK, I thought it had some uses apart from the stuff I mentioned, but you can't really tell in pro jap match vids since they never do it. How easy is it to punish random, say Jin's ice swords, with Mizuchi? I'm guessing pretty easy since it has 7 frames of invincibility and it's active during the invincibility? Share this post Link to post Share on other sites
Fireryda Report post Posted June 18, 2010 OK, I thought it had some uses apart from the stuff I mentioned, but you can't really tell in pro jap match vids since they never do it. How easy is it to punish random, say Jin's ice swords, with Mizuchi? I'm guessing pretty easy since it has 7 frames of invincibility and it's active during the invincibility? Very easy to punish if you're on your toes. Pretty much if you nab them with it you're fully invincible. Share this post Link to post Share on other sites
Jwallz Report post Posted June 23, 2010 Jakou -> Hungry Coils Jasetsu -> Serpent's Benediction Zaineiga -> Devouring Fang Hirentotsu -> Wind Serpent's Fang ._. Share this post Link to post Share on other sites
Eclipse Report post Posted June 23, 2010 Jakou -> Hungry Coils Jasetsu -> Serpent's Benediction Zaineiga -> Devouring Fang Hirentotsu -> Wild Serpent's Fang ._. You are my hero for posting this. It's going to take me a whie to remember these new names from the challenge mode video, but I definitely like them. For some reason Hungry Coils seems awesome to me, even though I'd normally find it weird. Edit: I think it might be Wind Serpent's Fang, but I could easily be wrong. Share this post Link to post Share on other sites
Ghost Beef Report post Posted June 24, 2010 Serpent's Benediction sounds awesome. I might miss hearing "Jayokou... HOOOOUUUTENNNJIII!!" though. Also I think it is Wind Serpant's Fang. Share this post Link to post Share on other sites
Jwallz Report post Posted June 24, 2010 You guys are right it is Wind Serpent's Fang. woops :-D Share this post Link to post Share on other sites
Eclipse Report post Posted June 24, 2010 New Move Info: http://mycheats.1up.com/view/faq/3173325/75439/blazblue__continuum_shift/xbox_360 What we have so far: Jakou -> Hungry Coils Jasetsu -> Serpent's Benediction Ressenga - > Falling Fang Gashoukyaku - > Rising Fang Zaineiga -> Devouring Fang Hirentotsu -> Wind Serpent's Fang Jabaki - > Venom Sword Gasaishou - > Blood Fangs? Unlimited Only: 623B - > Snake Kick *New Attack* Share this post Link to post Share on other sites
Jwallz Report post Posted June 24, 2010 beat me to it and yeah, jabaki -> Venom Sword Share this post Link to post Share on other sites
g.Bauer Report post Posted June 24, 2010 eagerly waiting for the names of Jayoku and Mizuchi :8/: Share this post Link to post Share on other sites
Ghost Beef Report post Posted June 24, 2010 Hell just being able to bypass Serpant's Benediction would almost merit Unlimited Form right there >_> Share this post Link to post Share on other sites
Eclipse Report post Posted June 25, 2010 Indeed, and the new moves sound kind of cool. I think the bypass ones are normal. And the attacks from Serpents Benediction are auto-charged without waiting the 25 frames. And from the new unlimited video: http://gamevideos.1up.com/video/id/30192 Jakou -> Hungry Coils Jasetsu -> Serpent's Benediction Ressenga - > Falling Fang Gashoukyaku - > Rising Fang Zaineiga -> Devouring Fang Hirentotsu -> Wind Serpent's Fang Jabaki - > Venom Sword Gasaishou - > Blood Fangs Unlimited Only: 623B - > Snake Kick *New Attack* Gasaishou and all of the above confirmed. Still waiting on Mizuchi and Jayoku though. Let's hope Hazama doesn't scream out the names of all of his attacks like Ragna, but I have a feeling he's cooler than that, haha. Share this post Link to post Share on other sites
xlolxlolx Report post Posted June 25, 2010 Oh god...Hazama dubs...I hope I never hear them >_>, BTW horrible translations for the moves(lulz seriously? he's gonna say "serpent's benediction" everytime 214D is used?). Share this post Link to post Share on other sites
Arifureta Report post Posted June 25, 2010 ^ Nah, he'll just snicker. :V Dude who voiced him in CT had a pretty awesome laugh imo, and that's all that really matters. Share this post Link to post Share on other sites
Ghost Beef Report post Posted June 25, 2010 ^ Nah, he'll just snicker. :V Dude who voiced him in CT had a pretty awesome laugh imo, and that's all that really matters. This, I hope he sounds as badass and maniacal during Mizuchi as his Japanese VA does. Everytime I do that move I'm like "PLEASE LAUGH PLEASE LAUGH!" BAAHAHAHAHAHAHAHAHAAA Share this post Link to post Share on other sites
Kura Report post Posted June 25, 2010 If they're gonna translate Jayoku Hotenjin.. it better be a cool translation because I've gotten WAY to used to calling it Hotenjin.. Share this post Link to post Share on other sites
Fireryda Report post Posted June 25, 2010 i just call it. KICK TO THE HEAVENS!! :d Share this post Link to post Share on other sites
Ghost Beef Report post Posted June 26, 2010 I want him to scream out "I'm about to rip my fabulous PAAAAAANTTTTSSS!!!!" Share this post Link to post Share on other sites
DF2K Report post Posted June 28, 2010 Space Kick. Speaking of which, I was playing my friend a couple of days ago and did: cross-up, j.2c, land, Jayoku. It does about 1.7k before the follow up. Does anybody else do this? Share this post Link to post Share on other sites
Eclipse Report post Posted June 28, 2010 Space Kick. Speaking of which, I was playing my friend a couple of days ago and did: cross-up, j.2c, land, Jayoku. It does about 1.7k before the follow up. Does anybody else do this? I use j.B crossup to Jayoku personally. It prorates less, so you get a little more damage out of it. I usually use j.2C when I'm coming in on a chain though, and combo into Jayoku from there. The problem is, when coming in a hit confirm chain, the proration really kills the combo. You'll only reach around 3-3.5K damage and it blue beats way sooner than it would otherwise. Share this post Link to post Share on other sites
Zeromus_X Report post Posted June 28, 2010 http://mycheats.1up.com/list/overview/3173325/1/1/blazblue__continuum_shift/xbox_360 I hear that the new Unlimited character info is at this link, but every time I go to it, I don't see anything but a bunch of Gamefaqs-type links with no info. Do I need to be logged into that site or is there just something I'm missing here? Share this post Link to post Share on other sites
Eclipse Report post Posted June 28, 2010 I hear that the new Unlimited character info is at this link, but every time I go to it, I don't see anything but a bunch of Gamefaqs-type links with no info. Do I need to be logged into that site or is there just something I'm missing here? This might be the wrong place for this. Nonetheless, try going to the BlazBlue CS News and Info thread, it's in the last few pages there, and it has a lot of info on the Unlimited Characters. It's the right site, just not the right link. Share this post Link to post Share on other sites
Fireryda Report post Posted June 28, 2010 I use j.B crossup to Jayoku personally. It prorates less, so you get a little more damage out of it. I usually use j.2C when I'm coming in on a chain though, and combo into Jayoku from there. The problem is, when coming in a hit confirm chain, the proration really kills the combo. You'll only reach around 3-3.5K damage and it blue beats way sooner than it would otherwise. Alternatively depending on your angle and distance you can just skip the j.2c and early land > Jayoku. I do that sometimes... Damage isn't too great but it aint bad either. Share this post Link to post Share on other sites