GBVSR/Zeta/Data: Difference between revisions

From Dustloop Wiki
< GBVSR‎ | Zeta
(Updated pre-jump frames.)
(Removed references to other fighting games. Zeta's dash is not original, several other characters in fighting games)
Line 484: Line 484:
  |invuln=
  |invuln=
  |images=GBVS_Zeta_j22X.png
  |images=GBVS_Zeta_j22X.png
  |caption=Mika Missile energy. She even got the twin-tail down.
  |caption=Divekick, throw tech bait, fuzzy overhead confirm, does it all!
  |hitboxes=GBVSR_Zeta_j22X_Hitbox.png
  |hitboxes=GBVSR_Zeta_j22X_Hitbox.png
  |hitboxCaption={{clr|L|j.22L}}/{{clr|H|j.22H}}
  |hitboxCaption={{clr|L|j.22L}}/{{clr|H|j.22H}}
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  |invuln=
  |invuln=
  |images=GBVS_Zeta_j22X.png
  |images=GBVS_Zeta_j22X.png
  |caption=Divekick, throw tech bait, fuzzy overhead confirm, does it all!
  |hitboxes=GBVSR_Zeta_j22X_Hitbox.png
  |hitboxes=GBVSR_Zeta_j22X_Hitbox.png
  |hitboxCaption={{clr|M|j.22M}}
  |hitboxCaption={{clr|M|j.22M}}
Line 510: Line 511:
  |invuln=
  |invuln=
  |images=GBVS_Zeta_j22X.png
  |images=GBVS_Zeta_j22X.png
  |caption=Mika Missile energy. She even got the twin-tail down.
  |caption=Divekick, throw tech bait, fuzzy overhead confirm, does it all!
  |hitboxes=GBVSR_Zeta_j22X_Hitbox.png
  |hitboxes=GBVSR_Zeta_j22X_Hitbox.png
  |hitboxCaption={{clr|L|j.22L}}/{{clr|H|j.22H}}
  |hitboxCaption={{clr|L|j.22L}}/{{clr|H|j.22H}}
Line 560: Line 561:
  |invuln=
  |invuln=
  |images=GBVS_Zeta_66X.png<!--GBVSR_Zeta_623X.png/!-->
  |images=GBVS_Zeta_66X.png<!--GBVSR_Zeta_623X.png/!-->
  |caption=Beowulf's back, in anime form!
  |caption=Get in, get out, go anywhere
  |hitboxes=GBVSR_Zeta_623X_Hitbox_1.png\GBVSR_Zeta_623X_Hitbox_2.png
  |hitboxes=GBVSR_Zeta_623X_Hitbox_1.png\GBVSR_Zeta_623X_Hitbox_2.png
  |hitboxCaption={{clr|L|66L}}/{{clr|M|66M}}\{{clr|H|66H}}
  |hitboxCaption={{clr|L|66L}}/{{clr|M|66M}}\{{clr|H|66H}}
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  |invuln=
  |invuln=
  |images=GBVS_Zeta_66X.png<!--GBVSR_Zeta_623X.png/!-->
  |images=GBVS_Zeta_66X.png<!--GBVSR_Zeta_623X.png/!-->
  |caption=Beowulf's back, in anime form!
  |caption=Get in, get out, go anywhere
  |hitboxes=GBVSR_Zeta_623X_Hitbox_1.png\GBVSR_Zeta_623X_Hitbox_2.png
  |hitboxes=GBVSR_Zeta_623X_Hitbox_1.png\GBVSR_Zeta_623X_Hitbox_2.png
  |hitboxCaption={{clr|L|66L}}/{{clr|M|66M}}\{{clr|H|66H}}
  |hitboxCaption={{clr|L|66L}}/{{clr|M|66M}}\{{clr|H|66H}}
Line 588: Line 589:
  |invuln=
  |invuln=
  |images=GBVS_Zeta_66X.png<!--GBVSR_Zeta_623X.png/!-->
  |images=GBVS_Zeta_66X.png<!--GBVSR_Zeta_623X.png/!-->
  |caption=Beowulf's back, in anime form!
  |caption=Get in, get out, go anywhere
  |hitboxes=GBVSR_Zeta_623X_Hitbox_1.png\GBVSR_Zeta_623X_Hitbox_2.png
  |hitboxes=GBVSR_Zeta_623X_Hitbox_1.png\GBVSR_Zeta_623X_Hitbox_2.png
  |hitboxCaption={{clr|L|66L}}/{{clr|M|66M}}\{{clr|H|66H}}
  |hitboxCaption={{clr|L|66L}}/{{clr|M|66M}}\{{clr|H|66H}}
Line 600: Line 601:
  |startup=16 |active=12 |recovery=19 |onBlock={{Adv-GBVSR|VM|-14}}~{{Adv-GBVSR|M|-3}} |onHit=KD
  |startup=16 |active=12 |recovery=19 |onBlock={{Adv-GBVSR|VM|-14}}~{{Adv-GBVSR|M|-3}} |onHit=KD
  |blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
  |invuln=
  |invuln=Get in, get out, go anywhere
  |images=GBVS_Zeta_66X.png<!--GBVSR_Zeta_623X.png/!-->
  |images=GBVS_Zeta_66X.png<!--GBVSR_Zeta_623X.png/!-->
  |hitboxes=GBVSR_Zeta_623X_Hitbox_1.png\GBVSR_Zeta_623X_Hitbox_2.png
  |hitboxes=GBVSR_Zeta_623X_Hitbox_1.png\GBVSR_Zeta_623X_Hitbox_2.png
Line 649: Line 650:
  |blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
  |invuln=
  |invuln=
|caption=The ultimate whiff punish
  |images=GBVSR_Zeta_623U.png
  |images=GBVSR_Zeta_623U.png
  |hitboxes=GBVSR_Zeta_623U_Hitbox.png
  |hitboxes=GBVSR_Zeta_623U_Hitbox.png

Revision as of 02:19, 3 January 2024

Links

Infobox Data

Portrait Name Health Prejump
GBVSR Zeta Portrait.png
Zeta 16,000 4f
Backdash Unique Movement Options
18f
Icon
GBVSR Zeta Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
400 Mid 5 3 5 +4 +8 - - 0 -
GBVS Zeta cL.png
File:GBVSR Zeta cL Hitbox.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 Mid 6 3 15 -3 +1 - - 2 -
GBVS Zeta cM.png
File:GBVSR Zeta cM Hitbox.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1200 Mid 9 6 17 -4 0 - - 4 -
GBVS Zeta cH.png
File:GBVSR Zeta cH Hitbox 1.pngFile:GBVSR Zeta cH Hitbox 2.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
350 Mid 9 3 15 -3 +1 - - 2 -
GBVS Zeta cXX.png
File:GBVSR Zeta cXX Hitbox.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
350 Mid 12 3 18 -4 0 - - 3 -
GBVS Zeta cXXX.png
File:GBVSR Zeta cXXX Hitbox.png

c.XX6M

c.XX6M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Low 12 - - -4 +30 - - 3 - - - -
File:GBVSR Zeta cXX6M.png

c.XX6H

c.XX6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 High 18 - - -4 +1 - - 3 - - - -
File:GBVSR Zeta cXX6H.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
400 Mid 6 3 15 +1 +5 - - 1 -
GBVS Zeta fL.png
Good ol' Ryu st.Hk
File:GBVSR Zeta fL Hitbox 1.pngFile:GBVSR Zeta fL Hitbox 2.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 Mid 10 4 17 -6 -2 - - 2 -
GBVS Zeta fM.png
File:GBVSR Zeta fM Hitbox.png

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 9 6 18 -7 -3 - - 3 -
GBVS Zeta fH.png
File:GBVSR Zeta fH Hitbox 1.pngFile:GBVSR Zeta fH Hitbox 2.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
400 Low 6 3 6 -2 +2 - - 0 -
GBVS Zeta 2L.png
File:GBVSR Zeta 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 Mid 9 6 12 -3 +1 - - 2 -
GBVS Zeta 2M.png
File:GBVSR Zeta 2M Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 11 5 24 -12 -8 - - 3 -
GBVS Zeta 2H.png
They laugh no more
File:GBVSR Zeta 2H Hitbox 1.pngFile:GBVSR Zeta 2H Hitbox 2.png

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
300, 600 Low 7 3(15)3 19 -7 HKD - - 2 -
GBVS Zeta 2U.png
File:GBVSR Zeta 2U Hitbox 1.pngFile:GBVSR Zeta 2U Hitbox 2.png

66L

66L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
- Mid - - - +2 +6 - - 2 - - - -
GBVSR Zeta 66L.png
File:GBVSR Zeta 66L Hitbox.png

66M

66M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
- Low - - - -8 KD - - 2 - - - -
GBVSR Zeta 66M.png
File:GBVSR Zeta 66M Hitbox.png

66H

66H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
- Mid - - - -8 +10 - - 2 - - - -
GBVSR Zeta 66H.png
File:GBVSR Zeta 66H Hitbox.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
400 High/Air 5 Until landing 0 - - 1 -
GBVS Zeta jL.png
File:GBVSR Zeta jL Hitbox.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
550 High/Air 7 6 Until landing - - 1 -
GBVS Zeta jM.png
File:GBVSR Zeta jM Hitbox 1.pngFile:GBVSR Zeta jM Hitbox 2.pngFile:GBVSR Zeta jM Hitbox 3.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 High/Air 7 9 Until landing - - 2 -
GBVS Zeta jH.png
File:GBVSR Zeta jH Hitbox.png

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 High/Air 5 Until landing X +9 +9 - - 2 -
GBVS Zeta jU.png
Pogo!
File:GBVSR Zeta jU Hitbox 1.pngFile:GBVSR Zeta jU Hitbox 2.png
Clash Level 1

Unique Mechanics

5U

5U
Signo Drive
unique
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
300, 100×N Mid 8 3(7)3×n 18 -2 +2 - - 2 -
GBVS Zeta 5U.png
File:GBVSR Zeta 5U Hitbox 1.pngFile:GBVSR Zeta 5U Hitbox 2.pngFile:GBVSR Zeta 5U Hitbox 3.pngFile:GBVSR Zeta 5U Hitbox 4.png
Clash Level 2, 1×N

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
2500 Throw 4 3 32 HKD - - 0, 1, 4 -
GBVS Zeta Throw.pngGBVS Zeta BackThrow.png
Forward • Back
File:GBVSR Zeta Throw Hitbox.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
2500 Airthrow 5 5 Until landing +5 HKD - - 0, 4 -
GBVS Zeta AirThrow.png
File:GBVSR Zeta AirThrow Hitbox.png

MH

MH
Raging Strike
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 26 6 17 -4 +1 - - 4 4-36 Throw
23-36 Low
22-35 Airborne
-
File:GBVSR Zeta RagingStrike.png
File:GBVSR Zeta 5MH Hitbox 1.pngFile:GBVSR Zeta 5MH Hitbox 2.png

6MH

6MH
Raging Chain
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 26 6 17 -4 +1 - - 4 -
File:GBVSR Zeta RagingChain.png
File:GBVSR Zeta 6MH Hitbox 1.png

Brave Counter

BC
Brave Counter
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 26 6 17 -4 +1 - - 4 -
File:GBVSR Zeta BraveCounter.png
File:GBVSR Zeta BC Hitbox 1.png

Skills

236L

236L
L Infinite Wonders
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 All 20 12 22 -7~0 -3~7 - - 2 -
GBVS Zeta 236X.png
Probably not as good as a regular fireball.
File:GBVSR Zeta 236X Hitbox 1.pngFile:GBVSR Zeta 236X Hitbox 2.png
Hitbox viewer is bugged, hits fullscreen
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 600

236M

236M
M Infinite Wonders
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
900 All 28~61 12 22 -7~0 -3~7 - - 2 -
GBVS Zeta 236X.png
Probably not as good as a regular fireball.
File:GBVSR Zeta 236X Hitbox 1.pngFile:GBVSR Zeta 236X Hitbox 2.png
Hitbox viewer is bugged, hits fullscreen
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 800

236H

236H
H Infinite Wonders
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
200, 700 All 18 12,12 23 -5~0 HKD - - 2 -
GBVS Zeta 236X.png
Probably not as good as a regular fireball.
File:GBVSR Zeta 236X Hitbox 1.pngFile:GBVSR Zeta 236X Hitbox 2.png
Hitbox viewer is bugged, hits fullscreen
Cooldown: 480F (Technical) 600F (Easy)
Easy Input Damage 150, 650

214L

214L
L Rhapsody
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
Total 63 - - 3~42 Guard High -
GBVS Zeta 214X.png
For when you're too good to have a reversal.
Cooldown: 20F (Technical) 200F (Easy)
Cancellable into followups from frame 14~43

214M

214M
M Rhapsody
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
Total 63 - - 3~42 Guard Low -
GBVS Zeta 214X.png
For when you're too good to have a reversal.
Cooldown: 20F (Technical) 200F (Easy)
Cancellable into followups from frame 14~43

214H

214H
H Rhapsody
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
Total 63 - - 1~42 Guard All -
GBVS Zeta 214X.png
For when you're too good to have a reversal.
Cooldown: 480F (Technical) 600F (Easy)
Cancellable into followups from frame 2~43

214X > L

214X > L
Crimson Cleave
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 15 3 23 -9 KD - - 3 -
GBVS Zeta 214X-L.png
File:GBVSR Zeta 214X-L Hitbox.png

214X > M

214X > M
Rising Split
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 9 6 20 -9 KD - - 3 -
GBVS Zeta 214X-M.png
File:GBVSR Zeta 214X-M Hitbox 1.pngFile:GBVSR Zeta 214X-M Hitbox 2.png

214X > H

214X > H
Knee Assault
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
600 Mid 8 4 16 -5 KD - - 2 -
GBVS Zeta 214X-H.png
THE KNEE
File:GBVSR Zeta 214X-H Hitbox.png

22L

22L
L Spear of Arvess (Rise)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 Mid 12 12 43 -38 KD - - 3 -
GBVS Zeta 22X.png
Zeta mains playing airdashers while others still stuck with ground footsies.
File:GBVSR Zeta 22X Hitbox 1.pngFile:GBVSR Zeta 22X Hitbox 2.pngFile:GBVSR Zeta 22X Hitbox 3.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

22M

22M
M Spear of Arvess (Rise)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 12 12 44 -39 KD - - 3 -
GBVS Zeta 22X.png
Zeta mains playing airdashers while others still stuck with ground footsies.
File:GBVSR Zeta 22X Hitbox 1.pngFile:GBVSR Zeta 22X Hitbox 2.pngFile:GBVSR Zeta 22X Hitbox 3.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

22H

22H
H Spear of Arvess (Rise)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 Mid 12 12 43 -38 HKD - - 3 -
GBVS Zeta 22X.png
Zeta mains playing airdashers while others still stuck with ground footsies.
File:GBVSR Zeta 22X Hitbox 1.pngFile:GBVSR Zeta 22X Hitbox 2.pngFile:GBVSR Zeta 22X Hitbox 3.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2

j.22L

j.22L
L Spear of Arvess (Fall)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 All 18 Until landing +1 15 KD - - 3 -
GBVS Zeta j22X.png
Divekick, throw tech bait, fuzzy overhead confirm, does it all!
File:GBVSR Zeta j22X Hitbox.png
j.22L/j.22H
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 1

j.22M

j.22M
M Spear of Arvess (Fall)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 All 18 Until landing +1 15 KD - - 3 -
GBVS Zeta j22X.png
Divekick, throw tech bait, fuzzy overhead confirm, does it all!
File:GBVSR Zeta j22X Hitbox.png
j.22M
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 1

j.22H

j.22H
H Spear of Arvess (Fall)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 All 18 Until landing +1 15 HKD - - 3 -
GBVS Zeta j22X.png
Divekick, throw tech bait, fuzzy overhead confirm, does it all!
File:GBVSR Zeta j22X Hitbox.png
j.22L/j.22H
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2

22X~6X/4X

22X~6X/4X
Spear of Arvess (Followup)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 [700] All 16 12 Until landing +22 KD - - 3 -
GBVS Zeta 66X FollowUp.png
Clash Level for L/M versions is 1, H version is 2

22X~9X/8X/7X

22X~9X/8X/7X
Spear of Arvess (Followup)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 [700] All 16 12 Until landing +16 KD - - 3 -
GBVS Zeta 66X FollowUp.png
Clash Level for L/M versions is 1, H version is 2

22X~1X/2X/3X

22X~1X/2X/3X
Spear of Arvess (Followup)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 [700] All 16 Until landing +1 21 KD - - 3 -
GBVS Zeta 66X FollowUp.png
Clash Level for L/M versions is 1, H version is 2

623L

623L
L Spear of Arvess
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
600 Mid 16 7 19 -9~-3 KD - - 3 -
GBVS Zeta 66X.png
Get in, get out, go anywhere
File:GBVSR Zeta 623X Hitbox 1.pngFile:GBVSR Zeta 623X Hitbox 2.png
66L/66M66H
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

623M

623M
M Spear of Arvess
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 Mid 19 12 19 -14~-3 KD - - 3 -
GBVS Zeta 66X.png
Get in, get out, go anywhere
File:GBVSR Zeta 623X Hitbox 1.pngFile:GBVSR Zeta 623X Hitbox 2.png
66L/66M66H
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

623H

623H
H Spear of Arvess
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
600 Mid 15 12 19 -14~-3 HKD - - 3 -
GBVS Zeta 66X.png
Get in, get out, go anywhere
File:GBVSR Zeta 623X Hitbox 1.pngFile:GBVSR Zeta 623X Hitbox 2.png
66L/66M66H
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2

623X~4X/6X

623X~4X/6X
Spear of Arvess (Followup)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 [700] All 16 12 19 -14~-3 KD - - 3 Get in, get out, go anywhere -
GBVS Zeta 66X.png
File:GBVSR Zeta 623X Hitbox 1.pngFile:GBVSR Zeta 623X Hitbox 2.png
Clash Level for L/M versions is 1, H version is 2

623X~8X

623X~8X
Spear of Arvess (Followup)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 [700] All 16 12 43 -38 KD - - 3 -
GBVS Zeta 22X.png
File:GBVSR Zeta 22X Hitbox.png
Clash Level for L/M versions is 1, H version is 2

623X~7X/9X

623X~7X/9X
Spear of Arvess (Followup)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 [700] All 16 12 44 -39 KD - - 3 -
GBVS Zeta 22X.png
File:GBVSR Zeta 22X Hitbox.png
Clash Level for L/M versions is 1, H version is 2

Ultimate Skills

236U

236U
Ultimate Infinite Wonders
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 All 20 12 22 -7~0 -3~7 - - 2 -
File:GBVSR Zeta 236U.png
File:GBVSR Zeta 236U Hitbox.png

623U

623U
Ultimate Spear of Arvess
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 All 20 12 22 -7~0 -3~7 - - 2 -
File:GBVSR Zeta 623U.png
The ultimate whiff punish
File:GBVSR Zeta 623U Hitbox.png

22U

22U
Ultimate Spear of Arvess (Rise)
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 All 20 12 22 -7~0 -3~7 - - 2 -
File:GBVSR Zeta 22U.png
File:GBVSR Zeta 22U Hitbox.png

j.22U

j.22U
Ultimate Aerial Spear of Arvess
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 All 20 12 22 -7~0 -3~7 - - 2 -
File:GBVSR Zeta j22U.png
File:GBVSR Zeta j22U Hitbox.png
Clash level 4

214U

214U
Ultimate Rhapsody
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 All 20 12 22 -7~0 -3~7 - - 2 -
File:GBVSR Zeta 214U.png
File:GBVSR Zeta 214U Hitbox.png

Skybound Arts

236236H

236236H
Resolute Strike
super
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500×6, 1500 [500×7] Mid 8+6 -21 HKD +43 - - 4 -
GBVS Zeta 236236H Start.pngGBVS Zeta 236236H.png
  • 236236H
File:GBVSR Zeta 236236H Hitbox 1.pngFile:GBVSR Zeta 236236H Hitbox 2.png
Total base damage: 4500

j.236236H

j.236236H
Resolute Strike
super
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500×6, 1000 All 8+4 Until landing +1 35 HKD +43~47 - - 4 -
GBVS Zeta 236236H Start.pngGBVS Zeta j236236H.png
  • j.236236H
File:GBVSR Zeta j236236H Hitbox 1.pngFile:GBVSR Zeta j236236H Hitbox 2.png
Total base damage: 4000

236236U

236236U
Sirius Roar
super
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
3000, 120×15, 1200 [1000×4] Mid 8+6 6(6)2×3 61 -41 HKD +50 - - 4 -
GBVS Zeta 236236U.pngGBVS Zeta 236236U Finish.png
File:GBVSR Zeta 236236U Hitbox 1.pngFile:GBVSR Zeta 236236U Hitbox 2.pngFile:GBVSR Zeta 236236U Hitbox 3.png
Total base damage: 6000

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