< GGACR | Sol Badguy
Links
System Data
Normals
5P
5P DI
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
14×2 | Mid | 3 | 2,6 | 13 | -7 | 2 | 6×2 | 7 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | SJR | 11 | 12 | 12 | 12 | |||||
File:GGXXACPR Sol 5K-2-Hitbox.pngGGXXACPR Sol 5K-3-Hitbox.png | ||||||||||
5K DI
5K DI normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
14×2 | Mid | 2 | 1,4 | 7 | -1 | 1 | 6×2 | 8×2 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.44 | SR | 9 | 10 | 10 | 11 | |||||
File:GGXXACPR Sol 5K-2-Hitbox.pngGGXXACPR Sol 5K-3-Hitbox.png | ||||||||||
c.S
c.S DI
f.S
f.S DI
5H
5H DI
6P
6P DI
6H
6H DI
5D
5D DI
2P
2P DI
2K
2K DI
2S
2S DI
2H
2H DI
2D
2D DI
j.P
j.P DI
j.K
j.K DI
j.S
j.S DI
j.H
j.H DI
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Specials
236P
236P DI
236P DI Gun Flame (DI) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
60 | All | 20 | 6 | 7 | +7 | 3 | 10 | 7 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
0.50/1.20 | F | 13 | Launch | 40 | 13 | |||||
File:GGAC Sol 236P DI.png | ||||||||||
•Sol is in CH state during move •Hitstop 6F •Chip damage x2 •FRC timing 21~22F •Flame goes through other projectiles |
214P
623S
623S DI
623H
623H DI
j.623S
j.623H
j.623S/H DI
623H > 214K
623H > 214K Knockdown special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
16 | High | 12 | 4 | 10 after landing | 3 | 10 | 7 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
0.50/2.40 | R | 13 | Launch | 30 | 13 | |||||
File:GGXXACPR Sol j214K-Hitbox.png | ||||||||||
•Slams down opponent on hit •Sol is in CH state while falling •Sol is in crouching state during landing recovery |
214S
236K
236K Bandit Revolver special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
24,36 | Mid | 9 | 5(11)9 | 2+7 after landing | -3 | 3 | 10×2 | 7,9 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.50/4.80×2 | 1~3F Strike | R | 13 | Launch, 14 | 26, Down | 13 | ||||
File:GGXXACPR Sol BR-3-Hitbox.pngGGXXACPR Sol BR-4-Hitbox.png | ||||||||||
•Sol is airborne from 9F onwards •Auto Jump Install •Sol is in crouching state during landing recovery |
236K DI
236K DI Bandit Revolver (DI) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
20×3,50 | Midx3, High | 7 | 3,3,3(9)9 | 3+7 after landing | +3 | 4×3,5 | 14×3,15 | 6×4 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
0.75/4.80×4 | 1~3F Strike | R | 16×3, 18 | Launch×3, 19 | 26 | 14×3, 15 | ||||
File:GGXXACPR Sol BR-3-Hitbox.pngGGXXACPR Sol BR-4-Hitbox.png | ||||||||||
•Sol is airborne from 9F onwards •Auto Jump Install •Sol is in crouching state during landing recovery |
j.236K
j.236K Air Bandit Revolver special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
22,20×2 | All | 6 | 3(14)4,2 | 12 after landing | 2 | 3×3 | 7×3 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.00/3.00,7.20×2 | RF | 9 | Launch, 11×2 | 24, 32, 28 | 12 | |||||
File:GGXXACPR Sol BR-3-Hitbox.pngGGXXACPR Sol BR-4-Hitbox.png | ||||||||||
•FRC timing 6~8F •Attack level is 1 on block •Sol is in crouching state during landing recovery |