GGXRD-R2/Bedman/Combos: Difference between revisions

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m (Added clarification on what character names written in bold mean, fixed combo notation format and colours, added difficulty ratings.)
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*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
*Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
*Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
*If a character name is written in bold near a combo in the "Works on" section, then that specific combo does the most damage to that character.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+ ~1hs starter
|+ ~1hs starter
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|-
|-
| 0
| 0
| {{clr|3|c.S}}>{{clr|4|5H}}(2)>{{clr|4|1H}}>task C || || 153 ||  || Everybody || Easy mode ||  
| {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > Task C || || 153 ||  || Everybody
|| [1] {{clr|6|Very Easy}} ||  
|-  
|-  
|-
|-
| 1
| 1
| cS>{{clr|4|5H}}(2)>{{clr|4|1H}}>(HJC)jP>jK>jS>air task C,jK>6jK>jS,task C || || 186 ||  || No delay: Sol, Faust, Axl, Slayer, '''Ramlethal''', Sin, Leo, Johnny, Haehyun, Raven, Baiken
| {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > air Task C, {{clr|2|j.K}} > {{clr|2|6j.K}} > {{clr|3|j.S}}, Task C || || 186 ||  || No delay: Sol, Faust, Axl, Slayer, '''Ramlethal''', Sin, Leo, Johnny, Haehyun, Raven, '''Baiken'''


Delay hj slightly: Ky, Zato, Chipp, Venom, Answer
Delay SJC slightly: Ky, Zato, Chipp, Venom, Answer


Delay hj and jS: '''Bedman'''
Delay SJC and {{clr|3|j.S}}: '''Bedman'''
|| || jP>jP>jS will also work on any of those that don't need the delay besides Johnny and Raven.
|| [2] {{clr|3|Easy}} ||
{{clr|1|j.P}}>{{clr|1|j.P}}>{{clr|3|j.S}} will also work on any of those that don't need the delay besides Johnny and Raven.
|-  
|-  
|-
|-
| 2
| 2
| cS>{{clr|4|5H}}(2)>{{clr|4|1H}}>(HJC)jS>jP>jS>air task C,jK>6jK>jS,task C ||  || 194 ||  || No delay: Sol, Faust, '''Axl''', '''Slayer''', Sin, Leo, '''Haehyun''', Raven
| {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|3|j.S}} > {{clr|1|j.P}} > {{clr|3|j.S}} > air Task C, {{clr|2|j.K}} > {{clr|2|6j.K}} > {{clr|3|j.S}}, Task C ||  || 194 ||  || No delay: Sol, Faust, '''Axl''', '''Slayer''', Sin, Leo, '''Haehyun''', Raven, '''Answer'''


Delay hj slightly: Zato, Chipp
Delay SJC slightly: Zato, Chipp
|| ||
|| [2] {{clr|3|Easy}} ||
|-  
|-  
|-
|-
| 3a (corner carry ender)
| 3a
| cS>{{clr|4|5H}}(2)>{{clr|4|1H}}>(HJC)jK>3jS,task C,cS>(JC)jK>6jK>jS,task C ||  || 205 ||  || '''Ky''', '''Zato''', '''Chipp''', Faust, '''Venom''', '''Sin''', '''Leo''', '''Raven''', '''Sol''' || || On Potemkin, h{{clr|2|jJK}}>3JS>{{clr|4|5H}}S>task C will work.
| {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|2|j.K}} > {{clr|3|3j.S}}, Task C, {{clr|3|c.S}} > JC {{clr|2|j.K}} > {{clr|2|6j.K}} > {{clr|3|j.S}}, Task C ||  || 205 ||  || '''Sol''', '''Ky''', '''Zato''', '''Chipp''', Faust, '''Venom''', '''Sin''', '''Leo''', '''Raven'''
|| [3] {{clr|7|Medium}} ||
Corner carry ender.


For Ky and Faust, hjS>3jS will increase the damage, but you will need to hit Ky with cS lower and Faust can tech out.
On Potemkin, (JC){{clr|2|j.K}}>{{clr|3|3j.S}}>{{clr|4|5H}}>Task C will work.
 
For Ky and Faust, (JC){{clr|3|j.S}}>{{clr|3|3j.S}} will increase the damage, but you will need to hit Ky with {{clr|3|c.S}} lower and Faust can tech out.
|-
|-
|-
|-
| 3b (stable ender)
| 3b
| cS>{{clr|4|5H}}(2)>{{clr|4|1H}}>(HJC)jK>3jS,task C,({{clr|1|2P}}>)cS>task C ||  || 200 ||  || Ky, Zato, Chipp, '''Faust''', Venom, Sin, Leo, '''Johnny''', Raven || || The {{clr|1|2P}} is necessary for Johnny.
| {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|2|j.K}} > {{clr|3|3j.S}}, Task C, ({{clr|1|2P}}>) {{clr|3|c.S}} > Task C ||  || 200 ||  || Ky, Zato, Chipp, '''Faust''', Venom, Sin, Leo, '''Johnny''', Raven
|| [3] {{clr|7|Medium}} ||
Stable ender.


On Potemkin, hjK>3jS>{{clr|4|5H}}>task C will work.
The {{clr|1|2P}} is necessary for Johnny.


For Ky and Faust, h{{clr|3|jJS}}>3JS will increase the damage (207), but you will need to hit Ky with cS lower.
On Potemkin, (JC){{clr|2|j.K}}>{{clr|3|3j.S}}>{{clr|4|5H}}>Task C will work.
 
For Ky and Faust, (JC){{clr|3|j.S}}>{{clr|3|3j.S}} will increase the damage (207), but you will need to hit Ky with {{clr|3|c.S}} lower.
|-
|-
|-
|-
| 4
| 4
| cS>{{clr|4|5H}}(2)>{{clr|4|1H}}>(HJC)jP>jP>jS>air task C,jK>6jK>jS,task C ||  || 183 ||  || '''Millia''', '''I-No''', '''Jack-o''', '''Dizzy'''
| {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|1|j.P}} > {{clr|1|j.P}} > {{clr|3|j.S}} > air Task C, {{clr|2|j.K}} > {{clr|2|6j.K}} > {{clr|3|j.S}}, Task C ||  || 183 ||  || '''Millia''', '''I-No''', '''Jack-o''', '''Dizzy'''


slightly delay jS: '''Jam'''
slightly delay {{clr|3|j.S}}: '''Jam'''
|| || Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven.
|| [2] {{clr|3|Easy}} ||
Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven.


jP>jK>jS does more damage, so try to save this combo for light weight (female) characters except for Ramlethal.
{{clr|1|j.P}}>{{clr|2|j.K}}>{{clr|3|j.S}} does more damage, so try to save this combo for light weight (female) characters except for Ramlethal.
|-
|-
|-
|-
| 5
| 5
| cS>{{clr|4|5H}}(2)>{{clr|4|1H}}>(HJC)3 delay jP,task C,{{clr|1|2P}}>cS>task C ||  || 188 ||  || '''May''', '''Elphelt''' || ||  
| {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC 3 delay {{clr|1|j.P}}, Task C, {{clr|1|2P}} > {{clr|3|c.S}} > Task C ||  || 188 ||  || '''May''', '''Elphelt'''
|| [4] {{clr|4|Hard}} ||  
|-
|-
|-
|-
| 6
| 6
| cS>{{clr|4|5H}}(2)>{{clr|4|1H}}>9(JC)jS>3jS,task C,{{clr|1|2P}}>cS>{{clr|4|236H}} ||  || 185 ||  || Potemkin || ||  
| {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > JC {{clr|3|j.S}} > {{clr|3|3j.S}}, Task C, {{clr|1|2P}} > {{clr|3|c.S}} > Task C ||  || 185 ||  || '''Potemkin'''
|| [2] {{clr|3|Easy}} ||  
|-
|-
|}
|}
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==Video Examples==
==Video Examples==
{{clr|4|1H}} combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)
{{clr|4|1H}} combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)
{{clr|4|2H}} combos: https://twitter.com/bukimiboll/status/770381510276812800


==Navigation==
==Navigation==

Revision as of 16:59, 25 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Forums   Videos    
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
MC = Mortal Counter
JI = Jump Install
RC = Roman Cancel
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
IK = Instant Kill
AN = Answer
AX = Axl Low
BA = Baiken
BE = Bedman
CH = Chipp Zanuff
DI = Dizzy
EL = Elphelt
FA = Faust
IN = I-No
JA = Jam
JC = Jack-O'
JO = Johnny
KU = Kum Haehyun
KY = Ky Kiske
LE = Leo
MA = May
MI = Millia
PO = Potemkin
RA = Ramlethal
RV = Raven
SI = Sin Kiske
SL = Slayer
SO = Sol Badguy
VE = Venom
ZA = Zato-1

Character Specific Notation

Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
  • If a character name is written in bold near a combo in the "Works on" section, then that specific combo does the most damage to that character.
~1hs starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
0 c.S > 5H(2) > 1H > Task C 153 Everybody [1] Very Easy
1 c.S > 5H(2) > 1H > SJC j.P > j.K > j.S > air Task C, j.K > 6j.K > j.S, Task C 186 No delay: Sol, Faust, Axl, Slayer, Ramlethal, Sin, Leo, Johnny, Haehyun, Raven, Baiken

Delay SJC slightly: Ky, Zato, Chipp, Venom, Answer

Delay SJC and j.S: Bedman

[2] Easy

j.P>j.P>j.S will also work on any of those that don't need the delay besides Johnny and Raven.

2 c.S > 5H(2) > 1H > SJC j.S > j.P > j.S > air Task C, j.K > 6j.K > j.S, Task C 194 No delay: Sol, Faust, Axl, Slayer, Sin, Leo, Haehyun, Raven, Answer

Delay SJC slightly: Zato, Chipp

[2] Easy
3a c.S > 5H(2) > 1H > SJC j.K > 3j.S, Task C, c.S > JC j.K > 6j.K > j.S, Task C 205 Sol, Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Raven [3] Medium

Corner carry ender.

On Potemkin, (JC)j.K>3j.S>5H>Task C will work.

For Ky and Faust, (JC)j.S>3j.S will increase the damage, but you will need to hit Ky with c.S lower and Faust can tech out.

3b c.S > 5H(2) > 1H > SJC j.K > 3j.S, Task C, (2P>) c.S > Task C 200 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Johnny, Raven [3] Medium

Stable ender.

The 2P is necessary for Johnny.

On Potemkin, (JC)j.K>3j.S>5H>Task C will work.

For Ky and Faust, (JC)j.S>3j.S will increase the damage (207), but you will need to hit Ky with c.S lower.

4 c.S > 5H(2) > 1H > SJC j.P > j.P > j.S > air Task C, j.K > 6j.K > j.S, Task C 183 Millia, I-No, Jack-o, Dizzy

slightly delay j.S: Jam

[2] Easy

Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven.

j.P>j.K>j.S does more damage, so try to save this combo for light weight (female) characters except for Ramlethal.

5 c.S > 5H(2) > 1H > SJC 3 delay j.P, Task C, 2P > c.S > Task C 188 May, Elphelt [4] Hard
6 c.S > 5H(2) > 1H > JC j.S > 3j.S, Task C, 2P > c.S > Task C 185 Potemkin [2] Easy

Combo Theory

5H combos into 2H on standing.
f.S/2S combo into 2H on crouching.

Video Examples

1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)

Navigation

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