< GGXRD-R2 | Kum Haehyun
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|level=4 |tension=384 |invuln= | |level=4 |tension=384 |invuln= | ||
|startup=26 |active=5 |recovery=12 |onBlock=+2 | |startup=26 |active=5 |recovery=12 |onBlock=+2 | ||
|images=GGXRD- | |images=GGXRD-R2_Haehyun_5D.png;GGXRD-R2_Haehyun_5D2.png | ||
|caption= | |caption='''太極'''<small>(Tai Ji/Tai Kyoku)</small><br> | ||
Haehyun essentially yells '''YIN YANG''' at her opponent. Thematic! | |||
|hitboxes=GGXRD-R_Haehyun_5D_hitbox1.png;GGXRD-R_Haehyun_5D_hitbox2.png | |hitboxes=GGXRD-R_Haehyun_5D_hitbox1.png;GGXRD-R_Haehyun_5D_hitbox2.png | ||
|notes=Cancels projectiles from 10-24f.;Special hitstop on ground hit (Normal: 20f, CH: 20F).;Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown).;Special untech time on Homing Jump followup (Normal: 66f, CH: 66f) + 46f special recovery (20f to attack).;Homing Dash followup has a tumble + wallstick effect (Normal: 60f, CH: knockdown) + special 70% proration during the tumble period only.;When YRCd, the attack becomes a projectile that can be blocked Mid | |notes=Cancels projectiles from 10-24f.;Special hitstop on ground hit (Normal: 20f, CH: 20F).;Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown).;Special untech time on Homing Jump followup (Normal: 66f, CH: 66f) + 46f special recovery (20f to attack).;Homing Dash followup has a tumble + wallstick effect (Normal: 60f, CH: knockdown) + special 70% proration during the tumble period only.;When YRCd, the attack becomes a projectile that can be blocked Mid | ||
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|caption=Your life ends in 81 frames, bucko | |caption=Your life ends in 81 frames, bucko | ||
|hitboxes=GGXRD-R_Haehyun_FalconDiveReverse_hitbox1.png;GGXRD-R_Haehyun_FalconDiveReverse_hitbox2.png | |hitboxes=GGXRD-R_Haehyun_FalconDiveReverse_hitbox1.png;GGXRD-R_Haehyun_FalconDiveReverse_hitbox2.png | ||
|notes=1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown); | |notes=1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown);staggers on stand block (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f);2nd hit: ground bounce + knockdown | ||
}} | }} | ||
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==Category== | ==Category== | ||
{{ | {{GGXRD-R2/Navigation}} |
Latest revision as of 22:40, 26 November 2023
Links
System Data
Normal Moves
5P
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | Mid | 7 | 5 | 11 | -2 | 2 | 10 | 7 | SJ | YRP | 264 | Initial: 90% | ||
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 6 | 5 | 9 | +3 | 3 | 10 | 6 | SJ | YRP | 384 | |||
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | Mid | 9 | 3 | 22 | -8 | 3 | 10 | 6 | S | YRP | 384 | Initial: 90% | ||
5H
5D
6P
6K
6H
2P
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Low | 6 | 3 | 6 | +1 | 0 | 3 | 8 | S | YRP | 144 | Initial: 80% | ||
2K2H | ||||||||||||||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Low | 8 | 3 | 12 | -1 | 2 | 10 | 7 | S | YRP | 264 | Initial: 90% | ||
2H
2D
2D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | Low | 7 | 6 | 15 | -7 | 2 | 10 | 7 | S | YRP | 264 | Initial: 90% | ||
Knocks down on ground hit |
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | High/Air | 6 | 5 | 6 | 1 | 6 | 7 | CS | YRP | 264 | ||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | High/Air | 7 | 11 | 9 | 1 | 6 | 7 | SJ | YRP | 264 | ||||
Literal air footsies | ||||||||||||||
j.2K
j.S
j.H
j.D
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | High/Air | 12 | 4 | 15/4 after landing | 3 | 14 | 6 | S | YRP | 384 | Initial: 80% | |||
Taco? | ||||||||||||||
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
Special Moves
236S
236H
623K
623[K]
623[K] Max
623[K]~4
623[K]~4 Red
214[K]
214[K] Red
214[4K]
214[4K] Red
j.214K
Overdrives
236236H
236236S
Instant Kill
236236H
Category
System Links
Mechanics
Application & Advanced Information
Archived Information