Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
---|---|
Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GBVSR/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Zooey | 16,000 | 5f | 18f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 600 | Mid | 5 | 3 | 7 | +4 | +8 | 0 | ||
c.M | 1100 | Mid | 7 | 3 | 12 | 0 | +4 | 2 | ||
c.H | 1600 | Mid | 9 | 6 | 18 | -5 | -1 | 4 | ||
c.XX | 700 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 1000 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
c.XX6M | 1000 | Low | 12 | - | - | -4 | KD +30 | 3 | ||
c.XX6H | 1000 | High | 18 | - | - | -4 | +1 | 3 | ||
f.L | 600 | Mid | 6 | 3 | 9 | +1 | +5 | 1 | ||
f.M | 900 | Mid | 9 | 5 | 16 | -6 | -2 | 2 | ||
f.H | 1300 | Mid | 9 | 5 | 19 | -7 | -3 | 3 | ||
2L | 400 | Low | 6 | 3 | Total 18 | -2 | +2 | 0 | ||
2M | 900 | Mid | 8 | 4 | 14 | -3 | +1 | 2 | ||
2H | 1300 | Mid | 11 | 5 | 24 | -12 | -8 | 3 | ||
2U | 1000 | Low | 7 | 6 | 21 | -12 | HKD +43 | 2 | ||
66L | 600 | Mid | 8 | - | - | +2 | +6 | 2 | ||
66M | 1100 | High | 26 | - | - | -6 | Air Recovery +20 | 2 | ||
66H | 1200 (600x2) | Mid | 15 | - | - | -8 | KD +39 | 2 | 6-14 High/Mid Armor | |
j.L | 600 | High/Air | 5 | Until L | 0 | +11 | +13 | 1 | ||
j.M | 700 | High/Air | 7 | 6 | Until L | +13 | +13 | 1 | ||
j.H | 1000 | High/Air | 9 | 6 | Until L | +13 | +13 | 2 | ||
j.U | 1000 | High/Air | 7 | 7 | +13 | KD +50 | 2 |
Unique Action
- A full Dragon Gauge has 3000 units. Zooey starts the round with 1501.
- Gauge starts to charge from frame 3 until the last 6th frame of the move, or the first frame of The Last Wish.
- 5U Charge speed: 16 per frame for the first 16 active frame starting at 4F, 32 per frame afterwards.
- Charge speed is halved while Lyrn is active or in cooldown.
- When Lyrn is active, every knockdown received by Zooey (Air recovery, ground tech, hard knockdown) reduces the Dragon Gauge by 100 units.
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Convergence | Total 23-368 | |||||||||
5U~6X | The Last Wish | 1200 | Mid | 5 | 8 | 22 | -20 [-11] | KD +19 [+28] | 4 | 2~4 All |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | Immortal Thrust | 800 | All | 17 | Total 45 | -2 | +2 | 3 | |||
236M | Heavy Breath | 400×3 | All | 26 | 5,6,3 | Total 53 | +6 | Air Recovery +50 | 3 | ||
236H | Sweeping Beam | 200x10 | All | 34 | Total 53 | +24 | KD +82 [Air Recovery +65] | 3 | |||
214L | L Spinning Slash | 700 | Mid | 15 | 4 | 19 | -4 | 0 | 3 | ||
214M | M Spinning Slash | 800 | Mid | 19 | 4 | 17 | -4 | 0 | 3 | ||
214H | H Spinning Slash | 1000 | Mid | 15 | 4 | 19 | -8 | -4 | 4 | ||
214L~5X | L Ray Strike | 400 | Low | 18 | 6 | 19 | -8 | KD +28 | 3 | ||
214M~5X | M Ray Strike | 400 | Low | 18 | 6 | 19 | -8 | KD +28 | 3 | ||
214H~5X | H Ray Strike | 600 | Low | 18 | 6 | 19 | -8 | KD +34 | 3 | ||
214L~6X | L Bisection | 600 | Mid | 19 | 6 | 24 | -11 | Air Recovery +21 | 4 | ||
214M~6X | M Bisection | 600 | Mid | 19 | 6 | 24 | -11 | KD +33 | 4 | ||
214H~6X | M Bisection | 900 | Mid | 19 | 6 | 24 | -11 | KD +39 | 4 | ||
623L | L Aerial Spinning Slash | 300x3 | All | 27 | 4×3 | 13 | -2 | +2 | 2 | ||
623M | M Aerial Spinning Slash | 300, 200×5 | All | 14 | 6(16)2×6 | 13 | 0 | +4 | 2 | 14~19 All | |
623H | H Aerial Spinning Slash | 1300 (300, 200×5) | Mid, All×5 | 9 | 11(13)2×6 | 11 | +2 | KD +31 | 2 | 9~19 All | |
22L | L Thunder | 400, 700 | Mid, All | 15 [19] | 9 [6] | 25 | -14 (-2) [+3] | -10 (+2) [+7] | 0, 2 | ||
22M | M Thunder | 400, 700 | Mid, All | 15 [19] | 9 [6] | 25 | -14 [+3] (-2) | (-10) [+7] (+2) | 0, 2 | ||
22H | H Thunder | 1600 (600, 300×2, 400) | Mid, All×3 | 15 [19] | 9 [10,10,6] | 32 | +5 [+12] | +12 [+16] | 0, 2×3 | ||
j.22L | L Thunder (Midair) | 700 | All | 22 | 9 | Until L+10 | -5 | -1 | 2 | ||
j.22M | M Thunder (Midair) | 700 | All | 22 | 9 | Until L+10 | -5 | -1 | 2 | ||
j.22H | H Thunder (Midair) | 700 | All | 22 | 13 | Until L+10 | -5 | KD +32 | 2 | ||
236U | Ultimate Peacemaker's Wings | 2500 | Mid | 15 | Total 66 [102] | -13 | HKD +30 | 3 | |||
214U | Ultimate Spinning Slash | 850×2, 300×3 | Mid | 13 | Total 75 | -4 | HKD +63 | 3 | |||
623U | Ultimate Aerial Spinning Slash | 600, 100×5, 900 | Mid | 8 | 29 | 24 | -10 | HKD +47 | 3 | 1-13 Full | |
22U | Ultimate Thunder | 600, 1500 | Mid (Guard Crush), All | 25 | Total 63 | +18 | HKD +107 | 3 | |||
j.22U | Ultimate Aerial Thunder | 1500 | All | 17 | Total 57 | +6 | HKD +79 | 3 |
Skybound Arts
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Gamma Ray | 4000 (1000, 90x31, 210) | Mid | 8+4 | 6 | 40 | -27 | HKD +46 | 4 | 1~17 All | |
236236U | Armageddon | 6000 (3000, 3000) | Mid→All | 8+7 | 15 | 61 | -25 | HKD +46 | 4 | 1~63 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 2500 | Throw | 4 | 3 | 32 | HKD +44 | 0, 4 | |||
Air Throw | 2500 | Throw | 5 | 5 | Until L+6 | HKD +43~45 | 0, 4 | |||
Raging Strike | 1500 | Guard Crush Mid | 28 | - | 17 | +8 [+15] | +15 | 4 | ||
Raging Chain | 1000 | Mid | 13 | 6 | 17 | +4 | +15 | 4 | ||
Brave Counter | 500 | Mid | 10 | 6 | Total 31 | +6 | Air Recovery +21 | 4 |
Combo point Table
- Unless otherwise stated, all multi-hitting moves only add the point at first hit, and add none afterwards.
- First value of 22 is the sword attack, the second is the lighting.
Command/Version | L | M | H | U |
---|---|---|---|---|
236 | 2 | 2 | 2 | 3 |
623 | 2 | 2 | 2 | 3 |
214 | 2 | 2 | 2 | 3 |
22 | 2, 2 | 2, 2 | 2, 2 | 3, 3 |
j.22 | 2 | 2 | 2 | 3 |
Move | Points | |||
j.U | 3, counts only once on every jump | |||
5U~6X | 2 | |||
214X~X | 2 | |||
214X~6X | 2 |
To edit frame data, edit values in GBVSR/Zooey/Data.
47% complete | ||
|
Page | Completed | To-do | Score |
---|---|---|---|
Overview |
|
|
15/20 |
Combos |
|
|
3/10 |
Strategy |
|
|
4/20 |
Matchups |
|
|
0/20 |
Frame Data |
|
|
25/30 |
Click here to edit the progress.
Click here for the scoring criteria to assess character page completion.
Click here for the scoring criteria to assess character page completion.
System Pages
Mechanics
Application & Advanced Information
Archived Information