BBTag/Linne/Data: Difference between revisions

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< BBTag‎ | Linne
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{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Linne|image=BBTag_Linne_Icon.png|videos=|forums=}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>
{{CharLinks|charMainPage=BBTag/Linne|videos= |discord= }}
<section end=Links/>
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>17,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>22F (1~7F Inv All)</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>Triple Jump<br/>Dash Cancels</td></tr>
<section end=system data/>


==Infobox Data==
{{BBTag-character
| name      =Linne
| health    =17,000
| prejump  = 4F
| backdash  = 22F (1~7F Inv All)
| portrait  =BBTag_Linne_Portrait.png
| icon      =BBTag_Linne_Icon.png
| umo=Dash Cancels
}}
==Normal Moves==
==Normal Moves==
===4A Data===
===4A===
<section begin="4A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=700*2
|input=4A |name=
|guard=All|attribute=B|inv=
|damage=700×2 |p1=100×2 |p2=75
|startup=5|active=1(6)4|recovery=12|frameAdv=-2
|level=2 |cancel= |attribute=B |guard=All |invuln=
}}<section end="4A"/>
|startup=5 |active=1(6)4 |recovery=12 |onBlock=-2
 
|blockstun=13 |blockstop=6, 10 |hitstop=+0 |CHstop=+1
<section begin="4A Extra"/>{{FrameDataExtra-BBTag
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|p1=100*2|p2=75 (Once)
  |images=BBTag_Linne_4A.png
|level=2|cancel=
  |hitboxes=BBTAG_Linne_4A1_Hitbox.png;BBTAG_Linne_4A2_Hitbox.png
|blockstun=13|blockstop=6, 10|hitstop=+0|CHstop=+1
  |notes=
|groundHit=14|airHit=14|groundCH=18|airCH=26
}}
|hitbox=
}}<section end="4A Extra"/>
 
===4AA Data===
<section begin="4AA"/>{{FrameData-BBTag
|damage=800*2
|guard=All|attribute=B|inv=
|startup=6|active=1(6)4|recovery=12|frameAdv=-2
}}<section end="4AA"/>
 
<section begin="4AA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=75 (Once)
|level=2|cancel=
|blockstun=13|blockstop=6, 10|hitstop=+0|CHstop=+1
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitbox=
  }}<section end="4AA Extra"/>
 
===4AAA Data===
<section begin="4AAA"/>{{FrameData-BBTag
|damage=1000
|guard=All|attribute=B|inv=
|startup=7|active=4(10)2|recovery=23|frameAdv=-8
}}<section end="4AAA"/>
 
<section begin="4AAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=70 (Once)
|level=3|cancel=
|blockstun=16|blockstop=6, 13|hitstop=+0|CHstop=+2
|groundHit=17, Launch|airHit=17, 30|groundCH=22, Launch|airCH=31, 44
|hitbox=
}}<section end="4AAA Extra"/>
 
===5A Data===
<section begin="5A"/>{{FrameData-BBTag
|damage=1000
|guard=All|attribute=B|inv=
|startup=7|active=4|recovery=14|frameAdv=-4
}}<section end="5A"/>
 
<section begin="5A Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=75
|level=2|cancel=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitbox=
}}<section end="5A Extra"/>
 
===5AA Data===
<section begin="5AA"/>{{FrameData-BBTag
|damage=1300
|guard=All|attribute=B|inv=
|startup=7|active=2|recovery=18|frameAdv=-3
}}<section end="5AA"/>
 
<section begin="5AA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=80
|level=3|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
  }}<section end="5AA Extra"/>
 
===5AAA Data===
<section begin="5AAA"/>{{FrameData-BBTag
|damage=950*2
|guard=All|attribute=B|inv=
|startup=11|active=2,4|recovery=21|frameAdv=-8
}}<section end="5AAA"/>
 
<section begin="5AAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=80 (Once)
|level=3|cancel=
|blockstun=16|blockstop=7|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
  }}<section end="5AAA Extra"/>
 
===5AAAA Data===
<section begin="5AAAA"/>{{FrameData-BBTag
|damage=1100*2
|guard=All|attribute=B|inv=
|startup=13|active=5(8)4|recovery=20|frameAdv=-5
}}<section end="5AAAA"/>
 
<section begin="5AAAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=85
|level=4|cancel=
|blockstun=18|blockstop=4/+5, 4|hitstop=+5, +0|CHstop=+10, +5
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
  }}<section end="5AAAA Extra"/>
 
===2A Data===
<section begin="2A"/>{{FrameData-BBTag
|damage=1000
|guard=All|attribute=F|inv=
|startup=6|active=2|recovery=13|frameAdv=-3
}}<section end="2A"/>
 
<section begin="2A Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=70
|level=1|cancel=
|blockstun=11|blockstop=9|hitstop=+0|CHstop=+0
|groundHit=12|airHit=12|groundCH=16|airCH=23
|hitbox=
}}<section end="2A Extra"/>


===5B Data===
===4AA===
<section begin="5B"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=1500
|input=4AA |name=
|guard=All|attribute=B|inv=11~(End of Active) H
|damage=800×2 |p1=100 |p2=75
|startup=13|active=6|recovery=26|frameAdv=-15
|level=2 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5B"/>
|startup=6 |active=1(6)4 |recovery=12 |onBlock=-2
|blockstun=13 |blockstop=6, 10 |hitstop=+0 |CHstop=+1
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Linne_4AA.png
|hitboxes=BBTAG_Linne_4AA1_Hitbox.png;BBTAG_Linne_4AA2_Hitbox.png
|notes=
}}


<section begin="5B Extra"/>{{FrameDataExtra-BBTag
===4AAA===
|p1=90|p2=80
{{MoveData-BBTag |character=Linne |type=normal
|level=3|cancel=
|input=4AAA |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1000 |p1=100 |p2=70
|groundHit=Launch|airHit=24|groundCH=Launch|airCH=38
|level=3 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=7 |active=4(10)2 |recovery=23 |onBlock=-8
}}<section end="5B Extra"/>
|blockstun=16 |blockstop=6, 13 |hitstop=+0 |CHstop=+2
|groundHit=17, Launch |airHit=17, 30 |groundCH=22, Launch |airCH=31, 44
|images=BBTag_Linne_4AAA.png
|hitboxes=BBTAG_Linne_4AAA1_Hitbox.png;BBTAG_Linne_4AAA2_Hitbox.png
|notes=
}}


===5BB Data===
===4AAAA===
<section begin="5BB"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=1500
|input=4AAAA |name=
|guard=All|attribute=B|inv=
|damage=1100×2 |p1=100 |p2=85×2
|startup=13|active=4|recovery=22|frameAdv=-9
|level=4 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5BB"/>
|startup=13 |active=5(8)4 |recovery=20 |onBlock=-5
|blockstun=18 |blockstop=4/+5, 4 |hitstop=+5, +0 |CHstop=+10, +5
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
|images=BBTag_Linne_4AAAA.png
|hitboxes=BBTAG_Linne_5AAAA1_Hitbox.png;BBTAG_Linne_5AAAA2_Hitbox.png
|notes=
}}


<section begin="5BB Extra"/>{{FrameDataExtra-BBTag
===5A===
|p1=100|p2=80
{{MoveData-BBTag |character=Linne |type=normal
|level=3|cancel=
|input=5A |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1000 |p1=100 |p2=75
|groundHit=Launch|airHit=24|groundCH=Launch|airCH=38
|level=2 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=7 |active=4 |recovery=14 |onBlock=-4
}}<section end="5BB Extra"/>
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Linne_5A.png
|hitboxes=BBTAG_Linne_5A_Hitbox.png
|notes=
}}


===5BBB Data===
===5AA===
<section begin="5BBB"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=1700
|input=5AA |name=
|guard=All|attribute=B|inv=
|damage=1300 |p1=100 |p2=80
|startup=21|active=5|recovery=25|frameAdv=-11
|level=3 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5BBB"/>
|startup=7 |active=2 |recovery=18 |onBlock=-3
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Linne_5AA.png
|hitboxes=BBTAG_Linne_5AA_Hitbox.png
|notes=
}}


<section begin="5BBB Extra"/>{{FrameDataExtra-BBTag
===5AAA===
|p1=100|p2=85
{{MoveData-BBTag |character=Linne |type=normal
|level=4|cancel=
|input=5AAA |name=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|damage=950×2 |p1=100 |p2=80
|groundHit=Launch|airHit=24 + Down 23|groundCH=Launch|airCH=39 + Down 23
|level=3 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=11 |active=2,4 |recovery=21 |onBlock=-8
}}<section end="5BBB Extra"/>
|blockstun=16 |blockstop=7 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Linne_5AAA.png
|hitboxes=BBTAG_Linne_5AAA_Hitbox.png
|notes=
}}


===2B Data===
===5AAAA===
<section begin="2B"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=1000
|input=5AAAA |name=
|guard=Low|attribute=F|inv=
|damage=1100×2 |p1=100 |p2=85×2
|startup=8|active=2|recovery=20|frameAdv=-9
|level=4 |cancel= |attribute=B |guard=All |invuln=
}}<section end="2B"/>
|startup=13 |active=5(8)4 |recovery=20 |onBlock=-5
|blockstun=18 |blockstop=4/+5, 4 |hitstop=+5, +0 |CHstop=+10, +5
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
|images=BBTag_Linne_4AAAA.png
|hitboxes=BBTAG_Linne_5AAAA1_Hitbox.png;BBTAG_Linne_5AAAA2_Hitbox.png
|notes=
}}


<section begin="2B Extra"/>{{FrameDataExtra-BBTag
===2A===
|p1=90|p2=75
{{MoveData-BBTag |character=Linne |type=normal
|level=2|cancel=
|input=2A |name=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|damage=1000 |p1=100 |p2=70
|groundHit=14|airHit=14|groundCH=18|airCH=26
|level=1 |cancel= |attribute=F |guard=All |invuln=
|hitbox=
|startup=6 |active=2 |recovery=13 |onBlock=-3
  }}<section end="2B Extra"/>
|blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
|groundHit=12 |airHit=12 |groundCH=16 |airCH=23
|images=BBTag_Linne_2A.png
  |caption=LOL IMAGINE BEING A LOW COULDN'T BE ME -Linne {{clr|1|2A}}
|hitboxes=BBTAG_Linne_2A_Hitbox.png
|notes=
}}


===5C Data===
===5B===
<section begin="5C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=800
|input=5B |name=
|guard=High|attribute=H|inv=
|damage=1500 |p1=90 |p2=80
|startup=26|active=3|recovery=5+13L|frameAdv=-4
|level=3 |cancel= |attribute=B |guard=All |invuln=11~18 H
}}<section end="5C"/>
|startup=13 |active=6 |recovery=26 |onBlock=-15
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=Launch |airHit=24 |groundCH=Launch |airCH=38
|images=BBTag_Linne_5B.png
|hitboxes=BBTAG_Linne_5B_Hitbox.png
|notes=
}}


<section begin="5C Extra"/>{{FrameDataExtra-BBTag
===5BB===
|p1=100|p2=100
{{MoveData-BBTag |character=Linne |type=normal
|level=3|cancel=
|input=5BB |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1500 |p1=100 |p2=80
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|level=3 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=13 |active=4 |recovery=22 |onBlock=-9
}}<section end="5C Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
===2C Data===
|groundHit=Launch |airHit=24 |groundCH=Launch |airCH=38
<section begin="2C"/>{{FrameData-BBTag
|images=BBTag_Linne_5BB.png
|damage=1700
|hitboxes=BBTAG_Linne_5BB_Hitbox.png
|guard=Low|attribute=F|inv=
|notes=
|startup=12|active=6|recovery=24|frameAdv=-11
}}
}}<section end="2C"/>


<section begin="2C Extra"/>{{FrameDataExtra-BBTag
===5BBB===
|p1=90|p2=75
{{MoveData-BBTag |character=Linne |type=normal
|level=4|cancel=
|input=5BBB |name=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|damage=1700 |p1=100 |p2=85
|groundHit=Launch|airHit=26|groundCH=Launch|airCH=41
|level=4 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=21 |active=5 |recovery=25 |onBlock=-11
}}<section end="2C Extra"/>
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=24 + Down 23 |groundCH=Launch |airCH=39 + Down 23
|images=BBTag_Linne_5BBB.png
|hitboxes=BBTAG_Linne_5BBB_Hitbox.png
|notes=
}}


===j.A Data===
===2B===
<section begin="j.A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=1500
|input=2B |name=
|guard=High|attribute=H|inv=
|damage=1000 |p1=90 |p2=75
|startup=11|active=4|recovery=15|frameAdv=
|level=2 |cancel= |attribute=F |guard=Low |invuln=
}}<section end="j.A"/>
|startup=8 |active=2 |recovery=20 |onBlock=-9
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Linne_2B.png
|caption=Don't whiff this one
|hitboxes=BBTAG_Linne_2B_Hitbox.png
|notes=
}}


<section begin="j.A Extra"/>{{FrameDataExtra-BBTag
===5C===
|p1=80|p2=80
{{MoveData-BBTag |character=Linne |type=normal
|level=3|cancel=
|input=5C |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=800 |p1=100 |p2=100
|groundHit=17|airHit=17|groundCH=22|airCH=31
|level=3 |cancel= |attribute=H |guard=High |invuln=
|hitbox=
|startup=26 |active=3 |recovery=5+13L |onBlock=-4
}}<section end="j.A Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
|images=BBTag_Linne_5C.png
|hitboxes=BBTAG_Linne_5C_Hitbox.png
|notes=
}}
===2C===
{{MoveData-BBTag |character=Linne |type=normal
|input=2C |name=
|damage=1700 |p1=90 |p2=75
|level=4 |cancel= |attribute=F |guard=Low |invuln=
|startup=12 |active=6 |recovery=24 |onBlock=-11
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=26 |groundCH=Launch |airCH=41
|images=BBTag_Linne_2C.png
|caption=I'd say don't whiff this, but it's too long to.
|hitboxes=BBTAG_Linne_2C_Hitbox.png
|notes=
}}


===j.AA Data===
===j.A===
<section begin="j.AA"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=1200
|input=j.A |name=
|guard=High|attribute=H|inv=
|damage=1500 |p1=80 |p2=80
|startup=8|active=2|recovery=18|frameAdv=
|level=3 |cancel= |attribute=H |guard=High |invuln=
}}<section end="j.AA"/>
|startup=11 |active=4 |recovery=15 |onBlock=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Linne_jA.png
|caption=Lemme guess, you're doing this into dl.jb?
|hitboxes=BBTAG_Linne_JA_Hitbox.png
|notes=
}}


<section begin="j.AA Extra"/>{{FrameDataExtra-BBTag
===j.AA===
|p1=80|p2=80
{{MoveData-BBTag |character=Linne |type=normal
|level=3|cancel=
|input=j.AA |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1200 |p1=80 |p2=80
|groundHit=17|airHit=17|groundCH=22|airCH=31
|level=3 |cancel= |attribute=H |guard=High |invuln=
|hitbox=
|startup=8 |active=2 |recovery=18 |onBlock=
}}<section end="j.AA Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Linne_jAA.png
|caption=Yep...
|hitboxes=BBTAG_Linne_JAA_Hitbox.png
|notes=
}}


===j.B Data===
===j.B===
<section begin="j.B"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=normal
|damage=1600
|input=j.B |name=
|guard=High|attribute=H|inv=
|damage=1600 |p1=80 |p2=80
|startup=12|active=4|recovery=17|frameAdv=
|level=3 |cancel= |attribute=H |guard=High |invuln=
}}<section end="j.B"/>
|startup=12 |active=4 |recovery=17 |onBlock=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Linne_jB.png
|caption={{clr|2|5B}} but you want to extend the combo
|hitboxes=BBTAG_Linne_JB_Hitbox.png
|notes=
}}


<section begin="j.B Extra"/>{{FrameDataExtra-BBTag
===j.C===
|p1=80|p2=80
{{MoveData-BBTag |character=Linne |type=normal
|level=3|cancel=
|input=j.C |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1500 |p1=80 |p2=80
|groundHit=17|airHit=17|groundCH=22|airCH=31
|level=3 |cancel= |attribute=H |guard=All |invuln=
|hitbox=
|startup=13 |active=Until L |recovery=12L |onBlock=+1~-3
}}<section end="j.B Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
 
|groundHit=17 |airHit=30 |groundCH=22 |airCH=44
===j.C Data===
|images=BBTag_Linne_jC.png
<section begin="j.C"/>{{FrameData-BBTag
|caption=The divekick that results in a trip to the hospital.
|damage=1500
|hitboxes=BBTAG_Linne_JC_Hitbox.png
|guard=All|attribute=H|inv=
|notes=
|startup=13|active=Until L|recovery=12L|frameAdv=
}}
}}<section end="j.C"/>
 
<section begin="j.C Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=80
|level=3|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=30|groundCH=22|airCH=44
|hitbox=
}}<section end="j.C Extra"/>


==Universal Mechanics==
==Universal Mechanics==
===BC Data===
===BC===
<section begin="BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=other
|damage=0, 200, 1800
|input=BC |name=Ground Throw
|guard=Throw|attribute=T|inv=
|damage=0, 200, 1800 |p1=100 |p2=50
|startup=7~30|active=3|recovery=23|frameAdv=
|level=0, 1, 4 |cancel= |attribute=T |guard=Throw |invuln=
}}<section end="BC"/>
|startup=7~30 |active=3 |recovery=23 |onBlock=
|blockstun= |blockstop= |hitstop=0, 9, 12 |CHstop=
|groundHit=Launch 40 + Down 103, 40 + Down 53|airHit= |groundCH= |airCH=
|images=BBTag_Linne_GroundThrow.png
|hitboxes=BBTAG_Linne_Throw_Hitbox.png
|notes=Minimum damage 2000;
}}


<section begin="BC Extra"/>{{FrameDataExtra-BBTag
===AD===
|p1=100|p2=50 (Once)
{{MoveData-BBTag |character=Linne |type=other
|level=0, 1, 4|cancel=
|input=AD |name=Getsurin
|blockstun=|blockstop=|hitstop=0, 9, 12|CHstop=
|damage=500×9 |p1=80 |p2=60
|groundHit=Launch|airHit=40 + Down 103, 40 + Down 53|groundCH=|airCH=
|level=3 |cancel= |attribute=B |guard=Air Unblockable |invuln=1~20 All
|hitbox=
|startup=10 |active=3(2)3,3(10)2,1,3(12)1,1,7 |recovery=27+20L |onBlock=-52
}}<section end="BC Extra"/>
|blockstun=16 |blockstop=3×3, 1×2, 10, 1×2, 15 |hitstop=+0 |CHstop=+2
===AD Data===
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
<section begin="AD"/>{{FrameData-BBTag
|images=BBTag_Linne_Getsurin.png
|damage=500*9
|hitboxes=BBTAG_Linne_RA1_Hitbox.png;BBTAG_Linne_RA2_Hitbox.png;BBTAG_Linne_RA3_Hitbox.png;BBTAG_Linne_RA4_Hitbox.png
|guard=Air Unblockable|attribute=B|inv=1~20 All
|notes=Minimum Damage 25×9 (225);
|startup=10|active=3(2)3,3(10)2,1,3(12)1,1,7|recovery=27+20L|frameAdv=-52
}}
}}<section end="AD"/>
===j.AD===
 
{{MoveData-BBTag |character=Linne |type=other
<section begin="AD Extra"/>{{FrameDataExtra-BBTag
|input=j.AD |name=Air Getsurin
|p1=80|p2=60 (Once)
|damage=550×8 |p1=80 |p2=60
|level=3|cancel=
|level=3 |cancel= |attribute=H |guard=All |invuln=1~16 All
|blockstun=16|blockstop=3*3, 1*2, 10, 1*2, 15|hitstop=+0|CHstop=+2
|startup=10 |active=4,3(10)2,1,3(12)1,1,7 |recovery=Until L+10L |onBlock=
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
|blockstun=16 |blockstop=3×3, 1×2, 10, 1×2, 15 |hitstop=+0 |CHstop=+2
|hitbox=
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
}}<section end="AD Extra"/>
|images=BBTag_Linne_Getsurin.png
===j.AD Data===
|hitboxes=BBTAG_Linne_RA2_Hitbox.png;BBTAG_Linne_RA3_Hitbox.png;BBTAG_Linne_RA4_Hitbox.png
<section begin="j.AD"/>{{FrameData-BBTag
|notes=Minimum Damage 27×8 (216);
|damage=550*8
}}
|guard=All|attribute=H|inv=1~16 All
|startup=10|active=4,3(10)2,1,3(12)1,1,7|recovery=Until L+10L|frameAdv=
}}<section end="j.AD"/>
 
<section begin="j.AD Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=60 (Once)
|level=3|cancel=
|blockstun=16|blockstop=3*3, 1*2, 10, 1*2, 15|hitstop=+0|CHstop=+2
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
|hitbox=
}}<section end="j.AD Extra"/>
]
]
===Dash Cancel Data===
===Dash Cancel===
<section begin="Dash Cancel"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=other
|damage=
|input=Dash Cancel |name=Dash Cancel
|guard=|attribute=|inv=
|damage= |p1= |p2=
|startup=|active=|recovery=25|frameAdv=
|level= |cancel= |attribute= |guard= |invuln=
}}<section end="Dash Cancel"/>
|startup= |active= |recovery=25 |onBlock=
 
|blockstun= |blockstop= |hitstop= |CHstop=
<section begin="Dash Cancel Extra"/>{{FrameDataExtra-BBTag
|groundHit= |airHit= |groundCH= |airCH=
|p1=|p2=
|images=
|level=|cancel=
|hitboxes=
|blockstun=|blockstop=|hitstop=|CHstop=
|notes=
|groundHit=|airHit=|groundCH=|airCH=
}}
|hitbox=
}}<section end="Dash Cancel Extra"/>


==Skills==
==Skills==
===236A Data===
===236A===
<section begin="236A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=special
|damage=1500
|input=236A |name=A Sky Fang
|guard=All|attribute=P1|inv=
|damage=1500 |p1=80 |p2=85
|startup=21|active=10|recovery=Total: 49|frameAdv=-4
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
}}<section end="236A"/>
|startup=21 |active=10 |recovery=Total: 49 |onBlock=-4
 
|blockstun=18 |blockstop=0/+6 |hitstop=+6 |CHstop=+11
<section begin="236A Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
|p1=80|p2=85
|images=BBTag_Linne_Kuuga.png
|level=4|cancel=
|hitboxes=BBTAG_Linne_236A_Hitbox.png
|blockstun=18|blockstop=0/+6|hitstop=+6|CHstop=+11
|notes=Minimum Damage 75;
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
}}
|hitbox=
}}<section end="236A Extra"/>
 
===236B Data===
<section begin="236B"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=P1|inv=
|startup=12|active=15|recovery=Total: 47|frameAdv=-11
}}<section end="236B"/>
 
<section begin="236B Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=85
|level=4|cancel=
|blockstun=18|blockstop=0/+6|hitstop=+6|CHstop=+11
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
}}<section end="236B Extra"/>
===j.236A Data===
<section begin="j.236A"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=P1|inv=
|startup=21|active=20|recovery=Total: Until L+13L|frameAdv=
}}<section end="j.236A"/>
 
<section begin="j.236A Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=85
|level=4|cancel=
|blockstun=18|blockstop=0/+6|hitstop=+6|CHstop=+11
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
}}<section end="j.236A Extra"/>
===j.236B Data===
<section begin="j.236B"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=P1|inv=
|startup=26|active=20|recovery=Total: Until L+13L|frameAdv=
}}<section end="j.236B"/>
 
<section begin="j.236B Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=85
|level=4|cancel=
|blockstun=18|blockstop=0/+6|hitstop=+6|CHstop=+11
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
}}<section end="j.236B Extra"/>
===214A Data===
<section begin="214A"/>{{FrameData-BBTag
|damage=
|guard=|attribute=|inv=5~13 HBP
|startup=|active=|recovery=29|frameAdv=
}}<section end="214A"/>


<section begin="214A Extra"/>{{FrameDataExtra-BBTag
===236B===
|p1=|p2=
{{MoveData-BBTag |character=Linne |type=special
|level=|cancel=
|input=236B |name=B Sky Fang
|blockstun=|blockstop=|hitstop=|CHstop=
|damage=1500 |p1=80 |p2=85
|groundHit=|airHit=|groundCH=|airCH=
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=12 |active=15 |recovery=Total: 47 |onBlock=-11
}}<section end="214A Extra"/>
|blockstun=18 |blockstop=0/+6 |hitstop=+6 |CHstop=+11
===214A X Data===
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
<section begin="214A X"/>{{FrameData-BBTag
|images=BBTag_Linne_Kuuga.png
|damage=1000*3
|hitboxes=BBTAG_Linne_236A_Hitbox.png
|guard=All|attribute=B|inv=
|notes=Minimum Damage 75;
|startup=9|active=3|recovery=25|frameAdv=-11
}}
}}<section end="214A X"/>
===j.236A===
{{MoveData-BBTag |character=Linne |type=special
|input=j.236A |name=Air A Sky Fang
|damage=1500 |p1=80 |p2=85
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
|startup=21 |active=20 |recovery=Total: Until L+13L |onBlock=
|blockstun=18 |blockstop=0/+6 |hitstop=+6 |CHstop=+11
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
|images=BBTag_Linne_KuugaAir.png
|caption=The only thing you'll hear in Linne mirror matches
|hitboxes=BBTAG_Linne_J236A_Hitbox.png
|notes=Minimum Damage 75;
}}
===j.236B===
{{MoveData-BBTag |character=Linne |type=special
|input=j.236B |name=Air B Sky Fang
|damage=1500 |p1=80 |p2=85
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
|startup=26 |active=20 |recovery=Total: Until L+13L |onBlock=
|blockstun=18 |blockstop=0/+6 |hitstop=+6 |CHstop=+11
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
|images=BBTag_Linne_KuugaAir.png
|caption=The only thing you'll hear in Linne mirror matches
|hitboxes=BBTAG_Linne_J236B_Hitbox.png
|notes=Minimum Damage 75;
}}
===214A===
{{MoveData-BBTag |character=Linne |type=special
|input=214A |name=Whirlwind
|damage= |p1= |p2=
|level= |cancel= |attribute= |guard= |invuln=5~13 HBP
|startup= |active= |recovery=29 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBTag_Linne_Whirlwind.png
|hitboxes=BBTAG_Linne_214A_Hitbox.png
|notes=
}}
===214A > X===
{{MoveData-BBTag |character=Linne |type=special
|input=214A > X |name=Heaven's Lynchpin
|damage=1000×3 |p1=80 |p2=80
|level=3 |cancel= |attribute=B |guard=All |invuln=
|startup=9 |active=3 |recovery=25 |onBlock=-11
|blockstun=16 |blockstop=11 |hitstop=11, 2, 1/+15 |CHstop=+2, +2, +15
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
|images=BBTag_Linne_TensetsuJuunisen.png
|caption=Press assist or no combo
|hitboxes=BBTAG_Linne_214AX_Hitbox.png
|notes=Minimum Damage 50×3 (150);
}}


<section begin="214A X Extra"/>{{FrameDataExtra-BBTag
===214B===
|p1=80|p2=80 (Once)
{{MoveData-BBTag |character=Linne |type=special
|level=3|cancel=
|input=214B |name=Flying Swallow
|blockstun=16|blockstop=11|hitstop=11, 2, 1/+15|CHstop=+2, +2, +15
|damage=1000×2 |p1=80 |p2=85
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
|level=4 |cancel= |attribute=B |guard=High |invuln=
|hitbox=
|startup=23 |active=1, 1 |recovery=21 |onBlock=-3
}}<section end="214A X Extra"/>
|blockstun=18 |blockstop=1, 12 |hitstop=+0 |CHstop=+5
 
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
===214B Data===
|images=BBTag_Linne_Hien.png
<section begin="214B"/>{{FrameData-BBTag
|caption=Where you blockin'?
|damage=1000*2
|hitboxes=BBTAG_Linne_214B_Hitbox.png
|guard=High|attribute=B|inv=
|notes=Minimum Damage 50×2 (100);
|startup=23|active=1, 1|recovery=21|frameAdv=-3
}}
}}<section end="214B"/>
===214[B]===
 
{{MoveData-BBTag |character=Linne |type=special
<section begin="214B Extra"/>{{FrameDataExtra-BBTag
|input=214[B] |name=Flying Swallow (Charged)
|p1=80|p2=85 (Once)
|damage=1700 |p1=90 |p2=85
|level=4|cancel=
|level=3 |cancel= |attribute=B |guard=Low |invuln=
|blockstun=18|blockstop=1, 12|hitstop=+0|CHstop=+5
|startup=21 |active=4 |recovery=23 |onBlock=-10
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|blockstun=16 |blockstop=12 |hitstop=-5 |CHstop=+0
|hitbox=
|groundHit=Launch |airHit=26 + Down 23 |groundCH=Launch |airCH=40 + Down 23
}}<section end="214B Extra"/>
|images=BBTag_Linne_HienCharged.png
===214[B] Data===
|caption=Not here!
<section begin="214[B]"/>{{FrameData-BBTag
|hitboxes=BBTAG_Linne_214BH_Hitbox.png
|damage=1700
|notes=Minimum Damage 85;
|guard=Low|attribute=B|inv=
}}
|startup=21|active=4|recovery=23|frameAdv=-10
}}<section end="214[B]"/>
 
<section begin="214[B] Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=85
|level=3|cancel=
|blockstun=16|blockstop=12|hitstop=-5|CHstop=+0
|groundHit=Launch|airHit=26 + Down 23|groundCH=Launch|airCH=40 + Down 23
|hitbox=
}}<section end="214[B] Extra"/>


==Extra Skills==
==Extra Skills==
===236C Data===
===236C===
<section begin="236C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=ex
|damage=1000*3
|input=236C |name=Twin Sky Fang
|guard=All|attribute=P|inv=
|damage=1000×3 |p1=80 |p2=85
|startup=12|active=Until Hit*3|recovery=Total: 47|frameAdv=0
|level=4 |cancel= |attribute=P |guard=All |invuln=
}}<section end="236C"/>
|startup=12 |active=Until Hit×3 |recovery=Total: 47 |onBlock=0
 
|blockstun=18 |blockstop=0/+1 |hitstop=+1 |CHstop=+6
<section begin="236C Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
|p1=80|p2=85 (Once)
|images=BBTag_Linne_Kuuga.png
|level=4|cancel=
|hitboxes=BBTAG_Linne_236C_Hitbox.png
|blockstun=18|blockstop=0/+1|hitstop=+1|CHstop=+6
|notes=Minimum Damage 100×3 (300);
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
}}
|hitbox=
===j.236C===
}}<section end="236C Extra"/>
{{MoveData-BBTag |character=Linne |type=ex
===j.236C Data===
|input=j.236C |name=Air Twin Sky Fang
<section begin="j.236C"/>{{FrameData-BBTag
|damage=1000×3 |p1=80 |p2=85
|damage=1000*3
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
|guard=All|attribute=P1|inv=
|startup=21 |active=Until Hit×3 |recovery=Total: Until L + 13L |onBlock=
|startup=21|active=Until Hit*3|recovery=Total: Until L + 13L|frameAdv=
|blockstun=18 |blockstop=0/+1 |hitstop=+1 |CHstop=+6
}}<section end="j.236C"/>
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
 
|images=BBTag_Linne_KuugaAir.png
<section begin="j.236C Extra"/>{{FrameDataExtra-BBTag
|hitboxes=BBTAG_Linne_J236C_Hitbox.png
|p1=80|p2=85 (Once)
|notes=Minimum Damage 100×3 (300);
|level=4|cancel=
}}
|blockstun=18|blockstop=0/+1|hitstop=+1|CHstop=+6
===214C===
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
{{MoveData-BBTag |character=Linne |type=ex
|hitbox=
|input=214C |name=Soaring Swallow
}}<section end="j.236C Extra"/>
|damage=1000×4 |p1=80 |p2=85
===214C Data===
|level=4 |cancel= |attribute=B |guard=High |invuln=
<section begin="214C"/>{{FrameData-BBTag
|startup=22 |active=1,1,2,2 |recovery=19 |onBlock=-2
|damage=1000*4
|blockstun=18 |blockstop=1×3, 12 |hitstop=+0 |CHstop=+5
|guard=High|attribute=B|inv=
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|startup=22|active=1,1,2,2|recovery=19|frameAdv=-2
|images=BBTag_Linne_Hien.png
}}<section end="214C"/>
|hitboxes=BBTAG_Linne_214C_Hitbox.png
 
|notes=Minimum Damage 100×4 (400);
<section begin="214C Extra"/>{{FrameDataExtra-BBTag
}}
|p1=80|p2=85 (Once)
|level=4|cancel=
|blockstun=18|blockstop=1*3, 12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|hitbox=
}}<section end="214C Extra"/>


==Partner Skills==
==Partner Skills==
===5P Data===
===5P===
<section begin="5P"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=assist
|damage=800*3
|input=5P |name=UNI Dash C
|guard=All|attribute=B|inv=
|damage=800×3 |p1=70 |p2=80
|startup=(18)+16|active=1,1,2|recovery=25|frameAdv=-10
|level=3 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5P"/>
|startup=(18)+16 |active=1,1,2 |recovery=25 |onBlock=-10
|blockstun=16 |blockstop=2×2, 7 |hitstop=+0 |CHstop=
|groundHit=Launch |airHit=50 |groundCH= |airCH=
|images=BBTag_Linne_5AAA.png
|hitboxes=BBTAG_Linne_5P_Hitbox.png
|notes=Minimum Damage 40×3 (120);
}}


<section begin="5P Extra"/>{{FrameDataExtra-BBTag
===6P===
|p1=70|p2=80 (Once)
{{MoveData-BBTag |character=Linne |type=assist
|level=3|cancel=
|input=6P |name=Air Sky Fang
|blockstun=16|blockstop=2*2, 7|hitstop=+0|CHstop=
|damage=1000×3 |p1=70 |p2=85
|groundHit=Launch|airHit=50|groundCH=|airCH=
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=(18)+34 |active=20 |recovery=Total: (18)+81+13L |onBlock=
}}<section end="5P Extra"/>
|blockstun=18 |blockstop=0/+1 |hitstop=+1 |CHstop=
|groundHit=Launch |airHit=30 |groundCH= |airCH=
|images=BBTag_Linne_KuugaAir.png
|hitboxes=BBTAG_Linne_6P_Hitbox.png
|notes=Minimum Damage 50×3 (150);
}}


===6P Data===
===4P===
<section begin="6P"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=assist
|damage=1000*2
|input=4P |name=Moon Gyre
|guard=All|attribute=P1|inv=
|damage=1500×2 |p1=70 |p2=80
|startup=(18)+34|active=20|recovery=Total: (18)+81+13L|frameAdv=
|level=3 |cancel= |attribute=B |guard=All |invuln=
}}<section end="6P"/>
|startup=10 |active=3(3)2 |recovery=24+10L |onBlock=-19
 
|blockstun=16 |blockstop=7 |hitstop=+0 |CHstop=
<section begin="6P Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=60 |groundCH= |airCH=
|p1=70|p2=85 (Once)
|images=BBTag_Linne_Getsurin.png
|level=4|cancel=
|hitboxes=BBTAG_Linne_4P1_Hitbox.png;BBTAG_Linne_4P2_Hitbox.png
|blockstun=18|blockstop=0/+1|hitstop=+1|CHstop=
|notes=Minimum Damage 75×2 (150);
|groundHit=Launch|airHit=30|groundCH=|airCH=
}}
|hitbox=
}}<section end="6P Extra"/>
 
===4P Data===
<section begin="4P"/>{{FrameData-BBTag
|damage=1500*2
|guard=All|attribute=B|inv=
|startup=10|active=3(3)2|recovery=24+10L|frameAdv=-19
}}<section end="4P"/>
 
<section begin="4P Extra"/>{{FrameDataExtra-BBTag
|p1=70|p2=80 (Once)
|level=3|cancel=
|blockstun=16|blockstop=7|hitstop=+0|CHstop=
|groundHit=Launch|airHit=60|groundCH=|airCH=
|hitbox=
}}<section end="4P Extra"/>


==Distortion Skills==
==Distortion Skills==
===236BC Data===
===236BC===
<section begin="236BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=super
|damage=360*9, 500*14<br/>[340*15, 400*20]
|input=236BC |name=The Diviner
|guard=All|attribute=B*9, P2*14<br/>[B*15, P2*20]|inv=1~25 All
|damage=360×9, 500×14<br/>[340×15, 400×20] |p1=80 |p2=98<br/>[98×15, 99×20]
|startup=1+(60 Flash)+11|active=7,7(8)4,4(6)4,4(8)3(4)12(19)4(7)3*14<br/>[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3*20]|recovery=50 [60]|frameAdv=-20 [-24]
|level=4 |cancel= |attribute=B×9, P2×14<br/>[B×15, P2×20] |guard=All |invuln=1~25 All
}}<section end="236BC"/>
|startup=1+(60 Flash)+11 |active=7,7(8)4,4(6)4,4(8)3(4)12(19)4(7)3×14<br/>[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20] |recovery=50 [60] |onBlock=-20 [-24]
|blockstun=18 |blockstop=0/+5×9, 0/+1×14<br/>[0/+5×15, 0/+1×20] |hitstop=+5×9, +1×14 |CHstop=+5
|groundHit=Launch |airHit=100 |groundCH=Launch |airCH=115 + Down 23×9 [×15], 100×14 [×20]
|images=BBTag_Linne_Kannagi.png
|caption=You may not like it, but this is what peak Linne looks like
|hitboxes=BBTAG_Linne_236BC_Hitbox.png
|notes=Values in [] are for Enhanced version;Minimum Damage 18%×9, 15%×14: 64×9, 75×14 (1626);[Minimum Damage: 44×15, 60×20 (1860)];
}}
===214BC===
{{MoveData-BBTag |character=Linne |type=super
|input=214BC |name=Divine Chains
|damage=1700, 790×11<br/>[1700, 870×13] |p1=80 |p2=60
|level=4 |cancel= |attribute=B |guard=All |invuln=1~15 All
|startup=6+(60 Flash)+6 |active=4 |recovery=25 |onBlock=-10
|blockstun=18 |blockstop=12 |hitstop=12, 4×4, 1×7 |CHstop=
|groundHit=Launch |airHit=60 |groundCH= |airCH=
|images=BBTag_Linne_TensetsuJuunisen.png
|caption=Essentially whirlwind that can be done out of whirlwind
|hitboxes=BBTAG_Linne_214BC_Hitbox.png
|notes=Values in [] are for Enhanced version;Minimum Damage: 255, 63×4, 189×7 (1830);[Minimum Damage 15%, 7%×6, 23%×7: 255, 60×6, 200×7 (2015)];
}}


<section begin="236BC Extra"/>{{FrameDataExtra-BBTag
===Distortion Skill Duo===
|p1=80|p2=98<br/>[98*15, 99*20]
{{MoveData-BBTag |character=Linne |type=super
|level=4|cancel=
|input=Distortion Skill Duo |name=The Diviner
|blockstun=18|blockstop=0/+5*9, 0/+1*14<br/>[0/+5*15, 0/+1*20]|hitstop=+5*9, +1*14|CHstop=+5
|damage=150×8, 170, 45×14<br/>[100×15, 50×20] |p1=100 |p2=100
|groundHit=Launch|airHit=100|groundCH=Launch|airCH=115 + Down 23*9 [*15], 100*14 [*20]
|level=4 |cancel= |attribute=B×9, P2×14<br/>[B×15, P2×20] |guard=All |invuln=1~15 All
|hitbox=
|startup=1+(96 Flash)+1 |active=7,7(8)4,4(6)4,4(8)7,12(19)4(7)3×14<br/>[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20] |recovery=69 [67] |onBlock=-39 [-31]
}}<section end="236BC Extra"/>
|blockstun=18 |blockstop=0/+5×9, 0/+1×14<br/>[0/+5×15, 0/+1×20] |hitstop=+5×9, +1×14 |CHstop=+5
===214BC Data===
|groundHit=Launch |airHit=100 |groundCH=Launch |airCH=115 + Down 23×9 [×15], 100×14 [×20]
<section begin="214BC"/>{{FrameData-BBTag
|images=BBTag_Linne_Kannagi.png
|damage=1700, 790*11<br/>[1700, 870*13]
|hitboxes=BBTAG_Linne_DSD_Hitbox.png
|guard=All|attribute=B|inv=1~(End of Active)  All
|notes=Values in [] are for Enhanced version;Minimum Damage 100%: 2000 [2500];
|startup=6+(60 Flash)+6|active=4|recovery=25|frameAdv=-10
}}
}}<section end="214BC"/>
 
<section begin="214BC Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=60 (Once)
|level=4|cancel=
|blockstun=18|blockstop=12|hitstop=12, 4*4, 1*7|CHstop=
|groundHit=Launch|airHit=60|groundCH=|airCH=
|hitbox=
}}<section end="214BC Extra"/>
 
===Distortion Skill Duo Data===
<section begin="Distortion Skill Duo"/>{{FrameData-BBTag
|damage=150*8, 170, 45*14<br/>[100*15, 50*20]
|guard=All|attribute=B*9, P2*14<br/>[B*15, P2*20]|inv=1~15 All
|startup=1+(96 Flash)+1|active=7,7(8)4,4(6)4,4(8)7,12(19)4(7)3*14<br/>[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3*20]|recovery=69 [67]|frameAdv=-39 [-31]
}}<section end="Distortion Skill Duo"/>
 
<section begin="Distortion Skill Duo Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=100
|level=4|cancel=
|blockstun=18|blockstop=0/+5*9, 0/+1*14<br/>[0/+5*15, 0/+1*20]|hitstop=+5*9, +1*14|CHstop=+5
|groundHit=Launch|airHit=100|groundCH=Launch|airCH=115 + Down 23*9 [*15], 100*14 [*20]
|hitbox=
}}<section end="Distortion Skill Duo Extra"/>


==Astral Heat==
==Astral Heat==
===222BC Data===
===222BC===
<section begin="222BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Linne |type=astral
|damage=
|input=222BC |name=Divine Blaze
|guard=All|attribute=B|inv=1~(End of Active) All
|damage= |p1= |p2=
|startup=4+(90 Flash)+9~29|active=3|recovery=24|frameAdv=-13
|level=2 |cancel= |attribute=B |guard=All |invuln=1~(15~35) All
}}<section end="222BC"/>
|startup=4+(90 Flash)+9~29 |active=3 |recovery=24 |onBlock=-13
 
|blockstun=13 |blockstop=0 |hitstop= |CHstop=
<section begin="222BC Extra"/>{{FrameDataExtra-BBTag
|groundHit= |airHit= |groundCH= |airCH=
|p1=|p2=
|images=BBTag_Linne_DivineBlaze.png;BBTag_Linne_DivineBlaze2.png
|level=2|cancel=
|caption=The real peak Linne\The big girl slash
|blockstun=13|blockstop=0|hitstop=|CHstop=
|hitboxes=BBTAG_Linne_222BC_Hitbox.png
|groundHit=|airHit=|groundCH=|airCH=
|notes=
|hitbox=
}}
}}<section end="222BC Extra"/>


==Category==
==Category==
{{Navbar-BBTag}}
{{BBTag/Navigation}}

Latest revision as of 06:08, 19 September 2023

Links

Infobox Data

Portrait Name Health Prejump
BBTag Linne Portrait.png
Linne 17,000 4F
Backdash Forward Dash Unique Movement Options
22F (1~7F Inv All) Dash Cancels
Icon
BBTag Linne Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×2 All 5 1(6)4 12 -2 B - - 100×2
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 6, 10 +0 +1
BBTag Linne 4A.png
BBTAG Linne 4A1 Hitbox.pngBBTAG Linne 4A2 Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×2 All 6 1(6)4 12 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 6, 10 +0 +1
BBTag Linne 4AA.png
BBTAG Linne 4AA1 Hitbox.pngBBTAG Linne 4AA2 Hitbox.png

4AAA

4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 4(10)2 23 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 17, Launch 17, 30 22, Launch 31, 44 6, 13 +0 +2
BBTag Linne 4AAA.png
BBTAG Linne 4AAA1 Hitbox.pngBBTAG Linne 4AAA2 Hitbox.png

4AAAA

4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 All 13 5(8)4 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Launch 30 Launch 45 4/+5, 4 +5, +0 +10, +5
BBTag Linne 4AAAA.png
BBTAG Linne 5AAAA1 Hitbox.pngBBTAG Linne 5AAAA2 Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 4 14 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Linne 5A.png
BBTAG Linne 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 7 2 18 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Linne 5AA.png
BBTAG Linne 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
950×2 All 11 2,4 21 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 7 +0 +2
BBTag Linne 5AAA.png
BBTAG Linne 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 All 13 5(8)4 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Launch 30 Launch 45 4/+5, 4 +5, +0 +10, +5
BBTag Linne 4AAAA.png
BBTAG Linne 5AAAA1 Hitbox.pngBBTAG Linne 5AAAA2 Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 13 -3 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Linne 2A.png
LOL IMAGINE BEING A LOW COULDN'T BE ME -Linne 2A
BBTAG Linne 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 6 26 -15 B 11~18 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 24 Launch 38 11 +0 +2
BBTag Linne 5B.png
BBTAG Linne 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 4 22 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 24 Launch 38 11 +0 +2
BBTag Linne 5BB.png
BBTAG Linne 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 21 5 25 -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 + Down 23 Launch 39 + Down 23 12 +0 +5
BBTag Linne 5BBB.png
BBTAG Linne 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 8 2 20 -9 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Linne 2B.png
Don't whiff this one
BBTAG Linne 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 5+13L -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Linne 5C.png
BBTAG Linne 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 6 24 -11 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Linne 2C.png
I'd say don't whiff this, but it's too long to.
BBTAG Linne 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 4 15 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Linne jA.png
Lemme guess, you're doing this into dl.jb?
BBTAG Linne JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 High 8 2 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Linne jAA.png
Yep...
BBTAG Linne JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600 High 12 4 17 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Linne jB.png
5B but you want to extend the combo
BBTAG Linne JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 Until L 12L +1~-3 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 11 +0 +2
BBTag Linne jC.png
The divekick that results in a trip to the hospital.
BBTAG Linne JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 200, 1800 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 1, 4 - Launch 40 + Down 103, 40 + Down 53 - - - - 0, 9, 12 -
Minimum damage 2000
BBTag Linne GroundThrow.png
BBTAG Linne Throw Hitbox.png

AD
Getsurin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×9 Air Unblockable 10 3(2)3,3(10)2,1,3(12)1,1,7 27+20L -52 B 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 3×3, 1×2, 10, 1×2, 15 +0 +2
Minimum Damage 25×9 (225)
BBTag Linne Getsurin.png
BBTAG Linne RA1 Hitbox.pngBBTAG Linne RA2 Hitbox.pngBBTAG Linne RA3 Hitbox.pngBBTAG Linne RA4 Hitbox.png

j.AD

j.AD
Air Getsurin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×8 All 10 4,3(10)2,1,3(12)1,1,7 Until L+10L - H 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 3×3, 1×2, 10, 1×2, 15 +0 +2
Minimum Damage 27×8 (216)
BBTag Linne Getsurin.png
BBTAG Linne RA2 Hitbox.pngBBTAG Linne RA3 Hitbox.pngBBTAG Linne RA4 Hitbox.png

]

Dash Cancel

Dash Cancel
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 25 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -

Skills

236A

236A
A Sky Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 21 10 Total: 49 -4 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+6 +6 +11
Minimum Damage 75
BBTag Linne Kuuga.png
BBTAG Linne 236A Hitbox.png

236B

236B
B Sky Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 15 Total: 47 -11 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+6 +6 +11
Minimum Damage 75
BBTag Linne Kuuga.png
BBTAG Linne 236A Hitbox.png

j.236A

j.236A
Air A Sky Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 21 20 Total: Until L+13L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+6 +6 +11
Minimum Damage 75
BBTag Linne KuugaAir.png
The only thing you'll hear in Linne mirror matches
BBTAG Linne J236A Hitbox.png

j.236B

j.236B
Air B Sky Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 26 20 Total: Until L+13L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+6 +6 +11
Minimum Damage 75
BBTag Linne KuugaAir.png
The only thing you'll hear in Linne mirror matches
BBTAG Linne J236B Hitbox.png

214A

214A
Whirlwind
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 29 - - 5~13 HBP - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Linne Whirlwind.png
BBTAG Linne 214A Hitbox.png

214A > X

214A > X
Heaven's Lynchpin
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 9 3 25 -11 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 11 11, 2, 1/+15 +2, +2, +15
Minimum Damage 50×3 (150)
BBTag Linne TensetsuJuunisen.png
Press assist or no combo
BBTAG Linne 214AX Hitbox.png

214B

214B
Flying Swallow
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 High 23 1, 1 21 -3 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 1, 12 +0 +5
Minimum Damage 50×2 (100)
BBTag Linne Hien.png
Where you blockin'?
BBTAG Linne 214B Hitbox.png

214[B]

214[B]
Flying Swallow (Charged)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 21 4 23 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 16 Launch 26 + Down 23 Launch 40 + Down 23 12 -5 +0
Minimum Damage 85
BBTag Linne HienCharged.png
Not here!
BBTAG Linne 214BH Hitbox.png

Extra Skills

236C

236C
Twin Sky Fang
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 12 Until Hit×3 Total: 47 0 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+1 +1 +6
Minimum Damage 100×3 (300)
BBTag Linne Kuuga.png
BBTAG Linne 236C Hitbox.png

j.236C

j.236C
Air Twin Sky Fang
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 21 Until Hit×3 Total: Until L + 13L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+1 +1 +6
Minimum Damage 100×3 (300)
BBTag Linne KuugaAir.png
BBTAG Linne J236C Hitbox.png

214C

214C
Soaring Swallow
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 High 22 1,1,2,2 19 -2 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 1×3, 12 +0 +5
Minimum Damage 100×4 (400)
BBTag Linne Hien.png
BBTAG Linne 214C Hitbox.png

Partner Skills

5P

5P
UNI Dash C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×3 All (18)+16 1,1,2 25 -10 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 50 - - 2×2, 7 +0 -
Minimum Damage 40×3 (120)
BBTag Linne 5AAA.png
BBTAG Linne 5P Hitbox.png

6P

6P
Air Sky Fang
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All (18)+34 20 Total: (18)+81+13L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 - - 0/+1 +1 -
Minimum Damage 50×3 (150)
BBTag Linne KuugaAir.png
BBTAG Linne 6P Hitbox.png

4P

4P
Moon Gyre
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 10 3(3)2 24+10L -19 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 7 +0 -
Minimum Damage 75×2 (150)
BBTag Linne Getsurin.png
BBTAG Linne 4P1 Hitbox.pngBBTAG Linne 4P2 Hitbox.png

Distortion Skills

236BC

236BC
The Diviner
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
360×9, 500×14
[340×15, 400×20]
All 1+(60 Flash)+11 7,7(8)4,4(6)4,4(8)3(4)12(19)4(7)3×14
[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20]
50 [60] -20 [-24] B×9, P2×14
[B×15, P2×20]
1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
98
[98×15, 99×20]
4 18 Launch 100 Launch 115 + Down 23×9 [×15], 100×14 [×20] 0/+5×9, 0/+1×14
[0/+5×15, 0/+1×20]
+5×9, +1×14 +5
Values in [] are for Enhanced version
Minimum Damage 18%×9, 15%×14: 64×9, 75×14 (1626)
[Minimum Damage: 44×15, 60×20 (1860)]
BBTag Linne Kannagi.png
You may not like it, but this is what peak Linne looks like
BBTAG Linne 236BC Hitbox.png

214BC

214BC
Divine Chains
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 790×11
[1700, 870×13]
All 6+(60 Flash)+6 4 25 -10 B 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 - - 12 12, 4×4, 1×7 -
Values in [] are for Enhanced version
Minimum Damage: 255, 63×4, 189×7 (1830)
[Minimum Damage 15%, 7%×6, 23%×7: 255, 60×6, 200×7 (2015)]
BBTag Linne TensetsuJuunisen.png
Essentially whirlwind that can be done out of whirlwind
BBTAG Linne 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
The Diviner
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
150×8, 170, 45×14
[100×15, 50×20]
All 1+(96 Flash)+1 7,7(8)4,4(6)4,4(8)7,12(19)4(7)3×14
[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20]
69 [67] -39 [-31] B×9, P2×14
[B×15, P2×20]
1~15 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 100 Launch 115 + Down 23×9 [×15], 100×14 [×20] 0/+5×9, 0/+1×14
[0/+5×15, 0/+1×20]
+5×9, +1×14 +5
Values in [] are for Enhanced version
Minimum Damage 100%: 2000 [2500]
BBTag Linne Kannagi.png
BBTAG Linne DSD Hitbox.png

Astral Heat

222BC

222BC
Divine Blaze
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(90 Flash)+9~29 3 24 -13 B 1~(15~35) All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 2 13 - - - - 0 - -
BBTag Linne DivineBlaze.pngBBTag Linne DivineBlaze2.png
The real peak Linne • The big girl slash
BBTAG Linne 222BC Hitbox.png

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information