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'''{{clr|5|4P}}''' Vatista's {{clr|5|4P}} is a decent anti-air. It's best used in the mid-range to catch instant air dashes. It's unique in the fact it goes fullscreen. This lets it catch characters that are in the air but far away as well as air-based runaway. It's also good for combos as a more simple alternative to {{clr|5|5P}}.
'''{{clr|5|4P}}''' Vatista's {{clr|5|4P}} is a decent anti-air. It's best used in the mid-range to catch instant air dashes. It's unique in the fact it goes fullscreen. This lets it catch characters that are in the air but far away as well as air-based runaway. It's also good for combos as a more simple alternative to {{clr|5|5P}}.
Finally, Vatista gets decent use out of Resonance Blaze. Resonance lets her cancel any of her lasers into {{clr|2|236B}}+{{clr|3|C}} which lets her get 5-7K of random hits in neutral. {{clr|3|236C}} is good for neutral, pressure and combos and Resonance lets you use it liberally. {{clr|2|214C}} is situational but in the right scenarios, it gives access to Vatista's highest damage combos.




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Friendly reminder to try out different teams and to use what you like, you don't have to use these partners if you don't want to.
Friendly reminder to try out different teams and to use what you like, you don't have to use these partners if you don't want to.


'''Rachel''' A strong team with great synergy that specialises in neutral and pressure.
'''Rachel'''
 
A strong team with great synergy that specialises in neutral and pressure. For Vatista, Rachel's {{clr|5|6P}},{{clr|5|4P}} and {{clr|1|214}}/{{clr|3|C}} + Active Switch give Vatista great zoning and space control options that bolters her own zoning. In particular, Geroge can control the ground while you control the air. If the opponent attempts to kill Geroge, you can stop/punish them with lasers. And if Geroge goes off, his lockdown gives Vatisa plenty of time for pressure. This, combined with Rachel's great highs/lows, easily solves Vatista's pressure problem.
For Rachel, Vatista's {{clr|5|5P}} makes Rachel's already great pressure stronger. {{clr|5|4P}} and {{clr|5|6P}} help zoning and can cover angels Rachel can't. Vatista's lack of meter reliance is great for Rachel. Overall, this team has great offense, oppressive neutral and high snowball potential. Their main weakness is a lack of damage and its somewhat high-skill floor. But both are manageable. If you want a team that can control the pace of the match and make the opponent fight on your terms,this is it.


[https://imgur.com/fe7IEzz Vatista Synergy chart]
[https://imgur.com/fe7IEzz Vatista Synergy chart]

Revision as of 18:31, 3 October 2023

 Vatista


Team Synergy

A compilation of thoughts on every possible Vatista team can be found here.

Point

Vatisa is a relatively versatile character and doesn't need much in a partner. However, there some some things she would prefer to have.

  • Pressure- Characters with lockdown assists can help Vatista's lacklustre pressure game. Additionally, characters that can easily set up sandwiches can also help with pressure.
  • Neutral - Characters with fast project assists can help with zoning by making Vatista's lasers safer or just giving more options. Characters with more delayed projectile assist can be used to cover one area while Vatisa covers another. Also while Vatista's DP is a good anti-air, it's very committal so having additional, safer anti-airs, while by no means needed, helps out.
  • Damage-Vatista is known for her low damage output. Characters that have high damage output on their own or can boost Vatista's damage are welcome. Characters that let her covert her zoning into more damage are also welcome.


Anchor

Vatista has a great, versatile assist kit. Most if not all characters in the cast can benefit from Vatista's assists making her a great all-around choice.

5P- Vatista's 5P is great for lockdown, letting the point go for 1-2 mixups depending on how fast they are. It's also good for meaty assist calls for oki. It's great for combos due to its long duration giving the point plenty of time to plan the follow up or to setup something.

6P- 6P is great for neutral as it's a delayed,multi-hitting projectile with a good hitbox. Its main use is to cover approaches from afar(as long as your point can protect her). In cases where your opponent is too far for 5P to work, 6P is your best assist for lockdown. It can also be used for strike/throw mixup on a knockdown.

4P Vatista's 4P is a decent anti-air. It's best used in the mid-range to catch instant air dashes. It's unique in the fact it goes fullscreen. This lets it catch characters that are in the air but far away as well as air-based runaway. It's also good for combos as a more simple alternative to 5P.

Finally, Vatista gets decent use out of Resonance Blaze. Resonance lets her cancel any of her lasers into 236B+C which lets her get 5-7K of random hits in neutral. 236C is good for neutral, pressure and combos and Resonance lets you use it liberally. 214C is situational but in the right scenarios, it gives access to Vatista's highest damage combos.


Recommended Partners

Friendly reminder to try out different teams and to use what you like, you don't have to use these partners if you don't want to.

Rachel

A strong team with great synergy that specialises in neutral and pressure. For Vatista, Rachel's 6P,4P and 214/C + Active Switch give Vatista great zoning and space control options that bolters her own zoning. In particular, Geroge can control the ground while you control the air. If the opponent attempts to kill Geroge, you can stop/punish them with lasers. And if Geroge goes off, his lockdown gives Vatisa plenty of time for pressure. This, combined with Rachel's great highs/lows, easily solves Vatista's pressure problem. For Rachel, Vatista's 5P makes Rachel's already great pressure stronger. 4P and 6P help zoning and can cover angels Rachel can't. Vatista's lack of meter reliance is great for Rachel. Overall, this team has great offense, oppressive neutral and high snowball potential. Their main weakness is a lack of damage and its somewhat high-skill floor. But both are manageable. If you want a team that can control the pace of the match and make the opponent fight on your terms,this is it.

Vatista Synergy chart

General Tactics

General Vatista Guide

Meter Usage

Vatista isn't very meter reliant but she mainly uses meter for EX laser which were you want it to go. EX laser is fast,does good damage(which is non-recoverable) and is plus so they have to predict it.Gem is a waste of meter.You should only use it if you have a hard read like a dp as if you use 5B as a starter,you can get some good damage.Other than tat don't waste your time. Vatista's super are mainly used as combo enders, 236BC midscreen and 214BC in the corner. 236BC can be used like her regular lasers but if you have a hard read as it could potentially end the match. Both of her supers can be used for double super setups.

Okizeme

Blockstrings

Since she is a unist character, Vatista's blockstrings are very freeform and are mostly up to you but a good rule of thumb is that you shouldn't start your blockstrings with 2A unless you for a high/low mix and you both went low.This is so if your opponent pushblocks you, you can cancel into 2A to stay safe.

Tips and Tricks

Fighting Vatista

Vatista matchup tier list

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