Kunoichi Kunoichi is classified as a Traps type. She is highly mobile thanks to her airborne jump and teleportation moves. She can enhance the properties of MP moves by charging them. She can also inflict Burning Stigma to the opponent, which sets off delayed explosions.
- Space Control: Kunoichi's kunai and M Skills give her incredible control over the screen. 236M and 214M in particular are very large and hard to avoid while also being highly advantageous on block.
- Mobility: being the only character with a double jump as well as having a teleport, Kunoichi is highly mobile. This also synergizes quite well with her space control.
- Pressure: Kunoichi's plethora of projectiles also lend themselves to being strong pressure tools. She can use their plus frames to easily cover teleports in blockstrings for extended pressure.
- Versatility: All of her M Skills apply Burning Stigmata on the opponent and can be charged for increased effectiveness.
- Short Range: Kunoichi's normals, being kunai strikes, do not have much reach. However, this is mostly mitigated by her mobility and pressure game.
Kunoichi | |
---|---|
Health: | 930 |
Guard Gauge: | 950 |
MP Regen Rate: | 12 |
Prejump: | 4 |
Backdash: | |
Unique Movement Options: | Double Jump, Ninpo: Log Clone |
Normal Moves
5A
- Low range, but fast.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -1 |
5AA
- Basic gatling off 5A.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | +1 |
5B
- Poke with decent range.
- Plus on block.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -2 |
2A
- Low version of 5A.
- Introduces more proration in combos.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
55% | -7 |
2B
- Low poke.
- Short range, but very fast.
- Scales more than 5B.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | - |
j.A
- Fast jump-in / air to air.
- Short range means it needs to be used close to the ground when jumping in.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | - |
j.B
- Larger, slower jump in.
- Has surprising horizontal range.
- Can cross up.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | - |
Universal Mechanics
Throw
- Good corner carry.
- Weak oki mid-screen, will almost always cause a reset to neutral.
- In the corner, a meaty 5B or 2B is possible.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+2) |
Dodge
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +12 |
Special Moves
Note: Kunoichi has a double jump that is put here on the movelist. Unless meaningful frame data is found, there will not be a move card for it other than this notice.
Flame Cut
- Useful combo filler.
- Both hits are special cancelable.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 | - |
Rising Cut
A giant dragon punch style attack. Useful as an anti air, but be warned it has no invincibility, grounded or airborne. Note that Kunoichi recovers midair, meaning that she can do an air normal or her double jump afterwards. This lets her get an air combo afterwards, and can also make the move difficult to punish for opponents who aren't aware.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | - |
- air recovery
Kunai Throw
- Space control tool.
- Grounded version throws three kunai horizontally.
- Air version throws three kunai diagonally at three different angles.
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
6S | 80%×3 | -11 | |||
j.S | 80%×3 | - |
Ninpo: Log Clone
- Kunoichi disappears and reappears in the air.
- Travels a set distance, Kunoichi can appear behind the opponent if close enough.
- When the opponent is cornered, Kunoichi will appear above the opponent.
- This move has no hitbox, but it can be used in combos after launchers like 5S.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - |
Flying Squirrel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | - |
MP Special Moves
Burning Stigma
A debuff that is applied to enemies after they are hit with any of Kunoichi's M moves. Causes a delayed explosion after a few seconds.
- The debuff can be removed by hitting Kunoichi before it explodes
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | - |
Fire Art: Fireball
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%×6 (~53%) | - |
Heavenly Fire Blast
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%, 50%×2 (~23%) | - |
- reversal
Flame Tornado
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%×29 (~5%) | - |
Toad Oil Bomb
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%×3 (~73%) | - |
Flying Air Shuriken
- Placeholder
No results
No resultsAwakening Moves
Sword of Kusanagi
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | +2 |
Colors
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •