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[CP] Hazama Gameplay Discussion [New members read first post]
MetalMaelstrom replied to Lich's topic in Archive
CS Haz is more or less CP Haz, but with meter gain from doing one midscreen BnB off of any hit. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
I don't think you mean "complex" so much as "overwhelming" but I do agree with your preference. I think listing combos based off the normal you start with is just tedious. Especially when it's pretty much the exact same combo just with a different starter or an extra normal, I feel like it just becomes a waste of space. In order to streamline things, I usually just say where on the screen the combo starts, list the conditions (such as crouching, AA, CH, proximity, etc.), and group by the type of starter (normal, special, throw) and how much meter it uses. I guess in Azrael's case, I would also group by which weak point it uses (I wouldn't do by which one it applies, because unless you're ending with BHS, it's safe to assume you're applying weak-points somewhere in the combo). To further streamline things, only include optimal stuff and one or two sub-optimal options for easier execution. Listing hit-confirm routes is also sometimes necessary, but I don't think Azrael really needs it because of lol 2C and rekkas. Of course, right now all we have to go on is match videos and a sparse amount of combo/tutorial vids. I doubt the combo thread of any character won't be perfected until the game releases on consoles where this kind of stuff is more easily tested. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
I already have it uploaded to my YT channel: http://www.youtube.com/watch?v=bUDJUzDTr_w -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
You probably wouldn't need to even do the IAD's. Do you realize how far just the 3C > 22C and Rekkas will carry? If you were starting with your back to the corner then maybe the second IAD would be necessary, but that would be really situational. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
For 6C, I would imagine so, since it moves him forward anyway and it doesn't have that much landing recovery. With 5C, it could be distance/character dependent. If you FC 5C from max range, it might not connect. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
Probably because he's going to be the typical character that 13-year-old chuunis go after like Ragna and Hazama. "Kakkoi" characters tend to be like that. Oh yeah, and those same people will probably use the netplay black color. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
Okay, so for Valiant and Hornet, do you have to hold forward/up or do you just input it once and then the effect just carries on until you stop it? EDIT: are you guys ready to be LOVE PHANTOMS?: http://www.nicovideo.jp/watch/sm19916599 -
[CSE] Hazama General Discussion - Lane Changin' Chain Swangin'! Lane Changin' Chain Swangin!....Fedora Boyz
MetalMaelstrom replied to Dusty's topic in Archive
Hazama combo movie not using Bayonetta or Devil May Cry or even Viewtiful Joe or God Hand music Do you even Hazama? -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
Guard Point is hilarious in neutral too. If you time it right and hold it long enough, there's so much shit you can counter. For example, you can absorb Haz j.6D~D > j.B with Valiant/Hornet and then release D afterwards to get CH. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
Full body guard point for BHS, 3 hour long crumple for OD SP. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
HD videos of Tahichi: Thank you based pocket asian! -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
Cobra is safe on block or at least neutral, iirc -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
So wait.... is Scud essentially a mini-install that you have to hit with in order to get the effect? There's probably a whole assload of tech needing to be discovered with that move... -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
MetalMaelstrom replied to zeth07's topic in Archive
You know, reflecting on my shitposting spree earlier, I realize I need to apologize to LegendaryRath. I get what he's saying. There's a lot of unexplored hitconfirms with Azrael, especially the seemingly obvious ones off fatal counters. Or even if they are explored, it's definitely not showing up in a majority of match videos. Being able to react to his big potential damage and capitalizing from it will be pivotal in being a successful Azrael player, in my honest opinion. -
First of all, you should almost always forward dash after Houtenjin. Second, the timing for pressing C (visually) is when the opponent is level with the combo counter. Really, though, it's just something you've got to get comfortable with yourself.