Please feel free to make edits, but include edit summaries and sources where applicable.
- Replay Theater is a great resource to find matchup footage.
- High-level replays may also be found in-game (Play > Replays > Display SettingsThis is the name for the replay filter in this game.)
- Character Strategy pages generally have at least some basic counter-strategy.
- Please keep in mind the matchup chart is subjective and not all players may agree.
Matchups
Anila
Anre
Avatar Belial
2B
With a combination of advancing and far reaching normals as well as fullscreen specials like her infamous 214MGuardAllStartup23RecoveryTotal 66Advantage+5 and 236UGuardAllStartup16/20RecoveryTotal 42Advantage-4~+2 , 2B poses a threat at any range for Ferry and requires careful navigation in neutral.
- Every special 2B performs will show a distinctive icon on her character, use this as an additional visual cue to anticipate her next action.
- 214MGuardAllStartup23RecoveryTotal 66Advantage+5 can generally be punished after being dodged or rolled through, either using Ferry's normals or, depending on how close Ferry is, 236L/236H.
- The high vertical reach of Ferry's 623X allows her to punish 2B's double jump/pod grab better than most characters. Additionally, 2B cannot block while holding unto her pod and is in counterhit state.
- 22LGuardAllStartup33RecoveryTotal 56Advantage+3 serves as one of 2B's pressure resets up close. It can be anti-aired using 623X or air grabbed, which allows Ferry to switch sides/steal the corner.
- 236UGuardAllStartup16/20RecoveryTotal 42Advantage-4~+2 can potentially be lowprofiled and intercepted by Ferry's 2M although it is generally advised to look out for it and spotdodge instead/.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Beatrix
Beelzebub
Belial
Cagliostro
Charlotta
Djeeta
Eustace
Ferry
Gran
Grimnir
Katalina
Ladiva
Lancelot
Lowain
Lucilius
- Lucilius' 22X teleports can all be beaten using Ferry's 623X special. 22UGuardMidStartup30Recovery10Advantage+4 can also be rolled with the right timing, allowing for an autocombo punish.
- 623HGuardMidStartup20Recovery29Advantage-4 has a throwable gap inbetween its two hits.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Metera
- Metera's SSBAGuardAllStartup5+8RecoveryTotal 108Advantage-29~-13 is best punished by buffering a forward superjump at the end of the cinematic animation. Done from roundstart distance, Ferry will land right in front of Metera and be able to get a CH c.H starter. If up close it's better to roll through her instead and then punish.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Narmaya
Nier
Percival
Seox
Siegfried
Soriz
- Be aware of reckless zoning while Soriz has 50% meter, as he can use 236UGuardMidStartup15Recovery23Advantage-4 to blow you up and possibly carry you to corner.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Vane
Vaseraga
Vira
- Predictable usage of 5UGuardThrowStartup30~39Recovery30Advantage- is best punished by c.L/f.L > 214H. This will put some distance between Ferry and Vira and always work, no matter the range. Ferry's floaty jump makes it difficult to use as a punisher and while c.XXX > 236H yields higher reward, it's very easy to get a far normal instead due to the distance Vira puts at herself during her blockstrings.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Yuel
Zeta
Zooey
26% complete | ||
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Overview |
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?/20 |
Combos |
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4/10 |
Strategy |
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0/20 |
Matchups |
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0/20 |
Frame Data |
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22/30 |
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