GBVSR/Ferry/Matchups

From Dustloop Wiki
< GBVSR‎ | Ferry
 Ferry
Table of Contents
GBVSR 2B Icon.png GBVSR Anila Icon.png GBVSR Anre Icon.png GBVSR Avatar Belial Icon.png GBVSR Beelzebub Icon.png GBVSR Belial Icon.png
GBVSR Cagliostro Icon.png GBVSR Charlotta Icon.png GBVSR Djeeta Icon.png GBVSR Eustace Icon.png GBVSR Ferry Icon.png GBVSR Gran Icon.png
GBVSR Grimnir Icon.png GBVSR Katalina Icon.png GBVSR Ladiva Icon.png GBVSR Lancelot Icon.png GBVSR Lowain Icon.png GBVSR Lucilius Icon.png
GBVSR Metera Icon.png GBVSR Narmaya Icon.png GBVSR Nier Icon.png GBVSR Percival Icon.png GBVSR Seox Icon.png GBVSR Siegfried Icon.png
GBVSR Soriz Icon.png GBVSR Vaseraga Icon.png GBVSR Vira Icon.png GBVSR Yuel Icon.png GBVSR Zeta Icon.png GBVSR Zooey Icon.png
  • Replay Theater is a great resource to find matchup footage.
  • High-level replays may also be found in-game (Play > Replays > Display SettingsThis is the name for the replay filter in this game.)
  • Character Strategy pages generally have at least some basic counter-strategy.
  • Please keep in mind the matchup chart is subjective and not all players may agree.


Matchups

Anila

Anre

Avatar Belial

2B

 2B

With a combination of advancing and far reaching normals as well as fullscreen specials like her infamous 214MGBVSR 2B 214M.pngGuardAllStartup23RecoveryTotal 66Advantage+5 and 236UGBVSR 2B 236U.pngGuardAllStartup16/20RecoveryTotal 42Advantage-4~+2 , 2B poses a threat at any range for Ferry and requires careful navigation in neutral.

  • Every special 2B performs will show a distinctive icon on her character, use this as an additional visual cue to anticipate her next action.
  • 214MGBVSR 2B 214M.pngGuardAllStartup23RecoveryTotal 66Advantage+5 can generally be punished after being dodged or rolled through, either using Ferry's normals or, depending on how close Ferry is, 236L/236H.
  • The high vertical reach of Ferry's 623X allows her to punish 2B's double jump/pod grab better than most characters. Additionally, 2B cannot block while holding unto her pod and is in counterhit state.
  • 22LGBVSR 2B 22L.pngGuardAllStartup33RecoveryTotal 56Advantage+3 serves as one of 2B's pressure resets up close. It can be anti-aired using 623X or air grabbed, which allows Ferry to switch sides/steal the corner.
  • 236UGBVSR 2B 236U.pngGuardAllStartup16/20RecoveryTotal 42Advantage-4~+2 can potentially be lowprofiled and intercepted by Ferry's 2M although it is generally advised to look out for it and spotdodge instead/.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

Beatrix

Beelzebub

Belial

Cagliostro

Charlotta

Djeeta

Eustace

Ferry

 FerryThe better Ferry wins, GeeGees
5-5

Gran

Grimnir

Katalina

Ladiva

Lancelot

Lowain

Lucilius

  • Lucilius' 22X teleports can all be beaten using Ferry's 623X special. 22UGBVSR Lucilius 22U.pngGuardMidStartup30Recovery10Advantage+4 can also be rolled with the right timing, allowing for an autocombo punish.
  • 623HGBVSR Lucilius 623L.pngGuardMidStartup20Recovery29Advantage-4 has a throwable gap inbetween its two hits.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

Metera

  • Metera's SSBAGBVS Metera 236236U.pngGuardAllStartup5+8RecoveryTotal 108Advantage-29~-13 is best punished by buffering a forward superjump at the end of the cinematic animation. Done from roundstart distance, Ferry will land right in front of Metera and be able to get a CH c.H starter. If up close it's better to roll through her instead and then punish.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

Narmaya

Nier

Percival

Seox

Siegfried

Soriz

  • Be aware of reckless zoning while Soriz has 50% meter, as he can use 236UGBVSR Soriz 236U.pngGuardMidStartup15Recovery23Advantage-4 to blow you up and possibly carry you to corner.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

Vane

Vaseraga

Vira

  • Predictable usage of 5UGBVS Vira 5U.pngGuardThrowStartup30~39Recovery30Advantage- is best punished by c.L/f.L > 214H. This will put some distance between Ferry and Vira and always work, no matter the range. Ferry's floaty jump makes it difficult to use as a punisher and while c.XXX > 236H yields higher reward, it's very easy to get a far normal instead due to the distance Vira puts at herself during her blockstrings.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

Yuel

Zeta

Zooey

Navigation

 Ferry
26% complete
Page Completed To-do Score
Overview
  • Created starter guide
  • Fill in starter guide
?/20
Combos
  • Page with necessary templates created
  • Combolist partially filled in
  • Core, basic, spec. sections have a few combos
  • Combo theory partially written
  • Extend combolist
  • Add combos to the core, basic, spec. sections
  • Add videos
  • Expand/restructure combo theory in a coherent manner
4/10
Strategy
  • Page created
  • Fill page in
0/20
Matchups
  • Page created
  • Fill page in
0/20
Frame Data
  • Framedata is there
  • Most moves have images
  • Added missing U/66X images
  • Double check framedata
  • Replace placeholder U/66X images
  • Add hitboxes for all moves
22/30
Click here to edit the progress.
Click here for the scoring criteria to assess character page completion.


System Pages
Mechanics
Application & Advanced Information
Archived Information